Creature — Vampire Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|Have (2)||GeminiSpartanX , Taki117|
|Want (3)||Vee.o , Cablead , matty266|
Printings View all
|Explorers of Ixalan (EO2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Archenemy: Nicol Bolas (E01)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Vampire Nighthawk occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.03%
RBW (Mardu): 0.69%
Vampire Nighthawk Discussion
1 week ago
Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)
You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.
White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.
Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.
Other budget cards ($1-$2 or less each) to consider adding:
- Lands: Command Tower, Tainted Field, Esper Panorama, Terramorphic Expanse, Ash Barrens, Orzhov Basilica
- Ramp: Talisman of Hierarchy, Dark Ritual, Heraldic Banner
- Fliers: Remorseful Cleric, Healer's Hawk, Vampire Nighthawk, Aerial Responder
- Tutors: Diabolic Tutor
- Removal: Swords to Plowshares, Kaya's Guile, Mortify
- Removal: Heliod's Intervention, Cleansing Nova
I offer more advice including what cards to cut. Would you like more advice?
Good luck with your deck.
2 weeks ago
Thanks again for the quick reply. I'm going to give the WB a shot and see how it goes - it may be unnecessary as my meta isn't overly strong.
What are thoughts on the lifegain sub-theme going on here? Sun Droplet seems out of place to me. How do Vampire Nighthawk & Gifted Aetherborn perform? I can see some upside with deathtouch and good Sunforger holders, but do they earn their places?
Abzkaban - you have a list?
2 weeks ago
Some wholesale changes after a weekend with my buddies, leaning even harder away from storm-style cards and fewer creatures overall:
In: Shadowspear, Essence Harvest, Nyx Lotus, Sangromancer, Extraplanar Lens, Phyrexian Arena, Swiftfoot Boots, Venser's Journal, Soul Channeling, Withering Boon, Tendrils of Corruption, Arcane Signet, and 22 Snow-Covered Swamps
Out: Greed, Blood Celebrant, Demon's Horn, Deathgreeter, Magus of the Coffers, Tendrils of Agony, Vampire Nighthawk, Charcoal Diamond, Haunted Crossroads, Knight of the Ebon Legion, Diabolic Intent, Spawning Pit, Crypt of Agadeem and 21 Swamps
3 weeks ago
I never noticed Vicious Conquistador before. Looks like an upgraded Pulse Tracker, which makes it good. I'd move some more in that direction. You really want to be pretty sure of a 1-cost creature in your opening hand and a 2-cost creature or two 1-cost creatures for your second turn. You want to be getting some hurt in before the opponent starts dropping bigger creatures. When they do, you want to be using inexpensive removal on their better creatures (Doom Blade, Smite, Victim of Night, etc.) or evading them (Vampire Nighthawk, Gruesome Deformity, etc.) to keep the pressure on and finish them quickly. Don't over-focus on life gain and defense. A little can give you an edge; too much will deprive you of focus. If the opponent is given time and room to fully develop his/her game plan, the extra life will only slow your loss by a turn or two, not prevent it. Embrace cards like Sign in Blood, which lets you trade those life points for something you need more, cards. It can also be used to get in a couple of points of unblockable life loss on an enemy, but that's not the most common use. Keep in mind that the only life point that matters is the last one.
3 weeks ago
It's okay for your first deck. Not optimal, but you can try and work out where you can optimize it. I personally would advice you to think about the number of lands you play in this deck. 25 lands are only neccessary if you play a lot of cards with higher (5-7) mana costs. In this deck, you could easy reduce the lands to 22-23 cards and fill more cheap, good creatures or something that fits. Furthermore, in most decks it's not neccessary to play four copies of that many cards. You only should put four copies of one card in your deck, if you want a high chance to draw it instead of another card. For example: Your Thirsting Bloodlord is a solid, good card that you definitely want on the battlefield. But Bartizan Bats in comparison is actually really bad. So you easily can afford to reduce its number for two cheaper vampires, which also could be stronger with Thirsting Bloodlord, like Blood Artist or Ruthless Cullblade or Vampire Nighthawk.
Building a really good deck is really difficult, but it's not too difficult to learn. With vampires, you have something good to start with - there are a lot of good cards in this tribe, so have fun. :)
2 months ago
Hey Whirlwind_2100, thanks for giving my deck a little love! I usually don't get very many likes/views, so I appreciate it. :)
It's definitely a fun and interactive deck and, as it was designed to do, does a good job of hampering the opponent. However, it almost always loses to "The Stampede Approaches" (Mayael) and "Death Is Not the End" (Karador). It'll really interfere with them for a while and get in some damage, but in the long game, their engines out-value Teysa and she can't close out the game before they do. So I'm trying to power up this deck.
2 months ago
Nice deck!!! I actually wont cut anything, except for Vampire Nighthawk and Sorin, Solemn Visitor but even that's far fetched. I would add maybe 2 more lands to improve your mana base, but that's about it If I don't have many suggestions that's because I've spent the last 3 hours trying to comment of decks with minimal likes/views. but otherwise fun and interactive deck =)
2 months ago
Overall a solid deck, but there are some cards im not sure why you added
- Vampire Nighthawk
- Abzan Runemark
- Siege Rhino
- Ravenous Chupacabra
- Wreath of Geists
These were some cards that either were just bad, or didn't contribute to the game plan of the deck in a meaningful way, such as Vampire Nighthawk .