Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Vampire Nighthawk occurrence in decks from the last year

Latest Decks as Commander

Vampire Nighthawk Discussion

BrassLord on Firja's Dark Disciples

2 weeks ago

Looks like a fun starter commander! Black White lifegain is a definite fun archtype to build, maybe work up towards something like Karlov of the Ghost Council or Oloro, Ageless Ascetic ! I know starting out budget is important as you don't want to invest in cards you might not like, so I've made the recommendations with that in mind!

On the first look, your commander can filter through your deck fairly consistently, so some reanimation spells like Dread Return Unburial Rites Victimize might work out for you!

Revival / Revenge and Light of Promise are both fun cards that offer some utility and can get out of hand.

Spirit Loop seems like it could have a home in your deck, as it's a consistent 2cmc spell that you can keep casting and getting back to trigger your commander.

Well of Lost Dreams Dawn of Hope Cosmos Elixir Are all sources of card draw that synergize with your lifegain gameplan! Your commander's colors are notoriously known for lacking card draw and ramp, so these might help keep you in the game!

Soul Warden Soul's Attendant and Suture Priest are decent lifegain triggers, as they trigger on each creature entering the battlefield.

Blind Obedience seems perfect for your deck!

Vampire Nighthawk Indulging Patrician Basilica Bell-Haunt Angel of Vitality are creatures that seem to fit with your gameplan.

Lurrus of the Dream-Den offers consistent recursion and allows you to cast lower cmc permanents. Kami of False Hope could also pair with this really well, as it's basically a fog effect that you can cast for cheap over and over!

In your current list, it appears a little removal light (which to be fair is meta dependent). since you're playing white, you have access to cards like Darksteel Mutation and Reprobation , which can be a headache for your opponents to deal with if you enchant their commander. Also Victimize is a great catchall removal spell.

Colored mana seems at a premium in your deck, so I'd also look into getting some cheaper artifact ramp like Marble Diamond and Charcoal Diamond .

For cuts, I'd recommend evaluating your cards in terms of whether they actively win the game or help you do what you want. In your current list Fortified Rampart I've found to be underwhelming and doesn't further your gameplan. I'd also recommend replacing the following: Star-Crowned Stag Skeleton Archer Reaper of Night Kor Scythemaster Inspiring Captain Hailstorm Valkyrie Gargoyle Sentinel Fiend Binder Angel of the Dawn Courier Griffin Silverflame Ritual Chaplain's Blessing Splendid Agony Djeru's Renunciation Sinister Possession .

That being said, it can sometimes be fun just trying your best with whatever cards are lying around! Hopefully the suggestions can give your deck a little pep!

Spirits on Undying Persistence

3 weeks ago

Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.

Topic: Ramp

You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.

Sol Ring (CMC1 for 2 = +1 mana) is a must include.

Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.

Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .

Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .

Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .

I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).

On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)

Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.

Some potential cuts for these:

Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)

Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.

Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.

Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).

Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.

Topic: Lands! (Umm!)

Average Distribution Build: 38 lands

Average Budget Build: 36 lands

Average Expensive Build: 37 lands

Average Aristocrats Build: 35 lands

Average Reanimator Build: 31 lands (closer)

Your Build: 30 lands (Umm!)

No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.

Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.

Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.

Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:

Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway  Flip ($4), Tainted Field (<$1)

Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).

Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.

Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!

TheVectornaut on my attemp at a deck..

3 weeks ago

I agree with trying to capitalize on creatures a little more than noncreatures since you already have Drana, Liberator of Malakir , Zulaport Cutthroat , and Liliana Vess caring about them to one degree or another. I think the best creatures to look into would be vampires since you already have a decent shell for them. Gatekeeper of Malakir or Feast of Blood could swap for Geth's Verdict , Gifted Aetherborn or Nighthawk Scavenger could supplement Vampire Nighthawk , Pulse Tracker or Vampire of the Dire Moon could replace Mardu Shadowspear , Blood Artist could replace Cutthroat, Vito, Thorn of the Dusk Rose provides redundancy for Sanguine Bond , Pawn of Ulamog can provide sac fodder for cards like Ob Nix or Viscera Seer , Nullpriest of Oblivion is a flexible way to reanimate beefy monsters like Sangromancer , Vampire Nocturnus , Malakir Bloodwitch , Butcher of Malakir , or Kalitas, Bloodchief of Ghet . Finally, while not a vampire, I'd rather play Sidisi, Undead Vizier over Diabolic Tutor if you can't afford the OG 1-2 cost tutors. BTW, I'm not saying you should run all of these cards; just run what fits your playstyle.

VampRamped on Edgar's Dega Vampires

3 weeks ago

Love to see Edgar Markov decks doing well on Tapped Out you. Had a few suggestions that I think could make this a stronger aggro deck.

