Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Bad Moon Discussion

GrimlockVIII on Bubonic Mischief

5 days ago

Tbf you can easily circumvent that with anthems like Bad Moon and Paragon of Open Graves , but I also understand that you might wanna avoid relying on single cards to give your rat colonies a flimsy crutch like that.

FormOverFunction on What's Your Shadowborn to Demon …

4 months ago

How fun would it be to just have an all-apostle deck, maybe with a few Bad Moon effects, and just aggro your opponent to death while they worry about demons?

amicdeep on Budget Black Midrange (60$)

6 months ago

I like the concept. There are a couple of cards I'd add

Bad Moon. Solid anthem and viable with lurrus. I'd try this proberbly as a 2-3 of.

Kicker also allows you to semi cheat on the mana restrictions from lurrus Gatekeeper of Malakir and Nullpriest of Oblivion both work with lurrus (if now with unearth) (maybe a 2-3 of in total)

Another packages I would consider is Pain Seer + Smuggler's Copter Either apart or together they are a pretty serious draw package.

I think the land base could also be honed a little. The best 2 lands by a long ways are Ifnir Deadlands and castle lockwain I'd run 2 of each I would also include a couple field of ruin for land removal Barren Moor, Hagra Mauling  Flip and if your budget works with snow basics Frostwalk Bastion could all also be in the conversation.

Finally no matter the direction I would also include some of the cheaper and effective choice spells 1 cling to dust 1-2 Inscription of Ruin 1-2 never//return

Bloodchief's Thirst also makes a solid fatal push replacement.

If you where looking for something to cut foulmair Knight and 1-2 vampire of the dire moon would be my first choices.

fatalzintomyum on Hatred

8 months ago

But seriously, the most powerful card seems to be Bad Moon, it almost seems good as a 4 of.

MagicMarc on Halloween Deck Ideas

9 months ago

Just a few more; Season of the Witch, Black Cat, Bubbling Cauldron, Disturbed Burial, Desecrated Tomb, Reassembling Skeleton, Ghosts of the Damned, Haunted Crossroads,Gallows at Willow Hill, Bad Moon.

Can go to the gatherer and look for creature types like werewolf, zombie, scarecrow.

Or keywords like haunted, dead, grim, blood, etc.

ellie-is on Ellie's Rats

9 months ago

Massacar: Yeah, that's a good idea! I like it because with Bad Moon the damage it gets through blockers is pretty significant, but x3 should be enough. Ah, if only that 20th land could've been a Swarmyard, haha. I wish they'd reprint that, Time Spiral cards are so hard to come by where I live.

amicdeep on Dimir rogue

9 months ago

i've used mono b rogues at fnm and placed top 3 a couple of times with the list.

lessons learned, thoughtseize is just that good, being able to take away that key piece of removal was often the linchpin to winning games (it also works really well with new nighthawk)

i also used a third lord effect with Bad Moon, this often meant i was swinging with unblockable 4/3, which really helps when trying to close.

lastly rogues as a archetype is pretty proactive, reactive cards like remand work in fairies or ninjas but with rogues it tends to hurt more than help, id recommend Morsel Theft in that slot, (or if you really what a counter spell then Drown in the Loch )

lastly the artifacts, cloak and dagger is ok, but it dose mean your taking a turn off to play it and turn 2 is when you what a lord or bitterblossom copter is a little better, but the fact it does not trigger prowl and it doesn't get any buffs and almost everything in the deck is already a issue to block, it feel unnecessary.

cards i would consider are Distortion Strike (pumps and allows stinkdrinker to attack, and it dose this twice)

Rankle, Master of Pranks haste is great at the fact it can trade you fairy token for a combo piace while also acting as disruption and card draw is great .

Soaring Thought-Thief a solid lord and fairly easy to turn on in modern (i mean fetchlands flying everywhere), it also works well with i cmc hand disruption and fuels nighthawk

depending on build Earwig Squad, Brazen Borrower, Merfolk Windrobber may all be solid mb additions

Spell_Slam on Rathreos, God of the Colony

11 months ago

Living Death seems really good for your deck. It's both a board wipe and a reanimation spell for you. It gets even better with cards like Bojuka Bog, which you should definitely replace a swamp for.

In the same vein, Patriarch's Bidding will most likely get you a lot more targets than anyone else.

I think you could swap out Eldrazi Monument for Coat of Arms for insta-kills.

Marrow-Gnawer should be finding its way to the maindeck somewhere. Mirror Entity as well.

In terms of cuts, Bad Moon is not great, since just having another rat pumps the same amount of power. Same with Shared Triumph. If you care about toughness, great. If not, these are easy cuts. Lurrus seems a bit grindy for you and could be better served as more card draw or something.

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