Nighthawk Scavenger

Nighthawk Scavenger

Creature — Vampire Rogue

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Nighthawk Scavenger Discussion

razelfark on Strixtwitch

2 weeks ago

Like the simple concept you are trying to run. Some ideas for replacing the Shadewing Laureate since you are not sure how well it is working out for you.

Eyetwitch is a small early flier that can get you some spells from your side deck like Inkling Summoning to replace the body, Expanded Anatomy for some pump aggression that gets cheaper if you have Killian, Ink Duelist on the board, or Mascot Exhibition if the game got dragged out and you have a lot of mana. You are allowed up to seven slots in a side deck for best of one situations for lessons if you are interested.

Order of Midnight is a nice cheap flier for aggro with a downside of not being able to block, but can be used to bring back some of your creatures you may have lost earlier in the fight to give you extra momentum back into some games.

Nighthawk Scavenger would work well if you are looking for something in the same 3 drop slot for an option. This card can sometimes run away with games because of its flying lifelink body that can get larger as the game goes.

Umbral Juke is a spell option that you can consider if you are looking for an instant speed flier option that can be used as non-targeted removal. This can be good in the matchups against red/blue control decks that rely on dragons or giants. This is more a side deck option then a main board.

A spell you may want to consider for the deck (sideboard at least) is Humiliate . This card can be used to rip the sweepers or troublesome cards from your opponents hand while offering a permanent boost to a creature you might have in play.

Tried to suggest flying options to go with the theme you seem to have. Hope these suggestions proved helpful. Best of luck with your deck.

TheVectornaut on my attemp at a deck..

1 month ago

I agree with trying to capitalize on creatures a little more than noncreatures since you already have Drana, Liberator of Malakir , Zulaport Cutthroat , and Liliana Vess caring about them to one degree or another. I think the best creatures to look into would be vampires since you already have a decent shell for them. Gatekeeper of Malakir or Feast of Blood could swap for Geth's Verdict , Gifted Aetherborn or Nighthawk Scavenger could supplement Vampire Nighthawk , Pulse Tracker or Vampire of the Dire Moon could replace Mardu Shadowspear , Blood Artist could replace Cutthroat, Vito, Thorn of the Dusk Rose provides redundancy for Sanguine Bond , Pawn of Ulamog can provide sac fodder for cards like Ob Nix or Viscera Seer , Nullpriest of Oblivion is a flexible way to reanimate beefy monsters like Sangromancer , Vampire Nocturnus , Malakir Bloodwitch , Butcher of Malakir , or Kalitas, Bloodchief of Ghet . Finally, while not a vampire, I'd rather play Sidisi, Undead Vizier over Diabolic Tutor if you can't afford the OG 1-2 cost tutors. BTW, I'm not saying you should run all of these cards; just run what fits your playstyle.

VampRamped on Edgar's Dega Vampires

1 month ago

Love to see Edgar Markov decks doing well on Tapped Out you. Had a few suggestions that I think could make this a stronger aggro deck.

  1. Two Mana Mana rocks: In my experience with Aggressive Edgar Markov decks getting the aggressive strategy to work is all about playing at least one vampire every turn from one to four. When you just spend your second turn playing a mana rock you significantly damage the momentum building of your deck and give your opponents a lot more time to build up their boards or find an answer. In addition, you already play cards like Boros Charm and Flawless Maneuver which in a way "preserves" the mana you commit to the board and prevent you from losing momentum. Obviously, cards like Sol Ring and Mana Crypt are perfectly fine as they get you ahead of your curve and you can start comming more powerful vampires earlier in the game and you don't lose any momentum due to their raw efficieny as mana rocks.

Next, I just had a handful of card suggestions

Skymarcher Aspirant over Duskborne Skymarcher , since it just more aggressively statted or even Vicious Conquistador is probably better as well, really up to preference.

Nighthawk Scavenger over Vampire Nighthawk just a strictly better card, if any opponent cracks a fetch in the first 3 turns it's at least just as good but probably has more upside.

