Tergrid, God of Fright


Tergrid's Lantern  Flip

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Tergrid, God of Fright

Legendary Creature — God


Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

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legendofa on How do Tergrid and ill-gotten …

2 weeks ago

Your opponents would be able to return the cards they discarded to Ill-Gotten Gains. Tergrid, God of Fright  Flip's triggered ability would only resolve after Gains had fully resolved, including the "return to hand" portion.

Monomanamaniac on How do Tergrid and ill-gotten …

2 weeks ago

So I have Tergrid, God of Fright  Flip and cast Ill-Gotten Gains and my opponents discard their hands, could they select those cards to return to their hand, or would Tergrid snatch them away first with her ability?

Grind on Wheel of Death

1 month ago

Cool deck!!!
Have you considered Tergrid, God of Fright  Flip?

CoarselyRefined on Sheoldred's Dream Drainer

2 months ago

Something be mindful of, not every card is designed to be the most powerful, game-breaking card in the game and, as such, optimizing around a certain card or mechanic is not always going to be the most competitive. There is also something to be said for balance. When I brew my decks I usually try to go by the 8×8 theory as a starting point. That doesn't mean I stay true to an 8×8 build but it helps when starting, for balance.

That said, K'rrik, Son of Yawgmoth might be good in this as it allows you to do more with the life you're gaining. An alternate to having Crypt Ghast et. al. on the field.

Tergrid, God of Fright  Flip will be huge in this when you get to play things your opponents had to pitch to their graveyards. Similar in feel would be Lorcan, Warlock Collector but that only nets creatures.

Glacial Chasm could be interesting here as well, especially when paired with Season of the Witch but you'd need a lot of life to see it pay off. While thinking in this space, it might be neat to include some things like Elixir of Immortality to just loop your yard back into your deck for more draw-drain/gain shenanigans. This would also take the place of not having a max hand size. Something your opponents might not expect.

The reason I suggested Necropotence by the way is that it gives you an opportunity to NOT draw, which mid-to-late game might be handy to keep from decking yourself. I'll also suggest Yawgmoth's Bargain in the same space.

Aetherflux Reservoir can be handy if you're up against a deck that leans into not having a lot of life.

I'd also say that limited cards like Dark Betrayal are a no for me. Sure, it's one mana removal but if your opponent(s) play decks that don't have access to black then it's a dead card. Instead run something like Hero's Downfall it's more expensive but it allows you to target any color creature and even planeswalkers.

Are you familiar with the Gatherer website? It allows you to search by different metrics and really let's you explore the depths of what Wizards has printed over the decades.

TheOfficialCreator on Is the Commander format being …

2 months ago

The five-color problem is definitely the most obvious symptom of the over-focus on Commander; far from the only one, but definitely the most obvious.

There's also the problem of just too many incredibly strong legendary creatures. Dominaria United had this issue in particular. When you print a vast number of strong legendary creatures without branching into new design territory, you risk making swathes of past strategies entirely invalid by creating a commander that, like legendofa said, can do everything another can, but has more colors and more abilities. Mono-colored commander is quickly becoming obsolete with the exception of obscenely broken commanders that are a normal part of the design process (like Tergrid, God of Fright  Flip), and that shouldn't be the standard for what cards are allowed to dominate the stage of mono-colored decks.

EnbyGolem also makes a valid point by considering that this is really only an issue at the upper eschelons of play, where power creep is a major issue and something that needs to be constantly kept up with. At low-power tables, the effect is negligible and the influx of new products is perfectly reasonable as it expands the card pool and allows for some new strategies.

Gleeock on What Commander Do You Think …

2 months ago

Regarding Ivy, Gleeful Spellthief, I'm not sure that I agree that she: "shuts off a strategy"... unless I'm reading it wrong. She doesn't seem to be staxing at all, she may even want opponents to be casting more spells rather than shutting them down. Am I missing a line of play where she is truly shutting down a strategy... isn't she just copying them, & with the Feather example, aren't most those instant buffs more beneficial for the attacking player (ie protection from creatures, colors, etc). She may get an occasional cantrip in that case, without the ability to recur them. I could see copying aura voltron spells just by existing being somewhat of an issue.. Though she is still not stopping the voltron deck from doing its' thing. Also, it seems like it would be too strategy-dependent to be destructive to the format... She seems a little do nothing in a bunch of metas, she doesn't stop voltron strategies, & she is responsive unlike Tergrid, God of Fright  Flip who actively is decked to aggressively shut down everyone

legendofa on What Commander Do You Think …

2 months ago

All of them. Ban the Commander format until we get back to one Commander set and fewer than fifty new legendary creatures each year. Ten years ago, in 2012 (Dark Ascension to Return to Ravnica), there were fewer than thirty new legendary creatures. We're well past a hundred so far in 2022, on track to two hundred.

I get that Commander is a popular format, but it's gone from a stream of options to a fire hose to the face. Every five-color legendary creature is a new candidate for "single best option," (see Golos, Tireless Pilgrim, Kenrith, the Returned King, Jodah, the Unifier) and, as mentioned, designs like Ivy, Gleeful Spellthief and Tergrid, God of Fright  Flip completely negate entire strategies just by existing. It's having a centralizing effect, and everything new seems to be either specific to the set's gimmick, generally worse than another option, or somehow unfair. I don't believe this is intentional on the part of WotC, but is a symptom of the sheer production volume. If there are more options than ever before, but most of the options are very niche, reduce variety, or are worse than existing options, I don't see how that's an improvement to the gameplay.

I should mention that I fully support flavor and theme decks, and there are some excellent ones out there for those niche and obscure commanders. I'm approaching this from a more mechanical standpoint.

Apologies for the rant, but I don't like the way legendary creatures have been handled recently, and I believe replacing the two-set block model with the Standard + Commander set model was a mistake.

Niko9 on What Commander Do You Think …

2 months ago

And yep, you all make a really good point about Tergrid, God of Fright  Flip I hadn't played against any Tergrid, but now that you mention it in this context, she really does seem to be not only the best aristocrats commander by far but also the best anti-aristocrats commander, and that's rough because it's a strategy with such a long history and a ton of support.

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