Exsanguinate

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

UnleashedHavok on Are You Sure You Want to Do That? V2

2 months ago

Thanks for taking a look Optimator! I appreciate the compliment on my deck. It's pretty heavily inspired by precociousapprentice's list and primer.

I totally get not being able to keep up with WotC's release schedule, that was one of the big reasons why I stepped away from Magic for a bit. That, and the birth of my son a little over 2 years ago lol. Don't know if you know, but the adorable little buggers are time consuming, in the best way.

Now for your suggestions. I really like all of the cards, but not sure whether or not they fit in to the mentality behind this deck and I'll tell you why.

I really like Cut / Ribbons and had not seen it before, but if you look at my card choices, almost everything is at instant speed. I'm already thinking I'm going to cut (hehe) Dusk / Dawn. The reason for this is that I want all of my responses to being attacked to be decisive, and fatal for the aggressor. I do not want to actively agitate the table until I am ready to take control of the game, or win outright. Blowing up people's stuff agitates them, and makes them want retribution. It might be a great card to discard to Key to the City to encourage attacks toward other people at the table, or for a surprise assassination.... hmmmmm. My next question on that would be, what would your suggested cut be to ad in Cut / Ribbons and why, now knowing a bit of the rationale behind the deck.

I have been going back and forth on Exsanguinate, and also Debt to the Deathless. I really like both cards for flavor and use. But I will say that two of the big, swing-y win cons in this deck are Acidic Soil, and Price of Progress. And that is what gives me pause. I will generally get 5-6 lands and then start pitching land cards to Key to the City, assuming I have mana rocks out to supplement the rest of my pool. Pitching lands to Key to the City to allow attacks of my opponents. Encouraging strife, and making it seem as though I am growing weaker. The curve of this deck is low since so many of the answers are 2-3 mana. I've been debating whether or not Exsanguinate would just be a dead draw.

Finally Approach of the Second Sun. This card has absolutely fascinated me since it came out. I love the flavor of the card, the artwork I think is great. Really lovely. It also puts a time-clock on the table, an intense sense of urgency. And I've always thought it would paint a great big target on it's player's forehead. I haven't experienced playing it myself, and haven't been at a table where it has been played so don't know the response to it. To steal from precociousapprentice yet again, the removal in this deck is meant to be surgical, to allow the rest of the table to cultivate their own board states freely as long as I am able to handle them, to appear weak until it is time to take the reins. I'm not sure whether or not Approach of the Second Sun fits in to that.

Again, I am open to discussion. That's what I want from this. I do like the card suggestions, I think they are all solid cards. But I'm not convinced they fit with the mentality of the deck.

Optimator on Are You Sure You Want to Do That? V2

2 months ago

Decks like this I always consider Cut / Ribbons and Exsanguinate since they can be a bit durdle-y. Easy do draw out the game and get that land count up. Maybe Approach of the Second Sun as well.

Hunson_Abadeer on Fuck you

2 months ago

YodaVoda thank you!

There is definitely a way to make it more budget friendly, Cabal Coffers and Urborg, Tomb of Yawgmoth could be cut out.

That being said the deck will obviously be weaker. There are probably other cards that can be swapped for a less effective budget version.

Torment of Hailfire could be cut for another Exsanguinate or Mindtwist.

I hope this helps! I don’t think those changes would make it less than $100 but it’s a start!

multimedia on Rakdos, Lord of Riots Demon Tribal

3 months ago

In my last comment suggested a lot of cards to add, now here's some cards to consider cutting. For cards to consider cutting I would start with all the lower mana cost nonDemon creatures. I would simply replace these with other lower mana cost cards that can better enable Rakdos without attacking and reduce creature mana costs without attacking.

Rather than playing a lot of single creature removal spells, rely more on Demons who can destroy or remove creatures? Especially Demons who have repeatable removal effects. You could cut many creature removal spells and replace them with more draw.

Searing Spear, Shock, Disintegrate can target a player to make them lose life, but you have Lightning Bolt for that and you can make opponent lose life better ways then playing single burn spells. Some budget single removal spells are helpful such as Chaos Warp and Feed the Swarm because these spells can remove an enchantment, Warp any permanent. When attacking is important to your game plan these can remove Ghostly Prison, Propaganda and others.


Rakdos can only reduce the mana cost of creatures therefore play very few noncreature high mana cost spells or spells that require a lot of mana to be useful. Spells that need a lot mana paid to make them decent is not really what you want when playing many high mana cost creatures. Could cut these for more draw and ramp.

