Enchantment — Aura
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 week ago
Hey! I really like your list! While undoubtedly less powerful than mine, you haven't distorted the general idea of the deck. The budget inclusions you have made are all very accurate. Here are a few specific suggestions:
Mindshrieker is very random and not enough reliable, although it can be fun.
I would remove every single land that comes into play tapped and replace them with basic lands. You don't need too much mana fixing, especially considering Lazav requires colourless mana, and this strategy cannot afford the tempo loss of a land entering the battlefield tapped.
I wouldn't bother with Miscast, as it doesn't scale particularly well in Commander. Rotting Regisaur can be included in your current list, considering you are not running Dreadnought. Access Tunnel is okayish. Four mana total is a lot, but it's better than Rogue's Passage. I would consider it, especially since it comes into play untapped.
Regarding how well I think your deck would perform in a mid-high power setting, it depends. See, this strategy is very fast and all-in because it is very weak at its core. A Voltron deck that relies on the graveyard suffers a lot from both creature and graveyard removal. That's why my deck is so fast, with cheap win conditions and cheap tutors. Because you need to kill your opponents before they can stop your game plan. If you cut all the powerful cards (which are, unfortunately, the most expensive) and replace them with more expensive (in terms of mana) versions, the deck will become significantly slower and thus much easier to stop. So, if your meta tends more towards the mid power-level, I think you deck can stand a chance. But if your play environment is more on the powerful side, I think you should adjust your deck accordingly.
Proxying a few key cards would drastically affect the power level of the deck. Phyrexian Dreadnought in particular is irreplaceable and its inclusion would completely change the way the deck plays. The tutors would also help a lot bring up the power level.
3 weeks ago
I think this is great, I love the new take on infect. Most of my suggestions have to do with the manabase, I know you're running a fairly limited base but I would consider Inkmoth Nexus, just so you have one more option to get infect damage through along with Tainted Strike and Phyresis. I think you could also lose a Sunbaked Canyon and an Inspiring Vantage for a Silent Clearing, and either Fetid Heath or Graven Cairns, so you can turn red or white mana into more black sources.
How's your luck been in drawing creatures overall?
4 weeks ago
Love a good Phyrexian deck! This one's dedication to the flavor is especially impressive, great job here!
I'd suggest trying out some of the "choose a creature type" cards such as Kindred Summons and Reflections of Littjara to take advantage of the newly-implemented Phyrexian creature type that all your creatures share, (okay, most of them at least, poor Consecrated Sphinx) but those cards themselves might be considered rather off-flavor. Hopefully we get some proper Phyrexian tribal support soon!
By the way, a second Tainted Strike seems to have snuck its way in there. If you end up looking for a replacement, Phyresis and Glistening Oil do a similar thing and hold the same thematic resonance, though they're a bit slower and more telegraphed.
1 month ago
This looks like it could definitely be scary once it gets going. Very dedicated to its theme.
From a general construction sense, it could probably use a few less lands, a bit more ramp and card draw, and a few less cards on the top end (the mana curve leans high).
Some good mana staples that would help and fit the theme: Sol Ring, Arcane Signet, Commander's Sphere, Fellwar Stone, Everflowing Chalice, Astral Cornucopia, Solemn Simulacrum, Fertilid, Gyre Sage, Rishkar, Peema Renegade, Incubation Druid, Rampant Growth
Since your goal is to get poison counters on ASAP (so that proliferate matters), stuff like Ichor Rats and Plague Stinger would be good additions. Grafted Exoskeleton and Phyresis can make it so some of your other creatures can contribute to the poison damage count. Viridian Corrupter and Relic Putrescence both give you a way to give poison counters while also serving as artifact removal of a sort.
For cards to potentially remove, there are a few that fit the theme, but may be harder to get the benefit from. Melira, Sylvok Outcast and Second Chance don't do too much for you. Door of Destinies doesn't really have a good tribe to name.
There is a sort of sacrifice sub-theme going on that doesn't feel like it fully pans out. The Arcbound creatures are on the expensive side and you don't have a ton of artifact creatures to move the counters onto. Plus, if they hit for regular damage, they're not going to contribute to your infect plan. Throne of Geth and Plaguemaw Beast give repeatable proliferate, but you don't have a ton of things that you want to sacrifice, or ways to get things back from the graveyard to recur them. Martyr for the Cause and Roalesk, Apex Hybrid are only really good if you get exactly Plaguemaw Beast.
3 months ago
Really like your deck. I am also aiming to build an unblockable tribal deck but going to partner Ukkima, Stalking Shadow and Cazur, Ruthless Stalker Flip at the helm so I can add green for the ramp. You could look at adding in Phyresis and Grafted Exoskeleton to boost the infect which will make the unblockable hits that much more painful. Ukkima would be a natural addition to the deck too and I would also consider adding Etrata, the Silencer and the new land Access Tunnel to help the wee guys who can be blocked get through
4 months ago
4 months ago
Thank you for the very positive comment and suggestion. I had at the beginning considered Spectra Ward , however it being CMC 5 and that it locks me out of being able to add any further auras to the CMDR has me choosing to pass on the card. I am looking at other options for protecting my CMDR.
Thank you for the positive comments and suggestions. Sigarda's Aid I had at the start but wasn't getting the value from it's flash and now that I'm looking at removing Phyresis it would offer even less.
Eldrazi Conscription is just way to high CMC for this particular build. The focus is 3 CMC auras with 1 colour pip and 2 or fewer colourless mana. If Killian didn't have the 2 colourless mana reduction ability I'd have Eldrazi Conscription in the deck for sure.
Thank you for your comments and suggestions. Angelic Gift is nice but I didn't want to use up card slots for a single ability like flying for a single card draw. I'm working to maximize my gains and opted for Asha's Favor for 3 abilities I wanted. There are some auras I'm working to slot in that will draw me a card on cast.
A couple of your suggestions have me considering them. I'm still tinkering and tweaking the deck so perhaps they will find their way in. Wretched Confluence with a CMC of 5 is going outside of my current build parameters. I really do not want to exceed a CMC of 4. I'm looking at a more of a speedy Voltron build.
4 months ago
One more suggestion: Eldrazi Conscription is much more viable as a 6 drop with our commander out, and can also become a one hit kill with Phyresis . I disagree with the Spectra Ward suggestion, as it prevents us from dropping more auras onto the enchanted creature.