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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Chittering Witch
Creature — Human Warlock
When this enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.







Archon_Bel on
Yawgmoth
2 months ago
Always nice to see another Yawgmoth user. I personally prefer Funeral Room / Awakening Hall due to the mass reanimate it can provide in the late game.
Regarding reanimation spells, I feel Victimize is a must have since it's amazing value in a deck like this. Chthonian Nightmare can also recur many of your creatures every turn.
I'm curious why you're not using any of the cheap reanimation enchantments like Animate Dead and Necromancy. I get your reasoning in using the instant revives for protection, but I like the option of being able to revive things on my own timing.
Spymaster's Vault gets you some great card selection potential with enough sacrifices.
Some favorite sac fodder providers I enjoy are Weaponcraft Enthusiast, Chittering Witch, and Sengir Autocrat. Like the Wriggling Grub, they provide the most bang for your buck.
Since you're running Vindictive Vampire, Phyresis might be a nice tech to include for her as a way of getting around either massive life totals or not having your undying combo out.
Lethal Scheme is another option for planeswalker removal, letting you squeeze a bit extra use out of your creatures and giving you extra card selection.
Not a suggestion, but I think it's fair to classify Nest of Scarabs as a boardwipe lol.
Crow_Umbra on
Thought I Was Dead? [Primer]
7 months ago
I think I'm good on Haste anthems for now Profet93.
I do have token creators like Mogg War Marshal, Chittering Witch, Siege-Gang Lieutenant, and Sling-Gang Lieutenant on my radar. Minus Siege-Gang Lieutenant, they were tech I used in my OG Alesha deck when it was a bit more tokens/Aristocrats focused. Pretty sure I had Yawgmoth and Skullclamp in that version of the deck as well.
Those are all familiar options I've used before for OG Alesha. If I decide to retool the deck to be more token oriented, those will all be some of the first things in consideration for addition. For now I'm going to keep play testing my current iteration, and eventually put it together IRL to really get those reps in.
Crow_Umbra on
Getta Teysa THIS!
1 year ago
Inkshield seems like it would be right at home here. I used to play Wake the Dead in my old Araumi of the Dead Tide deck, and I think I got some different mileage there since I'd use it to recur big blockers. Could also be worth considering some bodies that make multiple tokens at once or incrementally, like Chittering Witch or Illustrious Wanderglyph. Company Commander can also give you multiple sac fodder bodies, then anthem up folks if you turn them sideways.
Nice! Those will probably be some decent initial swaps. Since your curve is so low, maybe you could swap out Orzhov Signet or a land and still be fine.
Thank you! Vraska has been pretty fun to play. I was really excited for Marionette Apprentice and was glad to see you have it in here. The deck feels kinda like a rattlesnake as I set up some of my extra mana sources to steal stuff that dies & turn them into treasures.
Quick edit: Disciple of Perdition might be worth considering in one of your 2 drop slots, since it has the option for graveyard hate. Def a more meta specific choice.
HeavenlyAxe on
1 year ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
Crow_Umbra on
Where in the world is Carmen
1 year ago
I saw your forum post, and figured I'd leave my suggestions here:
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Scapegoat - Can help with board protection for stuff you wouldn't want to die (mostly Carmen).
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Bartolome del Presidio - Kind of like another Carrion Feeder. Helpful to have another free sac outlet that can also grow into a threat.
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Plumb the Forbidden - Maybe can replace Village Rites or Corrupted Conviction. Excellent draw, especially when used in response to board wipes. One of my favorite uses was using it in response to a Living Death lol.
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Fanatical Devotion - Another free sac outlet that can help you protect key creatures.
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Curse of the Restless Dead - Could be another means of getting creature tokens to sac, even if you enchant yourself with it. I think this or Fanatical Devotion could replace Monologue Tax, which felt very underwhelming each time I played it.
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Loran of the Third Path - Another helpful ETB removal with some upside for political draw.
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Chittering Witch - ETB token creator with a bit of removal
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Bronzebeak Foragers - More ETB removal that can be repeated with Carmen. Kind of like a Grasp of Fate on a stick.
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Luminous Broodmoth - Helps recur your sacrificed creatures and turns them into more effective attackers/blockers, assuming they didn't already have flying.
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Vito, Fanatic of Aclazotz - A value engine that cares about you sacrificing permanents.
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Lich-Knights' Conquest - Could be a means of doing a "surgical" version of Living Death, and get back some of your ETB removal like Fleshbag Marauder and crew.
I think you have a solid start so far in terms of trying to balance out sac fodder creation and sac enablers. Every meta is different, but I think with how prevalent Treasures and similar types of tokens are now, Carmen should get some incidental growth from other players, but will definitely require some testing in your local metas to determine that. I think having a decent amount of Free Sac Outlets to let you control your own sacrificing at instant speed should be helpful too, especially if some of those effects can help you protect Carmen, or at least replenish resources if she is removed.
debuf on
infinite rats
1 year ago
hey griffstick, what do you think about the four cards I mentioned above (and should I replace Gix with Chittering Witch)?
philsonwilson on
Witch's Brew
2 years ago
The website went down for a bit there and I appear to have lost part of my reply!
I wanted to mention Fate Unraveler and Ayara, First of Locthwain are great early on to add to the previously mentioned tick damage.
For extra punch with creature hits, Diviner's Wand can be great on cards like Fallen Shinobi or a flipped Kindly Stranger Flip, but also Sedgemoor Witch (flying, menance and ward is always nice!). Speaking of Sedgemoor, her and Chittering Witch can add pesky little 1/1's that are great for sac fodder or adding to the poke damage we've accrued.
Have (1) | metalmagic |
Want (1) | superlucer |