
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Nashi, Moon Sage's Scion
Legendary Creature — Rat Ninja
wallisface on Help for my version of …
4 months ago
exDeity Cool. I'm no expect in Standard (I generally just play Modern), but if it were me i'd be dropping the following cards:
-
Archpriest of Shadows (it's not doing much for 5 mana)
-
Hidetsugu, Devouring Chaos (this card just seems bad)
-
Reckless Stormseeker Flip (the card seems fine, but your build feels very mid-range, so your cards should be aiming to make value-based-plays, not aggro-based ones)
-
Nashi, Moon Sage's Scion (its a lot of work to get value from, but maybe this card is fine. idk)
-
Burn Down the House & Gix's Command (i'm just skeptical that they're maybe not very useful in your build)
-
Duress (the card is probably completely fine. I'm just used to much stronger options in Modern, so the limitations on what you can grab with it feel really off-putting to me. I would suggest figuring out how often its going to whiff, and seeing if those odds make it worth playing)
-
Jadar, Ghoulcaller of Nephalia (I love this card and actually run it in a modern deck. But I feel without someway to profit from the zombie death/sacrifice triggers, its just not remotely good enough?)
-
Maybe Atsushi, the Blazing Sky also (it seems decent, but being a death trigger you're kindof at the mercy of your opponent triggering it, and i'm not sure it's netting you much value for the variability its going to cause)
There's also the chance of being able to go down to 26ish lands if you drop most of those high-mana cards I mentioned, in place of lower-mana cards.
But, as said before, I don't know the standard metagame. All I'm assuming is it's the same as Pioneer where everyone always wants to be running 4x Fable of the Mirror-Breaker Flip. Hopefully my rambling has helped create some food-for-thought in any case.
CamraMaan on Nashi, Moon Sage's Scion and …
1 year ago
When Nashi, Moon Sage's Scion exiles a card from each player's library, since you aren't casting the card for free, should I assume I can pay any amount of life for X in an X-cost spell...?
azja on
Yuriko (Optimized) Primer
1 year ago
@Agieryna Apologies for taking so long to reply! I play edh less frequently these days, so I didn't have enough reps with my new Yuriko list to get back to you until now.
Starting with the ninjas, I've been very impressed by Moon-Circuit Hacker and Prosperous Thief; They have powerful combat damage triggers and cheap ninjutsu costs. I've also been liking Inkrise Infiltrator and Thousand-Faced Shadow which are easy to hard cast and evasive. I ended up cutting Dokuchi Silencer because I often didn't have a creature I wanted to discard, and if there is a problematic creature on board I'd rather just use a removal spell. I also found Nashi, Moon Sage's Scion pretty underwhelming, but I think it's reasonable to include if you play it with the Enter the Infinite/Thassa's Oracle combo.
I've also been pleased with Memnite and Phyrexian Walker. I didn't play them before because they don't have any evasion, but the tempo advantage they provide is so much higher than a 1-mana enabler that they're worth including. Network Disruptor has been amazing: A 1/1 flyer that also taps down a blocker is really powerful.
As for the evasion package, Cover of Darkness is much stronger than it used to be due to the higher number of playable ninjas, same goes for Wonder. And like you mentioned, Entomb is strictly for grabbing Wonder. I haven't run into the situation where I don't have a target for Entomb yet, but that's something you sign up for when you play a tutor that has only one good target.
I think that covers most of the new changes, let me know if you have any other questions/comments!
Kasdenyn on Guerric
1 year ago
Hey, random question about playing/casting opponent card until end of turn. How long do you control an opponent's card when using Nashi, Moon Sage's Scion? I'm confused about the wording "until end of turn," "play" and "cast". Do you control the card, if a permanent, until the end of the game? Thanks
Kasdenyn on Kasdenyn
1 year ago
How long do you control an opponent's card when using Nashi, Moon Sage's Scion? I'm confused about the wording "until end of turn," "play" and "cast". Do you control the card, if a permanent, until the end of the game? Thanks
Kasdenyn on KrazyCaley
1 year ago
Sorry for the question in maybe the wrong area, but do you know how long you control an opponent's card when using Nashi, Moon Sage's Scion? I'm confused about the wording "until end of turn," "play" and "cast". Do you control the card, if a permanent, until the end of the game? Thanks
Kasdenyn on Nishodus66
1 year ago
Do you know how long do you control an opponent's card when using Nashi, Moon Sage's Scion? Sorry, I tried the rule section, but could't figure it out. Thanks
TheoryCrafter on Cards that exile Libraries in …
1 year ago
Any creature with Ingest including, but not limited to, Dominator Drone, Fathom Feeder, and Salvage Drone exile the top cards of graveyards each time they deal combat damage.
Other cards that exile after doing damage include, but aren't limited to, Lord of the Void, Nashi, Moon Sage's Scion and Skullsnatcher. Rogue Class also permits this on creatures.
Each Ashiok Planeswalker except for Ashiok, Sculptor of Fears exiles cards. All of them have some sort of graveyard or exile interaction
Planar Void allows for the cards to be directly exiled from the graveyard. If you add this one, be sure you include Syr Konrad, the Grim.
Another shuffling shenanigans card you may wish to consider is Archive Trap.
If your opponent is somehow able to get cards into the graveyard before they can be exiled, other options include Bojuka Bog and Surgical Extraction.
I hope this helps. Happy Hunting!
Have (4) | Downside_Up , Galdelonian , JordanSanFran , gildan_bladeborn |
Want (2) | beesaurs , Sigfigs |