|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Price & Acquistion Set Price Alerts
|Have (32)||ironax , Lucretian , Wolfebladeelite , Cyrk , NobleSlay3r , the.beanpole , Va1mar , sneferie , stephen1212 , killstars , saj0219 , jstn.mrrtt , duff87 , bakeraj4 , rakdos24 , ToolmasterOfBrainerd , Lindough , DrPopular , BlueMageBrandon , Antiat , Kravian , Nemesis , Regulus1010 , Famicomania , Riders_of_Brohan , thetechzombie , Unlife , darthnuchi , ecurps , GoldGhost012 , rikertchu , SpaghettiToastBook|
Sultai Ascendancy Discussion
2 months ago
4 months ago
5 months ago
Hey, wow, thanks everyone for all the feedback!
I hear card drawing is really preferred above top-deck manipulation, unless one can abuse the top deck manipulation. One says max 10 cards that draw cards, the other says max 10-12.
I think I'll have to stick with ten card drawing cards. ...
Also higher casting cost card drawers are frowned upon. I was thinking of Sultai Ascendancy, but also of Bounty of the Luxa. Everyone seems to think it's shit, so now I will probably play none of those. :D
Coiling Oracle, duh, I knew I forgot some critter. That is definitely a nice cantrip.
Okay, so I'll play ten card drawing cards, in Sultai I think the best choices for card drawing are then like;
To have a reliable mana base, I'm limiting to cards that I can cast with BBUG. (So I can include Damnation, but I can't play Cryptic Command nor Eternal Witness). If that's wise, I duno, but it's a starting point. I hate getting mana screwed or mana flooded, so I am willing to play less stronger cards to avoid that. With 3 colours I think there are plenty of good cards to play, even if I limit myself in mana cost like this.
I'll see :) One of these days I'll "finalise" the decklist and buy it all, I can share my play experiences here - on the topic of "how much card drawing" is the right amount :)
5 months ago
Dunno how much card draw is enough, or too much. Depends a lot on what you draw, I guess. But for many midrange'y decks, other ways to gain card advantage exist. Snapcaster Mage doesn't draw you a card, as such, but gives you the advantage of a repetition of the best spell in your graveyard. Courser of Kruphix also doesn't draw you cards - but makes sure that you don't just draw lands all the time. Eternal Witness is almost the same as drawing a card and getting a creature (so there's some advantage there). I would consider this kind of card advantage before draw-spells, with a few exceptions - Opt is an exception, so is Serum Visions. Thought Scour too, if in a deck that can make something out of spells in the graveyard.
I remember playing Think Twice in innistrad-standard, and that was great, but in modern, you can only use it in a very devoted draw-go control deck. I have no clue how well Ancestral Vision would work in sultai, but it could be good.
Cards that don't do anything, apart from scrying or drawing should be really cheap - 1 mana, perhaps 2 (and then not very many). Sultai Ascendancy is a horrible card - you play it, for 3 colored mana, and then it doesn't do anything (or does nothing, which isn't the same), until your next upkeep, where you get to chose between the top 2 cards of your library, and maybe put 1 in the graveyard.
5 months ago
I think going as far as to include Sultai Ascendancy is probably too far. Serum Visions, Opt, Cryptic Command and Grim Flayer should be fine (especially with Snapcaster Mage), and Think Twice is also passable if you're playing hard control.
5 months ago
Hey NayrSlayer, thanks for the positive comment!The best thing about Sidisi is you can build her so many ways; I started by just using what I already had, so you should definitely go for it. I guess part of the reason I haven't included Sultai Ascendancy was I've never had one lying around - I will pick one up soon for sure.
The deck sometimes wins by going wide; but usually by forcing through one huge creature. If you want to build wide and have some cash I would probably include a Doubling Season effect as VietMoneys suggests; and definitely a Dread Return for the classic fast-dredge into reanimate Craterhoof Behemoth. That's a little too savage for our playgroup though.
5 months ago
Very cool deck! I wanted to make a Sidisi deck a while back and never realized that I have a decent amount of the key cards for her.
I am a little surprised that you don't have Sultai Ascendancy since it is controllable self-mill and it even has Sidisi in the art. It's definitely worth considering at least.
I know that this is more of a budget deck, but do you tend to go really wide to the point where Craterhoof Behemoth would be a viable win card?
8 months ago
Thanks for all the suggestions Oloro_Magic! I guess I'm confused about your advice on The Gitrog Monster because it has synced so well with Monastery Siege and all the self-milling so far, as well as Raven's Crime. But I've only been playtesting this for couple days so we'll see. Dakmor Salvage is interesting but if I'm going to spend $2-$3 on a land I'd want it to make me faster (Drowned Catacomb or the like) not slower. I'm going to keep at least one Sultai Ascendancy around because it can stay on the field even when my graveyard isn't stocked (which is still a risk at turn 3). Ghoultree was a pretty obvious miss on my part, so thanks for that. Jarad, Golgari Lich Lord and Tasigur, the Golden Fang seem like they could be really useful so I will just have to experiment with finding places for them. Remand and Abrupt Decay will be in my hopes and Life from the Loam and Liliana will be in my dreams for now.