Dauthi Voidwalker

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dauthi Voidwalker

Creature — Dauthi Rogue

Shadow (This creature can only block or be blocked by creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter on it.

, Sacrifice this: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

BotaNickill on 0Rack

1 month ago

Heya Ender. I've always had a special place in my heart for a good Rack Deck. Used to play them back in the day with Hymn to Tourach and Mind Twist. I like the concept of having the Hand disruption and making people suffer for it, lol. I also have a black modern deck that features discard and control with a lot of the same elements as you have here. i.e. Dauthi Voidwalker. I have been thinking lately that I should change it up and your deck has inspired me a bit. I'll toy around with some ideas. I have a few thought. Card draw is always an essential part of the game, so I'd add some Silent Clearings and remove the Concealed Courtyards if I could. Also, Liliana of the Veil, was and still is a bad beatch. I like the sideboard lockdown options along with Karn, that seems like a pretty solid plan. 4 Solitude seems like a bit much, you don't have a whole lot of white cards to exile here to make it free, and you also have the march which sometimes also requires a white card in hand, so maybe lean into some other form of control here, like Anguished Unmaking, Vindicate, Damn, Sheoldred's Edict. 4 Ephemerate seems awkward here too, I'm guessing that is for protecting your creatures from removal? Not sure how necessary that is, but Anyway, just some thoughts. Like I said, I like the build and I'm interested to hear how it works for you! Good Luck!

wallisface on Dauthi Voidwalker vs Hushbringer

1 month ago

Exile. Dauthi Voidwalkers exile sbility is a replacement effect, not a triggered ability, so is entirely unaffected by the rules text on Hushbringer

Andromedus on Dauthi Voidwalker vs Hushbringer

1 month ago

A Dauthi Voidwalker is in play along with a Hushbringer when a creature dies.

Assuming that the creature is neither the Voidwalker nor Hushbringer, where does it go? Graveyard or exile?

Please explain your reasoning.

scotchtapedsleeves on Marchy March and the Funky Bunch

2 months ago

Hey! Coming over from Reddit to give some advice.

First off, some overarching themes that I notice:

  • Draw vs Card Advantage - A lot of the cards in your "Draw" category don't actually provide any impactful draw, only scrying and cantrips. I'm an enormous fan of Fell Stinger and Thought Sponge. Easily repeatable draw effects that dump cards in your hand. Scry isn't useful unless you're drawing a ton of cards or are doing some topdeck manipulation.

  • Your creatures are too big - Marchesa appreciates small bodies with big effects rather than big bodies with meh effects. For this reason, I would take out Combustible Gearhulk, Vindictive Lich, Vengeful Ancestor, and Gyruda, Doom of Depths. Playing lots of small, cheaper bodies lets your deck fly under the radar until it pops off. It will also give you more targets for Imperial Recruiter.

  • Aristocrats style - Marchesa doesn't play like your typical aristocrats deck, Blood Artist isn't very effective when you're only sacrificing 2-3 creatures a turn. It's also counterintuitive to Dethrone. Abusing ETB and LTB effects is more important than slowly draining opponents

  • Not enough counter distribution - You only have 5 cards under counters and they're all either situational or restrictive. Drop some Thran Vigil type cards in there and you'll go far

Overall, you're too reliant on creatures for draw, removal, etc. Run some efficient draw and removal spells

Next up, cards I recommend removing. I've playtested most of these and they're not nearly as impactful as they seem.

  • Blood Artist - Covered this above, you don't want to gain life
  • Combustible Gearhulk - Opponents will often just take the damage early game and late game you do NOT want to be spending 6 mana on a 6/6 with no impactful ETB.
  • Vindictive Lich - An alright card, not fantastic though. I'm very pressed for 4 drops in my deck so it didn't make the cut.
  • Vengeful Ancestor - Not a very impactful card. You're running Kardur, Doomscourge so this card is just overshadowed.
  • Gyruda, Doom of Depths - 6 mana to maybe cheat in one creature? Not a huge fan. If you want to replace it with a grave robber effect Puppeteer Clique is better. Still not fantastic, it didn't make the cut in my deck
  • Aether Channeler - A fine card, the mode selection is okay. I'm not in love with the effects it gives though
  • Morbid Opportunist - Only one draw a turn? Blasphemy
  • Woe Strider Free sac outlets are nice, but I find I get overrun with them when I have more than 5 in a deck. Also more expensive just to scry? Not a fan
  • Dauthi Voidwalker Will generate so much hate. Unless you can fend off your opponents don't run it
  • Faerie Artisans Not the kind of stealing Marchesa likes, tokens aren't the name of the game here. Something like Zealous Conscripts will take you much further
  • Phantom Steed Same as above, tokens are nice but this isn't a great card
  • Ravenous Chupacabra Too much mana for removal. Black and blue have much cheaper options

There are more that I personally wouldn't run, but that's up to how you like to play your deck.

