Creature — Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
|Have (3)||orzhov_is_relatively_okay819 , , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Relentless Rats occurrence in decks from the last year
Latest Decks as Commander
Relentless Rats Discussion
3 weeks ago
Ramping in monoblack is difficult but not impossible. I'd suspect an EDH Ba'al deck would see as many tutors as possible to ensure ramp. Probably an Aristocrat-themed deck with Relentless Rats and Shadowborn Apostle to pad your base out as you get your pieces set. Then, mass-sacrifice your boardstate to flood it with zombies and demons. If that plan fails, the rats provide a generous anthem effect as their banners stack and the apostles provide additional growth all on their own.
Probably nested with wraths in order to stop opponents dead in their tracks should you begin to fall behind, with some bombs to play into your ramp if Ba'al fails to land. Bombs such as Army of the Damned and Josu Vess, Lich Knight. These would provide the fodder for Ba'al to land properly the following turn. Sure, you'd be trading 2/2 zombies for 2/2 zombies which sounds ignorant, but it also brings 5/5 demons if you can manage it.
1 month ago
If you were ok splashing green instead of blue then you could use Bloodbond March which would be killer. Gray Merchant of Asphodel or Mogis's Marauder would be a good win condition with all of your rats out. And if you wanted to switch out Rat Colony for Relentless Rats it would help with devotion but it wouldn't let you bring back Pack Rat or Piper of the Swarm.
2 months ago
A bit wordy. tl;dr on the bottom.
First, change the format to modern, vintage, or legacy. Specifically vintage as you're using a Sol Ring.
Next, I recommend you swap out Sol Ring for something like Dimir Signet. Sol Ring isn't modern legal, banned in legacy, and restricted in vintage, so it's not a good idea to put it in a deck that isn't commander.
Next, the deck doesn't seem to have a win-con. It seems that the deck focuses on playing creatures that are unblockable, so I'd recommend cards that punish your opponent for letting through creatures. Curiosity or Rogue's Gloves would allow you to replace one of your cards that let you draw extra cards, as it would allow you to keep drawing cards at least once per turn for the rest of the game. However, there are more cards capable of doing this, so I'd recommend going on somewhere similar to the gatherer on WotC's website or somewhere else like scryfall.
Sadly, this also seems like a mill deck or a deck that focuses on getting your opponent to lose by discarding their deck. I wouldn't really recommend multiple strategies in a single non-100 card singleton deck, where games tend to go on for longer than 6 or 7 turns and there's only 1 copy of a card per deck, with probably the only exception being Relentless Rats or Rat Colony. I'd recommend not doing mill if you actually want your deck to be good and not roll the dice to kill off their win-con. If you do want to kill off their win-con, I'd recommend something like Sadistic Sacrament or Unmoored Ego. However, milling your opponent for the sake of milling won't have much value unless you want to win through milling. In fact, some would argue it just helps your opponent. So, remove Towering-Wave Mystic, Swimmer in Nightmares, etc.
If you DO want to go the mill route, I'd suggest something like Ruin Crab. If you still want to go both unblockable AND mill, I'd recommend putting in more rogues and Changeling Outcast and make a deck revolve around Anowon, the Ruin Theif as it helps you mill more and more. With this tactic, you're going for both their life AND their deck, which will give more possibilities for you to win.
In the end, I don't know what the deck wants to do. It doesn't really have too much focus. In the end, however, it's still your first deck, and that's ok. Everyone's first deck is going to suck. Even my first deck SUCKED. Even the one I first made on this site SUCKED. The last advice I'm going to give you on this deck is: find a way to win. You'd be surprised how many forget that.
tl;dr: find a win condition with this deck and focus on how you're going to achieve that win condition.
3 months ago
Peat Bog can help you putting some rats earlier. 2 Barren Moor will avoid some floods. And 1-2 Bojuka Bog against tron or any deck that use the grave. Cast Down in the Victim of Night slots and Chainer's Edict in the Diabolic Edict. Maybe 4 Sign in Blood and 19 Relentless Rats, but i'm not sure about it.
4 months ago
I do like the combo, and I like the deck build.
Juuluk, if you post the deck to T/O you could link it which would help people provide suggestions as well as the good stuff suggested already.
4 months ago
First, I'm stealing Mortuary-Succession combo for my Korvold. And adding Deathrender because Korvold's a piece in that loop.
Personally, in sac decks you don't want to use too many instants/sorceries. You should really attempt to assemble some Persist combos, with cards like Rhythm of the Wild and Grumgully, the Generous, Melira and a sac outlet. You can probably get 3-5 sac outlets and 3+ Persist disablers, as well as a good handful of Persist creatures, of which Rendclaw Trow and Scuzzback Marauders are best as they can also be used with with Mortuary-Succession loop. Add some black ones though.
Then, you could run Commune with the Gods which, although a 1-of, hits every single one of your main combo pieces in the deck.
I don't know how much ramp you're running, but you can get to about 4 1-mana dorks(more if you want ones that sac themselves to add mana) and a good 3-6 2-mana rocks, although dorks are better here because you can sacrifice them. I'd use Sakura-Tribe Elder as a great one.
