Alhammarret's Archive

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Alhammarret's Archive

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

indieinside on MONO BLACK SHADOW

1 day ago

Profet93 thank you so much for the input.Alhammarret's Archive is totally making the cut. Plan on ordering the deck soon. Hopefully it's a winner. I love shadow. I had a deck in the 1990's when I was in high school. It always obliterates. lol

Profet93 on MONO BLACK SHADOW

2 days ago

indieinside I respect your decision not to include those cards, understandable. Repeats can be boring. For potential cuts....

Vraska, Betrayal's Sting - Costs too much and no synergy with the deck. Profileration isn't a theme, creature to treasure is cool but not efficient removal. Ult is irrelevant.

Liliana of the Dark Realms - +1 is swamp tutor to hand, not even field. With all your card draw, I can't imagine this to be helpful. It's -3 is swamp based removal, you can get better instant speed removal for less mana. It's ult is great but takes 4 turns without taking damage to get there.

If you do want a PW, then Ugin, the Ineffable might be worth considering because it's ramp for almost 20% of your deck, it's removal for artifact/enchantments and draw/token generator that provides you with more bodies (To attack with or block).

At the cost of being winmore, Alhammarret's Archive?

Please let us know how Hatred ends up playing out for you, I can't wait to hear the stories! Pumping up an opposing commander for commander damage is also a fun (potentially political) tool!

Profet93 on Visions of Erebos

1 month ago

Sheoldred, the Apocalypse - Offsets commander lifeloss, great against blue/draw decks. Deathtouch is nice. Synergy with Peer into the Abyss (which also goes well with underworld dreams).

MAYBE Heartstone? - I'm unsure if this works with your commander only if he's a creature or even if he's just an enchantment.

Cabal Coffers - Ramp. Cabal Stronghold is more budget.

Deserted Temple - Untap coffers + politics

MAYBE Rings of Brighthearth - Copy commander ability without paying life. Also Coffers + Deserted temple + rings = . Urborg, Tomb of Yawgmoth - Makes you need less swamps but is not budget (or needed, but helpful).

Imp's Mischief - "Counter" counterspells while redirecting targeted removal, extra turns and draw.

Necropotence - Draw

I am unsure what your wincon is, beatdown? You lose a lot of life with your commander's ability. Perhaps a The Meathook Massacre could help as a wipe + lifegain effect?

Diabolic Tutor/Beseech the Queen/Beseech the Mirror. Tutors are black's biggest strength, utilize it for consistency.

Alhammarret's Archive - Extra draw

Black's 3rd biggest strength is massive mana. Aside from coffers, Crypt Ghast, Nirkana Revenant, Caged Sun, Gauntlet of Power

Once you determine your wincon, you can start to mold the deck to achieving that goal.

EDIT: Removed the non-budget options

Profet93 on Wheels on the Bus/ RiP Sheldon (Nekusar)

1 month ago

Necramus +1

Alhammarret's Archive - Extra draw from wheels

An Offer You Can't Refuse > mana leak - Mana leak is only good early-mid game. Better to get a complete counterspell in EDH. Although this might be slightly more difficult in a 3 color build, given all your card draw, Misdirection should be considered as well. It's another deflecting swat and imp's mischief of sorts.

Mystic Remora - Draw, although perhaps not necessarily needed in this build.

I would cut megrim for another piece of artifact ramp like Mind Stone potentially. 10% ramp seems solid and would allow you to more easily 1) Cast your commander sooner 2) Cast all the cards you draw and recover from artifact wipes.

If you're going to run underworld dreams for 3 black, then perhaps an Urborg, Tomb of Yawgmoth could help with your 3 color mana base and casting requirement.

I don't play 3 colors but 2 nonbasics to consider, should you mana base allow it are Ancient Tomb for ramp and Riptide Laboratory. Riptide words with your commander and a few other creatures, most notably snapcaster mage.

How has necropotence been treating you? I ask because triple black along with GY exile is steep, but it does help with Thassa oracle and card advantage so I'm torn.

Would Notion Thief be helpful or anti-synergistic?

Arthursb on Devotion to Darkness - Erebos Control

4 months ago

About blue:

  • Very few blue control players, that's why I avoid the "gotcha" cards. There is a lot of green decks though, so I raised the number of boardwipes.

About Insidious Dreams:

  • A huge part of what makes it great is the fact it is an instant. Also, placing cards at the top benefits Bolas's Citadel, which is a win condition.

About Infernal Darkness:

  • Last time I tried, I attracted hate from the entire table without advancing my boardstate that much due to the upkeep cost. Sadly, mana rocks circumvent the stax too.

About Alhammarret's Archive:

  • Besides being expensive and winmore, it has the potential to be 5 mana "do nothing" card.

About 2 cmc mana rocks:

  • Adding some back in the next update. I thought I could simply add more tutors and fetch for big mana, like Nykthos, but it's not working well...

About graveyard recursion:

Profet93 on Devotion to Darkness - Erebos Control

4 months ago

Solid reasoning. Let me ask you this....

  1. How much blue is prevalent in your meta?
  2. How often do you cast insidious dreams and then immediately use your commander to put them in your hand? It costs 4 mana to cast, then 6 mana to draw 3 cards + 6 life for a total of 10 mana + 6 life. Would you not be better served by casting Diabolic Revelation for x = 3 for 8 mana to get the cards A) immediately in hand B) Less counterspell downside C) No lifeloss? I understand the discard aspect can be useful, but with all the discard black has, is that aspect of the card worth all of the 3 negatives listed above? I'm aware Sensei's top can dig one card deeper to assist you

To piggyback off of SufferFromEDHD's suggestion, if contamination does not seem to work for you, have you considered Infernal Darkness? It keeps your coffers active, is easy to sustain for 1-2 turns, and acts as counterspell/removal bait.

While not an entirely serious suggestion, have you considered Mind Stone? Only 2 of your artifacts ramp your commander our more quickly. This helps get turn 3 commander. Its ramp when you need it, draw when you don't Solid reliable and dependable.

Deliver Unto Evil - Its recursion and politics (kind of). They either give you back combo piece like citadel or some good reanimation or removal spell. It's cousin, Xiahou Dun, the One-Eyed is an unblockable eternal witness for black cards. Given it's a creature you can recur it to recur important enchantments. Not too bad with Whip of Erebos either

Alhammarret's Archive - I'm sure you've considered it before, is the reason it's not included because its costly and winmore?

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