Ugin, the Ineffable

Ugin, the Ineffable

Legendary Planeswalker — Ugin

Colorless Spells you cast cost less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colors.

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Have (2) Taki117 , gildan_bladeborn
Want (3) fairweathernihilist , tempDevelopper , EldraziOver-user

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all



Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Ugin, the Ineffable Discussion

Lanzo493 on What the Feldon is goin on?

3 days ago

Check out my deck FELDON EDH PRIMER: FELDON NEEDS SOME LOVE. I’ve put a ton of time into polishing this off, so hopefully there will be some good pointers for you. Feldon is my favorite.

Here are the best cards that support Feldon. You’ve already got Illusionist's Bracers. Other great cards are Thousand-Year Elixir, Magewright's Stone, Puppet Strings (I don’t run it though), Sundial of the Infinite, Mirage Mirror, and a card I really want to get my hands on: Rings of Brighthearth. All of these cards allow for multiple activations of Feldon a turn, easily putting you in a dominant position. Mirage Mirror can copy a reanimated creature, a useful enchantment, or turn into a land in response to removal. It’s great. I underestimated it at first.

Some other aces I’ve found are Balefire Dragon, Molten Primordial, Ancient Stone Idol, and any eldrazi. Not the titans that shuffle. The smaller ones. It That Betrays, Pathrazer of Ulamog, Ulamog's Crusher, Breaker of Armies and whatnot.

The best part about Feldon is how he flies under the radar. Just be careful of enchantments. They’re the reason I run Ugin, the Ineffable and Chaos Warp.


2 weeks ago

Since you already run experimental frenzy, you might want to consider adding Sensei's Divining Top and an Ugin, the Ineffable. Top helps filter your draws and is always good. Ugin helps give you card advantage, cost reducing and it can help get rid of enchantments (among others) which red has trouble with.

With all 3 together, you can use top to draw a card, then with experimental frenzy, can cost top off of the top. Then ugin makes that cost for free, allowing you to draw your entire deck (should you wish). This will help you discard whatever you want (lands to the cavalier that the person above recommended) or big creatures for Feldon.

djmeemster on Morphin' Time

2 weeks ago

dubious-crow: Thanks for the suggestions! I really like Mystic Forge because I'm definitely looking for more card draw with this deck to grab all those morphs.

I opted on Garruk, Cursed Huntsman over Ugin, the Ineffable just to provide some extra blockers and surprisingly Garruk has won me one or two games in my meta before! But who knows I may bring Ugin back again!

Crow-Umbra on Morphin' Time

2 weeks ago

Cool deck! I like some of the interactions you outlined. Definitely some I haven't seen before.

Have you considered Mystic Forge or Ugin, the Ineffable? The Forge can be like an additional Vizier of the Menagerie, but it can also grab morphs off the top of your deck.

Here is my Kadena deck list if you want to check it out- Marfa Lights

Profet93 on Live to Die

3 weeks ago

Welcome to Magic the Gathering, where magical ..... well, you know Btw. The strategy you are reffering to is known as Aristocrats.

Rings of Brighthearth - Synergizes with your commander. If you are were to add fetchlands (lands which grab other basic lands from the deck) such as Prismatic Vista, Verdant Catacombs and others, you can get 2 lands for each fetchland by using rings. You sacrifice the fetchland putting the ability on the stack, then pay 2 mana and copy the ability with rings.

Urborg, Tomb of Yawgmoth - Makes all of your lands, including itself swamps. The reason for this is mainly to help you ramp with Cabal Coffers

Imp's Mischief - This card does a lot of 2 mana. Lots of spells in MTG target. Removal such as Path to Exile, draw spells like Overflowing Insight, extra turns like Time Warp and even Counterspells target. A cool thing you can do aside from redirecting a spell that has 1 target is the following..... You cast your commander, they cast Counterspell, targetting your commander. You then cast imp's mischief, changing the target of the counterspell to imp's mischief. Imp's mischief resolves. Counterspell tries to resolve and counter imp's mischief but because it is removed from the stack, the counterspell does nothing. Then your commander resolves. Very useful card! Do not overlook it!

I see you already have some decent tutors which is good. Tutors ensure consistency, help you get a combo like Exquisite Blood and Sanguine Bond. They also help you get whatever you need when you need it, it is black's greatest strength in EDH. Now to discuss weaknesses.....

Black has almost no way to get rid of artifacts and enchantments. If an opponent plays Rest in Peace or something similar, you will find yourself in a tough position. As such, having cards such as Blast Zone, Karn Liberated, Ugin, the Spirit Dragon, Ugin, the Ineffable, Meteor Golem, Ratchet Bomb, Lux Cannon and others can be extremely useful.

I don't know what your meta (the group of people you play with) are like and how powerful their decks are, this seems pretty casual. There are lots of cuts and many more cards you can add depending on what you're going for exactly. If you want ideas of other cards to add and/or what to cut, let me know. Mono black EDH is my favorite.

ZendikariWol on austintayshus

1 month ago

I would argue that

Ugin, the Ineffable ’s ability is exactly as white as it needs to be; colorless.

Bag of Holding is looting- an effect usually reserved for artifacts, red, and blue.

The “Minority Report” sort of hand-detainment effects are undeniably black/white or blue/white in terms of flavor. You need to either be able to rationalize your way around the moral ambiguity or just not care.

austintayshus on austintayshus

1 month ago

ZendikariWol Well, again putting Ugin, the Ineffable 's +1 on another card would be a good start. It allows white to go wide and not get blown out from removal. I would def keep this effect to one-off cards, probably instants and sorceries. Maybe an enchantment or planeswalker or something if it came at an appropriately high cost.

More effects like Mentor of the Meek and Inspiring Commander, but I doubt WOTC will actually do that. They're definitely never going to print IC because they didn't even design it.

Bag of Holding has some good ideas as well. I think this could be turned into a white specific artifact/enchantment.

Alms Collector is also a fun idea. It's taxing and can draw you cards. Maybe a few more cards like that, preferably at lower costs.

This might be a bit controversial, but I think white could play around with discard a little bit too. Perhaps a card like Oblivion Ring that makes opponents exile a card from their hand under the ring instead of a permanent.

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