Also, if you're using Succession, get a few Relentless Rats or Rat Colony. Also Seven Dwarves. Add Thrumming Stone, and basically make sure that most of your deck is either ramp, Rats or Combo pieces. Mostly because it's funny and gives Succession another use other than combo.
4 months ago
Speaking from experience, I really think that Rat Colony is stronger in EDH than Relentless Rats. The fact that colony counts all your other rats synergizes so well with Marrow-Gnawer. The toughness limitation can actually help you too if you use cards like Skullclamp to get loads of cards, or Grave Pact/Dictate of Erebos to punish your opponents' boards. I also love that it's 2 Mana so it is very easy to flood the field with them. I do think that if you do prefer relentless, take out the colonies and go all in with them; in my own deck, I found that they compete for the same space so running both weakened their strengths.
Good luck! :)
5 months ago
I have spent the past few months toying around with the most powerful tools in all of Magic on a quest to find the most broken constructed deck possible. Essentially ramping Vintage up by removing the Restricted List. And so, amidst a sea of new format ideas, I bring a simple one. Vintage but Unrestricted. That’s it. No change to minimum or maximum deck size, no ‘commander/commander spell’, no new zone, nothing you aren’t already familiar with if you play constructed.
• No more than a play set of non basic lands unless a card says otherwise like Relentless Rats.
• All banned non-companions are still banned. So no dexterity cards or Sharazad nonsense (although Sharazad is probably safe). No command zone cards or conspiracy nonsense.
• All restrictions are lifted. Yes. All of them. This is meant to be the most unforgiving format. Know what you’re signing up for.
• Only scribbled basic lands count as official cards of the format. This is really just a fun guideline and not a hard rule. But who’s packing this type of heat and carrying it around. Ensure yourself with Basics Ensurance!!
I will get this out of the way quick. This is not meant to be a balanced or healthy format. This is an experiment to see how unbalanced the format is when you drop the weight of the Restricted List. Is it as unbalanced as might be assumed?
It certainly will be a coin-flip format. This sounds in bad taste but I play plenty of other games that operate on chance and I love Magic. Magic has classically blended randomness and probability with skill and intuition. Personally, I think there could be a space for a real competitive environment.
The folder below contains my experiments. You’ll see a wide array of decks. While many may focus on combo, the prison decks are not to be underestimated. In my opinion, they are the dominating force. And they are a big door in for diversity. So if you can swallow the inherent craziness that comes with such power, I think you’ll find that an Unrestricted Vintage may have far more diversity than one might initially think. The real question is whether people can get behind the coin-flip nature of the format. While it doesn’t always play out that way (as Leyline of Anticipation has made itself a pivotal player of the format), games are often decided by two things: 1) coin-flip, 2) matchup. But it can actually get more complicated than that. My wheel decks have a nasty habit of putting counters in the opponent’s hand. Just one example of how games are more nuanced than at first glance (unless you’re glancing at Stax).
Please feel free to come explore my own lists and offer any input. Most of the comments on my decks talk about the price which is why I put the fun ‘Basics Ensurance!’ rule. I want to talk decks and meta. I already know these decks are ridiculous on a wallet. So let’s talk about what we don’t know instead. Like what’s the most powerful deck possible in the context of a meta to play it in. Please share your thoughts on mine and please please please feel free to offer your own ideas. Magic has taught me that a community will root out problems faster than an individual. So join me on my quest for power as we search for The Most Broken Constructions!
I have so far found much experimenting to be needed. I have run into a promising diversity so far. I’ve seen Paradoxical Outcome in many variations. Most interestingly was a build that used Monastery Mentor and Time Walk to get around Leyline of Sanctity. I’ve run into Tinker/Bolas's Citadel builds. I’ve seen Blightsteel Colossus in control shells and hasty combo shells. I’ve seen Stax. I’ve used enchantment and D&T shells to success. I’ve seen Dredge. I’ve seen a very midrangey U/G build with Oko, Thief of Crowns, Collector Ouphes, and True-Name Nemesis to tempo opponents. I’ve done Storm centered on Timetwister, Second Sunrise, Underworld Breach, Yawgmoth's Will independently. I’ve caught players by surprise with Mind Funeral and then been totally mismatched against a fair deck. I saw a clever take on burn capitalizing on Pyrostatic Pillar and Eidolon of the Great Revel alongside all the most efficient burn including the extra potent Galvanic Blast. I’ve seen Arcbound Ravager aggro. I’ve seen Flash/Protean Hulk in a couple different forms. I’m still waiting for a solid Doomsday deck to form.
This is my rough view of the meta as it stands: • Stax • D&T • Enchantment Prison • U/G Mid • Storm (in a dozen forms which is best being meta dependent) • Colossus • U/B Mill • Flash Hulk • Dredge • Burn
I’m sure their is a ton more work to do. Some of these decks are very meta prone. But I’m sure there’s more beyond this brief foray. I’ve been very pleased with what I have discovered so far. Mind Funeral will thrive in a Moxen heavy combo meta but will fade fast if fair decks like Midrange and Stax take over. Midrange can keep Stax in check but can fall to control. Enchantment prison can really hose combo and Dredge but faulter against D&T and Stax. There’s a lot to be done but I really like what I see. I’m not deluded into believing this is near a viable format yet but I find room to be optimistic.