Bad Moon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bad Moon

Enchantment

Black creatures get +1/+1.

multimedia on Gisa, Zom Zom Queen *Work In Progress*

2 months ago

Hey, well done so far, but I think you overestimate needing so many buffs (anthems).

All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.

In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.

Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.

You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.


There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.

Other cards to consider adding from the maybeboard.

Some cards to consider cutting:

Good luck with your deck.

shel1shock on How does Bad Moon and …

2 months ago

Bad Moon gives black creatures +1/+1 counters, cards like Plague Myr deal damage in -1/-1 counters, since positive and negative counters cancel out, would cards like Bad Moon nullify infect?

ImNora on Cards that buff zombie tribal?

2 months ago

Here's the deck (for casual EDH):



I'm looking to add cards to it that will increase my zombie's power and toughness. I've gotta be missing some... I'm new to tribal stuff, so yeah.

So far, here's the list of things I found that buff zombies:

Heraldic Banner

Tomb Tyrant

Bad Moon

Cemetery Reaper

Coat of Arms

Death Baron

Death-Priest of Myrkul

Dragon Throne of Tarkir

Eldrazi Monument

Liliana's Devotee

Liliana's Mastery

Lord of the Accursed

Lord of the Undead

Mikaeus, the Unhallowed

Risen Executioner

Undead Warchief

Vanquisher's Banner

legendofa on Sp00kiest Skeletons

11 months ago

A Skeleton deck! Yes!

My first thought here is about the Skeletal Wurms. Since you don't have much ramp, I would drop them for some more options, maybe Bad Moon or Realmwalker if you have the deck budget for that. Crippling Fear works as a board wipe.

If you're willing to put more money into this, I can put a few more suggestions out, but I don't want to start recommending cards worth as much as the rest of the deck combined.

bryan93 on

1 year ago

Hey, I didn't know Bad Moon, thanks HydraOoze! Gonna grab myself a copy next time I can. I'll make the changes to the decklist in a while, to see how it looks, and will test it tonight (hopefully!)

HydraOoze on

1 year ago

That makes sense. If your looking for cards to cut I would suggest Endless Ranks of the Dead I know it’s really fun but I’ve always found it to be super slow. The other card that stands out is Curse of the Restless Dead. It was slow for me as well. In my experience having ways to boost your zombies power is the most effective way to win. To that end a cheap option is Bad Moon.

wallisface on rats v1

1 year ago

Some thoughts:

  • 18 mana is absurdly low. As an example, burn runs 19 lands, and only has cards costing 1-2cmc (mostly 1cmc). You have almost no 1-drops, and a card requiring 4cmc, as well as many creatures with activated abilities requiring mana. I think you need 22-23 lands as an absolute minimum.

  • i’m not sure how much Bad Moon actually helps you here, as the power-increase is low, and it has the chance to also buff your opponents stuff. I also feel like Door of Destinies is probably a bad “finisher card” in that it doesn’t do anything on the turn it comes down, and likely won’t be useful until you’ve cast at least 2-3 rats after its entry. Both of these buff effects feel really weak compared to other modern strategies. I would recommend you’d have better luck playing with more interaction and grinding your opponent down that way - Inquisition of Kozilek would do this deck well.

  • instead of Cast Down, i’d suggest playing Infernal Grasp, which is a MUCH stronger card.

  • Metallic Mimic, Rat Colony, and Typhoid Rats all feel too “cute” to be powerful/useful. Imo i’d just be relying on Pack Rat and Piper of the Swarm to win through value-games (running Unearth to recover em if they die), and packing the rest of your deck full of hand-disruption, killspells, interaction etc. But, in any case, i think you need a second colour in the deck to effectively strengthen this deck. There are a lot of options in all of Red (Lightning Bolt, Unholy Heat, Young Pyromancer), Blue (Counterspell, Drown in the Loch, etc), or Green (Abrupt Decay, Assassin's Trophy, Scavenging Ooze). What i’m getting at, is that it’s gunna be really hard to make this deck work well monocolour.

  • for your sideboard, both Deathmark and Hero's Downfall are pretty bad cards so i’d remove them. You also have, imo, too much graveyard hate (but your meta may require it?). It feels like you need some anti-burn/aggro cards in here.

wallisface on Merchant of Death (Modern Mono-Black)

1 year ago

StoryArcher just to respond to the 4 bullet-points assigned to me, in order:

  • Yes your approach for Surgical Extraction hitting combo is a good one. However, the card also doubles as grave hate, and between having 4 of them, and a mainboard playset of Voidwalker, i think any more is excessive. So I guess i’d suggest to ditch the relics.

  • Bad Moon as an answer to bolt seems pretty futile. It could help versus Anger (and Fury), but i think there’s probably more pressing things to be playing in your sideboard. I’ve seen no other competitive devotion decks run Anger-hate, but ultimately it’s a meta call. I suspect Anger is played very seldom now that Fury exists - and Bad Moon isn’t as effective a choice versus that.

  • Whether or not to run Cry is again a meta call. I would say if your aim with it is to stomp on weenie-tribal decks, Plague Engineer is a stronger choice, as it will perform a stronger role, while also providing devotion. Cry is a much more situational option.

  • Yeah i’m absolutely suggesting splashing red for Blood Moon. It would mean running a single Blood Crypt and 4x Marsh Flats mainboard (i say Marsh Flats over the BR fetch, as this helps disguise your sideboard plan). The amount of games you’ll win against tough-matchups by dropping a cheeky Blood Moon will surprise you. However, the whole package isn’t cheap (shocks/fetches), so unless you already have most the needed cards, i’d suggest seeing how greedy your metas manabase is before committing to it.

For what it’s worth, if i were running this deck, my sideboard’d look something like this:

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