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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bad Moon
Enchantment
Black creatures get +1/+1.
FAIRxPOTAMUS on For FAIRxPOTAMUS
4 months ago
Demonic Tutor would be nice, but pricey. I’m feeling a bit more casual with this one and building on a budget. Some nice options. I’ll have to look at Bad Moon again. I’ve seen some pricier listings but I think I can get the price down.
HeavenlyAxe on
7 months ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
luizfpa on Skitter Budget Rats
9 months ago
The deck looks good for casual play, though you should consider removing most or all of the Rat Colonies. Since you do not have most of the high-sinergy cards, such as Thrumming Stone, maybe your deck would benefit from more of the utility rats and rats with deathtouch or other form of evasion. For exemple, if I were you, I'd include Tangled Colony as it turns Crypt Rats (already in your deck) into a really uneven boardwipe.
Also, it is important to remember that any shapeshifter with "changeling" is also a rat and there are some good black ones with deathtouch or unblockable.
If you want to up the discard angle, you may include Locust Miser and Nezumi Bone-Reader. This last one goes great together with cards such as Syr Konrad, the Grim. Keeping the oponent's hands in check is a good way to build your boardstate without disruption.
Finally, the deck could benefit of more anthem effects, such as Bad Moon or Coat of Arms, and enchantment removal, such as Debt to the Kami or Bone Shards. Unfortunatelly, black does not have reliable ways for dealing with artifacts.
Gidgetimer on Infinite rats
10 months ago
You would also need a third card to generate value from this interaction. As is you will make a number of 1/1 rats equal to the total power of your rats. (Tap Marrow-Gnawer and sac a rat to make the 1/1s, untap from Thornbite Staff trigger, repeat). You either need an anthem effect (Bad Moon, Adaptive Automaton, Caged Sun, etc) to make the tokens 2/2s thus saccing 1 token to make 2 tokens and looping. Or you need a Blood Artist effect to win off off saccing a token to make a token infinitely.
amicdeep on
1 year ago
guessing your trying to stay budget so will try to keep that in mind in recommendations
Dauthi Voidwalker unlockable, utilises discarded cards, alows you to steal opponents removal and tempo plays. run 4
Thieves' Guild Enforcer play a couple of rogues and shes a 3/2 deathtouch for 1. ideal 1 drop run 4
Changeling Outcast strictly better than boggart or stinger, run 4
Vampire Cutthroat runs better than boggart or stigger most of the time, use as extra 1drop if needed
Bad Moon you have only one load effect, this doubles your lord run 3-4
lands Castle Locthwain run 2-3 Hive of the Eye Tyrant run 2-3
as your a creature deck sometimes you get wiped an need to rebuild (this is not a budget card) Agadeem's Awakening Flip run 1-2 Takenuma, Abandoned Mire literally no downside and makes the deck slightly better, run 1
if you have a land slot left unused Ifnir Deadlands also exists and is solid removal in the late game.
you ideally need some more and better removal literally anything. a mix of Victim of Night, Eliminate, Infernal Grasp, Bloodchief's Thirst
in an ideal world you'd also run 4 Bitterblossom (if you do run 4 Morsel Theft which you should be running 4 of anyway the 6 life shift on a cantrip for 2 is on of the main reasons to run rogues)
cards to drop. Oona's Prowler, Frogtosser Banneret, Noggin Whack, Defile, Prickly Boggart. all have better options for the slot
i also find that Earwig Squad tends to do much better in the sideboard (its an excellent hate card agaisnt some decks but a bit useless against others)
griffstick on infinite rats
1 year ago
Also I think we need to find room for Gix, Yawgmoth Praetor, I think cut Bad Moon for it. legendofa any words of wisdom?
griffstick on infinite rats
1 year ago
I noticed you are exceeding your budget. So stick this one into your maybeboard for now and when you are ready swap Bad Moon for Haunted One
legendofa on Skeleton Deck
1 year ago
Bad Moon is good, keep it. Sorry if I gave that impression. My thoughts was that if you have four Skeletons and two Bad Moons out, that's twelve total damage output, probably around turn 6 at the earliest. That's fine if you don't mind playing the defensive game, but it will be hard to push damage through. See if you can find some bigger Skeletons: Underworld Sentinel, Bone Dragon, or even Skeleton Archer. These bones need some meat.
And yes, you will need to worry about land drops and mana production. 16 lands would be more reasonable in a hyper-aggressive Elf tribal deck with playsets of Llanowar Elves, Elvish Mystics, and Elvish Archdruids. Since you want to spend mana to cast your Skels, and hold back mana to regen or reanimate your Skels, 16 lands just isn't going to be enough. You'll likely be trapped at two lands for the first five turns, choosing between casting one spell per turn or regenerating.
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