|Commander / EDH||Legal|
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|Commander 2015||Mythic Rare|
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Prime Speaker Zegana
Legendary Creature — Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
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|Have (14)||Forkbeard , buildingadeck , rockleemyhero , redlegs_17 , Swamy , Nemesis , golgarigirl , pskinn01 , warcry02 , Dredgar , tragic_slip , gosora , brokendwarf , NostalgicAce|
Prime Speaker Zegana Discussion
1 hour ago
Prime Speaker Zegana is pretty great in counter strategies, it provides card draw and a big body.
Deepglow Skate is amazing at making your team absolutely monstrous.
Deadeye Navigator could be very beneficial, if you put a counter it, then you could blink your commander to save it from removal. Also it combos nicely with both Prime Speaker Zegana and Deepglow Skate.
Really nice list though, counter strategies are so fun!! +1
1 day ago
The thing with Tron is that you generally want to be casting big threats without relying too heavily on coloured mana lands. Splitting resources into getting both lands that produce coloured mana and a lot of colourless mana is never optimal. You're gonna have time casting your big guys like Prime Speaker Zegana and Overbeing of Myth if your lands tap for colourless.
So, the most optimal way for a Tron deck to get coloured mana is through artifacts. These are spells to cast with your Urza lands early in the game to get a foothold while devoting all your land searching to the colourless Tron lands. Spells like Chromatic Sphere, and possibly Chromatic Star should you be willing to shell out $20 for the set allow for quick, cheap fixing and what's better is that they replace themselves in your hand. As for more permanent fixing, Prophetic Prism is a great card to have, as it replaces itself and one more mana allows it to stick around. Mana Cylix, Prismatic Lens, and Simic Signet are other good fixing options.
Another benefit to having mostly artifacts in Green Tron is that you can run Ancient Stirrings, but at $5 a pop (another $20 for the set) it's far from budget. Sylvan Scrying is a really good fixing option in the realm of Sorceries, as you can grab any land you want.
Now you need some threats. Birthing Hulk is a great regenerating threat that gives you blockers to defend yourself while he gets in. Deepfathom Skulker can be a great way to grab some more cards and make your other threats sure to get in some damage. Steel Hellkite can really be devastating to our opponent, especially if they play aggro and fail to stabilize in time.
3 weeks ago
Thanks! I believe I already have Prime Speaker Zegana in the list. She's definitely a must-have.
1 month ago
This seems like it would be solid as a minor theme in a deck that focuses mainly around clones.
Kazuul, Tyrant of the Cliffs, Edric, Spymaster of Trest, Jori En, Ruin Diver, Kraum, Ludevic's Opus, Baral, Chief of Compliance and Rayne, Academy Chancellor, Thassa, God of the Sea, Kydele, Chosen of Kruphix all provide good effects that can get out of hand fast if they trigger multiple times. Kazuul is even funnier, because with even two of them you can look at making an army of 3/3s every time you're attacked.
Body Double, Clever Impersonator, Clone, Dack's Duplicate, Gigantoplasm, Mercurial Pretender, Phantasmal Image, Phyrexian Metamorph, Stunt Double, Progenitor Mimic, Sakashima the Impostor, Cackling Counterpart, Fated Infatuation, Supplant Form, Rite of Replication, Spitting Image, and Tempt with Reflections are all solid clones or clone effects. Feldon of the Third Path certainly wouldn't hurt either.
Finally, for when the legends just can't stick or you need other effects, sliding in good creatures that have useful ETB or static effects are useful. Acidic Slime, Reclamation Sage, Archaeomancer, Goblin Electromancer, Consecrated Sphinx, Elvish Visionary, Horizon Chimera and the like will all be quite useful.
Multiple Starke of Rath allows you to use one to kill a creature then use a second to kill the first. Very very conditional removal, but it would be pretty funny to use.
And, of course, like Eiti3 said, using cards like Transmute Artifact, Fabricate, Reshape, or Whir of Invention will allow you to get Mirror Gallery more consistently, though unless you go very hard on copying just Legends it shouldn't matter too much. I wouldn't recommend doing that, either, as anyone taking out Mirror Gallery could easily wipe most of your board.
1 month ago
1 month ago
1 month ago
As somebody who has played a fair amount of control decks in EDH, one thing I will say is that if you want to play control, you have to be good at threat analysis. You won't have enough counterspells and removal to shut down three players so you have to know what to counter and what ot let through to the keeper.
That being said, I would probably recommend either Rashmi, Eternities Crafter or Prime Speaker Zegana as good intor to control decks. Both of them can play big green beats strategies so you should have some of the bigger threats on hte board and your counterspells will be used defensively more than offensively to protect your stuff and shut down key plays by your opponents.
However if you'r edead set on playing a "proper" control deck, then you'll probably want to win via some sort of combo. Just be aware that some playgroups don't like combo decks, though I htink that frowning upon a specific archetype is short sighted and shows your inability to adapt. So for a combo deck, Azami, Lady of Scrolls or Derevi, Empyrial Tactician are the best bets.
Mill is generally a bad win condition (unless within a combo) as a lot of decks are designed to interact with the graveyard and you end up helping some decks rather than hindering them.