Syphon Mind

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

Profet93 on K'rrik "no (life)pay'n, no (life)gain" Demon Deck

3 weeks ago

madmax32

I would remove 3 lands or so. I hate missing land drops but having too many lands creates its own issues. If you're worried about being mana screwed, some more card draw can help offset that. Night's Whisper and Syphon Mind are solid options.

Urza's Incubator - Tribal demon ramp.

Cut vamp nighthawk - Its a nice body, but not incredibly impactful. Not a demon and doesn't synergize with the rest of the deck.

Deserted Temple/Vesuva/Thespian's Stage are all great lands to assist with coffers and ramp you to victory.

Imp's Mischief - Redirect targeted removal, draw and extra turns. Helpful to protect your commander and aetherflux

Profet93 on Kill, Kill and Kill some more.

2 months ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

Profet93 on I BEG YOUR F@CKING PARDON??!!! - Razaketh

2 months ago

77hi77

Phyrexian tribute and gate to phyrexia were the main 2. The other options available are much more higher in CMC and I don't believe would be worth it. Should you still have issues with artifacts and enchantments after adding the above, then it might be potentially worth looking into.

Rings of Brighthearth is the enabler for them. It doubles your commander, if you add fetches it acts as ramp (urborg allowing you to keep them for later + shuffle effect). Some combos include Everflowing chalice (4x counter) + Rings + Voltaic Key = . I would recommend this combo only if you added more mana rocks.

My favorite, Rings + Deserted Temple + cabal coffers + swamps (urborg to make less) = . Temple is great for untapping your mass mana producing lands and can act as a political tool as well.

Not saying to add but worth noting - Zulaport Cutthroat/Blood Artist + Reassembling Skeleton + Carnival of Souls + Ashnod's Altar. Artist and cutthroat are decent at helping you regain the life you lose in general.

Imp's Mischief - Can "counter" counterspells and redirect targeted removal draw and extra turns! Such a versatile card for only 2 mana.

Dismember - Cheap instant speed removal

Syphon Mind - Draw 3, each opponent discards one.

Phyrexian Arena - Consistent draw

I can try to provide you with cuts as well, lmk!

HeavenlyAxe on

2 months ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

Profet93 on Mind-Gnawer

2 months ago

Cabal Coffers/Cabal Stronghold - Ramp

Deserted Temple - Untap the above / politics

Thespian's Stage/Vesuva - Copy cabal

Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.

Mind Twist - Random discard, super effective ramped into and as counterspell bait

Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.

Bubbling Muck - Ramp

Feed the Swarm - Enchantment removal

Syphon Mind - Draw 3, each opponent discard 1

Vampiric Tutor - Tutor

Profet93 on Angry Birds

3 months ago

Some of the below potential cuts are worse than others. Just want to provide you with a broader list so you can remove whichever you feel is least impactful....

  • Angelic Arbiter - Not incredibly impactful/damaging. It's nice but not needed
  • Aurelia, the Law Above - I get you need draw but it's too conditional
  • Drakuseth, Maw of Flames - I actually like him, but he doesn't trigger with Kalia so it requires him to live a turn cycle
  • Gisela, the Broken Blade - I get the potential with Bruna but itself isn't enough to justify Kalia bringing it into play
  • Liesa, Forgotten Archangel - Recursion and exile are nice but not needed IMO. The question you want to ask yourself is, will this card help my game plan (making people miserable)?
  • Rodolf Duskbringer - Can bring back a loyal retainers or other 4cmc cards but isn't much of a threat itself. This and the above card really depend on how much recursion you want but since you're playing black you can just use reanimate
  • Terror of the Peaks - Doesn't trigger on itself
  • Varragoth, Bloodsky Sire - Black has better tutors.

I think more draw in favor of lantern is great, although a suggestion escapes me at this moment as Mardu is not within my wheel_house so to speak. That being said, _maybe a Wheel of Fortune or a Syphon Mind?

ldvatwa on Everlasting Life Through Phyrexia

3 months ago

Thanks for all your suggesitons Profet93! I had Cabal Stronghold in another monoblack deck that's quite budget friendly, so I figured I'd try it out in here to see if it works instead of just sitting on the card.

I'm kind of surprised I don't have a Mind Stone in here lol. Maybe I'll try swapping it out for Arcane Signet because that added draw is very nice.

I mainly play 1v1 or at most a three person game since my playgroup is stretched thin and hard to get people, so while I initially had Syphon Mind when making the deck, it didn't feel that efficient since it never gets full 4 person value.

Lili is another one from the now budget deck that is more of a personal favorite card as its the first card I ever opened in a draft. It's probably not ideal aside from deck thinning. And I've never been big on Opposition Agent personally. I've been on the other end of it too many times and is more of a feels bad kind of card.

The current group I play with house ruled no The One Ring after our friend abused it in every single deck of his. It would be a house in this, but I'd rather keep the group happy and save myself 70 bucks that can go towards this foiling out project. I do have a friend that has a Beseech the Mirror for trades, so I can see about trying that if he's still got it!

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