Prime Speaker Zegana

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Prime Speaker Zegana

Legendary Creature — Merfolk Wizard

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Price & Acquistion Set Price Alerts

C15

GTC

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Prime Speaker Zegana Discussion

VietMoneys on The Further Proliferation of Terrible Ideas

3 days ago

Hey StumpyIB. Thanks for checking out the deck. Death's Presence is a pretty sweet card, but I think it fits into a strategy that I haven't leaned into at all for this deck. Saccing creatures and moving around counters a la Reyhan, Last of the Abzan would be a really cool way to build Ramos, but I don't have any of those synergies, or even a sac outlet.

As far as Sisay goes, I don't find the number of Legendaries to be a problem at all here. She doesn't need other Legendary permanents on the field, she finds them for us, so I am only going to have a problem after more than five activations, which I never get away with anyway. She's proven to be an all-star, helping with color-fixing (or ramping, in the case of Cradle), prepping Ramos for an activation (Atraxa is essentially a ritual in this deck), and most importantly, grabbing Prime Speaker Zegana, which is a backbreaking card in this deck. It's easy to forget, but Sisay essentially says :Draw a Card, which is awesome enough as is on a deck that dumps spells like this!

chromiumthemutable on Toothy & Pir's Counter Store: CMDR/EDH

1 week ago

I wanted the "x" cost cards (Altered Ego and Primordial Hydra) to come out really big. I also wanted to be able to easily cast Enter the Infinite and put like 50 counters on toothy using pir and pump up Prime Speaker Zegana. Altered Ego is fun because you can use it to copy your opponent's commander except more powerful.

seshiro_of_the_orochi on Card creation challenge

1 week ago

Ugin's Command

Instant

Choose one:

  • exile all creatures with converted mana cost X or less.

  • target player draws X cards and gains X life.

  • Exile target non-colourless permanent.


So let's pretend Prime Speaker Zegana isn't the parun of the simic anymore. The position has been taken by someone else who isn't a puppet of bolas. Create that character. If it has to be vorel, at least make him an interesting card.

eliakimras on Back At(the)trax(a)

2 weeks ago

Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.

eliakimras on Atraxa help

2 weeks ago

Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet  Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).

DanceMaster5000 on Blue/Green Hydra Counters

2 weeks ago

I would add the following cards: Zameck Guildmage, which provides cheap counter distribution and much needed card draw, Chasm Skulker, which will grow at least once during each of your turns, Experiment Kraj will give you better late game options and regularly duplicates powerful abilities, Prime Speaker Zegana for big dude and many cards, Herald of Secret Streams usually just ends the game with a developed board, Shapers of Nature for renewable counter generation and more card draw, Coiling Oracle to generate early game advantage and to filter draws at any point, Nissa, Voice of Zendikar for the excellent synergy, and Chord of Calling to tutor basically any creature into play. I'd also add the following lands: Yavimaya Coast, Hinterland Harbor, Breeding Pool, Halimar Depths

What you would cut to make room is up to you. I would look at Urza's Mine, Urza's Power Plant, Urza's Tower, Unbridled Growth, Sheltered Aerie, Ulvenwald Hydra, Slitherhead, Unbridled Growth, Chromatic Lantern, and Ring of Three Wishes for a start.

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