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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Infectious Inquiry
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
wallisface on I need help creating a …
8 months ago
I guess do some playtesting and see how things go.
I’d heavily suggest against using ”pet cards” though, as this archetype is already trying to pursue a gameplan that is far-from optimal, and so it needs all the help it can get. Including Corrupted Resolve just because you-can, seems like you’re kneecapping your brew before its even had a chance to compete.
Inexorable Tide is in-of itself a bad card, and even running one copy feels dubious. I’d only considered one-copy “ok” because there will be some grindy top-decky situations where it can help. But even then, there will be a lot of games where drawing this, or playing it, cost you the game. Running two copies feels very dangerous.
Running better draw effects, like Opt, Consider, Preordain, Memory Deluge, will draw you naturally into more poison effects. You don’t need Infectious Inquiry to be doing that also. Especially when its life-loss worsens your matchup versus anything remotely-aggro, and its sorcery-speed makes it almost-impossible to control the boardstate.
But, i’d suggest playing some matchups with this deck and seeing how this performs in reality. I’m super-confident my points will hold-up, but its best to test and see.
Metroid_Hybrid on I need help creating a …
8 months ago
wallisface: Inexorable Tide is the only thing resembling a "finisher" in here, and the effect stacks, so running a pair seems to make sense..
I want to maximize the absolute number of cards that give the opponent(s) poison counters, hence Infectious Inquiry's 'pair of' status as well. I may drop one eventually, but it will probably always be (at least) a '1-of'..
Finally, while you are absolutely correct about Corrupted Resolve, this is also quite possibly the only type of deck that can even use this card in the first place!! So I guess you can call it a "pet card" of sorts, but that's why I'm also capping it at a pair as well..
wallisface on I need help creating a …
8 months ago
It looks a lot more viable! I’m not sure you’d want to run more than a single copy of Inexorable Tide, I still think Infectious Inquiry is going to hurt you more than help you, and I still think Corrupted Resolve is a worse Counterspell… to the point that if you're not sure your manabase can handle double-blue, i’d still be picking Mana Leak before it (i’m just not seeing how you’ll reliably be able to get a poison on the opponent by turn 2, which is when you’ll start needing countermagic).
Everything else looks decent though
wallisface on I need help creating a …
8 months ago
Some thoughts:
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Generally a deck wants either countermagic or hand-disruption, not normally both - as it creates a weird jumble of tempo and mismatched-plans. This is why you'll see basically no control decks running hand disruption. In that vein i'd suggest removing the Thoughtseize.
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A lot of cards in your deck are just not good. Specifically, instead of running Anoint with Affliction, Corrupted Resolve, Serum Snare, Reject Imperfection, or Fuel for the Cause, you're better off just running good-cards like Counterspell, Fatal Push, and Drown in the Loch.
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Similarly, Infectious Inquiry being sorcery speed makes it really terrible and unplayable. Same goes for Vivisurgeon's Insight and Phyrexian Arena. These cards are all just too clumsy, don't do enough, and give your opponent the opportunity to do things.
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I think your creatures validate your opponents interaction too much and also mess with your own plan to control the game.
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The sideboard choices confuse me.
If I were trying to build a deck like this, I'd be using the following as a base:
- 23x Lands
- 3x Virulent Wound
- 4x Prologue to Phyresis
- 4x Vraska's Fall
- 4x Drown in Ichor
- 1x Inexorable Tide
- 2x Damnation
- 2x Cling to Dust
- 3x Fatal Push
- 4x Counterspell
- 4x Drown in the Loch
- 2x Sheoldred's Edict
- 4x Preordain
Metroid_Hybrid on I need help creating a …
8 months ago
Phyrexia: All is One (ONE) had three particular cards in it that effectively created a new archetype. An archetype that I have been trying to make work since the original Scars of Mirrodin block: Infect Control. However, the creature-centric nature of the poison counter mechanic made the idea effectively impossible. That is, until the cards:
I have seen lists with these three cards on mtgtop8 in Pauper, Standard, and Pioneer. I took what I saw and brewed my own Pauper deck and a Standard deck (that now needs to be turned into a Pioneer deck)...
But those aren't the subject of this help thread.
