Contagion Engine

Artifact

When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

, : Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)

DawnsRayofLight on Atraxa Superfriends

4 months ago

As a fellow Atraxa player, I can offer some suggestions if it helps!

38 Lands may be a bit much, you don't want to get flooded. Generally, I am happy when I hit 7 lands on field. and 34 has been enough to make that happen more or less consistently I will attach my list to the bottom, that land base has been extremely consistent in casting a T3-4 Atraxa.

Some suggested adds:

Luminarch Ascension: funny with Atraxa and a good token generator

As Foretold: cast free spells

Contagion Engine: speeds up walkers

Toxrill, the Corrosive: another wipe

Sword of Truth and Justice for Atraxa beatdown

Walkers I like, I do not always run them for their ultimate but their control value:

Kaya the Inexorable: helps with keeping Atraxa recurring and a good removal outlet

Kaya, Ghost Assassin: I was surprised out how good she is in my testing, super annoying to play against

Tezzeret, Artifice Master: His ultimate is super fun and he makes tokens and draws

Elspeth, Sun's Champion: tons of tokens and a board wipe.

Liliana Vess: search

List: Atraxa's Best Friends (why can't she be BUWR?)

ThatguyDJ on Mono White Superfriends

5 months ago

The Issue is that there's an intwined reason for the proliferate. It powers a few other engines in the deck. My favorite one to abuse is Myojin of Cleansing Fire With proliferates in the deck I want to keep abusing his wrath and saving all the gideons. We're also going to want the planeswalkers to pump so we can get off more ults, and possibly use Rings of Brighthearth to copy those ults. Contagion Engine is great for the double proliferate effect, and massive nerf to their board. I like it as an alternative to Elesh Norn, Grand Cenobite. I really like redundancy in my decks so I try to have around 5 cards of each category. With ramp and draw around 10 depending on what your commander does. I love Djeru, With Eyes Open because he's just a search commander, and you can essentially have your whole deck be your commander.

griffstick on Mono White Superfriends

5 months ago

For Proliferate I like Grateful Apparition, a lot. I think it's great. I think that proliferation shouldn't be a focus but that card should remain in the deck because it's only 2 mana. but I hate Contagion Clasp,and Contagion Engine. I think k they are way to slow and too much mana. They need to go

GrimlockVIII on Szat and Rograkh the Reanimator and the Sac outlet

7 months ago

I actually had, like, one or two if you're still interested in proliferation and/or artificially upping your main commander's loyalty.

Karn's Bastion

Contagion Clasp

Contagion Engine

Settle the Score

The Elderspell

Granted, these options aren't the one man swiss army knife that Yawgmoth is, but they are more in line with your budget at least.

orenrahat on Prismatic Planeswalkers

8 months ago

Also I noticed you have Contagion Engine, Viral Drake does something similar with the advantage of an activated ability, albeit require 1 , so you activate as many times as you have the mana.

Than there's Mila, Crafty Companion  Flip which punish attacks on your planeswalker.

My apologies, if you are familiar with those cards.

ThatTroutThing on infect/deathtouch

9 months ago

First thing I'd suggest is cutting a lot of creatures, and maybe changing your commander. 45 creatures is a lot, especially considering the fact that you have virtually no removal except for your deathtouch keywords. You have several one mana drops that are just 1/1s and dont provide nearly as much value or potential as a kill spell or board wipe would. If you refine your creature base, and add instants and sorceries that ramp and kill, you'd probably have a better chance for more consistent games. Maybe add some creatures that generate value off of other creatures, like Beast Whisperer. They will help you keep up card advantage and keep your hand fueled for more plays. To make room, remove your cards like Tajuru Blightblade, Moss Viper, and Typhoid Rats. Thieves' Guild Enforcer can also go, they don't provide much utility for your gameplan, despite being a powerful card in some scenarios. The same goes for your commander. Other than having deathtouch and being able to recur Contagion Engine, they don't have much, if any, synergy with poison counters, which look like your main wincon. All in all, my suggestions narrow down to these three things:

-Focus on the goal of your deck. Look for cards that can either drop lots of poison or proliferate and prioritize them.

-Cut low-value cards. Cards that have zero or low synergy levels and don't generate value can be easily cut from your deck. If all of your cards get good value in your deck, that's better than flooding the board with low-value cards that barely contribute.

-Add ramp and removal. You need to be able to ramp into big spells and card draw to get your engine going quick and outpace your opponents. On the other hand, you also need to be able to reign your opponents in if they start getting ahead.

carpecanum on The Sea of the Damned (Theme Skel Ship/Gyruda EDH)

10 months ago

I would think Freed from the Real would be thematic and an excellent combo. Contagion Clasp and Contagion Engine both sound like cursed items you would find on a skeleton ship. I think these 3, at least, should come out of maybe board

Fallen Shinobi, Octopus Umbra

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