Archon of Cruelty

Creature — Archon

Flying

Whenever this enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.

Epicurus on Satoru, the green ninja

1 month ago

A couple evasion creatures that I like to use with Ninjutsu are Soulsworn Spirit and Fogwalker, because of their reusable ETB triggers on top of being unlockable (or, at least hard to block, in the case of Fogwalker).

As for your big creatures, the Eldrazi are all awesome just for having big bodies, but remember that you don't get the "as you cast" triggers when you use Ninjutsu to cheat them onto the battlefield, nor would their attack triggers activate (i.e. Annihilator). So I would limit how many of them you use down to just Kozilek, the Great Distortion, because it has a good activated ability. I'd replace the others with creatures that either have ETB triggers or damage triggers.

I have a running list of creatures I'd like to use for Satoru, but I don't want to name off a million cards. The highlights, though, are:

And even that is a long list, so I apologize. Obviously, Palinchron would be great, even without the combo(s), but you already mentioned that.

Cheers!

wallisface on Limbo

1 month ago

If you’re intent on running a large array of big creatures, a reasonable way to do this would be to run a playset of Summoner's Pact. This way, you can run one-ofs of a bunch of cards, and fetch up what you need for the given scenario. This hopefully will get you down to only needing 10 “payoff” cards (4x Pact, 6x creatures).

As far as your big creatures go, there’s a fair-few better options to choose from, depending on your budget. Here’s a list of solid things to ramp into:

wallisface on Abzan Rites/// Reanimator

1 month ago

I feel like you could probably replace all your big reanimation creatures with Archon of Cruelty (and maybe a copy if Serra's Emissary). The four cards you’ve currently chosen as reanimation targets, imo, lack the immediate pressure required to make them worth the effort.

magicbike on Isshin, Two Heavens as One

1 month ago

I really like Drana, the Last Bloodchief

This one I like 2 Archon of Cruelty

I know I sad I want to cut Tectonic Giant he is not really that bad

Uhm I bought Rakdos Signet ,Phyrexian Arena , The Restoration of Eiganjo  Flip

StratM on Muldrotha, the PermaGrave

1 month ago

rambunctiousOrator, The Great Henge and Archon of Cruelty make more sense to me now. When I currently play this deck in its current state I tend to not play many cards from my hand. So the Flash cards you recommend wouldn't work to well. And like you said I don't have the best reanimation targets yet for The Scarab God to work. Maybe with the additions of The Great Henge and Mulldrifter that would allow me to play cards from my hand more. Because as of now the current way I have played this deck is ramp into mill, until I get my win con. Usually using Mirror-Mad Phantasm or Forgotten Creation to do so. I do have some synergy for landfall stuff with Tatyova, Benthic Druid and World Shaper so Avenger of Zendikar could be a fun addition in combination with those two. But I feel like to pull some of this stuff off, I would need a lot of mana.

rambunctiousOrator on Muldrotha, the PermaGrave

1 month ago

Yeah, let's talk about it!

  • The Great Henge functions mainly in turning your creature into draw spells. This is vital! 30 creatures is a lot of creatures, and you don't have to work that hard to get value out of TGH. Your commander has 6 power, so this reduces the cost of TGH to 1GG as a base. This means the turn it comes out you are spending 1 mana for this. Would you put another Sol Ring in your deck? This synergizes with evoke creatures, as they will still ETB even if they immediately get sacrificed. A classic synergy here is Mulldrifter evoked + The Great Henge to draw 3 cards for 3.

  • Hullbreaker Horror has flash, your goal is to play this on your opponents turns right before it swings to your turn. The spell can't be countered, and the goal here is to trigger the first ability as often as you can on your turn. Each trigger of HH solidifies your domination on the board, each trigger is someone's commander getting bounced for free, someone's Sol Ring getting bounced, etc. while playing cards you were already going to play. Every non land card is by definition a spell. This is especially good if you decide to go more into a reanimation route with cards like Animate Dead and The Scarab God. This is Cyclonic Rift attached to a creature, trust me.

  • Archon of Cruelty is easily the best black creature printed in a long time. This card is worth playing on it's own, and the fact that your deck can recur this card from the graveyard is truly oppressive. I think the lie we tell ourselves is that we won't get to 8 mana, but really in most decks you get to 8 mana around turn 5 or 6. This card is oppressive, especially with reanimation or copy effects.

  • Vendilion Clique is a control card, plain and simple. This card is another play-with-and-see how oppressive this feels. You aren't just cycling them, you are taking the best card out of their hand. In lieu of counter-spells, I think this is one of the best cards you can ask for in your deck. This is also a very rare hand attack spell with FLASH, meaning when your opponents resolves a Demonic Tutor you can hand attack them before they can do anything about it!

  • The Scarab God absolutely doesn't need to go in zombie-tribal. This is one of the best reanimation spells ever printed, stapled to a creature. The scry and damage is incidental. Would I recommend this in your deck as-is? Probably not, I would recommend adding more reanimation targets like Hullbreaker Horror, Archon of Cruelty, Vendilion Clique.

Additionally, consider these cards for your deck:

Let me know your thoughts on these!

StratM on Muldrotha, the PermaGrave

1 month ago

rambunctiousOrator I see how Animate Dead would be a good addition. But some of the other cards I don't see the synergy or how I would make them work with current cards in the deck. Also some of them have pretty high mana value and would probably be difficult to actually use. I understand that The Great Henge is great card draw and ramp. But as it stands I am not casting a ton of creature spells. Or a card like Hullbreaker Horror which I don't see how it would work in the deck since I don't have any cards to cast at instant speed. So I feel a normal boardwipe would be better in this situation. Archon of Cruelty seems like a really high mv when I have cards that do similar things but with a cmc of 3. I don't see the value in Vendilion Clique I wouldn't want to spend mana on a card that just cycles my opponent and have no real way to chain it or The Scarab God since my deck isn't a zombie tribal. If you could explain some of the reasoning for these cards that would be great. I do know that most of these are strong cards I just don't see how they fit in the deck.

rambunctiousOrator on Muldrotha, the PermaGrave

1 month ago

For control finishers/permanents, I'd look at these recommendations:

I'd say these cards are all strict improvements on some of the things in your deck, I'd be willing to give more specific thoughts and recommendations if you want more of a dialogue. lmk

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