Syphon Mind

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

Optimator on

3 months ago

If you like Rakdos dragons, which is a very fun color pair for them, you may want to check out Rivaz of the Claw as a commander. Comes out a lot earlier and can get you to your dragons sooner, along with some recursion. The mass Haste of your current commander is super convenient for dragon decks, though. If you switched commanders, you might want another effect or two that give haste. Lightning Greaves is classic. Carnelian Orb of Dragonkind is cute and could be an upgrade over another mana rock. Even the humble Fervor is playable in big-creature decks.

You have a great amount of ramp, but you may still want two more lands or two cheap (1 or 2 mana) draw spells, with such a high average CMC for the deck. For versatility, you could do two MDFCs like Shatterskull Smashing and Agadeem's Awakening for instance. Fell the Profane is good, Malakir Rebirth is good, Boggart Trawler could sneak in some graveyard hate, Kazuul's Fury could be cute and steal a game, Bloodsoaked Insight is decent in big-mana decks. Lands like Bonders' Enclave aren't amazing but can be nice in big-creature decks that make good mana (in a pinch).

Howling Mine could be upgraded to Palantir of Orthanc for safer card-draw. has no shortage of good draw spells these days; cheap stuff like Night's Whisper and Sign in Blood can get you your earlier land drops for more consistency. I kind of like stuff like Ancient Craving and Damnable Pact in decks that get a lot of mana. Later in the game, stuff like Ambition's Cost or Seize the Spotlight or Syphon Mind could allow you a partial refill along with playing a second spell played from the new cards. "draw three/draw four" spells are underrated IMO. Depends on the deck.

Some people swear by lots of cheap draw cards, some prefer big-time hand-refillers, and some only like incremental draw like Phyrexian Arena and Outpost Siege. It depends on a lot of deck-building factors as well as personal taste. I kind of like effects like Phyrexian Arena because it could come out early, before all the big dragons. Then again, Phyrexian Arena feels way worse on turn 12 than Ancient Craving. They all have their place.

Big scary dragons tempt boardwipes a lot. It's the psychology of Commander. In big-creature decks that can't prevent wraths (An Offer You Can't Refuse) or make all your creatures resist them (Heroic Intervention/Dawn's Truce), I am a big fan of mass-reanimation effects like Haunting Voyage, Rise of the Dark Realms, Behold the Sinister Six!, and Bloodline Bidding. Could be worth considering running a silver-bullet copy of one of those. Makes mass-haste effects real nice.

Personally, I don't love Planeswalkers in big-creature decks. I feel like I always want to attack with the big guys so it's hard to defend the Planeswalkers. I have a Saheeli, the Giftedfoil deck (Junk in the Trunk) and it's pretty easy to protect her with all the thopters and servos. In my experience, opponents like to attack open Planeswalkers for the value, even if they aren't huge threats.

In big-mana decks, I actually still really like In Garruk's Wake. Big shout-out for you running Cut / Ribbons. Love that card. All is Dust could be nice since you have so many strong artifacts. It's nice to punish a boardwipe with another, bigger boardwipe. Bedevil is a potential upgrade over some of your other removal. Be sure to note Baleful Mastery too. Soul Shatter is better than things like Murder. Untimely Malfunction does double-duty as removal. No Mercy is nice in big-creature decks as well. Mudslide is cute in dragon decks.

clayperce on The Black Deck

6 months ago

ALostWanderer -
Saw your help tag so thought I'd reach out. As a disclaimer though: I've never played Tergrid (vs or myself) and I'm still working on my first Bracket 4 deck myself. So please take all this as "brainstorming", not as "recommendations" ! :-D

FIRST THOUGHTS: MANA BASE AND MANA CURVE

  • I love Salubrious Snail's manabase tool for analysing my lands, mana rocks, and rituals as I tweak a deck. If we plug your decklist in, it reports "your manabase is struggling, playing your spells 0.99 turns late on average" (with Tergid over 1.3 turns late). For Bracket 4, you'll probably want to aim for something like "... strong playing your spells [~0.2] turns late on average."
  • As you tweak the deck, I rec' taking an especially hard look at your 5-drops (which compete directly with Tergrid) and your 7-drops (which compete directly with her re-cast).

MORE B4 STAPLES? Some options to help find the cards we need and play them quickly …

MORE DISCARD EFFECTS, MAYBE?

MORE PROTECTION, MAYBE? If you find yourself needing just a touch more protection for your Bracket 4 meta: Cavern of Souls, Imp's Mischief, and oc Lightning Greaves and Swiftfoot Boots.

MORE COMBO PIECES, MAYBE?

  • As far as I can tell, you only have 2x combos in the deck (any lifegain effect + Exquisite Blood + either Sanguine Bond or Vito, Thorn of the Dusk Rose) ... increasing the combo potential (and Tutor effects, to find the pieces) is definitely solid approach to make the deck more competitive in Bracket 4.
  • The Find my Combos page over at Commander Spellbook is a great tool, if you want to lean into combos more.

MORE STAX EFFECTS, MAYBE?

  • It’s hard to go wrong with the namesake card (Smokestack) in a Stax deck :-)
  • If you wanted to lean into Mass Land Denial a little more, I like both Contamination and Desolation.

