Rakdos the Defiler
Legendary Creature — Demon
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
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|Commander / EDH||Legal|
Rakdos the Defiler occurrence in decks from the last year
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Rakdos the Defiler Discussion
2 weeks ago
Looking for suggestions, eh?
My best advice would be to try and get as much bang for your buck as possible, using cards that do more for less mana, and to keep that mana curve as low to the ground as possible. One of the biggest criticisms I have for other Kaalia decks is that their mana curves are too crazy, leaving them far too reliant on her.
That's not something you wanna do. She is your friend, but letting her become your crutch is asking for people to target her... and when you can't play her, you can't play your deck when you rely too much on her.
Obviously, the first thing you're gonna want is better dragons. I'd recommend Thundermaw Hellkite at the very least, to keep blockers outta your way. Angel of Serenity , Subjugator Angel , and Angel of Despair serve a similar purpose in my deck. Emancipation Angel also bounces them to be used again.
I also like having a sac outlet and Reya Dawnbringer , which goes quite well with cards who have ETBs. Alternatively, Phyrexian Reclamation can bring them back to hand to play again with her effect, which is quite nasty with Rakdos the Defiler and Master of Cruelties if you don't mind being mean, lol. Another card I like using specifically with those two is Oni of Wild Places , whom Thundermaw Hellkite and Kaalia, Zenith Seeker also like very much. XD
Never hurts to have more sweepers and spot removal as well... and redundancy when possible.
My deck's right here Hardcore Heavenly Inferno if you wanna take a look. Hope that helps. :)
2 weeks ago
Thanks for the great comments X-Factor11105! You nailed the reasoning why I’m hesitant to run more colorless rocks. The draw is great, but the deck is unbelievably color hungry. Trying to cast Rakdos in the early game is so hard without the color pips. The deck hits 6 mana around turn 3 consistently, but that only leaves 3 lands for color producing. I wish it hadn’t required such an expensive mana base honestly, but having the right colors early makes a world of difference in game.
Like I mentioned in a previous comment, since I am selective about what creatures I let go to the graveyard, I get a ton of value out of Exhume . An early game loot effect means I get a massive, scary demon of my choice into play while most players get a utility creature back (or nothing at all early game). It isn’t in the deck to stop creatures from being removed from our board but instead to cheat them out in the first place for very little mana!
Burnt Offering has been a superstar. The idea with cards like it that sacrifice creatures for mana is to be able to turn our resources that don’t die to Rakdos the Defiler swings into mana that will win us the game on subsequent turns. Opponents don’t expect a Lich + Repay in Kind combo when the deck is down to 2 lands on field, or the overloaded Mizzix's Mastery . Burnt offering makes that possible!
“Give it an inch and it’ll take you a mile” is exactly right! The Rakdos way is to make everything an opponent tries to do to stop you feel like it helped you instead. My playgroup has learned that if I have even a single demon on board or a haste enabler active, there’s a chance the deck might do something absurd and end up winning next turn.
3 weeks ago
Delphen is correct. This can actually be taken advantage of with certain cards; for example, Kaalia of the Vast decks will run Rakdos the Defiler and use Kaalia's attack trigger to hit the opponent with Rakdos but not sacrifice half their board in the process.
1 month ago
Hello again FenIsABasicSwamp. Not sure if you remember me, but I was the one that was building a Haakon deck around the same time you were (a little after). I also had a GoT theme but went more discard. I've been out of the magic scene for a bit but I was coming back to check out your deck because I am trying to revamp my version. I am still amazed at this deck as it truly does everything that I love in Magic. If I could upvote this twice I definitely would. I have some questions for you if that's alright.
2) How relevant has Emergence Zone been?
3) Why fetches in a mono-colored deck? I understand filtering, but you only play two and it seems you have a lot of draw.
4) Has K'rrik, Son of Yawgmoth earned his place? Also, how do you supplement the lifeloss? I see some lifelink (and he has it as well) but have you ever needed to worry about the life lost from using him? Do you try to win before this is a problem?
6) Is Bitterblossom not worthwhile for the Contamination combo? If not, how come? I see Winter Orb in the sideboard so it seems like you may want to lockdown in some cases to ensure the deck gets to the mid-to-late game.
7) I know that Sidisi, Undead Vizier can be a repeatable tutor, but how come you don't play more tutors like Vampiric Tutor, Imperial Seal or even Increasing Ambition? (Unless money is a factor)? Also, why no Razaketh, the Foulblooded? Especially with the token generation factor.
9) Null Profusion is a card I've always meant to try, but the limit of two cards has always deterred me. How has it played for you? Staple? Needed? Just okay?
10) I'm SURE I'm missing something with Yawgmoth, Thran Physician, but he seems "off" to me in your list. You have enough draw to not worry about losing life and sacking a creature that can be sacked to other things. What does he bring to this kind of build?
11) Is the dredge from Stinkweed Imp needed? Do you constantly dredge whenever you can or is there a time and place?
14) Has Ulamog, the Ceaseless Hunger's cast trigger been enough non-creature removal? I saw the comment about Feed the Swarm so I won't suggest it, but what about Oblivion Stone, All Is Dust, and even Scour from Existence? If they're not needed, how come?
I read your Bio. I understand that your specifically chose not to use some of the cards and combos I've listed here. I hope that my questions come across as curiosity, not "you should do this and do that."
I know I've asked a lot of questions in this on comment, but if you could do me one more thing. Since you like underrated themes and/or commanders would you be willing to take a look at my Rakdos the Defiler deck? He is one I built early in my Magic career, purely for a theme, and without a template. He has become a powerful deck since and I'd love to hear your thoughts!
4 months ago
I found that a lot of moving to casual involved removing win-now temptations from some decks. This way I have been able to keep tutors but I do not have that ability to press the easy 'eject button'. IMO building a bit more for a midgame vs focusing solely on start & endgame will saddle you in the casual mindset. PS.. Best casual move of the month = playing against Kaalia of the Vast (not casual) & turn 3 Rakdos the Defiler & equipping Bloodthirsty Blade to the demon.
4 months ago
I've not much experience with politicals, but Thantis seems super-fun indeed.
I've read about a Rakdos the Defiler deck before on EDHREC where the author suggested using Daddy Rak to dethrone the lead player and put yourself in an underdog-position. Definitely unusual politics.
6 months ago
king-saproling, thanks for your suggestions! I have used Rakdos the Defiler and Karmic Guide before in a version of this deck that was focused on reanimation. I’m going in a more control direction with this build. Sunforger and Lapse of Certainty are interesting possibilities I will explore more.
The_Gobfather, you have a good point, thanks for the comment. The trick with Blood Moon and Magus of the Moon is using them at the right time. Moon cards should be saved until you are confident you can lock down the board without screwing yourself over in the process. You can tutor for Blood Moon when the time is right. If you have Kaalia on the board already and big creatures in your hand, you don’t need lands. You can also use fetchlands/tutors (Tithe) to make sure you have at least a basic swamp and plains before you drop a Moon. There are also many ramp artifacts that provide backup. Hellkite Tyrant steals your opponents’ ramp artifacts too. Against a deck which runs 0 red mana, the lockdown from a Moon means certain victory, which is why I have chosen to include them.