Mutilate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Magic 2013 (M13) Rare
Duel Decks: Garruk vs. Liliana (DDD) Rare
Torment (TOR) Rare

Combos Browse all

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Mutilate Discussion

bossomus on Yawgmoth, Bad Medicine

1 week ago

I understand that budget is a thing, so I'll try to keep that in mind throughout this comment.

First, I'd recommend Caged Sun over any mana rocks that you currently have. It's a strong card that only helps you.

Also, you need some interaction that's more than just Yawgy boi. I recommend Defile and Mutilate as they are both relatively cheap. Possibly even grab a Cast Down or Price of Fame .

Last, you need some recursion. You're playing mono black after all! If you can, throw in a Reanimate , Command the Dreadhorde , and Chainer, Dementia Master ! It'll help a lot. Possibly throw in a Phyrexian Reclamation for recursion to hand if you need it.

Best of luck!

rjphilla on Mono Black Prison

2 weeks ago

I also have a Mono Black Control deck and Mutilate winds up just being better then Damnation seems weird, but trust me

+1

LadyZ on Ob Nixilis, The LandFallen

4 weeks ago

If you replace your swamps for Snow-Covered Swamps, you can run Dead of Winter as a cheap Mutilate

jesmister on Modern mono black control

1 month ago

Change all of the swamps to snow swamps and play Dead of Winter ? I see no downside over Mutilate or Languish or even black sun’s

LordBlackblade on Personalized User Spellbooks

1 month ago

I actually have a deck I built that I designed to be my Signature Spellbook, but I'll show off some of my highlights:

- Bubbling Muck - Somehow, no one ever expects the black High Tide . Nearly all of my most destructive plays of all times started with this.

- Defile - Mutilate lite. I was torn between this and Tragic Slip , but settled on this due to the "more black is more powerful" feeling it has.

- Exsanguinate - Ah the classic. I've finished more games with this card than... something that happens a lot.

- Liliana of the Dark Realms - It was either going to be this or Sorin Markov , but I feel that black, big mana is more indicative of my favored strategy than, "Welp, you're at ten life now."

- Phyrexian Obliterator - This creature is everything that black should be: big, high devotion, and just plain unfortunate to face.

- Syphon Mind - Probably my favorite black draw spell. Being two cards up on each of your opponents feels pretty solid.

- Temporal Extortion - Damned if you do, damned if you don't. I never play this card hoping for one mode or the other. I do my best to drop it where either mode is horrible for my opponents.

- Torment of Hailfire - Truth be told, I prefer this to Exsanguinate . I've put up some pretty ridiculous numbers with this bad boy. Even if it doesn't drop all of my opponents, whoever remains is usually so weakened they might as well be dead.

multimedia on Ob Nixilis, unshackled

1 month ago

Hey, nice start and there's several good cards here.

Cards that are within the budget to consider adding:


Cards to consider cutting:

  • Command Tower
  • Path of Ancestry
  • Akroma's Memorial
  • Darksteel Forge
  • Bloodsoaked Altar
  • Coat of Arms
  • War Horn
  • Obelisk of Urd
  • Elbrus, the Binding Blade
  • Unholy Hunger
  • Liliana's Influence
  • Liliana, Death Wielder
  • Painful Quandary
  • Prismite
  • Pit Spawn
  • Nefarox, Overlord of Grixis
  • Diamond Knight
  • Alhammarret's Archive
  • The Wretched

The majority of these suggested cuts are high mana cost cards. Anthems such as Memorial, Urd, Coat, etc. are not needed with Demons because they're already flying creatures with high power/toughness.

SideBae on Ob Nixilis, unshackled

2 months ago

Hello! So a lot of my suggestions will depend on budget/card access; since I don't know what yours is, I'll just leave all of the suggestions I think of. Feel free to ignore me.

The first thing I think of when I think of a 'demon' deck is Shadowborn Apostle . With a critical mass of these lil' buggers, you can just tutor out whichever demon is good for any given situation. Pair them with Thrumming Stone for instant fun. To take that strategy a little farther, you might consider running Shirei, Shizo's Caretaker as your general. I know he's not a demon, but his synergy with the Shadowborn Apostle s makes him an honorary demon, as far as I am concerned.

Ramp is a premium in EDH. I notice you have a few rocks already in your deck; however, I think there're better ones you can run. In general, two-mana mana-rocks are going to be a lot better than three-mana mana-rocks, if only because once you're at three mana you typically want to be doing more than just ramping. I like your Jet Medallion ; consider Thought Vessel , Mind Stone , Charcoal Diamond , Coldsteel Heart , Prismatic Lens , Mana Vault , Mox Diamond and Mana Crypt . With as many artifacts as you have, Mox Opal is usually going to be online, too.

Land-wise, I must confess confusion as to why you're running Command Tower . If I am not missing something, it's a Swamp that dies to Wasteland , Back to Basics , Blood Moon , Magus of the Moon , Ruination , Dust Bowl and friends. I think you should replace it with a basic Swamp . Temple of the False God is a land I have mixed feelings about, as it isn't exactly the sort of land you want to see in your opening seven; that being said, it can be powerful late-game. Consider Ancient Tomb , as (since it was reprinted recently) it is at a relatively low price, and it can cast two-mana mana-rocks on turn one. Additionally, in mono-black, Cabal Coffers and Cabal Stronghold are very powerful mana sources. Pairing them with Deserted Temple works pretty well, too. Consider Lake of the Dead , Shizo, Death's Storehouse and Phyrexian Tower as good utility-lands. Also, you could probably use two to four more lands in your list. Twenty-eight is pretty much were I tend to bottom out on land-count, at that's when I'm running all the zero-mana mana-rocks.

