When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
|Have (3)||metalmagic , gildan_bladeborn , golgarigirl|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Witchbane Orb occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.0%
Witchbane Orb Discussion
2 weeks ago
Hey, Gwathnar! I, too, run a Sidisi deck, and I love seeing others out there. It seems that she's getting less and less popular, but she's my favorite commander by a long shot. You can find my list here: The Deck that Death Forgot.
So, onto some suggestions. Personally, if you love the art on Narcomoeba so much you want to keep it in, that's completely up to you, but it does almost nothing outside of Dread Return reanimation lines. Some other cuts you could make are Glowspore Shaman (not worth it, even though it's a creature), and Witchbane Orb (meta-specific, but it doesn't seem worth it).
Hope this advice helps, and as always, happy Tapping!
1 month ago
As far as when to play Hangarback or Ballista, it will really depend on the matchup. If you're against something like infect, or devoted-druid, you'll want Ballista down asap so you can mess with your opponents plans and stop them getting an early win. Other games, it's better to hold onto Ballista for the late game. Generally the timing to play Ballista will depend on what you're up against, and will be something to learn over time. For Hangarback, you generally want to play it T2 if you're planning to have 3 lands but only casting a cmc2 creature on T3 (because this means that you can also tap Hangarback for an extra counter). Generally it's not worth waiting to play Hangarback, as it's better just to get it down early and slowly make it bigger to put pressure on your opponent to deal with it.
As far as sideboard cards for Karn, you'll want to scope out what your meta is like and bring hate cards for what people are running. I would say including 1-2 Liquimetal Coating is a must, as it lets Karn start sniping lands (turn them to artifacts with 0 toughness using Karns plus ability, so they die). Other than that, these are probably some good options to consider:
Wurmcoil Engine (seeing as you already have one, and might help in grindy games)
Voltaic Key (useful if you have a Steel Overseer out that isn't being dealt with)
Lodestone Golem (slows down storm)
What cards you include will depend on what kinds of decks you typically find yourself up against, but also your budget. So far my advise has all been assuming that you're wanting to keep this relatively cheap - but this might not be the case? If you intend to be spending big-bucks on cards, there are more options available, but this might also mean you would want to build a completely different deck to what i've suggested so far (for example, this deck is my current artifact deck, which is a very competitive near-top-tier artifact deck. I've assumed so far that you're playing slightly more casually, and I might be wrong here?)
3 months ago
4 months ago
4 months ago
Hey thanks for testing! Lantern has always really seemed to have issues with burn and mill in general. I have since added Witchbane Orb to my sideboard to combat burn/mill type effects. It's also fetchable by Karn, the Great Creator. Glad SSG worked out for it's purpose!
5 months ago
DemonTeddy Thanks for the testing! The new version (just going back to BG with the 4x simians) is looking much better. Scheming Symmetry has a potential to be an absolute beast when paired with the "discard off the top" cards and then with surgical, it can basically wipe out a player's wincon around turn 2. It's also good for fetching our own pieces.
I would love to get Leyline of Sanctity to work, but I just don't think the mana curve could support it, especially with Opal gone. I could use Witchbane Orb in its place. I might stick Orb and a Leyline of the Void into the sideboard.
I would love to get Karn, the Great Creator in this mainboard.. Maybe as a 1-2x and have 1x of all of the lantern combo pieces in the sideboard for Karn to fetch, but we'll have to see on that.
6 months ago
7 months ago
@abbatromebone I agree... maybe Veil of Summer mist be the "new" or "better" option for Turbofog over Dispel / Negate ...can also slap down Thoughtseize so i like that a lot... or perhaps just in the SB along with the others depending on the matchup... ill look into it for sure.
currently this is what my sideboard is shaping up to be
4x Beast Within For addressing resolved permantants that just need to go... i figure the 3/3 token should be completly negated in turbofog so that should be golden removal in theory.
2x Mindbreak Trap I think could be good to just slow down anyone with lots of cantrips or stormy decks.
3x Negate : straight up noncreature counterspell.
2x Pithing Needle resolved planswalkers primarily.
May be Kiora, Master of the Depths could also help out with Genesis and Spore Frog ?... and if i splashed white i can see the possibility of integrating Kami of False Hope too...I currently dont think this is the way i wanna go because i really wanna try to stay simic for budget reasons (mostly mana base issues); but definitely an idea to be explored.... ill work up a theoretical "fog re-animator style" decklist and see where the price tag would end up.