|Commander / EDH||Legal|
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When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
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Witchbane Orb Discussion
4 days ago
Scornful Soulripper 4
Creature - Demon Spirit 4/4
When Scornful Soulripper deals combat damage to a player, create a black Aura Curse enchantment token with "Enchant player" and "At the beginning of enchanted player's upkeep, that player loses 2 life." attached to that player.
well it's not elegantly worded but the idea is to not only to create a lingering effect on hit, but since the token gets created attached, it also gets around hexproof (get stuffed Witchbane Orb.)
for some reason i've been drawn back to splatoon, so make a human creature that flips into a squid (or an octopus)
6 days ago
You're kinda light on Ramp and card draw. I tend to want something like 6-9 pieces ramp and 4-7 pieces card draw. Kodama's Reach, Cultivate and all on the on color signets I'd recommend for ramp. And Treasure Cruise; Fact or Fiction, and it's cousin Sphinx of Uthuun; and Read the Bones I would consider for card advantage. Maybe something like Regrowth too.
I feel like Rise from the Grave and Rakshasa's Disdain are subpar versions of better cards. Like why not run Counterspell or Logic Knot or Delay or Disallow or... you get the idea. Yawgmoth's Vile Offering could be a spicy edition to this deck over rise. I'll also agree with the comment above and say Diabolic Servitude is great.
Seasons Past could be really really good but it depends on your meta. The deck indicates that you probably want one but if you have a faster meta, probably pass on it.
If it were me, I'd probably cut Grimoire of the Dead (Very slow), Ghoultree (Not really synergistic), Sultai Ascendancy, (It's not a great card advantage engine or graveyard filler), Boneyard Wurm, (Chumped all day long) Altar of the Brood, (My guess would be you'll never win by milling your opponents out), Witchbane Orb, (I doubt it's gonna come up, all that often), and Rise and distain as I mentioned above.
Cool deck. Hopefully any of that was useful.
1 week ago
This deck looks pretty good during game 1, but is easy to sideboard against.
There's probably not enough card draw to make the Dramatic Reversal + Isochron Scepter combo work although an alternate combo in the sideboard is pretty necessary during Game 2 and 3 to avoid Pithing Needle and similar effects.
I don't have suggestions for those. I'm used to sideboarding against artifacts.
2 weeks ago
This was a change made at some point in 2017, which I am leaving here for my own reference.
3 weeks ago
3 weeks ago
Now "Decklist To Test Out" panel contains actual deck with few changes:MINUS: - 3x Muddle the Mixture - 4x Dispel - 4x Fabricate - 1x Glint-Nest Crane - 2x Drift of Phantasms - 1x Lightning Bolt - 1x Anger of the Gods PLUS: + 2x Hope of Ghirapur + 4x Whir of Invention + 4x Remand + 4x Opt + 1x Witchbane Orb + 1x Relic of Progenitus