Creature — Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it)
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|Commander / EDH||Legal|
Latest Decks as Commander
Typhoid Rats Discussion
1 month ago
I don't think it will. You have enough lifegain to make up for a few early hits. If you want to keep a 1-cost creature in that slot, I would chose something that has deathtouch naturally, and then reduce slots elsewhere. Options for a 1-cmc with deathtouch are Foulmire Knight , Hired Poisoner , Pharika's Chosen , Ruthless Ripper , Typhoid Rats , or Vampire of the Dire Moon . I like the last one best, but it's also the most expensive.
1 month ago
Howdy, I was thinking, and I bet some creatures with life link enchanted with a card like Vampiric Link would synergize really well. In addition some more 1 mana drops might benefit this deck, and a good one, though off synergy, is always Typhoid Rats
6 months ago
Low-mana deathtouch is an easy solve, and you can often get more than just that if you look hard enough.
Vampire of the Dire Moon springs to mind for certain, Knight of the Ebon Legion can be granted Deathtouch off his activated ability (and he's just generally pretty awesome overall for his mana cost), and then there's just general stuff like Typhoid Rats.
I would also trade out your 2x Nightveil Specter for 2 more Geralf's Messenger. Nightveil Specter is cool and all, but it doesn't really help you a ton in a Mono-Color deck where you can only cast Black spells to begin with. I get that you can possibly exile (and then play) opponent's land in order to help work around this, but it seems clunky whereas Geralf's has Undying and can then be combo'd with cards like Bone Splinters and Village Rites to help grant you some much-needed Control and Card Draw (every deck needs a little). Plus his Undying works well with the synergy of the pseudo-boardwipes you're running in Sorcery already.
Wurmcoil Engine is just too clunky here and could easily go. 6-mana cost and no way to reduce it, plus his other ability isn't that great compared to what you could just play with a different card in his slot. Plus you've only got the one so it's very hit or miss now as it stands anyway. You don't even really need his Lifelink since you've already got 4x Vampire Nighthawk in there (always a solid call).
Squelching Leeches isn't that glamorous for its mana cost; even a 4-mana card like Dread Presence would help you a lot more. That, or this could be another good card to drop altogether in favor of something more mana-efficient.
Nyxathid I feel is just too unreliable for his mana cost too. He really needs to be paired into a Deck with Discard mechanics to ensure he's as powerful as possible. Card Draw is a fairly essential mechanic of any reliable deck (as I mentioned already), and so counting on the opponent having a small hand size with no means to ensure it yourself doesn't seem that great here. Also, he doesn't even have trample or lifelink or any other useful abilities to help make up for his unreliable pwr/tgh. (keep in mind his power/toughness updates constantly, so if an opponent can draw up to 8 or more cards, he dies outright - even if they end up having to discard back down to max. hand size after).
I would personally not add Dark Ritual here as it won't help you all that much without some card draw - you're better off just picking at most 2 creatures with 4 or more mana cost and cutting everything else down to 3 or less. For instance, Archfiend of Depravity is a completely solid card, but I'm not sure he's needed when you've already got 3x Phyrexian Obliterator in there with the potential to be even more devastating (and for less mana cost no less). Additionally, the Obliterator cannot make you sacrifice your own creatures, unlike the Archfiend. This adds to the benefit of having multiples in play and restricts your overall build less too.
7 months ago
Halbrech: Thank you for the upvote and comment!!
Rats are great. Feel free to borrow as much as you'd like from this!
I still think Marrow Gnawer is a little slow, mainly because it can't tap when you play it. Best case scenario, I'll have five mana by T5 (39%/29% chance with my 19 lands depending whether or not I'm on the draw), and then tap it on T6 to double my rats. That's already too slow for a Modern wincon if you're not playing control, but in actuality it's going to take way longer than T5 to play it on most games due to the land count. So bringing it in would require me to change up the mana base as well and that'd change the strategy way too much.
