Combos Browse all Suggest
- Clock of Omens + Contagion Engine + Thopter Assembly
- Contagion Engine + Everflowing Chalice
- Contagion Engine + Mycoloth
- Contagion Engine + Doubling Season
- Contagion Engine + Karn, the Great Creator + Ugin's Nexus
- Aeon Engine + Contagion Engine + Karn, the Great Creator
- Contagion Clasp + Contagion Engine
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
, : Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
1 week ago
Infect counters can be Proliferated. Contagion Engine can pop out mid or late game an change everything. Contagion Engine can be almost a boardwipe vs one player with the -1 counters, especially if your commander is out.
1 week ago
Ok, here's more.
Have you considered adding Prototype Portal? You can make extra copies of Grafted Skeleton or, if you choose to add them, any combination of Ancient Den, Power Depot and Treasure Vault. If you're concerned about losing the exiled card permanently, there's always Karn, the Great Creator.
The only colorless infect creature you're missing is Phyrexian Digester.
Another thing you may want to consider for your deck is proliferate to get poison counters on your opponent faster. This includes, but is not limited to, Contagion Engine, Grateful Apparition and Karn's Bastion.
I hope this helps. Thank you for reading me out. Happy Hunting!
Veryon on wallisface
1 month ago
First let me begin by asking you to read Grand Architect third skill. Tapping is also not "targetting" so it does not trigger the illusion sack. Out of the 24 available creatures (excluding artifacts) not one is above a 3 cast (mostly 1s and 2s) so it is not uncommon to field a creature every turn if not two, making mana req fairly low, so by turn 4-5 that's a possible 8+ mana (no less than 6+ in most cases) to field an artifact. On a bad draw you are generally sitting behind a wall of hex proof guys (thank you Lord of the Unreal + Phantasmal Image) waiting for GA, on a good one you field two 6-7 cost artifacts by turn 5 with the potential to copy them the same turn essentially making them hex proof on summon. Last I checked any of the artifacts except maybe Contagion Engine is pretty rude turn 4 lol, especially if your holding counter spells for field wide return to hand cards like Devastation Tide that do not "target" which gets you around hex proof. Jace, Memory Adept however IS a very high-cost card for this deck but you didn't mention him.....
carpecanum on Kangee
2 months ago
Contagion Engine if you can afford it. That way you only need one counter on Kangee to be meaningful. Ishai, Ojutai Dragonspeaker might be a better commander since Kangee need so much more mana to get a counter.
This looks like you are trying for a budget build but it doesn't say that.
Even if its budget, Mindshrieker is cheap and can cause massive damage.
2 months ago
I highly suggest Everflowing Chalice be mainboard. It's a 2 drop mana rock when you need it to be, and free sacrifice fodder when you don't. Since you're going for a heavy artifact focus, I highly suggest Akroma's Memorial, Contagion Engine, Triplicate Titan, and Mycosynth Lattice (which wins with Scrap Mastery, Nevinyrral's Disk, and Vandalblast, as well as Karn, the Great Creator if you add him, and is also very powerful with Karn, Silver Golem, Dockside Extortionist, Goblin Welder, Darksteel Forge, and Treasure Nabber).
4 months ago
You might like these: Aggravated Assault, Aphetto Alchemist, Magewright's Stone, Illusionist's Bracers, Battlemage's Bracers, Thassa's Ire, High Alert, Heartstone, Vizier of Tumbling Sands, Kelpie Guide, Clever Conjurer, Contagion Engine
8 months ago
As a fellow Atraxa player, I can offer some suggestions if it helps!
38 Lands may be a bit much, you don't want to get flooded. Generally, I am happy when I hit 7 lands on field. and 34 has been enough to make that happen more or less consistently I will attach my list to the bottom, that land base has been extremely consistent in casting a T3-4 Atraxa.
Some suggested adds:
Luminarch Ascension: funny with Atraxa and a good token generator
As Foretold: cast free spells
Contagion Engine: speeds up walkers
Toxrill, the Corrosive: another wipe
Sword of Truth and Justice for Atraxa beatdown
Walkers I like, I do not always run them for their ultimate but their control value:
Kaya the Inexorable: helps with keeping Atraxa recurring and a good removal outlet
Kaya, Ghost Assassin: I was surprised out how good she is in my testing, super annoying to play against
Tezzeret, Artifice Master: His ultimate is super fun and he makes tokens and draws
Elspeth, Sun's Champion: tons of tokens and a board wipe.
Liliana Vess: search