Nighthawk Scavenger

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nighthawk Scavenger

Creature — Vampire Rogue

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

MELLT on Vampire

2 days ago

These are some other cards to consider for the deck and theme. I would suggest using a 24/36 ratio (24 lands to 36 non lands). This gives you the best probability to draw a land every third or fourth turn, which will let you work your way up the mana curve. You should also strive for a nice bell curve on the mana graph if possible. A couple of 1 drops, a few 2 drops, a handful of 3's, a handful of 4's and then back down to a couple of 5 or 6's. Anything more costly than that can be hard to play or not quick enough for some games. And a couple of "responses" is good, ie "destroy target creature" or "exile target enchantment" Probably don't need more than 4-6 in a 60 card deck. I would pick 3-4 really important creatures, like Vito and indulging patrician and bloodthirsty aerialist, for the deck's theme and include 4 copies of them (except legendary creatures since you are only allowed to have one of them on the board at a time and you don't always want to draw a second one to just hold in your hand forever, so maybe drop it to 3(?) or keep at 4 if you think it's important enough). Then pick some "support" cards that help the theme along. In this case stuff like your card draw vampire would be a good choice. A couple of card draw type cards is great. For really expensive costing cards, 6+ mana, they should be your finishers. Once they hit the board you should be on your way to victory, so hopefully just 1 or 2 copies is enough. For a life gain theme, your defiant bloodlord or sanguine bond, is perfect. For a +1/+1 counter theme, you may want to look at splashing red for those vampires instead of white. I would focus on one or the other to streamline the deck to help you narrow down your choices for cards. I've mostly included the vampires with life gain/drain mechanics, but I can look into the +1/+1 counters vampires if you want as well. I like the vampire themes! A powerful tribe in magic!

  1. Anguished Unmaking
  2. Arcane Signet
  3. Blade of the Bloodchief
  4. Blind Obedience
  5. Blood Artist
  6. Cordial Vampire
  7. Creeping Bloodsucker
  8. Cruel Celebrant
  9. Dusk Legion Zealot
  10. Falkenrath Noble
  11. Forerunner of the Legion
  12. Gifted Aetherborn
  13. Isolated Chapel
  14. Legion Lieutenant
  15. Mavren Fein, Dusk Apostle
  16. Nighthawk Scavenger
  17. Olivia's Wrath
  18. Sanctum Seeker
  19. Shattered Sanctum
  20. Tithe Drinker
  21. Vampire Nighthawk
  22. Vampire of the Dire Moon
  23. Vindicate

DreadKhan on Red/Black Vamp & Wolf

2 months ago

I'm not very experienced with Modern, but I think there are a few pointers that I can give you.

Your curve should be more to the left, most Modern decks run plenty of 1 drops, Black Vampires have Vampire of the Dire Moon, Indulgent Aristocrat, Pulse Tracker, Vampire Cutthroat, Knight of the Ebon Legion, and Vicious Conquistador, some budget and some not. Red has Voldaren Stinger, Falkenrath Pit Fighter and Falkenrath Gorger, those last two play together pretty well and are quite exploitable, there are some other vampires that care about discard effects. I think those are all Modern legal, maybe something will work for you!

As a general rule, if you almost always want at least 1 copy of a card in your opening hand then it should probably be a run at x4. Most people try to run quite a few x4s of key cards, this tends to make a deck quite a bit stronger. You can certainly run less copies of a card, x3 is for stuff you really want but don't necessarally want 2 copies of, 2 seems right for stuff you are fine with not drawing every game, but would like to draw in longer games (bigger creatures/spells are often 2 ofs), people often use singleton copies of cards that they usually don't want to draw or never want to see in their opening hand. There is a fair bit of artistry to getting the ratios of cards 'just right', so I hope some of those tips are useful. I think Good Morning Magic (a Magic Youtube channel) had a video on how to know how many of a card to put in a deck, the guy behind the channel is one of Magic's designers. I can't properly link, but https://www.youtube.com/watch?v=9FpF1SpOTJk is the vid.

I had a vampire deck for awhile, it was Legacy and ran a x4s of Vampire of the Dire Moon, Gifted Aetherborn, Vampire Nighthawk and Gatekeeper of Malakir, these offered some pretty good board control. I'm not sure if you have enough board interaction effects, there are also endless Black spells that remove creatures. There is also Nighthawk Scavenger, which is probably better than the old Nighthawk. This might tie into my other thought, your deck would probably be stronger if you leaned harder into a specific typal theme, there are a few Zombies and other types in here. If you do lean into just Vampires or just Zombies there are quite a few fairly strong cards that really care about those types, these can make good finishers, stuff like Bloodline Keeper  Flip can quickly take over a game.