In addition to that, I really dislike the Nezumi, hahahaha. I'll run one if I absolutely need to, but if they can be avoided I will. One of my least favorite tribes of animal people, and just do not look right next to all the cute little rats in the deck. (I also purposefully avoid diseased or zombie looking rats, haha. Just realized the art for Typhoid Rats up there was that horrible Khans of Takir one, but I just fixed it to the MB1/M15/Innistrad art I actually own, haha). That said, I do allow changelings, because they're one of my favorite tribes and I just love the idea of this amorphous person stumbling upon a pack of rats and deciding to live as one of them.
Those black counterspells seem like a really fun idea! I don't know if I can make room for them but I'll definitely think about it. Way back in the day I ran Avoid Fate on a monogreen deck and it always caught people off guard, it was wonderful.
Unearth rocks! Definitely the addition to this version of the deck that I'm most happy with, it just does so much work. If you want even more recursion for your deck, Claim is great as well. I actually ran Call to the Netherworld in the very first of version of this deck that included Pack Rat and while on a good day it worked exactly as you described, overall it was a bit of a risky gimmick choice—it only works with Pack Rat (here at least, in that deck I had some rats that caused mass discard but even then a lot of the time it wasn't doing that much work), while Unearth can bring back removed Rat Colonys too. In addition to that there's the Cycling as you said! Unearth is never a dead card while Call is almost always one.
I really like Fiend Artisan out of those sac outlets you suggested! I like how it goes to the battlefield instead of the hand and can be repeated every turn. I used to run Shred Memory just to search for pack rats haha, but that was before Rat Colony and now I'm way more likely to have -something- to attack with, at least. Sadly it's far from being budget friendly, but I might playtest it and see how I feel about bringing it in in the future!
As for the Time Spiral cards! I live in Brazil. It's easy to find older pre-modern cards in Portuguese, and everything after Time Spiral is easy to find in Portuguese and relatively easy to find in English (I prefer English cards to keep my decks all in one language, plus I'm not always happy with how they translate some things haha), but for some reason all the stores have a VERY small amount of Time Spiral cards in either language, when they have them at all. And most of the time they're in horrible condition. I have absolutely no idea why this happens! I'll probably have to get my Swarmyards overseas eventually, but waiting months for cards to arrive (or paying for them in dollars right now) sucks haha. My best hope is that they'll reprint it at some point soon, maybe in a Commander set or something like that!
11 months ago
1 year ago
Nightmare Shepherd gives your rats an extra life. I would take out Ruin Rat for Thoughtseize, Inquisition of Kozilek, or Typhoid Rats so you can have a card to play on turn one. Also take out four swamps for Urborg, Tomb of Yawgmoth so your Mutavaults can tap for black mana.
1 year ago
I see you want cut ideas based on your comment on my wall. As such....
Gnat Miser - Weak static effect and doesn't do much other than being a tekashi69 (a rat :P)
Sinuous Vermin - Being or not being a monsterous, it is weak. Not worth a slot.
Swarm of Rats - Potentially big dude with no trample, you already have 1 or 2 of these, redundancy is not needed. I don't even think the others are. They seem win-more.
Typhoid Rats - Is cute, but 1/1 deathtouch with no way to abuse is ripe for cutting.
Bad Moon - Definition of win-more. Anthem helps opponents too, weak static effect. Not worth it at all.
Gravepurge - Eh, there is much better recursion in black if you are so inclined.
You could add in some more relentless rats or some of the suggestions I recommended.
Coffers is the primary card you should add if you can, SO much ramp. But I'm biased because I have a deck based on it. Nykthos, Shrine to Nyx would help you ramp out alot too!
Reply here instead of on my wall so I can keep track of everything :)
1 year ago
Before I suggest cuts, two cards that I think could be good in this deck are the new Chittering Witch and Ayara, First of Locthwain . The witch makes more rats, and she can use those rats for removal. Ayara provides card draw and can crush the table when paired with Thrumming Stone .
Also, I would up your Rat Colony count to 28-30.
O.K. now onto cuts:
First of all, I think this deck would be absolutely fine running 35-36 lands. You have a pretty low curve and aren't playing many extremely mana hungry cards.
I hope some of those suggestions help! Good luck and +1 from me.