Now for some cards I would include in every Marchesa deck

  • Thran Vigil - Allows you to immediately sac creatures that come back + an extra layer of protection
  • Uncivil Unrest - Same as above but you can also give haste to fresh casts. Double damage doesn't hurt
  • Fell Stinger - Repeatable, powerful draw on a deathtouch body
  • Thought Sponge - Incredible draw engine. Sac it on opponents turns every time it enters and you'll draw AT LEAST 6 cards a turn cycle.
  • Iron Apprentice - Great 1 drop, can distribute counters if you're having trouble and is sacrifice fodder
  • Rakdos Cackler - sacrifice fodder
  • Flayer of the Hatebound - This card gets a bad rap but it's great in Marchesa
  • Herald of Secret Streams - Wincon alert! This card sneaks under the radar until you hit someone with 25 unblockable damage
  • The Ozolith - Expensive, but who doesn't want to keep their counters for 1 mana!

Of course, please take a look at my deck if you need inspiration. It's pretty casual, but the synergies can be backbreaking if your opponents don't keep you in check. I also have a ton of cards in my maybeboard that I'm considering or have saved for later.


mathemagic314 on Banished

2 months ago

Oh I know Darsul. Same with Leyline of the Void and Dauthi Voidwalker, this deck is actually pretty bad at taking advantage of his ability, but the point is his ability CAN exile things, and that's what I like about it. I wish Umbris, Fear Manifest could be the commander, but I really wanted to incorporate white.

Balaam__ on Hollow one Good?

2 months ago

I like the overall look of the deck, I think it just needs refinement at this point. For instance, Dauthi Voidwalker really feels like more of a sideboard card here, if it belongs at all. If this is your main deck, I’d do some extensive playtesting, double down on what consistently works best and then cut the rest.

Caeruleus on Murders and Acquisitions (Marchesa Superiority)

2 months ago

Hiya! I played a Black Rose deck for 6 and half years, and here are some of my observations:

(1) If you want to run some more unusual creatures, Thalakos Deceiver is exceptional, as is Goblin Grenadiers.

(2) you can spike the power and create significant annoyance with Dauthi Voidwalker. Remember the void counters track between instances, so you can really can just smack with it until you need it, and then it remembers all the cards its exiled over its whole life span.

(3) In your land base, take out some of the slower lands for Threshold Cycle Cabal Pit, Cephalid Coliseum and Barbarian Ring. The neat trick is you wait til you've filled up your bin with stuff (before her Ladyship brings them back), and activate them then. Otherwise they are painlands which enter untapped and add coloured mana.

(4) The last cute trick is Trinket Mage. Now, if the Ozolith and the Skull Clamp weren't good enough reasons... Consider Myr Scrapling and Hope of Ghirapur, both of which are exceptional utility creatures of the deck. If you want to be extra spicy, you can even add some artifact lands so you use the mage to mana fix

Lokotor on Marchesa, The Black Rose - Primer

2 months ago

dlombart I am mainly using Moxfield these days for deckbuilding, but I do keep this list updated here since a lot of people still use it.

I think Bitterblossom would be a good option if you are leaning more heavily into the rogue theme. As it stands I have ~2 cards that care about rogues and that's not quite enough I think for it to matter that much, so I'd consider it more in a vacuum, and at that point I've always thought of the card as being mostly just "Okay".

1 life and a 1/1 flier every turn is the kind of slow value we are generally looking for, and early game, or when Marchesa isn't out, it can be useful as a source of disposable sacrifice fodder. But since it's a pretty slow card, later in the game you're unlikely to get that much value from it. Especially where you usually have your engines built anyway.

Ultimately I've been thinking leaning into the rogue subtheme isn't the way to go as far as optimization, but I've just got a soft spot for the strategy for whatever reason.

The good news is that Gonti, Lord of Luxury and Faerie Mastermind are testing pretty well (though I am likely going to kick mastermind to another deck of mine), so the strategy isn't wholly without merit. I might give BB a shot if I push more in that direction, but it's just missing a few pieces still i think.

As of now, the only real payoffs I've seen are Mari, the Killing Quill and Prosperous Thief, with the latter not being that great really. There are a couple lords and some marginal payoff cards like Notorious Throng that are perhaps playable, but require a bit more commitment than I think they deserve.

Mari has the upside of being one sided grave hate (and even with nothing else going on that's pretty valuable) and she is self enabling, so even without much support it at least sort of works. Also, since she has deathtouch, she is relatively nice to have out as an attacker or blocker. overall, I find that she's a good enough card to play without supporting cards, but having a few pieces like Bitterblossom, Gonti, Faerie Mastermind, and Dauthi Voidwalker generally is just gravy on top.

Overall, that's a long way of saying Bitterblossom is reasonable to include in your list, especially with cards like Mari, the Killing Quill and Oona's Blackguard hanging around. I'd give it a shot sometime and see how it plays.

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