Syphon Mind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Onslaught (ONS) Common
Promo Set (000) Rare

Combos Browse all

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

Syphon Mind Discussion

Schadowpop on Funny prank - Your hand is gone

1 day ago

Have you already considered Words of Waste ? When this is on the battlefield it would have good direct synergy with your cards like: Syphon Mind , Geth's Grimoire , Anvil of Bogardan or Phyrexian Arena .

I've considered building my Nekusar deck upon handhate, exciting to see other players considering a discard type of deck. I'm curious about how good handhate of a strategy is. How has it worked out so far?

NeonEndymion on The Ur-Dragon

4 days ago

If you're looking at Harmonize , you might as well have a second look at Syphon Mind . It's the same CMC, less color restrictive, and has opponent discard stapled on. 99% of the time it is also a draw three spell.

I'm a bit down on Bring to Light as it has a fairly high floor and a relatively low ceiling, in that it's higher CMC/restrictive based on mana-color generation. But it might be worth a look/testing.

As to the reanimation plan, given how you can get hosed by graveyard hate w/ that strategy, I'd rather treat the yard as a backup wincon vs one of the primary gameplans. It's too tempting to go off-theme for just the best/biggest creatures and combos once you take those lines, and I think you'd have to re-work too much of the core deck for my tastes at least to support that package. Like, why not just dump and reanimate a Praetor or Eldrazi at that point? And it would push you closer to Faithless Looting builds, so rather than playing an 80% Scion of the Ur-Dragon deck, you're now playing an 80% reanimator deck under The Ur-Dragon ? If you're getting the casting cost reduction from the latter, I prefer building around that, and focusing on card draw is a bit more resilient to hate/interaction, generally speaking.

But that's just my take and I'd be interested to see someone build a list/alternate lists for this commander, for sure.

king-saproling on Kambal Deck

4 days ago

Looks pretty good. I think you should definitely find room for Vizkopa Guildmage . You can activate her second ability multiple times (even in response to the first lifegain trigger), resulting in huge drains for every life gained during the turn!

You might like these too: Storage Matrix , Uba Mask , Angel's Trumpet , Regna, the Redeemer , Sunbond , Cradle of Vitality , Slaughter , Dingus Staff , Ethereal Absolution , Vona, Butcher of Magan , Angelic Accord , Resplendent Angel , Revival, Syphon Mind

NeonEndymion on The Ur-Dragon

4 days ago

I actually like Syphon Mind over Painful Truths . But if you're really looking to keep your overall CMC down, the latter is probably better. For my list I just want one big/bomby draw spell and don't mind sorcery speed or exactly one higher CMC draw spell.

I'm still OK with Teneb, the Harvester , as the ability to target a creature in any graveyard is relevant both to help put you ahead and for yard hate—or you can reanimate one of your own key pieces. If I were to go more all-in on a reanimation plan, I'd probably cut him for Animate Dead , though. The 6/6 body isn't irrelevant, as is the case with the overcosted Bladewing the Risen , which I feel you need to be able to reanimate and blink to make work (and even then . . . meh).

As my playgroups have powered down things a bit, I cut Vandalblast , mainly b/c I haven't been coming across as much fast rock ramp or hard Stax, and cut it in favor of another creature board wipe. Been seeing more dork/creature value engine packages lately. Another meta call.

I think the overall tension is that if you really want to keep optimizing slots w/ cEDH staples, you'd probably want to play a tutor/counter/removal/draw heavy Scion of the Ur-Dragon deck with cleaner win-con lines and, like, Worldgorger Dragon and Animate Dead combo lines. Otherwise I feel like it's easy to get caught in a trap of trying to lean into doing too many things and not doing any of them consistently well?

My gameplan is often to try to win via "fair magic" (going somewhat wide and swingin' with Dragons, 1994 Timmy style, while Jund'ing opponents out with value stapled on to them in the meantime/beforehand), with the combat combos or mass reanimation combos as backup wincons vs the primary line.

SideBae on Howdy, May I have some Blood???

1 month ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

SideBae on Jarad, Golgari Lich Lord

1 month ago

So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .

You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...

This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .

Also, Diabolic Intent as a more budget Demonic Tutor .

Good luck!

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Syphon Mind occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.28%

Golgari: 0.08%

Rakdos: 0.41%