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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Does Alhammarret's Archive's effect count for every card drawn after the first card?
- How Does Alhammarret's Archive React With Additional Draws at Draw Step?
- Interaction Between Alhammarret's Archive and Kozilek, the Great Distortion
- How does Alhammarret's Archive work with multiple card draws?
- does alhammarret's archive affect providence
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
1 month ago
- Very few blue control players, that's why I avoid the "gotcha" cards. There is a lot of green decks though, so I raised the number of boardwipes.
About Insidious Dreams:
- A huge part of what makes it great is the fact it is an instant. Also, placing cards at the top benefits Bolas's Citadel, which is a win condition.
About Infernal Darkness:
- Last time I tried, I attracted hate from the entire table without advancing my boardstate that much due to the upkeep cost. Sadly, mana rocks circumvent the stax too.
About Alhammarret's Archive:
- Besides being expensive and winmore, it has the potential to be 5 mana "do nothing" card.
About 2 cmc mana rocks:
- Adding some back in the next update. I thought I could simply add more tutors and fetch for big mana, like Nykthos, but it's not working well...
About graveyard recursion:
1 month ago
Solid reasoning. Let me ask you this....
- How much blue is prevalent in your meta?
- How often do you cast insidious dreams and then immediately use your commander to put them in your hand? It costs 4 mana to cast, then 6 mana to draw 3 cards + 6 life for a total of 10 mana + 6 life. Would you not be better served by casting Diabolic Revelation for x = 3 for 8 mana to get the cards A) immediately in hand B) Less counterspell downside C) No lifeloss? I understand the discard aspect can be useful, but with all the discard black has, is that aspect of the card worth all of the 3 negatives listed above? I'm aware Sensei's top can dig one card deeper to assist you
To piggyback off of SufferFromEDHD's suggestion, if contamination does not seem to work for you, have you considered Infernal Darkness? It keeps your coffers active, is easy to sustain for 1-2 turns, and acts as counterspell/removal bait.
While not an entirely serious suggestion, have you considered Mind Stone? Only 2 of your artifacts ramp your commander our more quickly. This helps get turn 3 commander. Its ramp when you need it, draw when you don't Solid reliable and dependable.
Deliver Unto Evil - Its recursion and politics (kind of). They either give you back combo piece like citadel or some good reanimation or removal spell. It's cousin, Xiahou Dun, the One-Eyed is an unblockable eternal witness for black cards. Given it's a creature you can recur it to recur important enchantments. Not too bad with Whip of Erebos either
Alhammarret's Archive - I'm sure you've considered it before, is the reason it's not included because its costly and winmore?
2 months ago
- Aetherflux Reservoir
- Alhammarret's Archive
- Astarion's Thirst
- Blade of the Bloodchief
- Blind Obedience
- Bontu's Monument
- Boros Charm
- Captivating Vampire
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Duelist
- Elenda, the Dusk Rose
- Falkenrath Noble
- Forerunner of the Legion
- Gifted Aetherborn
- Gray Merchant of Asphodel
- Heliod, Sun-Crowned
- Herald's Horn
- Mithril Coat
- Nighthawk Scavenger
- Olivia's Wrath
- Path to Exile
- Phyrexian Arena
- Solemn Simulacrum
- Sorin Markov
- Sorin, Vengeful Bloodlord
- Stroke of Midnight
- Stromkirk Captain
- Swiftfoot Boots
- Swords to Plowshares
- The Ozolith
- Twilight Prophet
- Weathered Wayfarer
- Wayfarer's Bauble
I would suggest switching out some of the cards that are a bit too focused, if that makes sense. For example Soothing Balm for Exsanguinate or Bishop's Soldier for Gifted Aetherborn. Otherwise this looks great! I included a few suggestions for mana fixing and protections. Need to keep your commander alive! Some of these are a bit expensive so they can be substituted later if you end up liking the deck and want to upgrade it.
5 months ago
Profet93 Thank you for the comments and praise!
- Top + Mystic Forge + Cost Reducer (Cloud key, semblance anvil, ugin ineffable, etc...) = Draw your whole deck.
Yup! It sure does and I missed that combo!
- Curious, have you ever had Lattice + Dockside together in a game before? That seems like GAS!
That does seem like GAS and I haven't tried them together before, thanks for the suggestion!
Alhammarret's Archive always sat in my hand as I had other things to play cheaper and more utility. It has a place in the deck, but it's more personal preference.
I've thought about using Voltaic Key before in the deck, and it was included previously, I should revisit that one and see if it's worth it.
Chromatic Lantern is in because I can't get myself to cut it yet. Since it was my first Masterpiece card, it has kept an honorary position. I do like the color fixing aspect of the lantern and it hardly ever draws threat, keeping it firmly on my board.
I do play in a heavy GY meta, hence the redundancy in Tormod's Crypt, but switching it out for a Buried Ruin is definitely an option if you don't need the redundancy.
5 months ago
Koplarski +1 Solid deck, lovely description. I can tell you put some work into this lovely piece of machinery you call a deck.
Perhaps I missed it in the description but Top + Mystic Forge + Cost Reducer (Cloud key, semblance anvil, ugin ineffable, etc...) = Draw your whole deck.
Curious, have you ever had Lattice + Dockside together in a game before? That seems like GAS!
Alhammarret's Archive - Or is it winmore/not needed?
Voltaic Key - Cheap 1 drop artifact that goes infinite with Chalice (4 counters) + Rings = Infinite colorless mana. It can untap mana crypt and vault for extra mana in a pinch. Politics if needed.
How has Chromatic Lantern been for you? I'm always cautious of the lantern trap because if your deck consistently needs fixing, then theres usually something wrong with the mana base. If it doesn't, then you can go with another 3 drop rock like Commander's Sphere or better yet, Mind Stone - unless you are hungry for colored mana.
Speaking of lands, how do you like your land count? Have you considered going to 30 and adding in a Buried Ruin in place of Tormord's crpyt? Unless GY shenanigans are prevalent in the meta, do you need the redundancy? I get it's a 0 drop artifact but should you find yourself in a difficult land/mulligan situation, it might be worth considering.
Please let me know what you think of each idea. I'm getting anxiety just thinking about playing against this deck.
6 months ago
i really enjoyed the enforce that u had describing the deck and the mechanics.
i'm playing Lathiel for a long long time and i'm updating him a lot since then.
all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).
firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel
it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )
starting with the nasty combos :
God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again
ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect
draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana
tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players
utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/
8 months ago
Alhammarret's Archive seems obvious here.
9 months ago
Hey, there! This looks really fun :)
As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.
Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.
So, if I did the switch over to a more synergistic set of cards, I recommend replacing:
The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.