Witchbane Orb

Witchbane Orb


When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

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Have (3) metalmagic , gildan_bladeborn , golgarigirl
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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Innistrad (ISD) Rare

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Block Constructed Legal
Vintage Legal
Oathbreaker Legal
Highlander Legal
Canadian Highlander Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Noble Legal
Duel Commander Legal
1v1 Commander Legal
Modern Legal
2019-10-04 Legal
Magic Duels Legal

Witchbane Orb occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.0%

Witchbane Orb Discussion

Sultai_Sir on Sidisi Reanimator Tyrant 2.0 (with more Zombies)

2 weeks ago

Hey, Gwathnar! I, too, run a Sidisi deck, and I love seeing others out there. It seems that she's getting less and less popular, but she's my favorite commander by a long shot. You can find my list here: The Deck that Death Forgot.

So, onto some suggestions. Personally, if you love the art on Narcomoeba so much you want to keep it in, that's completely up to you, but it does almost nothing outside of Dread Return reanimation lines. Some other cuts you could make are Glowspore Shaman (not worth it, even though it's a creature), and Witchbane Orb (meta-specific, but it doesn't seem worth it).

Some all-star cards in my list are Glen Elendra Archmage, a repeatable counter that's a creature, and Underrealm Lich a great way to filter your draws and combos with The Gitrog Monster.

Hope this advice helps, and as always, happy Tapping!

wallisface on Artifact shit show

1 month ago

As far as when to play Hangarback or Ballista, it will really depend on the matchup. If you're against something like infect, or devoted-druid, you'll want Ballista down asap so you can mess with your opponents plans and stop them getting an early win. Other games, it's better to hold onto Ballista for the late game. Generally the timing to play Ballista will depend on what you're up against, and will be something to learn over time. For Hangarback, you generally want to play it T2 if you're planning to have 3 lands but only casting a cmc2 creature on T3 (because this means that you can also tap Hangarback for an extra counter). Generally it's not worth waiting to play Hangarback, as it's better just to get it down early and slowly make it bigger to put pressure on your opponent to deal with it.

As far as sideboard cards for Karn, you'll want to scope out what your meta is like and bring hate cards for what people are running. I would say including 1-2 Liquimetal Coating is a must, as it lets Karn start sniping lands (turn them to artifacts with 0 toughness using Karns plus ability, so they die). Other than that, these are probably some good options to consider:

What cards you include will depend on what kinds of decks you typically find yourself up against, but also your budget. So far my advise has all been assuming that you're wanting to keep this relatively cheap - but this might not be the case? If you intend to be spending big-bucks on cards, there are more options available, but this might also mean you would want to build a completely different deck to what i've suggested so far (for example, this deck is my current artifact deck, which is a very competitive near-top-tier artifact deck. I've assumed so far that you're playing slightly more casually, and I might be wrong here?)

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

3 months ago

Siren Stormtamer works fine for me alexjustdoit. Or you could go with something like Witchbane Orb in addition if your meta is heavy on gravehate

FeJex on Jarad vod Savo

4 months ago

also Orbs of Warding and Witchbane Orb is good against Bojuka Bog like effects, that target the player instead of the graveyard.

MrSilk on POST OPAL BAN - Lantern Control

4 months ago


Hey thanks for testing! Lantern has always really seemed to have issues with burn and mill in general. I have since added Witchbane Orb to my sideboard to combat burn/mill type effects. It's also fetchable by Karn, the Great Creator. Glad SSG worked out for it's purpose!

MrSilk on POST OPAL BAN - Lantern Control

5 months ago

DemonTeddy Thanks for the testing! The new version (just going back to BG with the 4x simians) is looking much better. Scheming Symmetry has a potential to be an absolute beast when paired with the "discard off the top" cards and then with surgical, it can basically wipe out a player's wincon around turn 2. It's also good for fetching our own pieces.

I'll likely add 2x Scheming Symmetry and another Assassin's Trophy for more removal.

I'm not adding any extra Spire of Industry, but I am adding 3x Overgrown Tomb just so I can always have access to the colored mana and only lose 2 life on turn 1 to get it.

I would love to get Leyline of Sanctity to work, but I just don't think the mana curve could support it, especially with Opal gone. I could use Witchbane Orb in its place. I might stick Orb and a Leyline of the Void into the sideboard.

I would love to get Karn, the Great Creator in this mainboard.. Maybe as a 1-2x and have 1x of all of the lantern combo pieces in the sideboard for Karn to fetch, but we'll have to see on that.

zigkid3 on Player Hexproof and Graveyard hate

6 months ago

If my opponent has Leyline of Sanctity or Witchbane Orb can I still exile their graveyard with Bojuka Bog or Tormod's Crypt ?

Icbrgr on Going all in with kiora ...

7 months ago

@abbatromebone I agree... maybe Veil of Summer mist be the "new" or "better" option for Turbofog over Dispel / Negate ...can also slap down Thoughtseize so i like that a lot... or perhaps just in the SB along with the others depending on the matchup... ill look into it for sure.

currently this is what my sideboard is shaping up to be

4x Beast Within For addressing resolved permantants that just need to go... i figure the 3/3 token should be completly negated in turbofog so that should be golden removal in theory.

2x Mindbreak Trap I think could be good to just slow down anyone with lots of cantrips or stormy decks.

3x Negate : straight up noncreature counterspell.

2x Pithing Needle resolved planswalkers primarily.

2x Torpor Orb for keeping my Whelming Wave useable/useful against people getting advantage with ETB value.

2x Witchbane Orb Budget Leyline of Sanctity (which honestly is a lot more affordable than it was a few years ago... wow)... try to stave off burn/hand disruption.

May be Kiora, Master of the Depths could also help out with Genesis and Spore Frog ?... and if i splashed white i can see the possibility of integrating Kami of False Hope too...I currently dont think this is the way i wanna go because i really wanna try to stay simic for budget reasons (mostly mana base issues); but definitely an idea to be explored.... ill work up a theoretical "fog re-animator style" decklist and see where the price tag would end up.

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