Right now I would like help perfecting the Modern variant that I have recently brewed in my free time, but otherwise haven't had the time/money to go out into the wild to properly test it out..
uB Infect Control w/ Obliterator sideboard..
Modern
SCORE: 21 | 19 COMMENTS | 6211 VIEWS | IN 6 FOLDERS
HeavenlyAxe on
1 year ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
HydraVulgaris on
Yawgmoth - mk_II (New Phyrexia)
1 year ago
Man..... (or Woman). With Myself being a fellow Yawgers pilot since The Father of Machines released 4Years ago, I Also have two Yawgmoth decks!!! However, I OnNLY own two EDH decks in total, both VERY Competitive. (not a Flex, giving background) Playing with Yawg for the last 4 years, while playing Exclusively in Mono Black for the last 9 years, One Gathers a lot A LOT of information in lore, in rule changes, in how Yawgmoth interacts with other creatures and abilities, etc. My Heart filled with Ichor an Love just gotta correct a few things................ Phyrexia (new or old in reference) was originally an unnamed plane created by an ancient evil planeswalker. Little is known of him, aside from the fact that he was a humanoid that preferred to assume the form of a dragon: he died just a month before Yawgmoth was transported to Phyrexia. That’s just from the wiki but is true if you’ve read the Books, secondly Purely from Experience, cramming more infect creatures in there isn’t redundant and really REALLY hurts the mana-curve of said build. the Current state of Personal List Only Runs 1.... Ichor Rats being that One creature innately with infect in the build, I'm Never use it to attack unless absolutely opportune. The Strength of Ichor rats is in its ETB, giving everyone a Poison counter! That Power in its ETB is that with NO NONE NADA Combat damage the funky rats essentially speeds your board Progression and Line(s) of play by THREE FREAKIN’ TURNS!!! Aside from the Rats being an “Infector” strictly run Infectious Inquiry Phyresis Outbreak Tainted Strike and Vraska's Fall. at the core of the card Yawgmoth Is the Best Mono-{B} Aristocrat commander they ever designed! Highly recommend Playing into Yawgs natural way of play including an ESPECIALLY abuse Our Fathers printed abilities... Even the first line of text,Makes an incredible blocker against the certain noted types. Late Game Proliferation sounds mediocre when you can proliferate for the Win in a single turn EARLY! don’t NOT use or abuse what the Ineffable One, that’s just asking for mid to late game where Yawg-Diddly really can’t hang.. hope this didn’t come off sometime of way, Id love to share more
Unlife on Has Toxic fixed poison counters?
2 years ago
Metroid_Hybrid I gotta disagree, winning with infect in EDH isn't difficult, there just haven't been too many options until recently, the primary options being Atraxa, Skittles and occasionally Kamiz because they had the best options for infect creatures and support. With toxic creatures now an option, you can build a poison deck in most colors (other than red). I've been playing Skittles for years and with even a slightly above average hand, you can have 2/3 opponents in a 4 person pod down very quickly.
To answer the original question, Toxic fixes most of the issues with infect, primarily being you can block them. Being able to block and not just watch your board get smaller and smaller is huge, it lets (in standard at least) you be able to run a creature heavy strategy against a toxic deck and be able to block normally. It slows down how fast you can kill your opponent (excluding weird infect storm things) but there's always a chance you can die to damage or poison.
I don't seeing it taking over from infect in modern or legacy outside some fringe builds, I think it's not strong enough outside a few support cards.
As you may have guessed, I'm an infect player, and I've argued for years that "No, 10 is fine because normally you can take someone out but the rest of the table is there to strike back." Which was true for a while. Now though, now I'm starting to think 15 may be a better option. But not because of toxic. A toxic creature still dies to removal and board wipes, they can be chumped and traded with like any other creature. (If you're running one kill spell and two board wipes in EDH and complain about creatures hitting you, your deck needs some work first) For me, the things that's make me reconsider are cards like Infectious Bite or Infectious Inquiry. The entire point of infect and toxic has been, "Hit them, they get poison. Don't hit them, oh well." Removing the combat damage requirement I think is stupid and shortsighted, and for me what pushes us into seriously considering have many poison counters are required in an EDH game, especially with the flood of proliferate on everything.
TL,DR Toxic fixes infect, however other ONE cards are more problematic