Alhammarret's Archive

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Alhammarret's Archive

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Profet93 on My 3-headed baby girl

1 month ago


Tokens are outside my wheelhouse, but I'll do my best to help. Also, I see you run the Emeria Shepherd + Sakura Tribe elder synergy, nice!

Shamanic Revelation - Draw with a side of lifegain

Alhammarret's Archive - Double lifegain, double draw!

Harmonize - Simple draw

Elemental Bond - Steady draw

Skullclamp - You run a decent amount of mana dorks.

Reliquary Tower - Maybe not needed yet but once you add more card draw, it should definitely be considered. Currently, Creeping Renaissance could warrant this inclusion.

Greater Good - Such a good card for draw. Also helps prevent exile and theft tactics.

Momentous Fall - Used in response to removal. Beware of the blue player! Also note Life's Legacy.

I understand that tokens are secondary, but have you considered at least adding one token doubler card such as Doubling Season? Not necessarily doubling season itself given the price constraint but any one of it's close cousins can fit the bill.

Winding Canyons/Emergence Zone - Flash would help primarily with Felidar Sovereign, Sunblast Angel and combat tricks. It also helps you from over-extending your board

Castle Garenbrig - Ramp

Profet93 on Samut, Vizier of Naktamun

2 months ago

SufferFromEDHD +1 because of you, interesting deck.

Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.

At the risk of being winmore, Alhammarret's Archive?

What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.

Skullclamp - Draw, or is it not needed?

Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?

Command Tower/Cragcrown Pathway  Flip - Color fixing

Turntimber, Serpentine Wood  Flip - Utility

War Room - Draw

Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?

Profet93 on Give me some cards

2 months ago


My mistake.

Sapphire Medallion - Ramp

Reliquary Tower - I might be missing why it's not included.

Alhammarret's Archive - Or is it too winmore?

Ancient Tomb - Ramp

Profet93 on K'rrik, Blatant Cheater

2 months ago


Beseech the Mirror > Diabolic tutor - It has another black symbol for your commander, can act as a sac outlet and even a potential free spell. Pretty much a strict upgrade.

Cabal stronghold should be cut IMO because it isn't impactful enough. You need 4 basics just to break even and 5 basics just for 1 mana. It doesn't get a benefit from urborg like coffers does. If this was a more basic, budget deck I could see it's inclusion, but I don't feel its impactful enough for a build of this quality. What has your experience been with it? Perhaps swap in a Bojuka Bog and/or a fetchland? Bog is nice given your lack of grave hate (meta dependent). The fetchland is nice because it can bring in bog at instant speed or even witches cottage. Not to mention potential shuffling synergy. None of needed of course, just wanted to offer a potential alternative utility land that could still tap for black (unlike stronghold). Urborg allows you to keep the fetch until you need it too!

Should neither of those lands interest you, perhaps a Deserted Temple to untap coffers/nykthos/crypt + politics?

I notice a lot of your deck is devotion based, how has that been going for you? How often did you need devotion on board for a card like Sanguimancy where it just didn't pan out as needed? I think sanguimancy is a ripe cut, expensive cost and boardstate required.

At the risk of winmore, Alhammarret's Archive?

In Garruk's Wake - 7-9 mana for a wipe is a bit expensive. How has it been? Same idea with Increasing Ambition. 5 mana for a card and then 8 for 2 cards is a bit steep. I think Vampiric Tutor to help you set up draws, cast "for free" and at instant speed is better.

One thing I will say, I love the synergy of the entire deck, seems to flow very nicely without too much fat on it. I know most Krrik decks focus on a lower avg cmc to go with their speedy commander. What made you chose a more midrange approach, the resiliency? Have you thought of cutting down the avg cmc from 4.00 to 3.8 or potentially 3.6? Speeding it up would make this even more deadly!

king-saproling on Updated: Deep Clue Sea

2 months ago

Cool deck! Personally I would make these swaps:

Propaganda -> Cephalid Broker
Ethersworn Sphinx -> Alhammarret's Archive
Jhoira's Familiar -> Shorikai, Genesis Engine
Hydroid Krasis -> Arcanis the Omnipotent
Whirler Rogue -> Rise and Shine

Profet93 on Vito Life Swing (EDH)

2 months ago

I would have recommended Cabal Coffers but given your budget, perhaps a Cabal Stronghold in place of Piranha Marsh. Marsh isn't impactful, at least maybe try a Bojuka Bog should you wish for something more budget but relevant.

Another great but expensive card is Alhammarret's Archive to double your draw + lifegain

Bubbling Muck - Ramp!

Murderous Rider - Removal that can target PW's and can be a creature with lifelink

indieinside on Uncle Istvan and the Shadow Crew

3 months ago

Profet93 thank you so much for the input.Alhammarret's Archive is totally making the cut. Plan on ordering the deck soon. Hopefully it's a winner. I love shadow. I had a deck in the 1990's when I was in high school. It always obliterates. lol

Profet93 on Uncle Istvan and the Shadow Crew

3 months ago

indieinside I respect your decision not to include those cards, understandable. Repeats can be boring. For potential cuts....

Vraska, Betrayal's Sting - Costs too much and no synergy with the deck. Profileration isn't a theme, creature to treasure is cool but not efficient removal. Ult is irrelevant.

Liliana of the Dark Realms - +1 is swamp tutor to hand, not even field. With all your card draw, I can't imagine this to be helpful. It's -3 is swamp based removal, you can get better instant speed removal for less mana. It's ult is great but takes 4 turns without taking damage to get there.

If you do want a PW, then Ugin, the Ineffable might be worth considering because it's ramp for almost 20% of your deck, it's removal for artifact/enchantments and draw/token generator that provides you with more bodies (To attack with or block).

At the cost of being winmore, Alhammarret's Archive?

Please let us know how Hatred ends up playing out for you, I can't wait to hear the stories! Pumping up an opposing commander for commander damage is also a fun (potentially political) tool!

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