Crypt Ghast

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Crypt Ghast

Creature — Spirit

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a swamp for mana, you may add to your mana pool (in addition to the mana the land produces).

Veethevvitch on The apocalypse (Sheoldred)

1 week ago

ShadowMasterNL Thank you for your comment, but I have more questions if you don't mind.

Do you always run 33 to 35 lands on top of all the rituals like : Dark Ritual+ Culling the Weak, dorks like: Crypt Ghast and rocks for extra mana ?

Because I was aiming to add more for fast mana in this case considering my avg cmc is around 2.84 so I wanted to play as much as possible as fast as possible to gain the edge and get ahead of the curve.

Should I consider removing some rocks and add more lands ? Or do you have any suggestions for cuts ?

I am a bit stuck at the moment with what to remove and still keep the deck balanced, asking for a friend lmao. XD

fluffyeel on You draw you lose

3 weeks ago

Some small recommendations I can think of:

littlestavie on Imotekh

1 month ago

Possible adds

Portal to Phyrexia: really good value

Back for Seconds: 3 mana, grabs 2 creatures and if you bargain a 2/2 token you put a mana value 4 or less on the battlefield

Scrap Trawler: Loops with commander ashnod's and myr retriever for infinite colorless mana, 2/2's and many other triggers

Cabal Coffers: better cabal stronghold

Soul Transfer: always going to have a artifact so good 2 for 1 removal and recursion (downside is its sorcery)

Unshakable Tail: makes clues whenever a 1/more creatures are milled and if you sac a clue can return it to your hand

Crypt Ghast: good mana doubler especially with 21 swamp and urborg

Mikaeus, the Unhallowed: undying counts as hitting graveyard and leaving so it triggers your commander and saves you from a blas act

Rowan's Grim Search: instant card draw and mill cards you don't want seems solid in your deck

Braids, Arisen Nightmare: maybe, you make a lot of tokens with your commander so might not be a bad sac and draw

Slagstone Refinery: this is a big maybe since it doesn't trigger on tokens but could give a lot of powerstone value throughout the game

Darkness: I just think this is a funny card that gets people out of nowhere

griffstick on Restrictions to make commanders interesting?

1 month ago

What 77hi77 said about Inalla, Archmage Ritualist in his third paragraph about building that deck as mono blue reminded me of the deck I wanted to build but never did. A mono black vampire deck using Edgar Markov as the cmdr. Being mono black allows the devotion strategy to come into play (Gray Merchant of Asphodel) and cards that care about swamps too. Cards like Crypt Ghast and Cabal Coffers, to cards like Nightmare Lash and Dread Presence. Build this and you'll truly have a unique deck that still competes. And to top it off, you can use Torment of Hailfire as a finisher, if you like, because mono black has big ramp.

SteelSentry on How is Black Market Connections …

2 months ago

On the topic of Black wanting you to play more black, that's definitely something Rosewater has mentioned. Not just a lot of pip-intensive cards on both the cheap and expensive ends from Black Knight to Griselbrand, but black has a lot of cards that want you to play more swamps; a lot more swamps. Dread Presence, Crypt Ghast, Hecatomb, Cabal Coffers. From the Black episode of his podcast:

And the idea is that black kind of likes to encourage you to play more black. That black is the color that kind of says, “Hey,” you know, that tempts you. Like, you know, the way I always joke about it is, imagine black is trying to, like, you know, pitch itself to the—to the Magic users. “Hey, Magic user, come here. Oh look, we can kill creatures easily, and oh look, we can do discard, and…” Kind of lures you with things that it can do.

And then when you’re there, it’s like “Oh, well, for just a little more black you can have a Black Knight, or you can…” You know. Like, it just sort of—it does the soft sell, and at some point you’re like, “Oh, well my swamps produce more black mana? I should just play mono-black.”

And I like to think that black has the—has the best salesmanship. That like, it slowly lures you in, and maybe makes you want to play more black. And I always consider that kind of a fun—like, that’s kind of black’s nature, that black will like lure you in with some splash, and then before you know it you’re just playing mono-black, like “How’d I get here?”

HeavenlyAxe on

2 months ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

Profet93 on Visions of Erebos

3 months ago

Sheoldred, the Apocalypse - Offsets commander lifeloss, great against blue/draw decks. Deathtouch is nice. Synergy with Peer into the Abyss (which also goes well with underworld dreams).

MAYBE Heartstone? - I'm unsure if this works with your commander only if he's a creature or even if he's just an enchantment.

Cabal Coffers - Ramp. Cabal Stronghold is more budget.

Deserted Temple - Untap coffers + politics

MAYBE Rings of Brighthearth - Copy commander ability without paying life. Also Coffers + Deserted temple + rings = . Urborg, Tomb of Yawgmoth - Makes you need less swamps but is not budget (or needed, but helpful).

Imp's Mischief - "Counter" counterspells while redirecting targeted removal, extra turns and draw.

Necropotence - Draw

I am unsure what your wincon is, beatdown? You lose a lot of life with your commander's ability. Perhaps a The Meathook Massacre could help as a wipe + lifegain effect?

Diabolic Tutor/Beseech the Queen/Beseech the Mirror. Tutors are black's biggest strength, utilize it for consistency.

Alhammarret's Archive - Extra draw

Black's 3rd biggest strength is massive mana. Aside from coffers, Crypt Ghast, Nirkana Revenant, Caged Sun, Gauntlet of Power

Once you determine your wincon, you can start to mold the deck to achieving that goal.

EDIT: Removed the non-budget options

capwner on Pharaoh's Tomb

5 months ago

$13k... now this is a REAL mono black deck :D

Seems like a goodstuff+toolbox+denial pile as opposed to the combo oriented Sidisi I am more familiar with. The egyptian theme is rad too. I don't know where to start with recs for this. I guess I am ALWAYS a fan of doublers in mono black, like Crypt Ghast (kinda on flavor) or Extraplanar Lens. Stromgald Cabal is one of my pet cards for Mono B as well. Usually I'm more on reanimator strats so, a lot of my go-to cards probably aren't great here. Increasing Ambition is one of my favorite tutors. Bottomless Vault is some cool ramp and also kind of on flavor!

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