Mutilate

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Latest Decks as Commander

Mutilate Discussion

Winnieblues on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

1 week ago

Thanks again Profet93 for the comments, you make some good points, and even if I don't use every suggested card, it's really good to see what other people are having success with, and shine a light on some unusual cards that might fit this unusual commander!

My budget is usually around $2 a card, unless its a card I can swap between decks. Urborg and Torment of Hailfire came from my past decks, or are on loan.

I've played a few games with Extinction Event on my mind, but there's rarely any points that I think i'd have wanted to cast it. I'd probably rather use Mutilate or Nevinyrral's Disk.

Slaughter Pact is an interesting one. There is juuuuuust enough good nonblack targets in my meta that having 1 card with that clause isn't too bad, but often I use it on a subpar target, just to get a big Toshiro flashback chain started for 0 mana.

Withering Boon is another interesting option. Personally, i'm not a huge fan of the art (which is often a stupid deal breaker for me), although in this case, it's not the reason I don't run it. In my meta, I'd much rather have a 2cmc removal spell. There aren't too many ETB creatures I need to worry about, and having a card that's a dead draw against an already developed board is a dealbreaker. Along with the fact that it's prettyyyy hard to use effectively with Tooshiro flashing it back. I'd have to; have an instant-speed way to kill a creature, have a target to kill, have a good target to counter, and have the mana to do it all at once... and i'd lose 3 life. I'd rather have a removal spell I can easily flash back in response to deaths in combat, or a Sorcery-speed removal spell. If I was up against some good ETD effects, or creature combos, i'd definitely consider adding it. I do love color-pie breaking cards. I'd run Mana Tithe in any white deck just for the giggles.

Using Dark Betrayal looks very very good!... probably too good for me to get away with without it being obvious i'm targeting my meta specifically...

Sudden Spoiling looks like another great one. I might give it a go one day, but there isn't a whole lot of big combat in my meta that this would interact with well. I might keep it in my "back of my mind while playing" list for a while to see how it might play out if I had it in my hand.

I have gotten hold of a Blast Zone, but haven't drawn it in a game yet. It'll be interesting to see how it goes.

I'm seeing a few interesting cards in the Zendikar Rising spoilers that may fit into the deck, namely Feed the Swarm (targeted Creature/Enchantment removal), Soul Shatter (powerful Edict effect) and Malakir Rebirth (creature protection stapled to a land). I'm also looking at making a new EDH deck (Feldon), which might mean i'd be able to make some more expensive upgrades, using cards that fit well into both decks. I might end up swapping Whispersilk Cloak for Lightning Greaves and maybe adding in a Worn Powerstone to help me ramp into my expensive creatures!

Poseidon31 on King vibes (mono black control)

1 week ago

Cut down 2 lands. You need more draw for that specific gameplan. So add 2 copies of Sign in Blood.

Cut Extinction Event completly and add 1 Duress and 2 Mutilate.

Cut down the empire cycle by 1. YOu have 4 Tutor cards. Should be enough, to get them early. Therefore 3 Disfigure gives you more Boardcontrol.

For the sideboard Kitesail Freebooter gives you a second Duress effect against control/non creature decks.

PaulMuadDib on Vito, Thorn of Dusk Rose

1 month ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

MrKillStar on B-Waste Recycling

1 month ago

Check some Shirei decks, most creatures have just 1 power, so they can sac/reanimate all the time and its pretty sick :)
Village Rites is better version of Altar's Reap
Black Market can be very good, especially if you can go crazy and put tons of counters on it.. or it just eats removal instead of some more important card in your deck.
Tortured Existence - absolutely great creature retrieval just for and can go crazy with your Desecrated Tomb. I use it in combination of Phyrexian Altar as infinite etb/etg engine. Bitter Ordeal to exile everyone's library; Emergence Zone to make it instant speed if needed.
Hell's Caretaker can be fairly good reanimator for Shirei aswell.
Crypt of Agadeem,Dark Ritual,Bubbling Muck,Songs of the Damned are cheap for mana ramp.
Mutilate is just board version of Defile, might aswell use both?
Altar of the Brood easy mill just for that triggers upon any permanent you play.
Insidious Dreams - to cast your combos from top of your library if you manage to keep Bolas's Citadel on board. Forever Young/Gravepurge for casting creatures from your graveyard (top of your library with Bolas's Citadel).
Blanket of Night if you get more non-swamp lands and you're on low budget. Its just cheaper enchantment version of Urborg, Tomb of Yawgmoth.
Call the Bloodline could be easy way to get creatures into your graveyard, get some sacrifice dork and reanimate them later.
Priest of Forgotten Gods this pretty lady could be a nice addition to Shirei aswell, if you get some cards that make sacrifice dorks/etc. blahblah

Magic_Faqs on Tinybones, Get Hellbent

1 month ago

A few changes I would recommend:

  1. Swapping Mutilate for Dead of Winter. It costs less, plus you're running plenty of Snow-Covered Swamps to justify playing it. Also, the odds are slim that your opponents are running any snow creatures.
  2. Swapping Solemn Simulacrum for Nirkana Revenant. The Revenant gives you much better ramp plus a mid-late game mana sink. Even though it has no evasion, your opponents should have few to no blockers since you keep making them discard.

Scallywallwest on my ayara

2 months ago

From a lot of the cards I'm seeing here, I'm getting the impression that you really care about swamps (Cabal Coffers, Crypt Ghast, Defile, Mutilate, etc.). Maybe a Liliana of the Dark Realms would fit in here?

rjphilla on Mono Black Midrange Recursion (Budget Friendly)

2 months ago

I play mono Black. You need Mutilate as a sweeper.

No one expects it.

jwong14 on Mono Black Midrange Recursion (Budget Friendly)

2 months ago

Well, off the top of my head Lord of the Accursed is a really good tribal zombie card. Drana, Liberator of Malakir is also a very good bomb, and can be used if your going to go wide with zombies. Mutilate is a pretty good budget card that can be used very efficiently if you have a lot of lands. I would say that Go for the Throat is one of the best, if not the best cards for mono black removal. If your looking for deathtouch lifelink, then Death Baron and Whip of Erebos is probably the way to go. I think that splashing in some white might be good, because Bond of Discipline is a really good card (or maybe its just cause I normally play gruul midrange) and its able to completely shut down your opponent if you have some pretty high power creatures. I hope that this could also help but to be honest, I mainly just remember these cards from playing at FNM or such, if you really wanna learn how to play mono black, then honestly going to your LGS and asking around is usually the best bet. Thats how I got started, and what I still do. Most of the time, people are really friendly, but I would look into if your LGS is open. If nobodys there you can also ask the owner (but remember to buy a pack or two).

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