Sultai Ascendancy

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Sultai Ascendancy Discussion

Piogre on Muldrotha

2 weeks ago

I recommend more self-mill. With Muldrotha, your graveyard is your hand. You don't necessarily need dedicated self-mill like Mesmeric Orb, just incidental stuff (the Satyr Wayfinder and Underrealm Lich are a good start, consider adding See the Unwritten, Grim Flayer, and Sultai Ascendancy).

Most effective ramp will be that which makes use of your ability to play from yard in addition to its normal function. Azusa, Lost but Seeking, Exploration, Rites of Flourishing are all good

tiagompm on Muldrotha, the „Fun“ in „Funeral“

2 weeks ago

Good! What good ideas for my muldrota deck! And what about a alternative to Contamination for winning condition...? Possessed Portal! With the muldrota and with cards that feed the cemetery you continue to play your game keeping the opponents to die slowly in all the turns without anything to do, just sacrifice or discard!!! Taigam, Sidisi's Hand Underrealm Lich Liliana, Death's Majesty Sultai Ascendancy Perpetual Timepiece Are just a few examples of how the possessed portal will not hurt you! An excellent winning condition for the muldromate! Thanks for the ideas!

Daedalus19876 on das mimeoplasma

4 weeks ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

goodair on Thriller (Sidisi EDH) *need help with 10 cuts

1 month ago

ok, Sultai Ascendancy is out (getting the 3 right colors turn 3 was a crapshot anyway).
Training Grounds is def out, it really wouldn't feel good at all, its prob only worth running with a commander than can utilize it. The Jace, Vryn's Prodigy  Flip has actually been really good for me at least, it allows you to recast some pretty strong spells, potentially twice.
I used to have a Archfiend of Depravity but it does nothing vs the people I play vs, they either play mass wipes or just dotn swarm the board. The people who play tokens, Necroplasm is better for that since he digs himself out of graveyard by himself.
The new lich is replacing the Taigam.
I'm gonna have to think about your other suggestions overtime, if you have anymore, please go ahead, much appreciated!

Also the beacon wouldn't work, need a card to stop decking myself liek Vigor or a titan, one that doesnt reshuffle the whole graveyard back.

goodair on Thriller (Sidisi EDH) *need help with 10 cuts

1 month ago

ok, Sultai Ascendancy is out (getting the 3 right colors turn 3 was a crapshot anyway).
Training Grounds is def out, it really wouldn't feel good at all, its prob only worth running with a commander than can utilize it.
The Jace, Vryn's Prodigy  Flip has actually been really good for me at least, it allows you to recast some pretty strong spells, potentially twice.
I used to have a Archfiend of Depravity but it does nothing vs the people I play vs, they either play mass wipes or just dont swarm the board. The people who play tokens, Necroplasm is better for that since he digs himself out of graveyard by himself.
I'm gonna have to think about your other suggestions some more, if you have anymore, please go ahead, much appreciated!

Also the beacon wouldn't work, need a card to stop decking myself like Vigor or a titan, one that doesnt reshuffle the whole graveyard back.

oliveoilonyaasscureshemorrhoid on Thriller (Sidisi EDH) *need help with 10 cuts

1 month ago

Grimgrin, Corpse-Born and Cryptbreaker have good synergy. Grimgrin is a beater, affects the board with specific removal, is a sacrifice engine, and goes well with Necrotic Ooze/Phenax, and like Cryptbreaker (gotta love them one drops) it goes well with this commander and her expendable zombies.

Sultai Ascendancy is a rather weak card, it's a 3 drop with no immediate effect, only digs two cards deep, only mills one card and at upkeep, and is one less creature to be made a 2/2 zombie from Sidisi. Jace, Vryn's Prodigy  Flip isn't the best, he flips too quickly, his ultimate mills your opponent's not you, unlike Eternal Witness it can only recur instant/sorceries then exiles them. Thrashing Brontodon is a good piece of removal but you could upgrade with Reclamation Sage/Caustic Caterpillar/Assassin's Trophy. Vizier of Many Faces is alright, I thought I should mention Clever Impersonator/Phyrexian Metamorph/Evil Twin. Maybe Drana instead of Taigam? Venser, Shaper Savant/Royal Assassin/Archfiend of Depravity v Dream Eater? Just stuff to consider. Training Grounds is a wasted slot, it works with a handful of cards and synergy is good but always assume the worst case scenario, and ask if you would really target this card with Skullwinder.

I think you've made a fine deck otherwise. And to answer your question about a card that shuffles back alone, would Beacon of Unrest suffice?

DrkNinja on Wealth of Imagination

3 months ago

Perpetual Timepiece, Search for Azcanta  Flip, and Sultai Ascendancy are good ways to get cards into your graveyard to reanimate.

Rhystic Study should go in EVERY deck that can play blue; I also like to play Leyline of Anticipation in all blue decks but your ability is instant speed so...

Cascading Cataracts and Crystal Quarry are great lands for decks that need to produce WUBRG. Also Chromatic Lantern is nessecary for 5c Decks.

I also think you have too many lands, and will probably be flooded more often than you want to be... I'd stick with less lands and more mana rocks.

I don't see Vigor or Purity in this list, they are WAY too busted not to play; they also offer protection from mill as a side note.

No Path to Exile, Swords to Plowshares, Anguished Unmaking, Unmake, or Utter End? They are super strong I suggest them highly.

Broken Fall also seems like just a much worse Asceticism...

Also Stalking Vengeance seems INSANE with evoke costs...

Sorry I know that was a lot.

oliveoilonyaasscureshemorrhoid on Sidisi, Zombi Grill

3 months ago

Well Shamanic Revelation is good but I'd rather have Corpse Augur, Disciple of Bolas, Slithermuse, Krav, the Unredeemed, maybe Rishkar's Expertise, etc because it can over draw (which can fill the graveyard), and creatures can be reanimated again and again. Grisly Salvage, Tracker's Instincts, and Sultai Ascendancy seem like weaker cards, I'd rather want to ramp, over draw, or remove stuff. Overrun or Lord of the Accursed could be replaced with creatures like Mindshrieker, Kessig Cagebreakers, Beastmaster Ascension, Thunderfoot Baloth, maybe Overwhelming Stampede. Concordant Crossroads and Balthor the Defiled also seem like weaker cards, it will probably benefit other decks more, and BUG reanimator decks can afford to be selfish. I would also replace Splinterfright, as it could be 0/0 on curve, and isn't as strong as the golgari troll or nyx weaver.

I haven't tested this deck yet, so these suggestions might not suffice, but I hope it inspired you a bit. And I have a similar deck (Reanimator's Wet Dream: Sidisi Edition), so checking that out might also help your deck stronger.

Hope this helps

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