Phyresis

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Phyresis

Enchantment — Aura

Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Phyresis Discussion

Spell_Slam on PDH(BRG) - The Master of Slaughter

2 weeks ago

This was my first ever PDH build. I built it with 21 commander damage in mind, which isn't actually that hard to obtain on turn 3. I'm considering picking it up again.

You could use some more value lands, I think. Khalni Garden is a good way to get a body in play for edict cover. The same could be said for Dwarven Mine , but it might not be easy to get to three mountains.

I found I didn't like the regenerating protection spells that much, because it removed the Slaughtermaster from combat. I would like to see something like Rush of Vitality over Boon of Erebos any day, for example.

Tainted Strike is the perfect card in your deck. You could probably also use Phyresis . It loses the surprise factor, but it works a lot better than many of your pump spells.

Wicked Reward could be good, depending on your board. Wielding the Green Dragon (if you can find a copy) could also be just another Titanic Growth effect. Wild Might is excellent in the early game, but loses value quickly. Phytoburst is better than Larger than Life. How about Screaming Fury ?

I always suggest this card in red decks: Destructive Tampering is an overpriced Shatter or Falter, but being able to do both makes this card super versatile in a game of PDH.

multimedia on Altraxa infection budget deck (first build)

3 weeks ago

Hey, good start and nice job keeping your deck budget under $100.

Budget two drops to consider adding:

You could improve the manabase by adding the Battle lands ( Sunken Hollow , Prairie Stream , Canopy Vista or Scattered Groves ) with Farseek.

Cards to consider cutting:

  • Temple of the False God
  • Darkwater Catacombs
  • Sungrass Prairie
  • Secluded Steppe
  • Tranquil Thicket
  • Quarantine Field
  • Shrine of Boundless Growth
  • Grip of Phyresis
  • Blightwidow
  • Trigon of Infestation

McDuckington on Kon-Air [PDH Syr Konrad]

3 weeks ago

I love it.

Soon as i saw Konrad i was like "... yes." and got to work immediatly.

One thing i can mention is Syr Konrad himself deals the damage, so go ahead and use Phyresis or Tainted Strike to give him infect, then you only need to deal 10 damage to win, and theyre pretty cheap.

Archon_Bel on First, Do All Harm (Yawgmoth, Thran Physician)

1 month ago

LadyZ

Undying Evil is actually meant to be used more as a combo piece than as one time protection or recursion effect; it essentially functions as a one drop creature with undying since it can make any creature in the deck gain undying. It's especially fun with something like Wurmcoil Engine, though at that point it'd just be overkill lol.

Fleshwrither is a great card to have since it puts creatures directly onto the field. Good for searching out things like Endling , Sengir Autocrat , or Vindictive Vampire for value or to close games out. It actually technically won me a game today by placing Vindictive Vampire on the field, after which I gave it Phyresis and finished an excessively long game out of nowhere.

I think that my cuts will be Deathgreeter and Bontu's Monument . I'm really kind of iffy about cutting them, but I have three other Artist effects that actually ping opponents. The cost reduction from the artifact is nice, but most of my creatures aren't terribly expensive and I haven't really had many issues in having sufficient mana for my turns.

I'd definitely welcome more cut suggestions, though, from you or anyone else who wants to comment. Anyway, thanks for your advice!

Caerwyn on Nekusar EDH

1 month ago

Couple changes:

  1. Cut Day's Undoing . Because it ends the turn, Nekusar's triggers will never go on the stack, so you're just wheeling without actually doing damage.

  2. Cut Font of Mythos , Howling Mine , Dictate of Kruphix , Master of the Feast , Horn of Greed and Kami of the Crescent Moon . These cards are actively bad for your deck--you get one (or 2 for font) card for every three (or 6) cards you give to your opponents.

  3. Add Glistening Oil and Phyresis - infect on Nekusar plus wheels can end a game pretty quickly.

  4. Lightning Greaves and Swiftfoot Boots are solid cards with Nekusar - because you are letting people draw extra cards, they're very likely to find the answers they need to your strategy , making it extra important to have ways to protect Nekusar.

  5. Counterspell and Swan Song are solid cards for any Blue deck.

  6. Helm of the Ghastlord is a solid card on Nekusar causing your opponent to discard whenever they draw. Play a wheel, and they're locked out of casting any non-instant-speed spell.

Hope some of those suggestion help!

apex457 on D's - Commander Nekusar

1 month ago

No infect cards like Phyresis , Glistening Oil , or Grafted Exoskeleton ? They make nekusar and 2 wheels a deathblow to the entire table

Caerwyn on

2 months ago

In my experience fiddling around with Nekusar, Font of Mythos , Master of the Feast , and Jace Beleren are incredibly mediocre. Nekusar already has a big issue in that he helps other players either draw into their combo pieces or draw into the cards they need to stop you. While these effects might look symmetrical, since you're getting the same bonus as everyone else, that's not the right way to think about them. Effectively, they're "you draw a card, and your opponents draw 3 cards"--you only get one chance to draw the card you need, but there are three chances for someone to draw into the card someone else needs to stop you.

Temple Bell is in a similar boat, though it also combos with the fairly solid Mind Over Matter to win you the game.

Forced Fruition is also in the same boat, but is particularly awful. Yes, they'll likely take 14 damage, but by digging 7 deep, they're extremely likely to find the piece of removal they need or the cards they need to win the game. In my experience, Forced Fruition pretty much reads "your opponent loses a bunch of life, but it doesn't matter since they still won."

I have also found Psychic Corrosion effects to be pretty lackluster--you're unlikely to mill out the opponent before you kill them through damage, so it's just a dead card slot most of the time.

You also seemed to have added two copies of Torment of Hailfire by mistake.


Now onto things to add:

Library of Leng is absolutely fantastic with wheel effects, as it allows you to engineer better hands by sending your dead cards to the graveyard, but keeping cards you want to use.

Teferi's Puzzle Box disrupts a number of shenanigans such as tutoring and also nets you a decent amount of damage each turn.

Phyresis on Nekusar is devastating and can quickly close out a game.

Sigil of Sleep turns all your wheel effects into a mini Cyclonic Rift .

Helm of the Ghastlord is a bit expensive to cast, but provides incredible card advantage when placed on Nekusar, and causes them to discard every time they draw (which is directly on with your theme). When combined with a wheel effect, they have to discard every card they draw, effectively locking them out of playing any non-instant for the rest of the game.

Mindcrank goes infinite with Bloodchief Ascension .

Hope some of that helps!

Load more

Phyresis occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%