Rolling Earthquake is a budget spell like this that's worth playing because you can control how much damage each creature is going to take, most Demons including Rakdos have high toughness. You could cut a few of the lesser Demons.

Master of the Feast is really bad card in multiplayer Commander because only your opponents draw. Awaken the Sky Tyrant, Wretched Confluence and Seal of the Guildpact are subpar for the mana costs.


In my last comment I recommended adding a lot of loot effects for draw. Loot is excellent with Blood Speaker and Speaker is a good reason to play Demon tribal since it's a tribal tutor that can be repeatable, return to your hand from your graveyard. Rakdos can reduce Speaker's mana cost to only 1 mana, making it a mana efficient way to repeatedly tutor for Demons.

Loot can be an enabler for reanimation and recursion which are helpful effects to have with Demons. Reanimation is a way to get Demons onto the battlefield without having to cast them, a backup for when Rakdos is disrupted. Recursion is getting Demons back into your hand or casting them from your graveyard. Patriarch's Bidding can reanimate all Demons in your graveyard. Persist and Exhume can reanimate for only two mana.

Chainer, Nightmare Adept has interaction with looting, getting Demons into your graveyard to cast them using Rakdos mana cost reduction. If you discard a Demon using Chainer's ability you can cast that same Demon giving it haste to attack. Rakdos also gains haste from Chainer when he's cast from the Command Zone. Any creature you reanimate gains haste from Chainer.

Chainer has excellent interaction with creatures who can sac themselves for value such as Magus of the Wheel and Doomed Necromancer. With Chainer these creatures gain haste when cast from your graveyard allowing them to tap and activate their abilities right away. Doomed Necromancer can reanimate even at instant speed. Chainer is good with Blood Speaker as discard outlet that can keep coming back to your hand.


Some more budget Demons to consider adding:

Some budget land upgrades to consider:

Temple of the False God is not a good land when you have no land ramp. It will not tap for mana until at least turn five and that's if you make all your land drops. Even if playing green and land ramp such as Cultivate I still wouldn't play Temple of the False God, it's just not a good enough land in the early turns of a game.

WisemanYata on Maralen Cannon

3 months ago

Thank you, I had seen the idea of using Ad Nauseam and effects like Sickening Dreams together in 60 card formats years ago and it blew my mind. Those decks all had serious drawbacks though. They required many tutors (to ensure that you actually draw at least one tutor) and some effect to prevent Sickening Dreams from doing damage to you as well. I figure having a tutor as your commander frees up most of the space in the deck, and using Exsanguinate instead means you don't have to worry about hurting yourself.

The tricky parts about trying to speed up this combo are the ways that the EDH/Commader format restrict card access and the way Ad Nauseam limits itself. Having a 99 Card Library means that you are significantly less likely draw any individual card than you would be in a 60 card format. You could compensate for that by padding the deck with a bunch of tutor and draw effects and a bunch of mana ramp effects, but there aren't very many of those cards with low mana values. Adding higher mana value cards and cards with other effects also means that you can't draw as many times from Ad Nauseam because of its life loss clause for each time you add a card to your hand with its effect. The end result is that adding mana ramp doesn't make you much more likely to get out Maralen out before turn 3, and then you still need to acquire both Skirge Familiar and Ad Nauseam. As far as I can tell, the earliest this type of combo can ever reliably go off in EDH/Commander is turn 5, but I find turn 6 to be more likely.

Even so, turn 6 is not really guaranteed, but it is pretty reliable. There's a fair chance that an opponent will try to stall or answer you (keep in mind that Maralen of the Mornsong forces your opponents to tutor as well) either because they don't know what you're planning and that scares them, or because they do know what you're planning and that scares them even more. So I'd say trying to pop by turn 6 is a realistic goal.

Sorry for the massive wall of text.

Joumba on Hydralic Samsara

3 months ago

Thank you for your input Triton, although I think, after your suggestion, that Whiptongue Hydra might be a better cut for Mana Reflection since Gargos, Vicious Watcher does offer pumping and situational removal.

I do play Torment of Hailfire and Exsanguinate, witch are, in my humble opinion, fun to play. To each their own :)

Triton on Hydralic Samsara

3 months ago

I'd honestly only think of Gargos, Vicious Watcher as a potential cut for Mana Reflection. Both ramp and are 6-drops, but the latter imo ramps harder. This is a great list! I assume you don't use Torment of Hailfire and Exsanguinate because they're boring?

Blobby_Bobby on You break it you buy it.

3 months ago

Seems like this deck would love a juicy Exsanguinate or Torment of Hailfire to capitalize on the treasures. But they are a bit pricy.

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