Creature — Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
|Have (2)||, Candyman949|
Combos Browse all
|Commander / EDH||Legal|
Nighthawk Scavenger occurrence in decks from the last year
Latest Decks as Commander
Nighthawk Scavenger Discussion
1 week ago
Anyway, that's an interesting take on the poison counter deck. It's a clever idea to use Rune of Might and Setessan Training to get through blockers with deathtouch. Actually I don't want to nitpick too much but an enchanted Varragoth, Bloodsky Sire would actually do 1 damage to the blocking creature and 2 damage to face because of the +1 attack. This means that it would work nicely with any 1/1 deathtouch creature, not just with Varragoth, Bloodsky Sire as you seem to imply.
Speaking of 1/1 creatures, this is a deck that ideally wants to win quickly by throwing as many deathtouch creatures at your opponent as possible to reach that 10 poison counter with Fynn, the Fangbearer asap, and just a quick look at your curve tells me that you would benefit a lot from having more 1 drops. You should definitely run 4 Foulmire Knight and probably even some extra Moss Viper . It would also improve your chances of having a target for your enchantments on turn 2, just in case.
I don't think you want too many Chevill, Bane of Monsters since he's legendary, and while Nighthawk Scavenger can be a powerhouse in the right decks, it's not really at home here since it's expensive, slow, and the amount of damage it deals should be mostly irrelevant. Vengeful Reaper in comparison seems like a great call to get that surprise finishing blow, I would run more than 1.
I'm not sure what you're trying to achieve with Garruk's Uprising since you already have the trample plan covered and giving trample to 1 power creature doesn't do anything for you. If you want card advantage, you might as well just run Call of the Death-Dweller instead to bring back 2 creatures from the graveyard, especially since giving one of them menace can be a big deal. Then if you get to enchant that creature it would really become a nightmare to block.
For your sideboard, running 4 Heroic Intervention under any circumstances will always be too many, it's too situational on top of taxing your mana. If you want boardwipe protection you might as well just remove like 2 of them in favor of more recursion spells again like Call of the Death-Dweller .
Another card you might want to consider is Binding the Old Gods because it's an amazing card already even in decks that ignore the 3rd chapter, but for you it could make your Toski, Bearer of Secrets even more annoying to manage.
Hopefully these are useful, cheers!
1 month ago
1 month ago
Hey, nice version of Anowon. You have several good cards, but what's with the manabase? Compared to the rest of your deck the manabase with 29x basic lands looks like it's for a $100 Commander deck not a $400+ deck. It's the main area to consider upgrading with more Dimir dual lands.
- Watery Grave
- Underground River
- Darkslick Shores
- Sunken Ruins
- Drowned Catacomb
- Sunken Hollow
- Choked Estuary
- Path of Ancestry
Consider other Rogues?
- Ghostly Pilferer
- Thieves' Guild Enforcer
- Zareth San, the Trickster : can be a repeatable effect to reanimate your opponents permanents from their graveyards after they mill them.
- Nighthawk Scavenger
- Enigma Thief : consistently it's four mana for a 5/5 flying Rogue with a strong ETB ability.
Anowon can be repeatable draw if the attacked opponent mills a creature, but this can miss/will miss a lot. Other repeatable draw options to consider.
Cards to consider cutting:
- Feldon's Cane
- Trepanation Blade
- Mind Grind
- Torment of Hailfire
- Dreamscape Artist
- Balustrade Spy
- Keymaster Rogue
Good luck with your deck.
1 month ago
EDHable rogue creatures, depending on what your deck does (some like Nephalia Smuggler need other creatures built around it:
not sorted by $$$ price
Ghostly Pilferer Gonti, Lord of Luxury Glasspool Mimic Flip Guildpact Informant Master Thief Moonlit Scavengers Neurok Commando Nephalia Smuggler Nezumi Graverobber Nighthawk Scavenger Opposition Agent Brazen Borrower Rankle, Master of Pranks Sakashima the Impostor Sygg, River Cutthroat Thada Adel, Acquisitor Thieves' Guild Enforcer Notion Thief Thieving Skydiver Tinybones, Trinket Thief Undercity Informer Zareth San, the Trickster Ogre Slumlord
And here's some alternate commander ideas or maybe some might compliment nice in your rogue deck Circu, Dimir Lobotomist Oona, Queen of the Fae Skeleton Ship Szadek, Lord of Secrets The Scarab God Wrexial, the Risen Deep
2 months ago
I personally like Single Combat more than Fortunate Few, but overall solid deck! I'm just wondering what synergies Nighthawk Scavenger has in this deck, as it seems kind of underwhelming in a deck without much keyword synergy.
2 months ago
Nice gatotempo! +1 from me.
I think a full set of Bloodghasts would benefit you, since I don’t see much damage potential here. Especially since you are running Liliana of the Veil. You usually won’t have to cast them and they keep coming back after your board wipes.
The Murderous Riders are good, but they are over-costed. 4 seems like too many, since you are running Downfall anyway. Another option is Dismember. With all your cheap discard spells, maybe Nighthawk Scavengers could be effective too.
2 months ago
Hello stranger, I have combed through your deck and found some cards that could be exchanged for more synergistic or effective alternatives.
Aether Swooper is a small flyer that uses Energy to create 1 non flying token. The use of energy is exclusive to this card, so functionaly it will create a token once, the first time it attacks, if it lives that long. Instead I would suggest cards that can create multiple tokens that also have flying. For example Cloudseeder will synergize with your graveyard cards such as Cadaver Imp, Zombify, and Ghastly Demise. Skirsdag High Priest fills a similar place and Stolen by the Fae is a removal spell that also creates several flyers.
Aetherborn Marauder relies on +1/+1 counters. The challenge here is that only 3 other cards in the deck create +1 counters and one of them can just put it onto the maurauder. There are better options fort Flying Lifelink creatures that cost equal or less mana and can create more synergy for the deck. Some examples are Nighthawk Scavenger, Taborax, Hope's Demise, and Vampire Nighthawk