Ugin, the Ineffable

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ugin, the Ineffable

Legendary Planeswalker — Ugin

Colorless Spells you cast cost less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colors.

Krugz on The Inevitable Annihilation

5 days ago

NV_1980 thanks for you input!

I already have Ugin, the Ineffable as well as Nevinyrral's Disk in the list.

In the draw department, I shy away from sorcery speed draws like Introduction to Prophecy because I'd like to have as much open mana as I can to allow interactions when it's not my turn. Also, I'd rather ramp than play an expensive drop like Mind's Eye and pay additional ~3 during each opponent's turn. 2-drop draw engines like Mazemind Tome and Endless Atlas would be the best for this.

As for the Urza's Incubator, it's true that I've been eyeing this for a while. This can cheat Ulamog way earlier than I already could (imagine I also have Inspiring Statuary on the field-- oh boy, that's free 3!). But just for more flexibility, I'm leaning towards Cloud Key. And if I would spend 20 bucks on an Urza's Incubator, I guess it'll be for a Sensei's Divining Top instead.

NV_1980 on The Inevitable Annihilation

6 days ago

Would definitely recommend Mind's Eye for some additional draw opportunity. Maybe Introduction to Prophecy as well. I'm also a big fan of Ugin, the Ineffable in mono-colorless because he makes everything cheaper. Urza's Incubator makes sense as well in that regard, though it's a more expensive card and has more limited use. Last, but not least, I would really consider Nevinyrral's Disk (if you haven't already), because it's such a powerful reset button and mono-colorless is great at recovery from wipes because of its speed.

Profet93 on Eldrazi Tea Party

2 months ago

Basalt Monolith + Rings of Brighthearth = Infinite mana + Sensei's Divining Top = Draw your whole deck

Basalt + Forsaken Monument = Infinite mana

Everflowing Chalice + Voltaic Key + rings = Infinite mana

Metalworker + Staff of Domination = Infinite mana

Mystic Forge + Sensei's divining top + cloud key/artifact cost reducer/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck

Scorched Ruins + Rings + Deserted Temple = Infinite mana

I can recommend more but want to see how these work for you.

Profet93 on You Dropped This

2 months ago

I do not understand your recent update. Trading post is iffy, sure. But mystic forge? Your majority of your deck is artifact based. Perhaps I'm missing something?

Mystic forge + Sensei's Divining Top + cost reducer (Etherium Sculpter, Cloud Key/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck. Each card is synergistic with the deck so it ensures no dead cards. Is top not considered due to you not wanting to spend $/budget? Even without top, forege is so powerful, can you elaborate why it was cut?

Instead of urzas command, why not add in another counterspell for interaction or draw to maintain gas (perhaps your commander is all the gas you need?).

Profet93 on Mind taking with Memnarch

3 months ago

mystic forge + top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin, the Ineffable/etc.... = Draw your entire deck.

Everflowing Chalice (4 counters) + Voltaic key + rings = Infinite colorless mana

Voltaic Key + Rings + Metal Worker (with 2 artifacts in hand) = Infinite colorless mana

Mindslaver + academy ruins = Ruins an opponent, permanently.

Power artifact + Basalt/Grim Monolith = Infinite colorless mana

Karn, the Great Creator + Myconsith lattice = GG

Basalt + Rings = Infinite Colorless Mana --> Add top for infinite draw

Im sure you know the ones in your deck but given you didn't list them, I wanted to make sure.

All my suggestions are synergystic with the deck itself ensuring little to no dead cards, unlike Grand Architect and Pil Pala. The reason more competitive mono decks dont utilize the architect pila pala combo is because the pieces themselves are not that impactful outside the combo. Given all of the disruption in higher power metas, you want to ensure that your pieces still provide enough benefit to warrant a slot with the utilization of the combos associated with them. Although, I suppose that depends on the meta and their amount of removal as well.

Let me know if you're interested in cuts or if you have questions regarding my comments. Looking forward to hearing your response to _each _suggestion.


Profet93 on Karn, Silver Golem (upgraded)

3 months ago

Sensei's Divining Top + Mystic Forge + Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil/lots of others = Draw your deck. Each part is useful on it's own. Top to smooth out draws/dig deeper, shuffle synergy and more. Mystic forge allows you to play the majority of your deck and a cost reducer is just good ramp in general/

I see you already have everflowing + voltaic + rings, nice! I also see Karn + Lattice, always fun!

Eldrazi Temple - Ramp

Im at work now so this is just a brief overview. I'll take a look later tonight when you reply back to this comment. Be sure to list your combos in the description!

multimedia on Imotekhs eternal Artifacts

4 months ago

Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.

Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.

For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.

Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.

Some cards to consider cutting:

Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?

Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.

Others to consider.

Good luck with your deck.

Profet93 on Karns Salt Factory.

5 months ago

Sensei's Divining Top to add to the rings + Basalt combo to draw your entire deck by copying the draw ability of top with rings.

Cloud Key/Semblance Anvil/Ugin, the Ineffable/artifact cost reducer + sensei's top + Mystic Forge = Draw your entire deck.

Voltaic Key + Everflowing chalice + Rings = infinite colorless

Forsaken Monument + basalt monolith = infinite colorless

All of these cards of synergistic with the deck so there are no dead draws.

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