Creature — Spirit
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a swamp for mana, you may add to your mana pool (in addition to the mana the land produces).
|Have (3)||metalmagic , Forkbeard ,|
|Want (2)||gbaker40 , niot5|
Printings View all
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Crypt Ghast Discussion
1 week ago
Hey LordKunai, thank you! I am happy to offer my opinion.
Dismember is an excellent card in general, but I think I’m running enough removal for now.
Darkness was in an earlier version of this build, but I found that I would rather have a discard spell then a stall spell that only lasts 1 turn. Plus I prefer using enchantments to lockdown creatures, or board wipes to remove multiple creatures at once.
Liliana's Caress and Megrim are good options, but I chose to exclude them because I would rather run discard spells to reduce the opponent to 0 cards in hand. This seems counter-intuitive at first, but the goal of this build is to take advantage of Tinybones’ abilities, and Caress/Megrim do not promote that objective.
Torment of Hailfire is great when you have enough mana to win in a single turn. In other situations it ends up being a dead card. It was in an earlier version of this build that also ran Crypt Ghast and had a focus on ramping.
In this latest version I avoid creatures (other than Dark Confidant) to focus on my primary objectives. Plus I’m running lots of board wipes and cards like Noetic Scales, and I don’t think the Ghast is cost effective if I play it for 4 mana, then only get a few turns of use out of it before it dies.
1 week ago
Love the deck. just wanted to ask your opinion on a few cards. I read through the archive to try to make sure these cards hadn't been discussed yet, HOPEFULLY i didn't miss them. :)
2 weeks ago
Yay for Faerie Decks! For an Oona deck, this seems a bit short on lands. To run smooth and consistent, I'd put in at least seven more. The Urborg + Cabal Coffers/Stronghold lands work well with the queen's mana demands. Oona is very mana-demanding, so you may also want to consider some of the black mana doublers, like Nirkana Revenant or Crypt Ghast. (Extort is a keyword ability not a color identifier, so Oona can use the ghast!)
Also, if you haven't looked at it, the Oblivion Sower is one of my favorite cards in my Oona deck, because it just synergizes so well with her.
2 weeks ago
Hey, good first draft version of Yahenni on a budget. Nice to see Skirsdag High Priest, underrated casual card in multiplayer Commander :)
Do you own the cards in the sideboard? If you do consider adding Grim Haruspex and Shadowspear to the main deck? Some advice for improvements is to expand on effects that make all your opponents sac a creature, more repeatable draw sources for when creatures die and more ramp.
Some cards to consider adding:
- Oathsworn Vampire: can cast it from your graveyard, combos with Bontu's Monument to drain your opponents for one . Also interacts with Yahenni + any aristocrat for .
- Buried Alive: tutor for and put three creatures into your graveyard who can reanimate/cast themselves from your graveyard.
- Bolas's Citadel: one of the most powerful mono black cards in Commander and you can take advantage of it having your Commander be a sac outlet with a repeatable draw source. If you see a land on top of your library and you don't have a land drop for the turn then you can sac a creature with Yahenni to draw the land. This potentially lets you cast more cards from the top with Citadel.
- Dark Prophecy: triggers when tokens you control die.
- Vona's Hunger
- Demon's Disciple
- Dreadhorde Invasion
- Crypt Ghast
- Bubbling Muck
- In Garruk's Wake
- Dark Ritual
- Culling the Weak
- Rogue's Passage: make Yahenni unblockable.
- Castle Locthwain and Witch's Cottage: budget utility lands for mono black.
My advice for cards to consider cutting are instant/sorcery removal spells and creatures that only kill one creature: Walk the Plank, Drag to the Underworld, Devour in Shadow, Morkrut Banshee, Skinrender, Gatekeeper of Malakir only kill one creature and they're not as good as Ravenous Chupacabra for the effect. You can get better value for Yahenni from more removal that hits all opponents.
Unless your using Altar of Dementia as an infinite combo to mill all your opponent's libraries in one turn then it's subpar as a sac outlet since not taking enough advantage of self-mill and repeatable opponent mill is risky in multiplayer Commander where graveyards are another resource for lots of decks. In my opinion repeatable draw is better here than repeatable self-mill. Skullclamp could replace Dementia as a comparable priced card with a better effect.
Cards to consider cutting:
- Barren Moor
- Desert of the Glorified
- Polluted Mire
- Mortician Beetle
- Walk the Plank
- Drag to the Underworld
- Devour in Shadow
- Morkrut Banshee
- Gatekeeper of Malakir
- Army of the Damned
- Altar of Dementia
- Avatar of Woe
- Murderous Rider
- Geralf's Messenger
Good luck with your deck.
2 weeks ago
Your list is looking really good! You have pretty much most of the classic Aristocrats pieces in. Your creature list is spot-on IMO. I love how much removal you have.
A couple of suggestions here though. I am going to assume you're on at least something of a budget. If you're not, hit up EDHREC for more powerful suggestions, of course.
I would recommend a bit more ramp. You're sitting at four ramp pieces by my count, and Bontu's Monument and Ashnod's Altar are a bit questionable as true ramp. They're definitely good and worth their slots--don't get me wrong. I'd recommend at least eight ramp pieces in almost any deck. Some good includes would be Wayfarer's Bauble, Charcoal Diamond, Star Compass, Myriad Landscape, Prismatic Lens, Mind Stone, Worn Powerstone. With a bit of money you have Arcane Signet, Coldsteel Heart, Jet Medallion, Crypt Ghast, Magus of the Coffers and Sword of the Animist.
I wouldn't really recommend Altar of Dementia unless you can infinitely loop sacrifices and make it a win-con. If you just want free sac outlets; your commander, Ashnod's, Woe Strider, and Carrion Feeder should do the trick and give you value in return that you can actually use. Same with Ayara and stuff. Culling Dais and Spawning Pit are decent. One of Yehenni's biggest strengths is having a free sac outlet in the command zone.
Speaking of your commander, one of the reasons to run Yahenni over other mono-Black aristocrats commanders is the threat he/she turns into. I would recommend a few pieces of equipment to help end the game. Loxodon Warhammer, Blackblade Reforged, Lashwrithe, Trailblazer's Boots, Prowler's Helm, and of course Swiftfoot Boots are all good choices. Lots to choose from here but these are great for their price. Obviously there are all the Swords and Jitte and stuff if you have the cash or have them in your collection.
1 month ago
It can be a little slow in comparison, but that can be a benefit. Playing online, I have noticed that people tend to focus down Teysa of you build your board quickly. However, I feel it could be easily adjusted to add more mana rocks and stuff like Crypt Ghast!
Glad you like the deck!
1 month ago
For anyone interested in a budget version, here are some changes I would recommend:
Chain of Vapor becomes literally any removal spell, it's just in here because I own a Chinese one and I like the card a lot. (Plus it can bounce your own commander and sac a land to make it into a removal spell.)
Mystic Remora becomes any draw spell.
There are also a couple of randomly expensive mana rocks or whatever, figure it out.