Dauthi Voidwalker

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Dauthi Voidwalker

Creature — Dauthi Rogue

Shadow (This creature can only block or be blocked by creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter on it.

, Sacrifice this: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

Hi_diddly_ho_neighbor on It's just business

5 days ago

Neat deck. I like the theme that you are going for. Here are a couple thoughts:

Maybe a few more ways to ensure your creatures connect? Any of Cover of Darkness (a bit pricey), Fear, Trailblazer's Boots, Changeling Outcast, Dauthi Voidwalker, Access Tunnel (most of your stuff is small), Whispersilk Cloak, or Prowler's Helm could work.

You only have a few non-rogue/assassin/mercenary creatures, but you could use Conspiracy or Maskwood Nexus to make every creature that you have count.

BPWyndon on Braids, Arisen Nightmare

3 weeks ago

Cut Suggestions=

  • Ichor Wellspring, great rate for drawing but you have plenty of draw spells + commander.
  • Gravecrawler, Nether Traitor, Bloodghast, Endless Cockroaches since you are adding a level of recursion into the deck, these guys are obsolete, since we would rather have cards that have ETB or dies triggers. We can re-evaluate if you are having problems finding creatures to sac.
  • Darkness, hopefully with your lifegain this card would be dead.
  • Dauthi Voidwalker, while an awesome card it doesn't really fit the mold, and we need to make cuts.
  • Swiftfoot Boots, I would find out how often your commander gets hated off the board before deciding if you need this.
  • Demonic Pact, I love the fact that you can get around the negative of this card, but it is slow and we need to cut cards.
  • Weatherlight Compleated, slow.

Add Suggestions=

Edit= - Bolas's Citadel can also be considered card draw.

DreadKhan on unthinkable apocalypse

1 month ago

There is Kaervek the Merciless, this might work well with your fairly high MV. Also with the higher MV, you could look at Protection Racket, which is mostly a problem if your deck cares about specific cards, as long as your deck is just a bunch of cards that are all good together it's one of the best cards in Black, it can draw you more cards than Rhystic Study in some metas, or just drain everyone of life if they're really, really responsible and always pay. Finally, Timesifter is hilarious if your opponents have a deck with a noticeably lower MV, or a lot of lands compared to you. You could toss in some really high MV spells like Blasphemous Act and/or Reckless Endeavor, wipes are handy I find, even in a deck that usually is ahead, sometimes you face a faster deck, or a deck that has one sided wipes. I think if your MV is over 3.75 you probably could look at all but Timesifter, for that you might want to go even higher. Another way to raise your average MV is MDFs like Hagra Mauling  Flip, as a spell you would never run it, but in place of a land it is both versatile and has it's MV for any effect that cares about it, the only question is if you can afford a tapped land (or want to pay for the Mythics, can enter untapped in a pinch). Some of these cards are just incredible value IMHO, like Valakut Awakening  Flip, but some seem bad, afaik the best way to rate these is to consider if the effect is valuable period in Commander (is it worth a card in theory), not to worry as much about the cost because the alternative of hitting a land drop is almost never a terrible thing.

If you run a lot of creatures, I like Court of Cunning and Court of Ambition, both are annoying cards that can also draw you cards, and Cunning is a great source of repeated mill vs something like Glimpse. Also if you run a lot of creatures, Bident of Thassa is perhaps the best non-Frostfang version of this effect, the forced attack can be backbreaking to some decks. Another decent one is Reconnaissance Mission, the worst of the lot is Coastal Piracy. Grim Hireling and Professional Face-Breaker are also nice cards. Thalakos Deceiver and Thalakos Dreamsower are nice Blue Shadows, Dauthi Voidwalker is a really good Black one, each of these is really hard to block and comes with a substantial upside. It's a bit janky in Commander, but Sower of Temptation isn't a terrible card, you just can't count on stealing anything too game breaking, as long as you steal something not worth spending another card on you'll get an evasive 2/2 that can sneak damage in for triggers.

If you want a one-sided nearly-Wrath, you might consider Make an Example or Phyrexian Purge. Example is able to pinpoint remove the best creature of each opponent, by any metric, and it's almost impossible to get around with present day cards (it's a chosen, not targeted sacrifice effect), while Purge lets you clear out the best 4 or 5 creatures so you can just take over, Purge likes having access to some life gain, it's especially good with something like Sangromancer, but if you want life gain in Grixis it's hard to do better than Exquisite Blood, but I'm almost never unhappy with Mask of Griselbrand, I think that card is slept on somewhat in Commander.

If you do go with Kraum or some other beefy Commander for your deck, Agitator Ant is a pretty strong card, but you either need the biggest thing on board already or to be able to remove stuff as needed. Kraum having evasion means you'll usually be able to get in against someone, so +2 power is great, and you being Goaded wears off before your next attack step anyways, so it only matters if someone steals it I guess (at which point it can't attack you I suppose??), Agitator Ant also works with any super-evasive creatures, so if your deck has lots of Flying or Shadow it

Hope some of these ideas are helpful!

Ardees on Gates? Nine Fingers Keene Competitive

1 month ago

If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.

Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,

Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.

Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy

Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).

Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.

Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence

Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.

Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.

If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.

DreadKhan on Meren of Clan Nel Toth

1 month ago

I usually recommend people try out Diligent Farmhand and Dawntreader Elk as creatures for Meren to reanimate and ramp you because they are sacrificed. This makes these play better than Wood Elves in a lot of situations, but you can certainly run both (I only run 30 lands in my Meren deck, and no mana rocks, I usually end up with a ton of lands by the time the game is done).

