Witchbane Orb

Witchbane Orb


When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

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Have (2) metalmagic , gildan_bladeborn
Want (1) kirito616

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Witchbane Orb occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.0%

Witchbane Orb Discussion

MrSilk on POST OPAL BAN - Lantern Control 5-0 list!!

2 weeks ago

DemonTeddy Thanks for the testing! The new version (just going back to BG with the 4x simians) is looking much better. Scheming Symmetry has a potential to be an absolute beast when paired with the "discard off the top" cards and then with surgical, it can basically wipe out a player's wincon around turn 2. It's also good for fetching our own pieces.

I'll likely add 2x Scheming Symmetry and another Assassin's Trophy for more removal.

I'm not adding any extra Spire of Industry, but I am adding 3x Overgrown Tomb just so I can always have access to the colored mana and only lose 2 life on turn 1 to get it.

I would love to get Leyline of Sanctity to work, but I just don't think the mana curve could support it, especially with Opal gone. I could use Witchbane Orb in its place. I might stick Orb and a Leyline of the Void into the sideboard.

I would love to get Karn, the Great Creator in this mainboard.. Maybe as a 1-2x and have 1x of all of the lantern combo pieces in the sideboard for Karn to fetch, but we'll have to see on that.

zigkid3 on Player Hexproof and Graveyard hate

1 month ago

If my opponent has Leyline of Sanctity or Witchbane Orb can I still exile their graveyard with Bojuka Bog or Tormod's Crypt ?

Icbrgr on Going all in with kiora ...

3 months ago

@abbatromebone I agree... maybe Veil of Summer mist be the "new" or "better" option for Turbofog over Dispel / Negate ...can also slap down Thoughtseize so i like that a lot... or perhaps just in the SB along with the others depending on the matchup... ill look into it for sure.

currently this is what my sideboard is shaping up to be

4x Beast Within For addressing resolved permantants that just need to go... i figure the 3/3 token should be completly negated in turbofog so that should be golden removal in theory.

2x Mindbreak Trap I think could be good to just slow down anyone with lots of cantrips or stormy decks.

3x Negate : straight up noncreature counterspell.

2x Pithing Needle resolved planswalkers primarily.

2x Torpor Orb for keeping my Whelming Wave useable/useful against people getting advantage with ETB value.

2x Witchbane Orb Budget Leyline of Sanctity (which honestly is a lot more affordable than it was a few years ago... wow)... try to stave off burn/hand disruption.

May be Kiora, Master of the Depths could also help out with Genesis and Spore Frog ?... and if i splashed white i can see the possibility of integrating Kami of False Hope too...I currently dont think this is the way i wanna go because i really wanna try to stay simic for budget reasons (mostly mana base issues); but definitely an idea to be explored.... ill work up a theoretical "fog re-animator style" decklist and see where the price tag would end up.

Spairut on Deck Control

3 months ago

You need cards like Crucible of Worlds , you may mill your lands and with this you can play them and fix your mana.

Wand of denial is not modern legal, but you can replace it with something very similar Pyxis of Pandemonium and also is a graveyard hate card.

The big problem i see is this deck is quite slow and doesnt have a lot of control early game , which you absolutely need if you dont want to get screwed. Early game is harder to control what they draw with the "lanterns" because you wont have most of them, until later in the game, so you need cheap discard to remove the big threats from their hand, the same with counters, it is less powerful late game because your lanterns and discard do most of the job to not let your opponent get their cards but that wont always happen so you need counters and removals to control as much as possible , they shouldnt draw what they need and if they draw it you discard that, and if that didnt work you may use a counter or destroy that creature, or the ensnaring bridge but the last one only works against attacking creatures (mostly big ones) against combo or decks with small creatures or raw damage is more of a dead card,i would have 3 ensnaring bridge you may need some more removals/discard/counters instead. You need low to zero cost cantrips to get those artifacts faster like Mishra's Bauble Cerulean Wisps (not the best but 1 mana for what it does is good and is budget) .

Orbs of warding i think you use them mostly for hexproof rather than the synergy with ensaring bridge + orbs though it is a good combo to prevent most damage it comes as early as turn 6 you may need to use other things than get that thing down if youre looking for hexproof Witchbane Orb is lower mana cost .

The eradicate and zendikon combo looks pretty cool as wincon but im not sure how often you can pull it off but if you do you remove most of its deck as you said works better with mono coloured but a wincon that only has a big impact in some decks like mono green elves makes the deck less versatile i would move them to sideboard though i liked the combo. Remember you need low cost removal, you have to stop the other player rather than actively kill him.

