Tergrid, God of Fright
Legendary Creature — God
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tergrid, God of Fright Discussion
19 hours ago
In the example cited, there's a different outcome for each.
Grave Betrayal sets up a delayed trigger for the beginning of the next end step. As Tergrid, God of Fright Flip's triggered ability goes on the stack without delay. So if a creature is sacrificed by someone other than you, Tergrid will bring it back under your control, and Grave Betrayal will have nothing to return. If a creature an opponent controls dies, but was not sacrificed, Tergrid will not trigger, and Grave Betrayal will bring it back at the next end step (assuming it hasn't left the graveyard for some other reason).
Now, Dauthi Voidwalker is different, as it has a replacement effect instead of a triggered ability. While it is on the battlefield, your opponents cards never go to the graveyard, they go to exile so they cannot be returned by Tergrid's triggered ability.
Finally, let's use Lim-Dul the Necromancer as a third relevant example. As both Tergrid and this have triggers that go onto the stack right away, you will choose which order they go on the stack. Whichever one resolves first will return the creature.
22 hours ago
How does the Grave thing works with Tergrid and another Example, if I have both on the Field?
5 days ago
I'm trying to decide if I would rather face Braids or Tergrid, God of Fright Flip. I haven't faced a Tergrid deck but I have gone against Braids a long time ago. It was annoying but the tuck rule existed then so not that terrible.
In today's Commander you can't really get rid of either of them. An early Braids can definitely end a game and there is a scenario where Tergrid comes down and does nothing. I think I'd rather face off against Braids though.
The Braids deck has to keep up with her trigger too and while y'all can joke about Braids and 99 lands there are still answers to that deck. At some point you get your sol ring and your land into 2 or even 3 other plays depending on the number of 1 and 2 drops in the deck and that all lands Braids deck is going down.
When things are going well for Tergrid I don't know if I have any hope of ever keeping up. One Fleshbag Marauder and Tergrid is up 3 creatures in an optimal scenario. The potential value off of effects that are... ok, is ridiculous.
So I wouldn't like sitting across from Braids but I would be thinking at least it isn't Tergrid. Or crossing my fingers they aren't using Tergrid. Lets be real though, they would be lmao.
1 month ago
1 month ago
1 month ago
MrNoodlesworth, I am still debating whether to keep Planar Void. I need to test this latest version more. The recursion cards I’m running for now are Buried Ruin, Volrath's Stronghold, and Yawgmoth's Will, plus tutors to find those cards. I don’t think the deck needs much more than this. Wiping my own graveyard was something I learned to adapt to with Planar Void, but being able to bring back a card every now and then is a minor plus. It doesn’t make or break the deck. Tergrid, God of Fright Flip still works as an alternative win-con on her own.
2 months ago
I've always wanted to build a braids modern deck, but casting a 4 drop in a smallpox deck always seemed a bit risky to me, while running braids without smallpox always seemed too slow. Here are my comments on your list:
You have some cards that don't add enough to your gameplan.
1) Greater Harvester looks cute, but it sucks. A static ability that only affects you, while the only way for it to cause your opponent to sacrifice stuff is to deal combat damage with a 5/6 vanilla creature without any evasion or trample or anything. Even with Braids wiping your opponent's board this card will definitely hurt you more than them. World Queller is still pretty expensive, but has a much nicer effect that lets you choose the permanent type. I probably wouldn't run either but having another 5 cmc Braids is cool.
3) I know you run Thalia, Guardian of Thraben to tax your opponents and make it even harder for them to cast spells along with braids, but you have so many noncreature spells that it's probably not that good here either.
4) Leyline of the Meek synergizes with your token plan, but doesn't help you stretch out the game, deny your opponent resources, or create more tokens for yourself. If you really want to play something to buff your tokens I'd use Intangible Virtue , but I don't recommend it.
5) Timely Reinforcements definitely doesn't fit here. There's a reason it usually isn't played in decks with a lot of other token producers - because then its effect would be useless. Add in braids wiping the opponent's creatures and it becomes even worse. 4 Souls + 4 BB already seems like a good token package to me. It could maybe be a one-of in the sideboard though against hyper-aggressive decks.
6) Cabal Coffers is very questionable, since your land count is probably not going to be that high. If you are going to keep it, definitely add more Urborgs. Also 25 lands is a little high even for a pox deck like this one, I think 24 is the perfect number.
7) Crucible of Worlds does have nice synergy with sacrificing lands (and replaying Flagstones is pretty cool) but a lot of the time you would probably be sacrificing tokens instead. I don't think the card is that great here unless you have Flagstones of Trokair on the field, so if you need space for other cards I would recommend cutting these.
You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry.
1) Braids is a four drop, and doesn't have any impact on the board unless she survives a turn. You definitely need something early game that has a similar effect to braids. I don't think this deck can function without 4x Smallpox .
2) 4x Flagstones of Trokair . No questions asked. Also 2-3 Urborgs (esp if you keep Cabal Coffers). T1 Urborg, Inquisition/Thoughtseize into T2 flagstones + smallpox is backbreaking.
3) Bloodghast gives something to discard to pox, and you can repeatedly sacrifice it to braids as well. Nether Spirit is another option but I don't think it works well here.
4) Multiples of Braids suck, so I'd go down to 3 copies.
5) You could consider Sedgemoor Witch as a token producer instead of Bitterblossom. Not quite as sure about this one; it does something even if you only use the tokens to feed braids and gains life while BB loses life, but it also costs 1 more mana and acts as a juicy removal target. However, with braids on the field you already have removal targets so it probably isn't as much of an issue as it seems.
Your only early game disruption is Thoughtseize. This is definitely not enough.
1) I'd run 6-8 discard spells total between Thoughtseize and Inquisition of Kozilek . Honestly, In my opinion the best is a 4 IoK/2 Seize split, since IoK is better early game and you should be able to prevent your opponent from casting 4+ cmc spells anyways.
2) I understand that you are running Vindicate so you can blow up your opponent's lands, but you should definitely have some cheaper removal. I'd probably cut one and run 2-3 Fatal Push . Bloodchief's Thirst or Prismatic Ending could also work, just anything that isn't Path to Exile .
About the sideboard cards
2) Some boardwipes are probably needed, even though they don't synergize that well with tokens or braids. Without them, you'll just get run over by aggressive decks. Best ones are Damn and Bontu's Last Reckoning (first one is more of a 1-2x mainboard card, while second one is probably a 2-of in the sideboard).
2 months ago
Dauthi Voidwalker prevents cards from ever going into the graveyard. Tergrid, God of Fright Flip specifically says "...that card from a graveyard onto the battlefield...". The card will be exiled with a void counter on it and Tergrid's ability will not do anything.