|Commander / EDH||Legal|
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|Commander 2015 (C15)||Mythic Rare|
|Gatecrash (GTC)||Mythic Rare|
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Prime Speaker Zegana
Legendary Creature — Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
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Prime Speaker Zegana Discussion
4 days ago
Okay, I would suggest you try to make the deck as consistent as possible, while also having a lot of interaction. Given your manabase being split between four colors, effects such as Counterspell are a bit hard to cast. Countermagic though should be run. Arcane Denial is a card I recommend, as it generally doesn't draw too much hate, doesn't cost double , and replaces itself as a card.
This is the type of logic I implore you to use when deciding the power level of cards. I assume you have the same dilemma most have when deck building of card attachment. Because of this, I will give you a list of cards I would drop in the list, for more powerful interaction, ramp, and card draw.
Here we go:
Citadel Siege - This is a +1/+1 counter deck, and this puts +1/+1 counters on your creatures, it makes sense why it is run, but you have so many effects in this nature, that this card I don't think makes the cut. This deck has a lot of creatures, and this card doesn't put a +1/+1 on up to two creatures, both of which could be proliferated later, instead it only puts two on one creature. I don't hink it is worth 5 mana.
Brave the Elements - Vigilance is a good ability, but for a 2 mana enchantment, this would have to do much more than this to be worth it in my opinion. Dropping it for more ramp allows you to be more aggressive, and get your opponents on the defensive, rather than you having to defend yourself.
Duneblast - Cool card, yes, but in this deck I don't think saving one of your creatures is worth a whopping 3 more mana and an extra color symbol than Day of Judgment or a similar effect. I personally would rather see Languish in this deck, as it can kill most creatures, while your generally are larger, or Black Sun's Zenith, which puts -1/-1 counters on your opponents' creatures you can proliferate over time.
Disdainful Stroke - Okay, this next part might get into a bit of math, but here is why Disdainful Stroke is nearly strictly worse than Arcane Denial, and it has to do with card advantage. If Disdainful Stroke was a Counterspell for just a , I would still run Arcane Denial over it. An effect like Disdainful Stroke leaves you down a card, and your opponent down a card, with two other opponents up a card. Since Arcane Denial replaces itself, and give two card to an opponent, at the cost of one, you are only down a card to one opponent, instead of two.
2-4 lands - A deck of this CMC normally needs only 35-37 lands to get all of their spells cast on time. I don't have the statistics on me right now, so trust me or not, but that has been my experience and the experience of many others.
Okay, so what should you add in? I would run more counterspells, like Delay, Mana Leak, Swan Song, or anything you want to run for versatility like Unsubstantiate or Supreme Will. Removal like Swords to Plowshares, Chain of Vapor, Beast Within, or Aura of Silence can also be useful, as well as card draw like Windfall, Brainstorm, Ponder, or Preordain. The creature base seems fine, I suggest a Sunscorch Regent because it is insanely fun, but otherwise keep it up!
Oh yeah, you wonder what to do against Inalla, Archmage Ritualist? Torpor Orb, Tocatli Honor Guard, and Hushwing Gryff shut them down efficiently, also they only hurt 6 of your cards, being Prime Speaker Zegana's draw ability, Juniper Order Ranger, Elite Scaleguard's bolster ability, Armorcraft Judge, and a couple creature's evolve ability. The reason effects such as Fertilid's enter the battlefield with two +1/+1 counter ability or similar abilities across your deck is due to them not being triggered abilities. They happen 'as' the creature enters, instead of immediately after. It is a little weird.
Against graveyard decks, consider Relic of Progenitus, Leyline of the Void, Rest in Peace, Grafdigger's Cage, and Ground Seal. They are pretty self explanatory, but run the ones you want to, all have ups and downs. For instance, though you may know that tokens disappear if they leave the battlefield, they still go to the graveyard when they die, immediately after they disappear, which is why effects like Deathgreeter trigger when 3 tokens die. This means Leyline of the Void won't stop Deathgreeter gaining life when tokens die, but Rest in Peace will. Differences like this are minor, but may make you decide between different forms of graveyard hate.
6 days ago
So, to summarize, you have a problem with your opponents winning fast and your limited budget.
There are two solutions:
- Win faster
- Stop them from winning so fast
The first is unlikely to be done on a budget, but the second one can be. Some kind of U/X control deck with counterspells and draw. I personally play Prime Speaker Zegana wizard tribal aimed at controlling the opponent with counterspells and creatures that are counterspells. U and G have the tools to stop any deck between counterspells and the best draw power.
You will have to think how the ratios of counterspells vs draw spells work in your meta, but I think this is your best option.
1 week ago
None of my suggestions are super competitive oriented but all have pretty good synergy Bred for the Hunt if your big boi does damage he gets even bigger Fathom Mage gets +1/+1 you get a bigger boi more cards and since you have plenty of get +1/+1 cards it could be steady help Vorel of the Hull Clade help get you big bois big at twice the speed A little slow but both effects could help out a lotPrime Speaker Zegana Edric, Spymaster of Trest
1 week ago
Inferno323 I had considered the fact that milling myself might be a problem, but I don’t foresee Prime Speaker Zegana and Primal Surge as being the problem. I was never going to lay my whole deck onto the battlefield. I could see one of my opponents sitting and watching as I laugh through my whole deck, laying over 30 creatures onto the battlefield. Then with the flick of the wrist, Damnation. Sure I would have a few survive, but not enough to merit drawing my whole deck. Luckily Primal Surge says “may”.
Thanks for the input though. I am certainly not the best, and on most occasions, situations that are bad like that go under my radar. This just so happened to be one I had already thought of.
1 week ago
With all those Blue Mana Symbols a few devotion cards wouldn't be amiss. Nykthos, Shrine to Nyx could work well with your land untapping cards and Master of Waves should generate a ton of tokens and give you another way to win with Dragon Throne of Tarkir
You could also use a few cards that take advantage of your commander's massive body. She's a little spendy, but Selvala, Heart of the Wilds is a shot in the army to your mana in both colors. Rishkar's Expertise, Garruk, Primal Hunter, Soul's Majesty, and Prime Speaker Zegana can all draw a whole fistful of cards.
1 week ago
You might want a Laboratory Maniac so Prime Speaker Zegana doesn't kill you when you resolve Primal Surge. Love the card, but always gotta be certain you can win after resolving it if it's your only nonpermanent card.
2 weeks ago
2 weeks ago
Why do I only ever get comments when I don't check my account for a few weeks? Anyways, thanks for your feedback.
Getting counters on stuff is usually not that much of a problem. Most creatures either enter with counters, produce counters in some way or don't care about counters at all. Early on I usually spend my mana to cast creatures or ramp, Novijen, Heart of Progress and the likes are more useful later in the game. Sylvan Scrying would likely end up searching Reliquary Tower 90% of the time just like Expedition Map.
Depending on sequencing, the evolve creatures usually trigger on the next 2-3 casts. There is also a lot of abilities that multiply counters on all creatures, so they passively grow with the rest of the team if you play them early. And Prime Speaker Zegana will always evolve them. Crocanura is mainly in here because the deck doesn't have that many answers to flyers. If you have a more effective way to deal with flyers let me know. Same somewhat applies to Cloudfin Raptor, though its also quite potent on the offensive. Being a 1-drop you can almost always play it before your other stuff and grow it along with them. Battering Krasis I might end up cutting. Trample is a decent keyword and it can grow quite bit occasonally, but its severly outclassed by other 3 drops like Managorger Hydra. Main reason it's still in here is that there was other stuff I wanted to cut.