Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Spread the Sickness
Sorcery
Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
hyalopterouslemur on Bottom-up deck design
3 weeks ago
Technically, it's top, bottom, top, bottom, but that's harder to say.
Step 1: Create a deck concept, and choose a Commander. You can do either first, but you must do both before continuing.
Step 2: Nuts and bolts So this is your stuff you need: Removal/counterspells, draw, ramp, wipes, recursion, tutors, protection, and land destruction. Here we're looking for reasonable overlap with our deck concept, and with each other. Boundless Realms is not a ramp spell; it's a landfall enabler. Spread the Sickness is a proliferate spell that happens to kill a creature. Rhystic Study is a Stax piece, pretty much until an opponent plays a wincon.
Step 3: Themes So, these are the cards that make our deck unique. Again, look for overlap between your themes, and continue to look for overlap with your necessities; that's where infinite combos are born.
Step 4: Lands There really isn't much here. Like. if you're hating nonbasic lands with [card:Back to Basics]] or Ruination or the like, you should probably limit yourself to five nonbasic lands at most. On the flip side, if you're in four or five colors, maybe limit yourself to exact;y ten basic lands so you have something to play with if someone drops a Path to Exile or Assassin's Trophy or Boseiju, Who Endures. You can just use an algorithm to find your ideal land configuration for properly matched mana. And be aware, if you're in 3+ colors and playing mostly basics, something like Bolas's Citadel or March of the World Ooze or Twilight Shepherd or Garruk, Primal Hunter or Necropotence is unlikely to be hardcast.
Step 5: Testing and revisions The final step. Test your deck. Goldfish. Play it against friends. Make revisions where it's weak.
Does anyone else make decks like this?
HeavenlyAxe on
2 years ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
zachz on
Rot
4 years ago
Hey there! Mushroom time is party time with these fun guys.
Okay to make up for the horrible pun I'm going to give some suggestions. You have a lot of spore counter buildup here, and these need cultivating time to reap the rewards. I'd recommend more Proliferate to accelerate how many spore counters you can get. You currently have three accelerants, Winding Constrictor, Karn's Bastion and Sporesower Thallid in the deck. How about Grim Affliction, Spread the Sickness, Plaguemaw Beast, Smell Fear, Evolution Sage, and Throne of Geth?
What is Tainted Strike in the deck for at the moment? It doesn't look like you capitalize on wither or poison counters with this deck, so I wouldn't route the deck down that road.
The Elvish Farmer is a nice spore counter addition, but card cost is high for something you can live without.
Would having a Barter in Blood interest you? I've noticed you don't have as many Black cards in the deck, and it'd be useful for more sac opportunities that also hurt your opponent.
I am all for budget decks and think this looks very promising without breaking the bank. Good job and happy harvesting.
kurban1213 on
5 years ago
OK here are some cards to look at based on what you like:
Quag Vampires, Vampire of the Dire Moon, Kalastria Highborn, Yahenni, Undying Partisan, Bloodthirsty Aerialist
Not sure what your budget is, but Yawgmoth, Thran Physician always goes well in vampire decks since +1/+1 counters are always a thing. You can pair that with Spread the Sickness or Grim Affliction.
Additionally, Sanguine Bond and Exquisite Blood form a pretty nice combo in lifelink decks.
Also, Sol Ring is not legal in anything but commander. Dark Ritual is only legal in vintage, legacy, commander (not modern or standard). If this is just to play casually, that won't matter. I just tend to build format legal decks just incase lol.
JANKYARD_DOG on MTG terms for the virus
5 years ago
Engineered Plague, Contagion Engine, Contagion Clasp, Dakmor Plague, Desecration Plague, Endemic Plague, Tim Curry, Kelsien, the Plague, Necrotic Plague, Phyrexian Plaguelord, Plaguebearer, Plague Beetle, Plague Belcher, Plaguecrafter, Plague Dogs, Plagued Rusalka, Plague Engineer, Plague Fiend, Plague Mare, Plaguemaw Beast, Plague Myr, Plague of Vermin, Plague Rats, Plague Reaver, Plague Sliver, Plague Spitter, Plague Spores, Plague Stinger, Plague Wight, Plague Wind, Plague Witch, Spreading Plague, Swallowing Plague, Traveling Plague, Undercity Plague, Virulent Plague, Disease Carriers, Diseased Vermin, Exotic Disease, Quag Sickness, Spread the Sickness, Illness in the Ranks.
There, that should just about cover it.
Savage1988 on
Nicky B and his Pro-Life Posse
5 years ago
Update:
-
Nevinyrral's Disk > out for > Whelming Wave
-
Spread the Sickness > out for > Slaughter Pact
-
Settle the Score > out for > Ral Zarek
-
Solemn Simulacrum > out for > Teferi, Temporal Archmage
Considering:
- still think chromatic lantern might be good, should probably run over commander’s sphere
Savage1988 on
Nicky B and his Pro-Life Posse
5 years ago
Thanks both for all the input so far!
I see the upside on familiar, it just doesn’t make up for its downsides IMO.
Cuts I’m looking at:
Possible adds
-
Slaughter Pact (for a second tempo spell: Rapid Hybridization probably, but isn’t there a better cheap black removal spell so we don’t need to run these blue 3/3 makers? Fatal push and tragic slip are too narrow right?)
Savage1988 on
Nicky B and his Pro-Life Posse
5 years ago
Alright Pyrra and TriusMalarky, let’s settle down now. You’re both entitled to opinions, it’s all good.
Instead let’s focus instead on what to add as additional pws, i’m sure you can both help me in that regard.
I also consider Deepglow Skate a great way to “win”. Any pws on board can pop their ult. Even better: if i drop Jace, Architect of Thought and skate i get to steal any wincons from my opponents as well.
Do you both agree to 37 for land count btw? I see a lot of decks with less but it seems greedy to me.
Also curious to your thoughts on the weaker proliferate cards in here. Spread the Sickness, Contentious Plan, Settle the Score etc are not amazing and rather slow.
Thanks :) I’m not sure about the familiar, it only contributes colorless mana in a deck that’s color-hungry, though it does so for every spell, which is nice. I’m afraid it would usually just be a chumper or something
Let me know your thoughts :)