If you use creatures that make a bunch of tokens upon entering the battlefield, you might like Demon of Dark Schemes, which can be used as a tiny wipe and as a repeatable source of reanimation? It combos fairly well, using Phyrexian Altar, Ashnod's Altar or Pitiless Plunderer, another card very good with the Demon or in Meren in general is Mitotic Slime, which is a ton of bodies for 5 mana. Another solid card in Meren is Callous Bloodmage, a very versatile creature to reanimate for sure, it also doesn't exile your graveyard when it exiles an opponent's. Dauthi Voidwalker is a really good card if you play against people who use a lot of spells, especially powerful ones, the ability is amazing in Meren because the cards that are exiled stay that way even if you recur Voidwalker it can still see all of those exiled cards, including any an opponent's Voidwalker exiled from your opponents. Helm of Possession is a really off-colour ability for Golgari, and you probably can pay the creature. When you want a new creature you can just sac the old one and steal a new one. Midnight Reaper is another Grim Haruspex, not sure how many you necessarily want, but I rarely mind having two out.

I don't love spells in Meren, but I make an exception for Jarad's Orders, Final Parting and Ritual of the Machine. Graveyard tutors are good in Meren, and tutoring cards into hand is also good. Ritual's ability to steal most creatures can really save you if people run certain kinds of decks. Another good tutor to consider is Fiend Artisan, digging out a Sidisi feels pretty good if Meren is out, I can usually recur her right away for a second tutor.

I'm not really sure if your creature count is high enough at 38, but I absolutely adore Lurking Predators, it can put out multiple creatures per cycle for me, which will usually put me ahead quickly. I run 55 creatures IIRC, so technically I should get a creature a little more often than every other spell, which is obviously absurd if someone else can't combo off. It's just hilarious when you pull something like Plaguecrafter or Ravenous Chupacabra.

It's pretty pushed so you might not want to run it, but Protean Hulk can find 6 MV worth of bodies, so it can find Walking Ballista and Mikaeus in one go, which is pretty solid. If you use something like Activated Sleeper you can get an extra 3 MV worth of creature, which can mean a Blood Artist and Carrion Feeder or Viscera Seer to just win on the spot.

If you are using Mazirek, I feel like I have to mention One with the Kami, this very easily goes infinite with Mazirek, giving you infinite deaths and enters as well as infinitely large tokens for something like Altar of Dementia, or even swinging.

Your deck looks great as is, just throwing a few ideas out there for you, hope some are helpful!

Quickspell on What kind of EDH deck …

1 month ago

I use Vedalken Orrery to great effect in my Liesa, Forgotten Archangel deck. Cards like Mother of Runes or Dauthi Voidwalker are best cast during your last opponents turn so you can tap them right away when it’s your turn. Orrery is perfect here. But also any deck with expensive creatures that don’t have haste want this card.

DreadKhan on Zur The Enchanter - casual stax

2 months ago

I don't think you can use Vanishing to be unblockable, but I think you could wait until someone decides to block him, and if Zur would die, you can Phase him out and he's removed from combat, you'll still have gotten his attack trigger though.

You've got quite a few solid stax creatures (people often call them Hatebears) in here already, but I run Opposition Agent, Dauthi Voidwalker, Drannith Magistrate, Malevolent Hermit  Flip, and Archon of Emeria, as well as Wandering Archaic  Flip, which is very effective piece if people run lots of non-creature counters, such as more competitive playgroups.

Well, there are various ways you can win via Zur's ability, in my Zur deck my plan is to lock up the board and then win from a fairly safe position. To go with Spirit of the Labyrinth you could run Teferi's Puzzle Box and Necropotence to lock people out of having cards except you, who can draw via Necropotence. I also use Walking Ballista and Heliod, Sun-Crowned as a half-fetched combo. Because it only needed 1 card, I use Second Chance + Hall of Heliod's Generosity + Necropotence to get infinite extra turns, but you might need a way to get rid of Necropotence to let you draw cards normally, a thing Zur can also help with. Another option that people use (but is pricey) is Rest in Peace (or Voidwalker) and Helm of Obedience, which can help remove players by milling them out, if this seems bad keep in mind that with Mirrormade you can duplicate the Helm on the 2nd turn and eliminate up to 2 players that turn, which should close out a game. While it won't quite win you the game on the spot, there is (back of Hermit) Benevolent Geist and Dovescape so that only you can cast non-creatures. If you're worried about birds you can just use Detention Sphere to clear them out each turn via Estrid's Invocation, but if you've got the most birds, you can keep them around. I like my Zur decks to have a janky feel, so I also don't run Thassa's Oracle.

One of my favourite ways to win is All That Glitters with stuff like Copy Enchantment, Estrid's Invocation and Mirrormade to generate a Voltron win off of Zur's ability. For protection I just run Greater Auramancy, which helps both my Voltron and my general supply of enchantments I don't want targeted. The already mentioned Luminarch Ascension can be a solid win con once it's set up, 1W for a 4/4 flyer is really, really good value, even in cEDH people play the card in control decks.

RockIV on (HELP) monoblack removal casual need …

2 months ago

hi wallisface and ty for the advice. SO 23 lands, 14-17 killspells, 15-16 creatures and 8 discards. I will try that , i was looking for balance maybe that is the balance that i need. what do you think about Dark Ritual and drawing cards spells like Skeletal Scrying or Sign in Blood, there i have like 7 cards more and i will have to take from the deck some cards. About the creatures, i already tried to get some of those, but i could not found them where i live, sadly :(, both Murderous Rider and Dauthi Voidwalker seems to be excelent. i will have to use some of the creatures that i have, like Gatekeeper of Malakir, Vampire Nighthawk, Dread Shade. Maybe Wight of Precinct Six would be usefull ina creature killer deck. so do you think that cheaper creatures for 2 or 3 B mana will help me more to optimise the deck than creatures for 4 mana? thx alot for the answers :D

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