Contagion Engine

Contagion Engine

Artifact

When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

, : Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Contagion Engine occurrence in decks from the last year

Latest Decks as Commander

Contagion Engine Discussion

Mcat1999 on CMDR DECK

3 days ago

Since you need experience counters,

Mcat1999 on Top 10 colorless cards at …

1 month ago

I'm personally a big fan of Steel Hellkite . Solid removal in EDH. Sure you run into it dying to removal or being countered or whatever, but honestly the threat of removal is real for all permanents. I don't play a game with the mindset of fear; I play the game to have fun. And besides, not every single opponent runs plenty of removal, and not every single opponent immediately has said removal at their disposal.

Argentum Armor is super based, if you can get it out. Works wonders in ramp decks.

Caged Sun is great for ramp, especially in mono-white.

Contagion Engine , but it requires a lot of setup to get true value out of.

Duplicant is great, again, for removal. Fits in any deck, exiles any creature and can potentially be massive if you exile something such as The Ur-Dragon .

Eternity Vessel is super based in mono-white. Run the full gambit of fetch lands and crack them when you're life total is too low. Use in response to it's inevitable removal for some last-second value.

God-Pharaoh's Statue will shut down combo and tempo players in their tracks.

Gonti's Aether Heart can land you infinite turns if you set it up right. You need to Ensoul it, then you want to clone it. You can use Spork Double (misspelled on purpose lol), Sakashima of a Thousand Faces , Mirror Gallery , Sakashima the Impostor or some other spells to do so. Once you're online, do something such as Followed Footsteps , Progenitor Mimic , Rite of Replication . If you're using Progenitor Mimic , you're already in green. So use token-doubling effects such as Doubling Season . You can even bypass all of this for Mechanized Production and Mirror Gallery . Regardless, once you're online you'll be able to exile one and take an extra turn, make another at the beginning of your upkeep and kick off another one. Boom, infinite extra turns. But again, lots of setup.


But I think, of everything, my pick is Mindslaver .

Hold up the mana and use it as the nuclear option. Nobody wants to mess with the man (or woman) who has their finger on the detonator.

KayneMarco on Mock Energy Deck - Looking for Tips

1 month ago

More ways to proliferate would add to the deck such as:

Among many others to build up your energy counters quicker.

Archaeosis on The prismatic bridge to friendship

2 months ago

Mana base: I see you're running a lot of modal lands, I'd recommend switching these out for basic lands or more named lands (Forest, Plains etc). The modal lands aren't searchable off of your ramp spells like Spoils of Victory or Farseek. I really like having a named land focus in Esika's mana base - shock lands ( Overgrown Tomb , Sacred Foundry etc.) should replace the snow dual lands if your budget allows for them. If not (understandable, shock lands for a 5 colour deck eat your wallet) then I'd play all 5 Triomes, and all 5 named lands that enter untapped if you control 2 or more basic lands ( Prairie Stream , Smoldering Marsh etc.) along with 2-4 of each basic land and some basic land ramp alongside your named land ramp such as Rampant Growth , Cultivate & Kodama's Reach . Land Tax is also a solid option if you run at least a couple of each basic land as it can colour fix you very early on so you can play The Prismatic Bridge asap. I know you're running counter increasers like Vorinclex, but I'd also remove the 2 counter based lands you have as well, without something like Vorinclex or Doubling Season out they're sub-optimal.

I'd take out the mana rocks you have in there, and replace them with more ramp sorceries like Three Visits , Ranger's Path , Skyshroud Claim , and Nature's Lore . Yes, they search specifically for Forests, but with enough named dual lands or Triomes they'll still allow you to search for the colour you need. If you didn't want to add in more ramp sorceries, low cmc legendary creatures that you can tap for mana via Esika's ability are viable (this would require you to have cards that allow you to bounce Esika back to hand ideally so you could cast her enchantment side when needed). Kinnan, Bonder Prodigy is an absolute beast in this deck, even if you whiff on his ability a lot being able to tap any legendary creature for 2 mana of any colour from turn 2 onwards is dummy strong. If you go down this route untap cards like Derevi, Empyrial Tactician , Dramatic Reversal , Samut, Voice of Dissent and Kiora's Follower can help to give you buckets of mana each turn.