Your counters are very high cost you use them more to mill and kill your opponent than to protect yourself. What will you do against a combo if they get all pieces by turn 4 like a retraction helix+ altar of the brood(look for this deck on google) combo, maybe they wont use their combo but you must save your mana to counter that, the high cost of the counter is slowing you down and your opponent may have a secondary win condition for example with a Genesis Chamber . You cant counter 2 things at once(not only that, you may need to destroy something or discard and you cant because of the counter) with that high cost, if you had cheaper counters or discard you could have removed the pieces long ago, even in turn 1 if you Thoughtseize or Inquisition of Kozilek the Altar of the Brood and if you dont want that to come back Surgical Extraction which you can cast almost for free and also mills, Sadistic sacrament slows you a lot.

Good counters for early Mana Leak Disallow Dispel Negate Remand (this one also a cantrip) Hinder has a good synergy with your deck. This deck is hard to master because you need knowledge about what kind of deck has your enemy, to know what to remove and when also you can check other decks with the same strategy, it is called "Lantern control". Lands that enter the battefield tapped slow a lot, remove Skyline Cascade,Jwar Isle Refuge,Maze of Ith doesnt give mana it may screw you and you dont really need it and it isnt modern legal

In conclusion:

Lower the mana curve (counters,removal)

Must add discard

Must add draw cards, cantrips or things like that,

Spreading Seas destroys fetch lands and is a cantrip you may add them.

BS-T on Rakdos

3 months ago

Most graveyard hosing targets the player so you could try Witchbane Orb or Orbs of Warding .

Profet93 on Mina + Denn

4 months ago

Yo P-Money, it's your local jew in your crew.

Cut Khalni heart for Tooth and Nail - While it can ramp you, assuming you play it T2, it takes a turn or 2 to activate it. Not bad, but I feel like finding bombs can be useful. Furthermore, you can look T&N with Greenwarden and E-wit.

Cut prismatic omen for Kamahl, Fist of Krosa - Tutorable with T&N, provides trample, wrath protection, make your lands creatures to become a wincon with oodles of extra mana with cradle and temple. I understand it can be part of your wincons but you haven't used it often enough, at least when I've vsed you.

Also, I can't stress anti wrath protection enough. IF you ever wanted, you could try to create a "soft protection" by adding asceticism. That way they can't kill Kamal (or another other important creature thru regen) and can't wrath the board because they will lose lands. There are exceptions and bypasses such sac effects like barter in blood, or even your BEST friend Emrakrul who doesn't like Witchbane Orb . Not that im suggesting either of the cards listed in this paragraph, but funny to mention.

Cut Scavenging Ooze for Regal Force /anything you want in your maybeboard. I know you LOVE your little (g)ooze (means fart in Farsi), but why not help your own game plan rather than hurt anothers? From the times you have played it, it has been weak, maybe some value here and there. As previously stated, getting help finding your wincons card draw is best through, Regal Force (tutorable with T&N), Shamanic Revelation (already in your maybeboard), and Zendikar's Roil . I believe Regal force should be swapped in because once you use T&N for Avenger + Regal, you draw a bunch. Assuming avenger is destroyed/unavailable, Kamahl can be used in response to the ETB trigger of Regal to draw cards.

kamarupa on Elephant 2.0

5 months ago

Cut this down to 60 total spells. You can move some of those cut cards into your sideboard.

Add at least 2 more lands, if not 4-6. The higher your AVG CMC, the more lands you'll need. Regarding lands, I know they're expensive - but the better the lands, the better the deck will run. If you're not already aware, All the lands in a sorted list is an amazing resource. A couple utility lands to consider: Ghost Quarter / Field of Ruin , Scavenger Grounds .

Mainboard suggestions: Generous Gift , Oran-Rief, the Vastwood , Harmonize

Swap out Druid of the Cowl for Elvish Mystic / Joraga Treespeaker . Fertile Ground / Utopia Sprawl would fit, too. Arbor Elf might be ok, but you'd have to mind your Forests. Like with land, the higher the AVG CMC, the more ramp you want. 12 ramp spells wouldn't be too many.

I'm not so sold on Goldenglow Moth, even though I am a fan. I think you'll get as much or more mileage out of good old fashioned Fog / Holy Day or even Order of the Stars . If it's lifegain you're after, Rest for the Weary . If you're trying to deal with flying creatures, then Deadly Recluse , or sideboard Plummet , or even Lingering Souls .

Sideboard Suggestions: Sundering Growth , Scavenging Ooze / Tormod's Crypt , Shalai, Voice of Plenty / Witchbane Orb / Leyline of Sanctity , Sanctimony , Pithing Needle , Elixir of Immortality

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