Dead of Winter
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
|Have (2)||metalmagic , PostContact|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dead of Winter Discussion
2 weeks ago
Oh!, and second question, why the snow covered lands ?, would you used Dead of Winter in this deck ?
3 weeks ago
Wow...for a $20 deck, this is really good, dont see a lot of snow permenants for Dead of Winter (I might just not see them though) I mean if you want to raise the budget just a little bit then I think that Conspiracy would be good. Great deck.
1 month ago
First, I'm going to point out things that may not be the best on the maybeboard,
Blasting Station: Semi-repeatable but free sack outlets are just better. Unless you can continuously flicker something from the grave to the battlefield this should be cut.
Netherborn Altar: Highly situational. Better off just having protection for your commander or ramp.
Diabolic Intent: Personally not a fan of tutors but this is on theme and can help you in a pinch. My philosophy is to only tutor for a response and not for the win but to each their own.
Nim Deathmantle: 4 is a high cost to hold up to sometimes save your commander. Better protection available.
Panharmonicon: You have 8 creatures currently with ETBs which is a bit low to include this.
Universal Solvent: Mono-color decks have weaknesses. Typically in EDH certain board threats can be handled by others at the table. I would cut it unless your meta has little to no interaction for threats.
Witch's Oven: Love this card, just not for EDH.
On second thought, your maybe board is REALLY big. I'm just going to go with what cards stand out.
Augur of Skulls, Burglar Rat: Black's best advantage is denying your opponents advantage. Burglar rats is the better of the two since it will cause your opponents to discard 3 cards. Augur is only better if there is that One player in the meta that needs to discard.
Orzhov Enforcer: Helps to build a token board presence. Best case scenario this trades with something and you get a token and you repeat this every turn.
Sling-Gang Lieutenant: Same as above but better. Helps with some life-gain and gives you blockers/sac fodder.
Thorn of the Black Rose: Are you low on card draw? Yes, then add it. You should be wide enough to keep monarch. Good on draw? Then give it a pass.
Yawgmoth, Thran Physician: You typically don't want creatures with power greater than 1 but... This is card draw, removal, and a sac outlet. If you have it then use it.
Dredge the Mire: Seen this been played. 4 mana for three creatures is just good. Those creatures may not synergize well but you should at least get one good threat and it should help to have one big dumb creature.
Altar of Dementia: Two mana on a sac outlet that is harder to remove than a creature. Yes, please.
Meekstone: This will defend you from a ton. May also draw some hate but can save your from the R/G trample guy.
Smokestack: Really good in your deck. But, if you play it, be able to win in the next few turns and have some kind of recursion or the mana to replay your commander. This is a salty card, so be aware of your play group.
Grave Pact: With this and a sac outlet you should be able to own the board. This is a hard yes.
Oversold Cemetery: Could act as a good backup plan for your commander dying too much. Send him to the grave then re-play him. Then grab your graveyard recursion creatures next and your back fairly quickly from a board wipe without needing to draw into it.
Phyrexian Arena: Steady card advantage. One of my favorite cards.
Deadly Rollick: Free removal. Your running a linchpin deck (as in your commander is essential to be on the field) therefore this card pulls more weight cause if its dead your probably dead.
Imp's Mischief: Just a fun card no one expects in mono-black.
Cabal Coffers, Cabal Stronghold, Nykthos, Shrine to Nyx: If you own them you should run them. Also, especially if you have more than one of these, cards like Torment of Hailfire, Black Market, In Garruk's Wake, and Exsanguinate should be looked at more closely.
Hope that helps.
1 month ago
Tragic Slip is a great budget removal and with the amount that stuff should be dying, should kill almost anything.
Drag to the Underworld should be a kill any creature for a BB.
Then their is also Terror. Simple and effective.
1 month ago
The Gitrog Monster could work well as the Ofiri prince in the sewers of Oxenfurt from the HoS DLC.
Necrophages are pretty easy to find in Black. I'm thinking of the new art on Carrion Feeder would work well, so would Phyrexian Ghoul. Wraiths of all kind are also pretty easy to find. Frozen Shade from 5th Edition, Chilling Shade, Liliana's Shade and Nightwing Shade all seem like good options.
Higher Vampires are also pretty easy, you can take your pick from tons of options. Maybe you could put in some legendary vampires that could represent Detlaff and Regis? Maybe Baron Sengir and Crovax the Cursed? Shauku, Endbringer looks like an Alp or Bruxa.
You need a horse and a boat! Sleek Schooner looks about right. There are a surprising amount of horses in Black and Green, the best of which are Nightmare, Timbermare and Vine Mare. Roach looks a bit more like Dusk Charger (minus the red eyes).
The Wild Hunt and the White Frost could be represented by a Snow subtheme. A handful of snow basics, Boreal Druid and Rimebound Dead could be a decent start, along with a few more things like Dead of Winter.
I'll give this some more thought later. Hopefully this gave you some ideas you like!
1 month ago
1 month ago
I second the Dead of Winter suggestion. Cool deck on a budget.
1 month ago
Why run mutilate over Dead of Winter when you are running snow lands?