Mutilate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

TheBl0b on Pickman's Model: A Horror Art Collection

1 week ago

I just thought of another one!

Mutilate

sdidonato on Old School EDH Old Border Only

2 months ago

I've interested in this deck quite a bit, that I actually started to build my own as well. I haven't play-tested my deck yet, but it's clear that premodern creatures and abilities are very mana intensive, as you mentioned.

For ramp I'm looking at 13 ramp spells (so far)

Birds of Paradise, Burgeoning, Carpet of Flowers, Earthcraft, Exploration, Fertile Ground, Fyndhorn Elves, Harrow, Mox Diamond, Nature's Lore, Rampant Growth, Sol Ring, Wild Growth (+ Ancient Tomb)

I was also thinking of adding Stax effects (to slow opponents down while we try to ramp up) such as: Hall of Gemstone, Powerleech (originally was a Null Rod against Treasure tokens), Root Maze, Sphere of Resistance, Tangle Wire

With these inclusions, I started to realize that I have a lot of enchantments, where the enchantress cards came into play, but my question to you is how good is Noxious Field, Mutilate, Thrashing Wumpus, Pestilence type of effects? It seems to limit the type of ramp we can add.

Moreso, what are your thoughts on Anvil of Bogardan and Howling Mine? Does it help your opponents too much?

ldvatwa on Volrath: No School, like Old School

6 months ago

I love that you run all the old versions of these great cards. I remember pulling those versions of Avatar of Woe, Mutilate, and Phyrexian Reclamation out of packs. Good times!

HeavenlyAxe on

7 months ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

Profet93 on Black Sheep of the Sawyer Clan [$30 Voltron]

9 months ago

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Syphon Mind - Draw 3, each opponent discards 1

Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...

Solemn Simulacrum - Unsure of price, but potentially a consideration.

Bubbling Muck - Super ramp

Dark Ritual - Ramp

Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur

Extinction Event - Sometimes things need to be gone, forever

Feed the Swarm - Few ways to remove enchantments

Hero's Downfall/Murderous Rider - Walker removal

Mutilate - Gets around indestructible too

Oubliette - Commander hate

Nevinyrral's Disk - Artifact + Enchantment removal

Profet93 on The Dark Brotherhood - Rogues & Riches

11 months ago

TBF, you do have tragic slip and toxic deluge which should get around almost any indestructible creature. Mutilate and Dead of Winter (snow lands) are alternatives as well.

Given you have no way to remove artifacts or enchantments (aside from feed the swarm for enchantments), have you considered adding All is Dust? It gets around indestructible as well (not colorless ones though).

Is there a budget? Shizo, Death's Storehouse, and Urborg, Tomb of Yawgmoth are all solid options.

Skullclamp - You need more draw. I understand your commander draws you cards but you don't always have access to it when it dies 2-3+ times.

Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counterspells.

While not an entirely serious suggestion Vedalken Orrery and Emergence Zone are potential considerations to allow you to flash in black market or better yet, revel in riches.

jamochawoke on We killed 1/3 of Europe

1 year ago

The deck is fun but honestly it's missing some of Black's power. That being explosive mana ramp, hand control, field wipes, and targeted removal. Since you're aiming to give your rats Undying anyways I'd at least run 1 wrath like Damnation, Decree of Pain, Mutilate, Killing Wave, Life's Finale, Necromantic Selection, or the ultimate end game finisher Overwhelming Forces where you don't even have to hit your own creatures and draw a card for each kill.

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