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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.







Profet93 on
Obby’s Mono Black Landstorm
2 months ago
KayneMarco +1
Swap half of your swamps with snow covered swamps to more easily trigger field of the dead.
Personally, Ugin, the Ineffable > Introduction to Annihilation - Costs 1 more but can draw, ramp, create blockers and can even remove some artifacts and enchantments.
Panharmonicon - Might be worth considering even all your landfall and ETB triggers. Perhaps over seer's sundial or endless atlass? Both cards are a relatively weak form of draw. If you want draw, why not just add in Syphon Mind, Necropotence or Read the Bones?
You need some more ramp IMO, how has your deck been playing with your current ramp package? Your average cmc is low enough, you got enough lands, appear to have enough draw with all the group hug land going on. Perhaps something like a Mind Stone over a land? I love having lots of lands, especially in land based builds. I do occasionally find myself needing more. What's your experience been like?
Profet93 on
Toshiro Umezawa
3 months ago
ChocolatePuma +1 for your name alone.
Seems like you have a lot of wincons. How has your deck been functioning as a result of your various wincons, do you feel if you were to remove 1-2 you might be able to streamline the deck? What kind of suggestions are you looking for?
I agree with the user saying you need draw. I count about 4-5 pieces of draw. An effective budget option like Syphon Mind is worth considering given you draw 3, each opponent discard 1. Another option is Read the Bones
Murderous Rider/Hero's Downfall and Spreading Plague are good removal to consider as well.
Profet93 on
*Angry Xylophone Noises*
4 months ago
Urza's Incubator - Ramp, if budget allows
Bubbling Muck - Ramp
Syphon Mind - Draw 3, each opponent discard 1. Budget friendly
What is the point of running skittles in a non-infect deck?
Coat of Arms - Buff, if budget allows.
Profet93 on
The Black Death (Maha Massacre Primer)
8 months ago
Given your deck is commander reliant, some more card draw such as Syphon Mind might be worth considering.
Beseech the Mirror might be worth it only for The One Ring as I don't see anyway to sacrifice it, unless your lifegain is there to mitigate it.
An Imp's Mischief which I see is in your mayeboard should not be overlooked as it can "Counter" counterspells while redirecting targeted removal, draw and extra turns. Allows you to bluff like the blue player for just 2 mana.
Regarding artifact/enchantment removal, it's hard to find good targeted removal aside from Ugin, the Ineffable. I suggest putting in a wipe such as All is Dust, Ugin, the Spirit Dragon or even an Oblivion Stone. You have a lot of cards in the -X/-X category. Perhaps swapping out one of 2 of those a wipe which can target artifacts might be to your benefit.
Profet93 on
Maha EDH
10 months ago
Beseech the Mirror and Beseech the Queen are additional tutors that might interest you to help you with consistency. More card draw in the form of Syphon Mind and Read the Bones are useful as well to maintain gas and help you get what you need. Dead of Winter might fit well for this deck as another wipe given your snow lands.
Regarding non-creature based decks, what is your meta looking like in terms of that? Is it a lot of blue players? If so, some hand hate in the form of Mind Twist (note, it says random!) as counterbait or Thought Distortion for something as a silver bullet.
Given your commander deck is heavily based on your commander, you should find additional ways to protect it. Whether it's something simple like lightning greaves or swiftfoot boots, or something more generally helpful such as Necropotence to give you additional draw to help with your ward.
I can give you ideas for cuts if you want.
Profet93 on
K'rrik "no (life)pay'n, no (life)gain" Demon Deck
1 year ago
I would remove 3 lands or so. I hate missing land drops but having too many lands creates its own issues. If you're worried about being mana screwed, some more card draw can help offset that. Night's Whisper and Syphon Mind are solid options.
Urza's Incubator - Tribal demon ramp.
Cut vamp nighthawk - Its a nice body, but not incredibly impactful. Not a demon and doesn't synergize with the rest of the deck.
Deserted Temple/Vesuva/Thespian's Stage are all great lands to assist with coffers and ramp you to victory.
Imp's Mischief - Redirect targeted removal, draw and extra turns. Helpful to protect your commander and aetherflux
Profet93 on
Kill, Kill and Kill some more.
1 year ago
Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.
Crypt of Agadeem - Ramp
Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.
Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.
Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.
Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.
Skullclamp - Speaking of draw, this goes well with all your sac synergies.
Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.
Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.
Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.
Dark Ritual - Simple ritual ramp
Mind Stone - Ramp when you need it, draw when you don't.
Oubliette - Commander hate
At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).
Profet93 on
Gorex, the Tombshell - Dead Awake [25$]
1 year ago
Bubbling Muck - Ramp
Syphon Mind - Draw
Cabal Stronghold - Ramp
Phyrexian Arena - Draw
Have (1) | metalmagic |
Want (1) | C0LDE |