Bloodlord of Vaasgoth Maybe he's fun but he is just not a very good card, he is 5 mana and has no immediate board impact, if for whatever reason that he is threatening he will just get removed. In addition Edgar Markov himself is one more mana and has the same role as Bloodlord of Vaasgoth does but just does it better. There are a lot of cards that you could replace him with, perhaps just Bloodghast he is a decent attacker and he is really good with Skullclamp + fetch lands.

Olivia Voldaren + Sangromancer are these just pet cards? that's all well and good to just play the magic cards you want to play. I honestly have no idea how these cards are good in an aggro strategy.

Sorin, Solemn Visitor for Sorin, Imperious Bloodlord , removal, mana cheating, and buffing all on one card and for one mana less. Although Sorin, Solemn Visitor isn't a bad card so you could just put in Sorin, Imperious Bloodlord for one of the other cards.

Nice to see an Edgar Markov deck with Vampire Nocturnus , the best vampire. If you want to check out my own deck I have a link here This deck isn't a pure aggro list but it is one of the stategies the deck can go for.

Spekter on Falthis/Jeska/Obosh Odds Aggro

1 month ago

@Fallerup: My group doesn't play with the Companion errata...Obosh is fine at 5, much less good at 3+5.

My current goals for the deck are to test out new threats and to try to find the right ratio between rituals, threats, draw, and removal. I feel a little threat light right now.

Current candidates for testing include Nighthawk Scavenger and Nighthowler . Ideal threats are high power and evasive at 3 or 5 mana.

zephyr_chang on 8 crab mill

2 months ago

19 lands is fine but maybe without BOTH the 4 fetches and the Field of Ruin s. The deck is also surprisingly color-intensive with 11 UB cards, many of them 2 drops.

I'm also not sure about the Nighthawk Scavenger backup plan - it might be better to be committed to the mill plan? But I guess you should try it and see whether each time you draw the Scavenger would you have preferred it to be another mill spell.

DanMcSharp on Deathtouch, Trample, & Poison Counters

2 months ago

Hey there, I used to play a lot with your friend Raging Regisaur back then. Glad to see you're doing much better than Rotting Regisaur btw, not sure what happened to him.

Anyway, that's an interesting take on the poison counter deck. It's a clever idea to use Rune of Might and Setessan Training to get through blockers with deathtouch. Actually I don't want to nitpick too much but an enchanted Varragoth, Bloodsky Sire would actually do 1 damage to the blocking creature and 2 damage to face because of the +1 attack. This means that it would work nicely with any 1/1 deathtouch creature, not just with Varragoth, Bloodsky Sire as you seem to imply.

Speaking of 1/1 creatures, this is a deck that ideally wants to win quickly by throwing as many deathtouch creatures at your opponent as possible to reach that 10 poison counter with Fynn, the Fangbearer asap, and just a quick look at your curve tells me that you would benefit a lot from having more 1 drops. You should definitely run 4 Foulmire Knight and probably even some extra Moss Viper . It would also improve your chances of having a target for your enchantments on turn 2, just in case.

I don't think you want too many Chevill, Bane of Monsters since he's legendary, and while Nighthawk Scavenger can be a powerhouse in the right decks, it's not really at home here since it's expensive, slow, and the amount of damage it deals should be mostly irrelevant. Vengeful Reaper in comparison seems like a great call to get that surprise finishing blow, I would run more than 1.

I'm not sure what you're trying to achieve with Garruk's Uprising since you already have the trample plan covered and giving trample to 1 power creature doesn't do anything for you. If you want card advantage, you might as well just run Call of the Death-Dweller instead to bring back 2 creatures from the graveyard, especially since giving one of them menace can be a big deal. Then if you get to enchant that creature it would really become a nightmare to block.

For your sideboard, running 4 Heroic Intervention under any circumstances will always be too many, it's too situational on top of taxing your mana. If you want boardwipe protection you might as well just remove like 2 of them in favor of more recursion spells again like Call of the Death-Dweller .

Another card you might want to consider is Binding the Old Gods because it's an amazing card already even in decks that ignore the 3rd chapter, but for you it could make your Toski, Bearer of Secrets even more annoying to manage.

Hopefully these are useful, cheers!

Dead2Value7theredo on Kaldheim official spoilers

3 months ago

a card gives two very powerful cards Questing Beast and Nighthawk Scavenger infect basically and they are a pain to take out, you cant even chump them efficiently

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