Alhammarret's Archive

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Alhammarret's Archive

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

seshiro_of_the_orochi on ¿Card Draw Voltron?

6 days ago

Alhammarret's Archive seems obvious here.

Also, how about Atemsis, All-Seeing as a funny little door effect?

thefiresoflurve on The Zacaning

1 month ago

Hey, there! This looks really fun :)

As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.

Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.

An alternative infinite combo that synergizes better is Savage Ventmaw and Aggravated Assault, since both those cards do things with the rest of the deck without each other.

So, if I did the switch over to a more synergistic set of cards, I recommend replacing:

Ageless Entity -> Lathiel, the Bounteous Dawn

Colossal Dreadmaw -> Blossoming Bogbeast

Enduring Angel  Flip -> Archivist of Oghma - enduring angel looks dope, but your life total shouldn't hit zero.

Famished Paladin -> Faeburrow Elder

Healer of the Pride -> Serra Ascendant (just broken in EDH).

Verdant Sun's Avatar -> Old Gnawbone

Wall of Reverence -> Smothering Tithe

Presence of Gond -> Armadillo Cloak

Elemental Mastery -> Kenrith's Transformation

Alhammarret's Archive -> Aggravated Assault

The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.

Happy building!

Licecolony on NayaDinos

1 month ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

thefiresoflurve on my first deck idea

1 month ago

Welcome to EDH! It's a super fun game mode : )

The deck looks really solid as-is! One thing I noticed: Edge of the Divinity is technically illegal, since it has a symbol and your commander's identity isn't white.

A couple replacements I might make: Master Thief -> Thada Adel, Acquisitor. What's better than taking an artifact until your creature leaves? Taking an artifact permanently. Go forth and steal everyone's Sol Rings.

Alhammarret's Archive -> Notion Thief. I think Notion Thief fits the theme a bit better, and losing out on double draw is probably worth also denying bonus draws from something like Rhystic Study or Pull from Tomorrow, especially since you don't have many ways to deal with enchantments or artifacts.

Alley Strangler -> Opposition Agent. There are too many tutors in EDH. It's time to make people think twice before casting that Imperial Seal.

Good luck, and have fun!

Ammonzy on Temptation and Depravity [Gix, Yawgmoth Praetor]

3 months ago

Profet93

I picked Spellbook over Thought Vessel because during play testing, I discovered this deck does not really care about ramp in the early game. We much rather play a creature on T2 rather than a mana rock. So I believe in this deck, the efficiency of Spellbook overshadows Thought Vessel's ramp.

I don't like playing with Necropotence as that dwells into hard cEDH territory and draws in tons of hate. Although I like the suggestion of Alhammarret's Archive.

Rings of Brighthearth seems cool but this may be more of a win-more/greedy card for the deck. But I'll keep it in mind.

I dont view Overwhelming Forces as a boardwipe but as a high priced removal spell. There's already 3 other cards that boardwipe in Damnation, The Meathook Massacre, and Portal to Phyrexia. With the high card draw of the deck, we're likely to have 1 of them if we find ourselves in that sticky situation. However since this deck has access to so many mana doublers, its not unlikely for us to have the to throw around so is quite playable in comparison to other deck-types. It doesnt destroy our board like how Decree of Pain does, so we keep momentum while crippling the best opposing boardstate.

Profet93 on Temptation and Depravity [Gix, Yawgmoth Praetor]

3 months ago

Ammonzy

Thought Vessel > Spellbook. You also already have Vensers Journal. Given you have the journal, why not add Necropotence to synergize with it and for it's own benefit? Given you draw so much Alhammarret's Archive might be worth considering as well.

Helm of Obedience - Given it's on theme, can mess with topdeck tutors and is combo with leyline/Daruthi, it might be worth considering.

Your wincons are what I call "Big Black Mana." As such, Rings of Brighthearth would serve you well. Doubling your commander's activated ability, as well as it's combo with Coffers + Deserted temple to make infinite black mana, it should not be overlooked. If you were to add fetchlands, it's value would only increase.

Decree of Pain > Overwhelming forces - IMO, I would much rather destroy all creatures, even my own if it means digging further into my deck. Cycling is nice as it can be done at instant speed if needed.

JosephStardust on Ave Christus Rex

4 months ago

Hey COOZCOOZCOOZ!

Thanks for trying out the deck! I saw your recommendations and thought I'd share why I do or do not use some cards.

Firstly, Alhammarret's Archive and Well of Lost Dreams help with lifegain and card draw. The latter works very well with Pristine Talisman and Sheoldred, the Apocalypse, as well as my other draw spells, while the former can boost them all by doubling my lifegain and card draw. As for the new Athreos, I can put a coin counter on any creature, then exile it with Karlov, then I can steal it onto my battlefield. That is why I use the new Athreos over the old one. However, I do agree that more card draw is never a bad thing. I originally considered running either Black Market Connections or Phyrexian Arena but I took them out; now I am considering adding either one of those or Dark Confidant as you said before. And when it comes to Despark, I prefer to use Anguished Unmaking. For more mana and 3 life, I can exile any nonland permanent, and not just one with CMC or more. Plus the art is killer since I'm a huge metalhead.

Thank you again for the advice!

COOZCOOZCOOZ on Ave Christus Rex

4 months ago

Hi! I like the deck! I think its very flavorful and on point. This deck can be very strong, but I will say I am not a fan of some of the cards used in here (mainly Alhammarret's Archive, Well of Lost Dreams, and that Athreos). However, I know my build is not quite as thematic, so if there are flavor reasons then ignore me, lol. It does play out differently then my Karlov deck Karlov, Leader of the Ghost Mafia and I enjoyed playtesting it. The core of the deck very much remains the same.

I also think your removal and mana could be a little tweaked though. I know there are flavor reasons, but Despark is such a good card I feel like you may want to reconsider. Further, I feel you may be running 1 or 2 extra sources of removal. After all, Removal is stapled on Karlov, so I don't think you need to run quite as many removal sources as other ozrhov commanders (but this also takes your meta into account, so if its just nuts then ignore me lol). It may be worth including an extra source of card draw, for which I highly recommend Dark Confidant while it is as cheap as it is right now. That, or maybe have another tutor? I wouldn't want you to break flavor, but at least Beseech the Queen is a fairly cheap tutor. As far as your mana base, I think you should swap a few plains with a few swamps. In playtesting, I always found I had way more plains then I needed at any given time versus times where I needed a swamp.

I enjoyed it a lot though! The Warhammer cards are super strong, and its a pretty convincing argument to run them in my Karlov deck!

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