  1. Two Mana Mana rocks: In my experience with Aggressive Edgar Markov decks getting the aggressive strategy to work is all about playing at least one vampire every turn from one to four. When you just spend your second turn playing a mana rock you significantly damage the momentum building of your deck and give your opponents a lot more time to build up their boards or find an answer. In addition, you already play cards like Boros Charm and Flawless Maneuver which in a way "preserves" the mana you commit to the board and prevent you from losing momentum. Obviously, cards like Sol Ring and Mana Crypt are perfectly fine as they get you ahead of your curve and you can start comming more powerful vampires earlier in the game and you don't lose any momentum due to their raw efficieny as mana rocks.

Next, I just had a handful of card suggestions

Skymarcher Aspirant over Duskborne Skymarcher , since it just more aggressively statted or even Vicious Conquistador is probably better as well, really up to preference.

Nighthawk Scavenger over Vampire Nighthawk just a strictly better card, if any opponent cracks a fetch in the first 3 turns it's at least just as good but probably has more upside.

Bloodlord of Vaasgoth Maybe he's fun but he is just not a very good card, he is 5 mana and has no immediate board impact, if for whatever reason that he is threatening he will just get removed. In addition Edgar Markov himself is one more mana and has the same role as Bloodlord of Vaasgoth does but just does it better. There are a lot of cards that you could replace him with, perhaps just Bloodghast he is a decent attacker and he is really good with Skullclamp + fetch lands.

Olivia Voldaren + Sangromancer are these just pet cards? that's all well and good to just play the magic cards you want to play. I honestly have no idea how these cards are good in an aggro strategy.

Sorin, Solemn Visitor for Sorin, Imperious Bloodlord , removal, mana cheating, and buffing all on one card and for one mana less. Although Sorin, Solemn Visitor isn't a bad card so you could just put in Sorin, Imperious Bloodlord for one of the other cards.

Nice to see an Edgar Markov deck with Vampire Nocturnus , the best vampire. If you want to check out my own deck I have a link here This deck isn't a pure aggro list but it is one of the stategies the deck can go for.

Pathinfder97 on Vito, Thorn of the Dusk Rose Mono Black

4 weeks ago

For life link and death touch I like Vampire Nighthawk and Gifted Aetherborn over Blood Glutton . Because it’s mono black maybe Gray Merchant of Asphodel could have a place here?

Some budget removal would be Bone Splinters , Eliminate , Smother or Murder . Drag to the Underworld May be a good option as well.

Some lifelink enchantments are Vampiric Link and Eternal Thirst Dark Ritual isn’t modern but can help cast big creatures early if you’re playing kitchen table.

Duress can be helpful going up against faster decks and a peek at someone’s hand is always nice.

This looks like a fun deck to play!

Grind on Ororo Ageless ASsetic Real deck

2 months ago

Nice deck!!
Personally i like Reality Shift over pongify bc it can deal w indestructible creatures like eldrazi. But Swords to Plowshares is the best!
Also i would consider Arcane Denial or Dovin's Veto over redirect.
Luminarch Ascension is an upgrade for griffin aerie.
I would consider Grasp of Fate over act of authority as its a 3-for-1.
I like Vampire Nighthawk over gifted aetherborn.
Also if you want to spend that budget, Serra Ascendant and City of Brass are good cards. But there are probably other cheaper choices to improve your deck if you want also. I really like Phyrexian Arena .
Just some ideas cheers and have fun!!!

Praxium on Tevesh Szat and Siani Partner Deck

4 months ago

Hello stranger, I have combed through your deck and found some cards that could be exchanged for more synergistic or effective alternatives.

Aether Swooper is a small flyer that uses Energy to create 1 non flying token. The use of energy is exclusive to this card, so functionaly it will create a token once, the first time it attacks, if it lives that long. Instead I would suggest cards that can create multiple tokens that also have flying. For example Cloudseeder will synergize with your graveyard cards such as Cadaver Imp, Zombify, and Ghastly Demise. Skirsdag High Priest fills a similar place and Stolen by the Fae is a removal spell that also creates several flyers.

Aetherborn Marauder relies on +1/+1 counters. The challenge here is that only 3 other cards in the deck create +1 counters and one of them can just put it onto the maurauder. There are better options fort Flying Lifelink creatures that cost equal or less mana and can create more synergy for the deck. Some examples are Nighthawk Scavenger, Taborax, Hope's Demise, and Vampire Nighthawk

MrXilas on Give Your Life in Service to the Orzhov

4 months ago

BW keyword soup tribal? BW keyword soup tribal! May I introduce you to keyword soup all-stars Vampire Nighthawk , Vampire of the Dire Moon , and Indulging Patrician ? Also, another pet card of mine, Oketra's Monument which gives you tokens with vigilance and reduces the cost of your commanders! I'd say cut the aristocrat cards seeing how you minimal sac outlets. Also, if your goal is to just overwhelm people with keywords, Thalia's Lancers is a great choice because you can tutor out Odric to finish the game.

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