Nighthawk Scavenger

Creature — Vampire Rogue

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

StoryArcher on Merchant of Death (Modern Mono-Black)

3 months ago

GeminiSpartanX, sergiodelrio, wallisface

Alright, based on some of your suggestions, I've made the following changes to the deck:



This brings my deck size down to 60 and my land count up to 22. With so much black mana required I am a touch skittish about having the additional colorless mana cards in there but I feel like the land destruction really is important.

In my sideboard I also made a few minor changes. I've still got what I need to go full compliment with Discard + Surgical Extraction (it is just a devastating 1-2 punch against pretty much any combo deck), but I tossed in a fourth Murderous Rider for when it seems like I need more removal. For the last two slots I'm currently bouncing back and forth between a pair of Void Mirror or Collective Brutality.

It'll be interesting to test this out.

My only other consideration right now is whether there is a better beat down option out there than Nighthawk Scavenger for the same cost? I admit, I don't love the dis-synergy they have with Dauthi Voidwalker but the scavenger has been so incredibly effective for me in the past, it's tough to let go. I don't want to only rely on Gary and the Obliterator as win-cons, so I definitely want a threat in those slots.

Additional thoughts, if you're still inclined to offer them? If not, then again, I appreciate the ideas already offered.

StoryArcher on Merchant of Death (Modern Mono-Black)

3 months ago

I'm very appreciative of everyone's comments and the time taken to write them - you've given me a good bit to think about. I do want to address a few of them, not as an argument but to show where my thinking is/was, if only so you guys can point out to me where I'm mistaken.


  • It seems to be a consistent belief that Surgical Extraction is being used as some sort of graveyard hate when the point of using it (often in conjunction with Thoughtseize or Inquisition of Kozilek to break combo decks, something you have suggested I would have trouble against. My (current) defense against a lot of the issues you mention is selective hand destruction and then Extracting them out of the deck.

  • The thought behind Bad Moon isn't to race Burn so much as it is to nudge most of my creatures past the key 3 Toughness that makes them vulnerable to things like Lightning Bolt or Anger of the Gods.

  • I thought Cry of the Carnarium would be of use against a number of weenie decks, from humans to elves, but it is ultimately speculative. Just looking for some sort of mass removal.

  • Are you suggesting splashing red solely for side-boarding Blood Moon?


  • The fetch lands are more for maximizing the effectiveness of Fatal Push than for thinning my deck, which is just a nice side effect. At the moment their benefit is more theoretical as I haven't spent the money to invest in them yet.

  • Thoughtseize seemed like the more effective card, and with 11 Lifelink cards (not counting Gray Merchant of Asphodel), I haven't generally run into life problems as a result of it or Sign in Blood.

  • With the hand destruction, 4x Fatal Push and 3x Murderous Rider do you really think I still need more removal?


  • I think looking at cantrips (over Sign in Blood) is an interesting idea. It's also interesting that you bring up the seemingly incongruent natures of Nighthawk Scavenger and Dauthi Voidwalker. It seems like I usually end up getting them them in groups of one or the other, but of course that's just randomness. I'm loathe to give up either because the Voidwalker is such a strong and useful card while the Nighthawk is often my best offensive weapon. It is something that bears watching, though.

  • I really don't consider Surgical Extraction graveyard hate, but rather a combo deck breaker, especially when used in conjunction with Discard.

  • A number of good sideboard suggestions there, exactly what I was hoping for. I actually like the idea of Unearth as a potential replacement for Sign in Blood.

GeminiSpartanX on Merchant of Death (Modern Mono-Black)

3 months ago

I disagree that IoK should be played over TS in the current meta that is rife with pitch elementals, Murktides, Primeval Titans, and Omnaths. However a 3/3 split could be ok if you find yourself short on life in most games. In place of the Sign in Bloods, I've seen people run a cantrip creature like Dusk Legion Zealot that can block a Ragavan while adding to your devotion count (although I do recognize that the secret mode of sign in blood that can burn your opponent in a pinch can be useful). I'd also cut the Cry of the Carnarium from the MD, adding the 22nd land. Running a few fetches to enable Fatal Push is fine, although I'm not sure you need more than 4 for just that reason. Also, have you run into any issues running Nighthawk Scavenger and Dauthi Voidwalkers together? The Scavenger wouldn't get very big if you played a Voidwalker the turn before. If you need to cut a 3-drop creature, that's where I'd start if you don't want to move the Voidwalkers to the SB.

The bigger issue with your deck is the SB though. With 4 MD Voidwalkers and a Tymaret, you definitely don't need as much grave hate as you currently have. I'd add at least 2 more removal spells that can hit larger creatures to the SB for the matchups that need them. Something that can hit Murktide Regent, Omnath, Locus of Creation, Fury, and Solitude, and that only costs 2 mana. I don't know if you play against much burn or control, but Collective Brutality is a good card against burn, low-to-the-ground aggro, and control decks. Tourach, Dread Cantor is also good right now against white decks like humans, UW control, decks playing Solitude, and in other grindy matchups where the discard is relevant. It also helps get more cards to steal if you have a Voidwalker in play. It doesn't add much to devotion, but it's still a good card in the meta that might work as a 2-of in your SB. Void Mirror is good if you play against Cascade, Tron, and the pitch elementals, and Plague Engineers would be good if you play against Humans, Merfolk, or any other tribal deck. Unearth would be good to bring in against removal-heavy decks, and allows you to aggressively use an early Gifted Aetherborn or Scavenger as a removal spell if needed.