Planeswalkers/counter generation: Unless you decide to add flicker/sac & reanimate/ability copyers, I'd cut Deepglow Skate as it's a one-time-only version of Doubling Season for the same mana cost. Pir, Imaginative Rascal is brilliant in this kind of deck as his ability a) increases both starting loyalty and uptick loyalty gain and b) stacks with Vorinclex & Doubling Season. Having Pir & either Doubling Season or Vorinclex out will turn a +1 uptick into +4, a starting loyalty count of 5 becomes 12. Inexorable Tide & Contagion Engine are worth considering too, I can understand not adding Tide as you're free-dropping a good chunk of your Planesalkers/creatures with The Prismatic Bridge rather than casting them, but Contagion Engine is non-targeted creature removal as well 2 instances of proliferate per turn (Pir & proliferate = happy Planeswalker noises). Estrid, the Masked , Oath of Jace & Sphere of Safety would be a good group of cards to add - Estrid allows you to untap any enchanted permanent, her second ability will let you enchant any permanent (not just creatures) and increase your enchantment count for Sphere of Safety, and her ult is one of your only ways of recurring enchantments should they get destroyed (this won't allow you to recur The Prismatic Bridge though). Oath of Jace is great for filtering through your topdeck during your upkeep to choose your Bridge targets. Kaya the Inexorable is incredible in a superfriends deck - with your counter generation you'll have no problem getting her ult off straight away, which will allow you to free cast any legendary card once a turn, so if people kill (or even exile) your Planeswalkers or important legendary cards like Vorinclex/Chain Veil etc. you can always get them back. She also has removal, and recursion for your creatures. Samut, the Tested . Samut, the Tested . Samut, the Tested . For the love of all that is holy, play Samut because dropping her with Doubling Season or Vorinclex out can end games there and then. I have a combo in my Esika deck that will guarantee you first place unless Samut gets countered on the stack. Lithoform Engine , Strionic Resonator & Rings of Brighthearth will help you capitalize on important abilities like Planeswalker ults, The Prismatic Bridge and proliferate. Getting off an emblem and then going Lithoform Engine > Rings of Brighthearth to get 3 of those emblems instead of one is pretty explosive.

Creatures: Captain Sisay would work quite well here as she can search any legendary card in your deck which is invaluable in Esika and isn't as pricey/colour dependant as Sisay, Weatherlight Captain (I'm not saying cut her, but 2 Sisays are better than one). Kodama of the East Tree will let you chuck out Planeswalkers like nobody's business, The Prismatic Bridge now doubles its usefulness per turn. Varragoth, Bloodsky Sire is a great tutor in Esika as he's cheap, he can swing without tapping due to Esika giving him Vigilance, search something using his boast ability and put it on top of your library (something something Prismatic Bridge shenanigans) and then tap for mana in your 2nd main phase.

I hope what I've said helps, I love building Superfriends and all the whacky stuff you can do with it

Squirrel_of_War on SAPROLING_ARMY!!!

2 months ago

Well since you are doing thallids with spore counters I would recommend leaning into Proliferate. Cards like Yawgmoth, Thran Physician, Evolution Sage, and Plaguemaw Beast can help you continue to proliferate all your spore counters or wahtever other counters you have every turn.

You might even consider adding Umezawa's Jitte.

Sac outlets that can benefit you are always good. Greater Good

Ways to beef up your saps. Muraganda Petroglyphs, Triumph of the Hordes

Ways to double up on the lifeloss from all the dying saps. Wound Reflection, Archfiend of Despair

Am I heading in the right direction here? Let me know if you like those suggestions.

NoetiPanda on Five Hundred Dollar Fynn

2 months ago
  1. Idk what playgroup thinks $500 is budget but you do you my dude
  2. Take out Rishkar's Expertise and use Shamanic Revelation, the free cast isn't worth the extra mana and loss of card draw if you're going wide.
  3. Take out Memory Jar and use Soul of the Harvest, Primordial Sage, Beast Whisperer, Guardian Project, hell, maybe even The Great Henge, they're all better permanent draw than a single wheel. On top of that, nearly all your creatures are small and cheap so you'd end up getting way more value out of Beast Whisperer effects.
  4. Seedborn Muse doesn't really do a whole lot unless you have something to use with it, at best it helps you use Contagion Engine a lot,at worst it gives creatures pseudo-vigilance one time. Definitely a good card,I'd just either cut it or add more that it'd synergize with, perhaps Viridian Longbow for keeping everyone's creatures off the board.
  5. I don't see a lot of ramp, I'd typically recommend at least 10 pieces of ramp, but considering how low to the ground fynn is I wouldn't use ramp above 3 cmc, so you can really get going. Things like Harvest Season and Rampant Growth are good, but dorks would be preferred because you can later use them when you use mass trample/deathtouch/infect like Triumph of the Hordes.

Hope these were helpful, happy brewing! If I think of anything else I'll leave another comment.

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