Legendary Creature — Zombie God
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.
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|Commander / EDH||Legal|
God-Eternal Bontu occurrence in decks from the last year
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Latest Decks as Commander
God-Eternal Bontu Discussion
4 days ago
6 days ago
DarkMagician suggested Purphoros, God of the Forge this seems like a good idea
if you include God-Eternal Bontu, The Locust God, & Erebos, Bleak-Hearted
you have a serious end game potential just off The World Tree activation
these 4 plus 5 other gods would be 18 damage etb (they have to be active for this to work)
sac the other 5 gods and 1 land out to bontu (all hit stack at same time so they don't get a chance to deactivate each other)
5 erebos triggers into 5 locus tiggers into 5 purphoros for 10 damage (28 total)
6 bontu triggers into 6 locus triggers into 6 purphoros for 12 damage (40 total to each opponant)
1 month ago
- abby315 Thank you, that was very informative and extensive and i appreciate the effort.
I didn't know cards like Soul Shatter even existed and that will be of great use in the interest of utility, if thats what i need to add to this deck to round it out. I initially passed over Anowon, the Ruin Sage because of both his 5CMC and the fact i have a Meren of Clan Nel Toth deck that is essentially just forcing everyone to sacrifice their valued creatures when i sacrifice my 1/1 tokens, but i see how avoiding him leaves potential on the table. If i'm going to raise my curve (and i will!), Patron of the Vein seems like a strong contender as well.
I particularly liked "...You get outscaled. The changes I outlined above are also similar to what I did to turn Freyalise into a more streamlined Ezuri deck. You have to add a lategame. This is also why I recommend adding ramp to more reliably cast Edgar; he's an extremely powerful finisher with a board full of small vampires, and the deck relies on him for more than just 1/1s!"
It really asks me to change my perspective on how this deck is intended to thrive, and i think that will be key. I also appreciated that you made a specific list of which vampires to drop. Thank you!
King_marchesa Thank you for your input, though i find it odd you say i don't have enough white mana. I thought that would be the least common color in the deck and with Arcane Signet, Command Tower and a smattering of dual color lands, i would be OK. God-Eternal Bontu is a fantastic card, but im hesitant about sacrificing my tokens to reload my hand in this current version, probably because the deck is shaky as is. Hopefully once i raise the curve, and add removal, he will be a welcome addition.
Heliogabale Thank you. your input is particularly interesting because it seems to me like taking out Goblin Bombardment and Impact Tremors for cards like Cover of Darkness, Stensia Masquerade and Berserkers' Onslaught definitely changes the direction of the deck from forcible chip damage to favorable combat damage. I also greatly appreciate you linking your own deck as it not only lets me see a successful version of what i'd like, it also shows me other ways to make edgar markov work, and as an added bonus i get to vicariously get more advice from the suggestions on your own deck!
1 month ago
The first thing that I am noticing is that there is not enough white mana. Also, I think you could benefit from less swamps and more mountains and plains. Additionally I would add Boros Signet, Talisman of Indulgence, Talisman of Conviction, and Fellwar Stone for more ramp. You also might benefit from adding God-Eternal Bontu for additional draw because you can sacrifice all your tokens and then draw more vampires to make more tokens. I would also add more removal, Mortify, Utter End, and Anguished Unmaking would serve you well here. As for cuts, I would take out some crappy 1-2 mana vampires like Vampire Interloper, Ruthless Cullblade, and Quag Vampires.
2 months ago
2 months ago
God-Eternal Bontu might be a one-shot sac outlet, but you can get a lot of card advantage from him.
+1, cool deck!
3 months ago
3 months ago
You don't have a ton of card-draw, and I also recommend at least eight pieces for almost any deck. Graveyard recursion, especially the good ones, definitely count as card advantage in my book, so Phyrexian Reclamation is great here, as is Whisper.
Grim Haruspex and Disciple of Bolas are on-theme. Thorn of the Black Rose and Custodi Lich are fun creature-based choices too. Some other classic choices are Ambition's Cost, Ancient Craving, Promise of Power, Liliana's Contract, Syphon Mind, Castle Locthwain, and Read the Bones. Palace Siege is okay, especially if you feel you need more recursion. Diabolic Servitude is nice and repeatable. Victimize and Blood for Bones are a great rate. Oversold Cemetery is nice too, though pricey.
Greed, Arguel's Blood Fast Flip, Skullclamp and Erebos, God of the Dead are really good but not cheap. Erebos, Bleak-Hearted, Yawgmoth, Thran Physician, and God-Eternal Bontu would be decent as well. Bonus points for some being threats/blockers.
Gonti, Lord of Luxury is an interesting choice for card advantage--especially if you can recur him out of the graveyard over and over.
Dreadhorde Invasion is a great source of sacrifice fodder. So are Grave Titan and Bitterblossom but they're expensive. High Market is good in case your commander get's Arrested or turned into an elk or frog or the moon. Rogue's Passage could help end games once Yahenni is huge.
If you find you can't close out games between all the groupslug aristocrat cards and Yahenni's damage, perhaps a few auxiliary groupslug cards could tip games in your favor. Most of the good ones are very expensive though. Bloodchief Ascension, Painful Quandary, Polluted Bonds, Wound Reflection, and Palace Siege et al. Torment of Hailfire and Exsanguinate are classic finishers too.
As far as cuts go... I don't love some of the creature-based removal. I know it's good because you can sacrifice them later but perhaps Morkrut Banshee, Skinrender, and Anowon the Ruin Sage could be cut. I don't love Devour in Shadow and Drag to the Underworld. You should be set on removal even with those five cuts. Feed the Swarm is worth noting! Mortician Beetle is a bit win-more but is uniquely suited to the deck and worth keeping for now. Probably makes a good blocker. Geralf's Messenger is a bit weaker than some of the token generators and recurring threats too.
Also, I don't know if you care (few do) but if you want an accurate price calculation for your deck you should put the cards in the Sideboard into the Maybeboard so they aren't added.