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All Swamps are 1/1 creatures that are still lands.
Kormus Bell Discussion
2 months ago
2 months ago
Urborg, Tomb of Yawgmoth is primarily here for cards like, Necropotence and Vilis, Broker of Blood . Also the primary win-con is lots of , Buried Alive + Reanimate , always good to have extra for tutors as well. There are some combos with things like Kormus Bell and Stax or Balefire Dragon , but I don't play those in this build. It's primary intensive so helps if all mana is in addition to it's other colors.
Felidar Guardian works great with Kiki-Jiki, Mirror Breaker , I found I didn't need the redundancy as it's the same as a Restoration Angel (who has flash and can protect Kiki-Jiki, Mirror Breaker ). I go for my primary win-con, if it misses, usually someone else will combo and win before I can try again. Usually the Restoration Angel isn't the target anyway, so it's another downside to the redundancy, if Restoration Angel is no good, Felidar Guardian probably isn't either, and just distracts from primary win-con. If your stacking, Worldgorger Dragon , Adarkar Valkyrie (+sac outlet), Zealous Conscripts , Village Bell-Ringer , Lightning Crafter (+sac outlet) also have good (and interconnected) synergies. My "Alternative Synergies Excluded" accordion has some discussion and interactions, as well as cross/interconnected interactions. Some work with Splinter Twin too. I find Zealous Conscripts (steal) or Village Bell-Ringer (flash defend) both have more upside (outside of the primary win-con) than the Felidar Guardian so I would probably go there if I found I needed another Restoration Angel or was building around that flicker infrastructure.
4 months ago
Boudica, Legions of War
Legendary Planeswalker - Boudica
+2 Until end of turn, whenever a non-token creature you control attacks you create a 2/1 black Warrior creature token tapped and attacking.
-X Destroy X target lands you control. Target opponent sacrifices X lands they control.
-11 Destroy all creatures you don't control, then exile all graveyards. Each opponent loses life equal to the number of cards exiled from their graveyard in this way.
+2 rather than +1 to keep on par with similarly costed Lord Windgrace . Token creation is seen in all three Mardu colors, but requiring to attack is a distinctly red color. Pays homage to, of all colors, Mardu Strike Leader . Felt a 2/1 token was better than a 1/1 with Vigilance as this forces your opponent into a much harder situation with regards to resolving blockers and combat damage. The idea is to keep pressure on your opponent. If you swing with 5 non-token creatures, you are creating an additional 10 points of damage with 5x 2/1s. That's a very hard thing to reconcile. However this also means you must open yourself up by attacking with everyone. And so, like with real war, it becomes a balance of decisions; How do you best utilize the information you have available for the greatest impact possible?
-X: Admittedly this is dangerously broken. However, all three colors show us prime examples of completely destroying lands in full. Just as a small list, there are: Armageddon , Catastrophe , Ravages of War , Obliterate , Ruination (Which lets be honest, that'll be most lands in many formats), Decree of Annihilation , Desolation Angel , Ajani Vengeant and many others such as Worldslayer and Gideon, Champion of Justice . There's also the horrendous combo in black of Urborg, Tomb of Yawgmoth + Kormus Bell + Curse of Death's Hold . So yes, while blowing up potentially 6 lands your opponent controls for may seem absolutely broken, keep in mind the game has TONS of cards that do even worse things, and you are losing the same amount of lands as well - which in Mardu is one of your biggest vices in the first place.
EDIT: In order to smooth out the sheer impact of this ability, I increased her casting cost up by +. Now it takes six lands to cast her and will blow up all six lands you have if you decide to crack her off at full potential and kill her - Thus resetting the game mid-stride.
4 months ago
4 months ago
TheSlowestBro thanks for the kind words. You mentioning jank made me add my favorite monowhite tech from Elesh Norn, Kormus Bell + Urborg, Tomb of Yawgmoth . Setting lands on fire will be satisfying. Life by the jank, die by the jank.
8 months ago
8 months ago
BTW: Money is not an issue for me for the deck, I just try to stay away from cards that are one time uses (like tutors, etc) that are over $60 or are at sorcery speed. For example The Tabernacle at Pendrell Vale will sit on the battlefield and continue to do work.
Back to Urborg, Tomb of Yawgmoth: I would only put it in a deck if it really could contribute to your gameplan and do some work.
1) If you were planning on getting Filth in your graveyard as a form of evasion.
2) In a Captain Sisay deck where you use Captain Sisay to first find Inventors' Fair , which is then used to find Kormus Bell , then you use Captain Sisay to either find Elesh Norn, Grand Cenobite or Linvala, Keeper of Silence , if Elesh Norn, Grand Cenobite is found all your opponents lands die and they can't have anymore lands for the rest of the game and if you find Linvala, Keeper of Silence your opponents can't tap lands for mana anymore.
9 months ago
@hellhole3927 Felidar Sovereign is already in the deck. I am also aware of Darksteel Mutation however I do not run it as 3 of my field wipes can remove either the enchantment or creature. As for Kormus Bell I like the Elesh combo, but it seems mostly like a win-more condition that ultimately (while useful) would result in a detriment to myself.
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