A final point, most decks really want more cards. You might not want to buy x2 or x3 of The One Ring, but Phyrexian Arena is an old standby, it's much better in a Vampire deck because you can recover via lifelink. There are also cards like Sign in Blood and Night's Whisper.

Grends27 on Edgar Markov Upgraded

3 months ago

Vito, Thorn of the Dusk Rose pairs well will Exquisite Blood and I recommend Nighthawk Scavenger as an upgrade over Vampire Nighthawk and I’d remove Dark Impostor (it’s expensive for what it does). Feel welcome to check out my upgraded Vampiric Bloodline deck Innistrad’s Hottest Club: Voldaren Estates for some more ideas

Darth_Savage on Whimsical tricksters

4 months ago

My first thought was add maybe 1 or 2 Nighthawk Scavenger to give a couple more rogues that can close out the game. Something else to consider is utility lands Castle Locthwain and Hive of the Eye Tyrant being the most obvious, though I could see a case for Blast Zone too. Varragoth, Bloodsky Sire could have a place as a tutor.

To really work you need a sideboard, so here are some suggestions;

2x Lithoform Blight (land strategies)

2x Cunning Nightbonder (control)

2x Bloodchief's Thirst (more removal, can hit planeswalkers)

2x Fatal Push (more removal)

4x Duress (for combo or to remve sweepers)

3x Faerie Macabre (grave hate or a rogue at worst)

SefTheReject on

5 months ago

All suggestions are mono black vampires and fit more of an aristocrats build.

Lords - Captivating Vampire buffs the squad and gives the ability of stealing an opponent’s creature

Vampire Nocturnus buffs the squad, gives evasion and since you’re mono black can play with the top of your library visible

1 drops - Knight of the Ebon Legion is the best 1 drop vamp imo. Can buff itself, gains permanent buffs and doubles as removal mid-late game

Viscera Seer a great sac target and let’s you scry 1

Vampire Cutthroat has skulk and lifelink

Vampire Lacerator a 2/2 for 1, you take one damage unless your opponent has 10 or less life

Indulgent Aristocrat a decent buffer with a sac engine

Guul Draz Vampire gains a buff if the opponent has 10 or less life

Pulse Tracker opponent takes 1 damage when it attacks

2 drops - Cordial Vampire not a lord in name, but has that buffing ability and triggers when ANYTHING dies. Buffs the team more efficiently than any lord imo.

Bloodghast a vital piece imo, it can’t block, but comes back when you play a land

Blood Artist a key piece for an aristocrat build, combos great with cordial and Vito

Asylum Visitor for card draw and the ability to come back

Kalastria Highborn great addition for a drain and gain/aristocrat build

Vraan, Executioner Thane combos great with Vito

Stromkirk Condemned can buff the team for a turn

Vampire Hexmage great sideboard piece for dealing with counters

Gifted Aetherborn might be favorite vampire, but doesn’t fit an aristocrat build

3 drops - Sorin, Imperious Bloodlord the only walker you need. Buffs, gives deathtouch & lifelink to a vampire, acts as a Lightning Helix and you cheat out a vampire

Silversmote Ghoul is a perfect target for Sorin’s second ability and comes back at the end of your end step

Vampire Nighthawk one of the best vampires imo, has evasion, deathtouch and lifelink, but doesn’t fit the aristocrat build

Nighthawk Scavenger a vampire goyf

Drana, Liberator of Malakir has evasion, first strike and buffs attacking creatures

Lands - Cavern of Souls an absolute MUST for any tribal build

Urborg, Tomb of Yawgmoth flips things to swamps

Nykthos, Shrine to Nyx is great for all devotion the build will have

Castle Locthwain for card draw later

Prismatic Vista, Verdant Catacombs, Polluted Delta, Marsh Flats & Bloodstained Mire to fetch and thin out your deck to keep the gas flowing.

fluffyeel on Yuriko, The Tiger’s Shadow

6 months ago

Ninjas are awesome: one of my EDH decks is a Yuriko deck that makes people "very happy". And it's a good start that you have! Some thoughts about things to add that vary in budget-friendliness:

Grends27 on Don´t be afraid to give blood

7 months ago

Cool build! Might I recommend Nighthawk Scavenger over Vampire Nighthawk?

I built a Strefan deck too (Vampiric Bloodsport) and it’s fun to see the other directions/tweaks people take with him as the commander.

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