A FEW FINAL THOUGHTS:

  • You might consider adding Feed the Swarm and/or Withering Torment ... they're IMO the best tools we have to deal with enchantments in Mono-B.
  • Braids, Arisen Nightmare maybe? I play Sephiroth, Fabled SOLDIER and she's amazing there ... I don’t get that many sacs from her (so she may not be as good in your deck), but her card draw is always superb.
  • I'm a fan of Malakir Rebirth, as protection when I need it and a Land when I don't.
  • I don't see anything that benefits from Reliquary Tower ... it would honestly be my first drop.
  • It's a totally small thing, but if you don't already have very distinct deck sleeves, you might consider getting some ... the last time I played vs a steal-your-things Commander everyone at the table had blue matte sleeves, and sorting out the cards afterwards was a bit of a pain :-D

Anyways, I really hope something in there ^^ proves useful, and I’m very sorry for the spam if it doesn't!

Good luck (and good skill) with the deck!
Cheers!

Profet93 on Ratatouille, the Movie - Let's Cook

8 months ago

theNeroTurtle

Do u feel u have enough draw? Read the Bones and Syphon Mind are good budget options to add in placement of or in addition to sign in blood + night's whisper

Urza's Incubator - Ramp for ur commander + other bigger dudes or is it not needed?

Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counter spells

Shizo, Death's Storehouse > Rogue's passage

You do not have enough basics to warrant stranghold, especially in this type of deck. Assuming you get 4x swamps + stronghold, it doesn't do much. It might be helpful late game but with your avg cmc, you should get something more impactful to your plans. Even something as simple as a Buried Ruin to recur an important artifact or Deserted Temple to untap your big mana lands or act as a political tool.

Profet93 on Rule the Galaxy [Kaervek, the Punisher]

9 months ago

Beespair

I'm glad you found my suggestions useful, I am genuinely curious about your thoughts for isochron scepter. Do you feel it's too much of a 2 for 1 risk or is there another reason to not warrant it's inclusion despite it's high ceiling?

Also, do you have enough draw? I only see about 5-6 cards that draw. With such a low avg cmc, I can imagine you run out of gas pretty quickly. While some are better than others, here are some potential considerations: Night's Whisper/Sign in Blood (Can target opponents in a pinch + politics), Read the Bones (scry is useful) or a Syphon Mind (expensive cmc but is usually draw 3, each opponent discards one).

How has cabal ritual been playing for you? I understand your deck is low to the ground and you can fill up your GY quickly, but with all the self-exile, do you find yourself often meeting the threshold requirement?

Vampiric Tutor - I presume budget restrictions preclude it, although I see no mention of budget in the description.

Mind Twist - Triggers commands, anti blue (cast for 2-3, force them to use counterspell prior to using your wincon), or just ramp and make them cry.

Would love to pick your brain about your cool deck :)

Profet93 on Shadowborn Demons | Shirei, Shizo's Caretaker

1 year ago

If you're running extra planar lens, I recommend using Snow-Covered Swamp to make the benefit one sided.

Cabal Stronghold is a solid budget land ramp option - to be upgrade to Cabal coffers when $ permits.

Syphon Mind is a solid budget card draw option.

Reliquary Tower - For all ur draw/recursion

While mono black excels in omni tutors, you don't need to use many or the expensive ones to get some benefit. Budget options like Insatiable Avarice and Beseech the Queen can get you what you need. Mausoleum Secrets is also a powerful contendor

Profet93 on Obby’s Mono Black Landstorm

1 year ago

KayneMarco +1

Swap half of your swamps with snow covered swamps to more easily trigger field of the dead.

Personally, Ugin, the Ineffable > Introduction to Annihilation - Costs 1 more but can draw, ramp, create blockers and can even remove some artifacts and enchantments.

Panharmonicon - Might be worth considering even all your landfall and ETB triggers. Perhaps over seer's sundial or endless atlass? Both cards are a relatively weak form of draw. If you want draw, why not just add in Syphon Mind, Necropotence or Read the Bones?

You need some more ramp IMO, how has your deck been playing with your current ramp package? Your average cmc is low enough, you got enough lands, appear to have enough draw with all the group hug land going on. Perhaps something like a Mind Stone over a land? I love having lots of lands, especially in land based builds. I do occasionally find myself needing more. What's your experience been like?

Profet93 on Judgement Cut End

1 year ago

ChocolatePuma +1 for your name alone.

Seems like you have a lot of wincons. How has your deck been functioning as a result of your various wincons, do you feel if you were to remove 1-2 you might be able to streamline the deck? What kind of suggestions are you looking for?

I agree with the user saying you need draw. I count about 4-5 pieces of draw. An effective budget option like Syphon Mind is worth considering given you draw 3, each opponent discard 1. Another option is Read the Bones

Murderous Rider/Hero's Downfall and Spreading Plague are good removal to consider as well.

Profet93 on *Angry Xylophone Noises*

1 year ago

Urza's Incubator - Ramp, if budget allows

Bubbling Muck - Ramp

Syphon Mind - Draw 3, each opponent discard 1. Budget friendly

What is the point of running skittles in a non-infect deck?

Coat of Arms - Buff, if budget allows.

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