Card-draw, card-selection and tutoring are all also very important in EDH. Demonic Tutor and Vampiric Tutor are the gold-standard for tutors, though their prices tend to make them rather inaccessible. Scheming Symmetry is a good tutor if your general is out; similarly, Maralen of the Mornsong seems... worth trying. Presumably, someone is going to take thirteen and kill her, but she's probably pretty good anyway. Diabolic Tutor , which I see you run, is a good option; Dark Petition , Mastermind's Acquisition and Beseech the Queen also come to mind. In the vein of card-draw, consider Night's Whisper , Ambition's Cost , Read the Bones , Phyrexian Arena , Twilight Prophet , Staff of Nin , Ancient Craving , Sign in Blood , Necropotence , Harvester of Souls , Null Profusion , Succumb to Temptation and friends. Graveborn Muse is good even as just a second Phyrexian Arena if you only have one zombie out. If you pair Waste Not with Words of Waste , you can also generate card-advantage. Almost as good as card-draw is preventing your opponents from drawing cards -- unfortunately, in mono-black this is pretty much just Chains of Mephistopheles , which costs about as much as a used kidney these days. Usually I'd suggest Narset, Parter of Veils or Spirit of the Labyrinth .

In terms of removal, you typically don't want to settle for one-for-ones. In EDH, you're generally facing three opponents, which means you're facing three times the number of creatures/threats that you would be facing in a one-v-one. So trading a card for just one creature is often times just not enough. I don't think Ob Nixilis's Cruelty or Unholy Hunger are very good, for that reason. You may have more luck with Ashes to Ashes , Toxic Deluge , Damnation and the like... perhaps even Hex , though keep in mind you'd need six targets on the field to even cast it. Decree of Pain , Overwhelming Forces , Mutilate and Rain of Daggers are also worth considering. Black also has access to some fun pox-style cards. Innocent Blood , Barter in Blood , Liliana's Triumph or Smallpox can all be powerful in the early-game, if you're ramping with artifacts and don't have any important creatures out yet. Similarly, I should mention Pox itself -- this is easily one of the most brutal cards to resolve in EDH, right behind Ravages of War , Armageddon and Cataclysm . I haven't had much luck with it, but depending on your meta Pox may be a powerhouse.

In the Stax/Pox vein, you might consider Night of Souls' Betrayal . Doing away with some of your X/1s would make this a powerhouse, and it is an insta-kill against elf- or goblin-decks. In the right meta, Yixlid Jailer is good; though bear in mind it's a straight nonbo with Night of Souls' Betrayal .

I see you're running Leyline of the Void . Consider pairing it with Helm of Obedience . If you activate Helm of Obedience targeting an opponent while Leyline of the Void is out, the mill from the helm will be replaced with exiling the card. Thus, Helm of Obedience just makes the opponent keep trying to put the top card of their deck into their graveyard and keep exiling it instead. This results in exiling your opponent's library, and leaving Helm of Obedience tapped on the field. This combo only takes out one opponent at a time, is sure to draw a lot of hate, and requires several tutors to make it consistent, but I figured you might be interested in it. If you're good at politics (I'm not), it can be a pretty powerful A-Bomb.

In mono-black, you should consider a reanimator package. Buried Alive or Entomb combined with Animate Dead , Reanimate , Necromancy , Victimize , Dance of the Dead or even Exhume can get a fatty on the table real fast. Entomb -ing Lord of the Void turn one and Reanimate -ing him turn two (or even turn one, if you run Dark Ritual or Lotus Petal ) seems pretty good to me. Whip of Erebos is also a form of permanent-based reanimation, which has the added bonus of gaining you life.

If you're having trouble killing opponents, consider Helm of the Host . This'll add a new threat to the board every turn, provided you can keep one on the table. Bloodchief Ascension also puts down one hell of a clock. Doom Whisperer , Herald of Anguish , Carnifex Demon and Desecration Demon are all additional demons to consider.

Finally, in terms of what to cut: Start by looking for inefficient cards or over-redundant/unnecessary/underwhelming effects. Keep an eye on those cards when you play, and if you're often seeing them, wishing you could just discard them and draw another card, that's a card you should cut. It might be a baller effect, but if the cost is too high or the effect to narrow, it isn't worth running.

Good luck, man!

Kogarashi on Do flip cards remain flipped ...

2 months ago

The rule you're looking for is this one:

  • 711.4a While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face.

In exile, the card is Elusive Tormentor  Flip.

It should be noted, Insidious Mist has hexproof, so your opponent's kill spell will have to be a sweep effect, not a targeted effect. Additionally, Insidious Mist has indestructible, so your opponent's kill spell will also have to be one that reduces its toughness, because "destroy" effects won't work. Something like Mutilate could do the trick. Killing it in response to transforming it would also work (before it becomes Insidious Mist ).

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Mutilate occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.83%