Sultai Ascendancy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Sultai Ascendancy Discussion

Draglord_Sim on Sultai End of Days

1 month ago

Ummm.... You currently have two The Scarab Gods main board, you might want to fix that. Can I also love, wether it's good or not, Sultai Ascendancy.

JamesR404v2 on How much card drawing is ...

2 months ago

Hey, wow, thanks everyone for all the feedback!

I hear card drawing is really preferred above top-deck manipulation, unless one can abuse the top deck manipulation. One says max 10 cards that draw cards, the other says max 10-12.

I think I'll have to stick with ten card drawing cards. ...

Also higher casting cost card drawers are frowned upon. I was thinking of Sultai Ascendancy, but also of Bounty of the Luxa. Everyone seems to think it's shit, so now I will probably play none of those. :D

Coiling Oracle, duh, I knew I forgot some critter. That is definitely a nice cantrip.

Okay, so I'll play ten card drawing cards, in Sultai I think the best choices for card drawing are then like;

4x Serum Visions
4x Ancestral Vision
1x Sleight of Hand ?
1x Opt ?

To have a reliable mana base, I'm limiting to cards that I can cast with BBUG. (So I can include Damnation, but I can't play Cryptic Command nor Eternal Witness). If that's wise, I duno, but it's a starting point. I hate getting mana screwed or mana flooded, so I am willing to play less stronger cards to avoid that. With 3 colours I think there are plenty of good cards to play, even if I limit myself in mana cost like this.

So, having those drawing spells, I'll probably still add some more creatures that help to create options, 2x? Snapcaster Mage, 4x? Grim Flayer and 3x? Coiling Oracle.

I'll see :) One of these days I'll "finalise" the decklist and buy it all, I can share my play experiences here - on the topic of "how much card drawing" is the right amount :)

xyr0s on How much card drawing is ...

2 months ago

Dunno how much card draw is enough, or too much. Depends a lot on what you draw, I guess. But for many midrange'y decks, other ways to gain card advantage exist. Snapcaster Mage doesn't draw you a card, as such, but gives you the advantage of a repetition of the best spell in your graveyard. Courser of Kruphix also doesn't draw you cards - but makes sure that you don't just draw lands all the time. Eternal Witness is almost the same as drawing a card and getting a creature (so there's some advantage there). I would consider this kind of card advantage before draw-spells, with a few exceptions - Opt is an exception, so is Serum Visions. Thought Scour too, if in a deck that can make something out of spells in the graveyard.

I remember playing Think Twice in innistrad-standard, and that was great, but in modern, you can only use it in a very devoted draw-go control deck. I have no clue how well Ancestral Vision would work in sultai, but it could be good.

Cards that don't do anything, apart from scrying or drawing should be really cheap - 1 mana, perhaps 2 (and then not very many). Sultai Ascendancy is a horrible card - you play it, for 3 colored mana, and then it doesn't do anything (or does nothing, which isn't the same), until your next upkeep, where you get to chose between the top 2 cards of your library, and maybe put 1 in the graveyard.

Pieguy396 on How much card drawing is ...

2 months ago

I think going as far as to include Sultai Ascendancy is probably too far. Serum Visions, Opt, Cryptic Command and Grim Flayer should be fine (especially with Snapcaster Mage), and Think Twice is also passable if you're playing hard control.

TheKillerEwok on EDH - Sidisi Self-Mill

2 months ago

Hey NayrSlayer, thanks for the positive comment!The best thing about Sidisi is you can build her so many ways; I started by just using what I already had, so you should definitely go for it. I guess part of the reason I haven't included Sultai Ascendancy was I've never had one lying around - I will pick one up soon for sure.

The deck sometimes wins by going wide; but usually by forcing through one huge creature. If you want to build wide and have some cash I would probably include a Doubling Season effect as VietMoneys suggests; and definitely a Dread Return for the classic fast-dredge into reanimate Craterhoof Behemoth. That's a little too savage for our playgroup though.

NayrSlayer on EDH - Sidisi Self-Mill

2 months ago

Very cool deck! I wanted to make a Sidisi deck a while back and never realized that I have a decent amount of the key cards for her.

I am a little surprised that you don't have Sultai Ascendancy since it is controllable self-mill and it even has Sidisi in the art. It's definitely worth considering at least.

I know that this is more of a budget deck, but do you tend to go really wide to the point where Craterhoof Behemoth would be a viable win card?

PatrickProchaska on BORN TO DIE GRAVEYARD IS FUCK 93508 DEAD CREATURES

5 months ago

Thanks for all the suggestions Oloro_Magic! I guess I'm confused about your advice on The Gitrog Monster because it has synced so well with Monastery Siege and all the self-milling so far, as well as Raven's Crime. But I've only been playtesting this for couple days so we'll see. Dakmor Salvage is interesting but if I'm going to spend $2-$3 on a land I'd want it to make me faster (Drowned Catacomb or the like) not slower. I'm going to keep at least one Sultai Ascendancy around because it can stay on the field even when my graveyard isn't stocked (which is still a risk at turn 3). Ghoultree was a pretty obvious miss on my part, so thanks for that. Jarad, Golgari Lich Lord and Tasigur, the Golden Fang seem like they could be really useful so I will just have to experiment with finding places for them. Remand and Abrupt Decay will be in my hopes and Life from the Loam and Liliana will be in my dreams for now.

Oloro_Magic on BORN TO DIE GRAVEYARD IS FUCK 93508 DEAD CREATURES

5 months ago

I think you should work on focusing your deck a bit more, sultai dredge could be an interesting design. Firstly go down to 60 cards by cutting The Gitrog Monster it is a card that needs a very specific deck to work. From there you can focus more on dredge by going up to 4 Stinkweed Imp and 4 Dakmor Salvage. I would personally play 3 Splinterfright as it is just better than Sultai Ascendancy in fueling the grave for an easier to mange cost. Lotleth Troll is another card I think you should consider to accomplish the fueling of your graveyard. From there you should address what payoffs you have, Nemesis of Mortals is not enough; Ghoultree, Jarad, Golgari Lich Lord, Bonehoard, and Kessig Cagebreakers are all great payoffs to the dredge plan. Also Tasigur, the Golden Fang will always be one or two mana in this deck which makes him a huge threat. Returning to Dakmor Salvage this syncs really well with Raven's Crime giving you more opportunities to dredge whilst also forcing your opponent to discard. My go to counter in sultai dredge would be Remand as dredge needs card draw to stay productive. To finish if you ever are looking to upgrade the deck in the future, Abrupt Decay is great removal in your colours; Liliana of the Veil is also a good choice sans budget. Also Life from the Loam is a must in dredge but you can get away with Satyr Wayfinder or Commune with the Gods.

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