*Also you may want to update in your description, as Sinkhole is not modern legal. It would be awesome if it was since Tron and Amulet can be tough matchups.

IHATENAMES on Vampire aggristocrats

4 months ago

Cards I'd suggest cutting Necropolis Regent Teysa Karlov Nighthawk ScavengerVampire Nighthawk

Cards I'd suggest finding room for

Tutors like Forerunner of the Legion if you don't like the usual ones.

Mass reanimation like Twilight's Call Living Death or even Patriarch's Bidding I feel mass reanimation and using aristocrats to win on the spot is the most ideal way to win in this type of deck. Always run some if you plan to win with death triggers.

Smaller reanimation Victimize Grim Return ReanimateExhume Mikaeus, the Unhallowed Thrilling Encore

More aristocrats Sir Konrad, the Grim Zulaport Cutthroat

Specifically for Edgar Markov I'd run some sort of Xtra combat spell like Waves of Aggression just so he is the finisher he is if you need to cast him.

ChaosClaws on Edgar Markov

4 months ago

Lord_of_Cardboard, thanks for the input, and I've definitely considered those cards. I must've removed Vampire Nighthawk on accident when Nighthawk Scavenger came out, but since Gifted Aetherborn is still in my list, I think its fine to include them both. As far as Concerted Effort goes, a noncreature permanent for 4 mana that gives my board a keyword a turn isn't worth the slot. There's much better effects like Eldrazi Monument or Cover of Darkness, or sometimes Akroma's Memorial (in a lower power deck). Concerted Effort doesn't actually do much given the restricted keywords it looks for. Vampire Nighthawk only gives your board flying, not deathtouch or lifeline. Still a cool card though.

zapyourtumor on Bloodsucker

4 months ago

General comments: Most builds of vampires usually either fall into tribal beatdown, or a more aristocrats themed build with Viscera Seer, Cordial Vampires, Blood Artist, Cruel Celebrant etc. This looks like a decidedly beatdown version of Vampire tribal so I'll give suggestions along that line.

Card to cut:

Bloodthirsty Adversary is a very strong midrange card. However, you only have 7 instants/sorceries, of which 3 are 1 mana and 4 are 2 mana (so you'll never be able to cast a 3 mana spell with it). Basically Adversary is just bad here so I'd cut it.

Mayhem Devil would be really strong... in the aristocrats version of this deck. How often are you actually going to be sacrificing blood tokens, which require mana sink and cards to discard? Probably not that often.

Voldaren Epicure doesn't really do much here. None of your cards care about blood tokens except one, which actually cares about the blood tokens your opponent has.

Card suggestions:

You definitely need some strong one drops in the deck, especially if you cut Epicure. Vampire of the Dire Moon is one of the best. Knight of the Ebon Legion is probably the second best. Vampire Cutthroat is okay if you need more.

Lowering your curve is also probably a decent idea. Stromkirk Captain synergizes extremely well with deathtouching vampires, so I suggest Gifted Aetherborn and Nighthawk Scavenger.

If you want to lean more into the blood token theme and keep Epicure, Bloodtithe Harvester is a decently strong 2 drop that can act as additional removal with Gatekeeper.

Darth_Savage on Mono Black Vampires (Modern)

5 months ago

In a Modern setting Nighthawk Scavenger is almost always going to be a strictly better Vampire Nighthawk, since it's really common for at least two card types to be in your opponents graveyard. Another upgrade is Phyrexian Arena over Dark Tutelage. To make the most of Vampire Nocturnus you probably want a couple of copies of Agadeem's Awakening  Flip (move Elixir of Immortality to the sideboard) and cut Distress for a couple of copies of Pelakka Predation  Flip (which will mostly be a land, but can grab a board wipe) lastly run one Hive of the Eye Tyrant which is basically a free include.

Your sideboard is lacking in one key are, graveyard hate; Soul-Guide Lantern Nihil Spellbomb Leyline of the Void any of these are more needed than Guul Draz Assassin.

sitri_ on Life In One Hand & Death In The Other

5 months ago

I am making a Karlov deck right now, awaiting cards from online purchase, so I am very interested in others takes on refinements.

I hadn't considered Peer into the Abyss is that working out well for you? You should have life to burn and it seems awesome if it does. In a similar vein, I really don't like Underworld Connections. Bolas's Citadel and Necropotence seem so much better, but the latter is pretty pricy. I'd probably run Sign in Blood type cards over Connections.

Nighthawk Scavenger is a strait upgrade to Vampire Nighthawk I bought a scavenger but haven't figured out where to slot it in my deck yet.

I don't understand Tree of Perdition. What is that doing for you?

I like what you have going. Please feel free to critique mine over at The Fat Man

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