Ugin, the Ineffable

Ugin, the Ineffable

Legendary Planeswalker — Ugin

Colorless Spells you cast cost less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colors.

Latest Decks as Commander

Ugin, the Ineffable Discussion

Profet93 on Artifical Eldrazi Intelligence

1 day ago

Paradox engine is banned

Sensei's Divining Top + Mystic Forge + Cloud Key/Semblance Anvil/Ugin, the Ineffable/cost ruder = Draw your whole deck. Each piece is crucial in it's own right and combo very nicely together

Rings + Basalt = Infinite Mana

Rings + Basalt + Top = Draw and cast your entire deck

Basalt + Forsaken Monument = Infinite Colorless

War Room > Arch

Veilstone Amulet is for instant decks

Everflowing Chalice (4 counters) + Rings + Voltaic Key = Infinite Mana

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

2 weeks ago

@lalalalala: it is definitely getting there. I am going to make some suggestions:

I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this

I might run

3x Karn, the Great Creator

2x Karn Liberated

1-2 Ugin, the Ineffable

1-2 All Is Dust

3-4x Golgari Signet or Talisman of Impulse

1x Blast Zone

1x Yavimaya, Cradle of Growth

(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)

Cards to Drop:

Eldrazi Mimic: It is nice to have a 2 drop but he isn't that strong, if you want an early drop you can run Walking Ballista or Matter Reshaper

Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop

Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.

Set up your sideboard like this (for use with Karn)

3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.

1x Ensnaring Bridge

1x Crucible of Worlds

1x Relic of Progenitus

1x Grafdigger's Cage

1x Pithing Needle

1x Torpor Orb

1x Wurmcoil Engine

1x Ratchet Bomb

1x Trinisphere

1x Blightsteel Colossus: Martyr of sands is making a comeback

2x Wilt: just to counter Blood Moon

Maybeboard for the side

1x Oblivion Stone

Hope this helps!

thom-le on Jimmy's Animar-Morph l Game Knights #16

1 month ago

thijmnesoy Special info: You can play Morph-creatures with Mystic Forge even if the card itself is not colorless in the front.

"If the top card of your library has a morph ability, you can cast it face down from the top of your library, even if it’s normally not a colorless card. (2019-07-12)" I.e. the card is already on the stack as a colorless 2/2 creature.

This means it works also with Ugin, the Ineffable. Also Forsaken Monument could be interesting..

Dammjan on My first own deck

1 month ago

Thank you for your advice once again. I decided to add Zur the Enchanter and Dimir House Guard since I think I ve enough enchantments which cost 3 cmc or less. Further more I decided to add Sygg, River Cutthroat to the deck, since I am sure I will often do more than 3 damage and hopefully my oppononents do it too. And he is a pretty cheap card too. I decided to remove Conclave Tribunal since I don t think it was a fitting card in the first place. I decided to remove Ugin, the Ineffable but I am not sure if it is the right decision but I don t know what to remove otherwise. Maybe you can tell me. The last card I removed was Diabolic Tutor since Dimir House Guard seems to be the better choice to find Zur the Enchanter in my libary. Thank you.

NorinTheWise on Kamahl, Pit Fighter [Primer]

1 month ago

Last, but not least, Ugin, the Ineffable. He allows you to cast the majority of your cards for free or reduced, he pseudo draws cards, creates blockers, and can get rid of pesky permanents that red has a hard time with.

He has been one of the hidden gems in my Norin the Wary deck.

DawnsRayofLight on ULTRA REACTIVE MONO BLACK

1 month ago

I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!

Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage

Equipment to boost your general:

Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist

I might try to add a few more win cons in your creature base

Vilis, Broker of Blood, draw and beat stick Razaketh, the Foulblooded, search and beat stick K'rrik, Son of Yawgmoth ramp and can get big Archon of Cruelty been debating adding it to chainer

Ramp and utility suggestions

Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along

Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)

I might lose some of the instant speed removal for:

Hero's Downfall: which you are running Deadly Rollick Eat to Extinction Vraska's Contempt

Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:

Karn Liberated Ugin, the Ineffable Steel Hellkite Nevinyrral's Disk

Suggested drops:

Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better

The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.

Mtg_Mega_Nerds on Need Next-level Ayara, First of …

1 month ago

You need more ramp since you have a lot of expensive cards. For ramp you need: Arcane Signet , Charcoal Diamond , Jet Medallion , Nyx Lotus , Dark Ritual , Culling the Weak , Wayfarer's Bauble , Bubbling Muck . Take out Ugin, the Ineffable . I don't know why you have it, there are hardly enough colorless cards to make it effective. Also take out Josu Vess, Lich Knight , Abhorrent Overlord , and a couple more expensive cards that cost 6+ cmc. You also need to change your boardwipes. They are far too expensive to be effective. Trade Necromantic Selection for Shadows' Verdict , Deadly Tempest for Mutilate , Oblivion Stone for Soul Shatter . I would suggest Decree of Pain for Damnation or Toxic Deluge considering the deck price. Other cards to consider adding: Swiftfoot Boots , Defile , Phyrexian Arena , Sign in Blood , Read the Bones , Night's Whisper . Since you are already running good sac outlets, Exsanguinate and Torment of Hailfire consider adding an Infinite Mana Combo. Make these changes and the deck will be much faster and more competitive.

HouseDoUrden748 on Companions of the Hall

2 months ago

LOVE the idea behind the deck, so that's an immediate +1 from me! Have you considered maybe one or two of the swords (Fire and Ice, Feast and Famine, etc.)? Also, something like Ugin, the Ineffable could help you cast your equipments easier. Overall, it's the beginnings of something great!

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