Dead of Winter
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dead of Winter Discussion
1 day ago
So I think you should run Preordain in addition to your Ponder. It's a similar effect and is a powerful t1 play. I wouldn't run Brainstorm until you run at least three more fetches, though they don't have to be Zendikar/Onslaught fetches to work; consider Terramorphic Expanse, Bad River or even Prismatic Vista.
I think you should run Toxic Deluge, though it can be a bit pricy. Have you considered running snow-covered lands and Dead of Winter? I'm a big fan, even though it gives you less control than Toxic Deluge.
In general, I do not like 3-mana mana-rocks at all -- 2-mana mana-rocks are common enough, and 3-mana mana-rocks feel like they're just a turn behind. In that vein, I think you should cut Darksteel Ingot and Dimir Locket for cards like Dimir Signet, Coldsteel Heart, Sky Diamond or Charcoal Diamond. These are especially good if you lead with a t1 Sol Ring or choose to run Ancient Tomb.
So, I think you should definitely look at running Eater of the Dead. It's a REALLY old card (1994), but it's actually kinda funny in Phenax, God of Deception. You can use its ability to exile a creature you've milled and untap him, then tap him using Phenax and repeat.
You could consider running Lantern of Insight or (if you got $$$) Field of Dreams. These can give you intel as to whether you want to mill an OP before they draw or on their end step, which in turn lets you choose their draws for them. (In modern/some legacy, this is called 'lantern control.')
One thing that I notice frequently going wrong with decks with generals who don't directly produce card-advantage is that they often simply run out of cards. I highly suggest bringing Fact or Fiction in from your maybeboard, and potentially running things like Chart a Course, Night's Whisper, Treasure Cruise, Necropotence, Dig Through Time, Chemister's Insight etc. to make up for this.
Right. That's all I got. Good luck.
2 days ago
Thanks for your comment wallisface
Of course this is a janky deck that tries to win some matches, but it is not even close to be even a tier 2 deck.
I agree that Remand does a poor job protecting the creatures, where Negate or more Dovin's Veto would do a better job. In the beginning I felt the deck needed more card draw, but I think replacing it would be a better option.
As for Gaea's Blessing, functions as card draw and allows to recover any non-permanent card that goes to the graveyard with Glacial Revelation. I hate when my counter spells end in the graveyard and I cannot recover them, any suggestion to replace this card?
As for Dead of Winter, I come across some decks with little amount of creatures, but I guess it depends on the meta, but it usually works in an awesome way.
1 week ago
I imagine I've been looking at this the wrong way entirely.
if you can resolve a tutor on enough mana and life to win, you're just going to go for that. Liching out is probably something you'd do while waiting for a winning line, yea?
1 week ago
Remand will do a really poor job of protecting your creatures, especially against Path
Gaea's Blessing seems pointless
imo Dead of Winter is a mainboard card, it gives you the time you need to benefit from your decks card draw, and helps reset the board in states where you’re behind. It also gives you more time to flip your squid.
3 weeks ago
Would you switch your lands over to Snow-Covered and play Dead of Winter?
4 weeks ago
Out of curiosity, why run Toxic Deluge over Dead of Winter with all Snow lands? Would save you some precious life. Only reason I can think of is targeted removal by controlling the magnitude of the -x/-x counters?
1 month ago
you have a lot of pay offs but not many cards that make creatures. from the way your decks built i feel like it what at 4 Lingering Souls and maybe 2-3 in any combination of any of these Elspeth, Sun's Champion, Elspeth, Sun's Nemesis, Elspeth Tirel as these can all spit out a lot of token quickly, without to much hassle and have abilities that care about having lots of creatures, (the also work with Enduring Renewal quite nicely)
i would also be tempted to run a snow basic land base and then add 3-4 of each Dead of Winter and On Thin Ice as a strictly better budget removal suite(also sublime exhilaration isn't modern legal). going snow also means you can run Arcum's Astrolabe as you don't have many 1 drops and they would help fix your mana.
lastly, unfortunately Blood Pet isn't modern legal which kind of kills the combo.
but Hope of Ghirapur would work ok in the slot, especially as it provides some consistent hate for control decks and a sackable 1 drop from the combo (even if it isn't infinite anymore)
if you were determined to keep the combo as is you could splash red for Wild Cantor which is legal, (if you wanted to splash red on a budget then i would definitely run the show packages as it would again increase your mana consistency for fairly little.
1 month ago
I'm not a huge fan of only having 2 Swamps in the deck just to run Dead of Winter , the chances of drawing the swamp and the removal is incredibly low to the point where the card will end up dead in your hand often than not. It's also hard to tell what the goal of the deck is outside of using anything with the snow mechanic in it, it looks like it wants to run like a mid-range deck playing creatures on curve but then it runs mass removal, it has ramp, it has a counterspell, its just kind of a jack of all trades.
Even in casual magic though, a deck without a focus or goal can have a hard time staying competitive. Even with casual magic you still don't want to be completely overwhelmed by other strategies that have a better gameplan. I would say you might want to focus more on a mid-range or aggressive build that plays things on curve and doesn't try to run cards that don't really fit the archetype but say snow on them.