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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each opponent loses X life. You gain life equal to the life lost this way.
3 weeks ago
Hey bbethune93. Yea the main objective was to win via combat damage. Breena and some of the other cards present massive threats with the amount of +1/+1 counters they can build up. There are also cards like Tainted Strike to take out a single player or if you like cards like Exsanguinate or Torment of Hailfire fit in really well. My experience with the deck so far is that it is really good at kingmaking and not so good at finishing out on top. Still makes for some really fun games
1 month ago
3 months ago
Just a few other good cards to mention that I talked about on your forum thread-
3 months ago
DreadKhan I didn't even know about Yavimaya Granger and Diligent Farmhand. Those are great, and I need to add them! And you're totally right in what you said on the other thread- "hell is having Meren out with nothing to sacrifice." That happened to me earlier in my Meren career when I was still upgrading the precon, and it was miserable. That's why the self-saccing creatures are so good!
The other big mistake I had was having a great grindy, controlly deck without a clear wincon, which I'll confess is a bit of a noob's mistake. Syr Konrad, the Grim/Blood Artist/Falkenrath Noble + Living Death/Massacre Girl fixed that, and World Shaper + Field of the Dead added a second one. None of the cards from the first "combo" are over $10, and only Field of the Dead is pricier from the second, and while fun to have both you don't need them all. There is also the option of just getting lots of mana and casting Exsanguinate or Torment of Hailfire, but I passed on those ones since it's something I do in my Teysa, Orzhov Scion deck.
If you can fix your engine and have a clear winning "combo" (not an infinite combo, just a bunch of cards that synergize to help you win) you'll have so much fun!
3 months ago
so the first thing i think you should do is add some ritual spells like Dark Ritual and Jeska's Will dark ritual will give you 4 black mana for free and jeskas will will give you an 20 cards you can cast from exile and a whole ton of mana,tutors will also give you card advantage when you really need it, one of my personal favorites thats more budget is Grim Tutor, but if you want to break the bank or use proxies (ew) Demonic Tutor is your best bet. as far as lands go, Grixis Panorama is a really stellar card in tandem with cards like Smoldering Marsh because its a mountian and a swamp, you can search for that when you crack the panorama, other examples include but are not limited to, Sunken Hollow Watery Grave Blood Crypt Steam Vents and the original true dual lands, which are too expensive to really even mention. i would personally trade out Dogged Pursuit for something like Exquisite Blood and also consider putting in some boardwipes like Toxic Deluge and alternate wincons such as Exsanguinate take the Ancient Carp out of the deck too, it has no flavor text and dosent contribute anything for the 5 mana youre paying for it. Aetherflux Reservoir is a great card in any storm deck, because youre gonna gain an incredible amount of life with all the spells youre casting. make sure you put more counterspells in, such as Counterspell and if you want something really fun, try Counterbalance, its one of my personal favorite cards and i run it in almost all my blue decks. Take out Dwindle for something like Imprisoned in the Moon and you can cast it on someones commander and they can no longer play their commander as it is now a land :) take out the Falthis, Shadowcat Familiar and replace it with something like a Niv-Mizzet, Parun for some more card draw and board threats, and make sure that at the end of the game your having fun my dude, at the end of the day winning is important but having fun is even more important. Welcome to EDH!
3 months ago
I would say in most any situation I'm not a fan of a single player conceding, with the main exception being concessions that end the game. If everyone is conceding or it's down to 2 then it's not really an issue as everyone involved has had their say and no one is impacted.
Is there a difference between leaving in response to lethal combat with lifelink and leaving at sorcery speed when you feel out of the game? yes, obviously. The first one is far more malicious, but that doesn't mean that the second one is completely justified. There was an argument made that scooping is an issue when you might provide an (dis)advantage to someone with your absence. I agree, but this will always be the case. If only for the reason that you don't know what everyone else is capable of. You might only be useful for another player because someone will still need to take a turn out of their master plan to kill you. but that buys everyone else at the table a turn.
When you are playing in a multiplayer game, people make decisions based off of your existence. No matter how little you feel you would contribute to the game, or how little chance you feel you have at winning, your existence matters. You change everything from the math on cards like Exsanguinate, to the options of cards like Sylvan Offering. Your presence might be poor now but things have the ability to change, especially since you being in a poor spot means that many people might leave you be since you're not a threat.
To be transparent, I used to often be in the situation where friends of mine would concede and this would lead to me subsequently losing the game. So I do have some experience with the issue and have a reason that i'm arguing this side of things. But i think lots of people underestimate the ability to make a comeback in a game as swingy as edh. what does your empty board state even mean when someone could just play Farewell next turn and level it out? In one game where I was spectating, my friend, who did this frequently, decided they were going to concede because they felt their board state was untenable. They had nothing but lands in play and they were even behind in that. I asked if they wouldn't mind if i just took over instead if they were just going to leave. everyone was fine with it since i had no knowledge of anyone's hands or anything. I then went on to win that game because edh is like that sometimes. They have since stopped conceding as much. but you know what, i could have still lost that and i think the point would stand. even if i never came back from it. because i could have, and other people still had to devote their in game resources to me and my existence.
trying to respond to some of the above comments questions
legendofa: would it matter if they said it politely instead of "threw a tantrum"? yes, but while the second scenario is more polite i still don't think they should do it. and to your supplemental questions.
1) No it's not fair play to concede when being attacked. this is by far the most cut and dry of these as there are very clear consequences for the attack resolving or not. I think most people would agree this is spiteful. does it matter more if they have 4 life? yes but its still a spiteful play even if the attacker has 300. Regardless of the fact that the difference between 300 and 350 life might not matter to most, it's still was only done to spite the other player. this is very rude and very poor sportsmanship.
2) Still no. Sure they sacramented all 15 of your removal spells, but theres other players at the table who could kill it. And if Sen Triplets still is choosing you every turn its because they feel that any card you draw would be amazing to have otherwise they should be picking someone else. You should try and use this situation to your advantage. Invite the other players to attack and kill you. Sen now has to either defend you or start allowing you to defend yourself. Either way your likely to have more leverage in the argument than you'd think.
3) Also no in again what feels very cut and dry to me. you are literally going to make someone else lose/start losing because of your decision to leave. This is just a small step removed from scenario 1 in my mind.
There was also a mention by plakjekaas (hopefully i don't have another episode of spelling your name wrong like 3 times), where others are expected to explain the reasons for the detriment. But that now means that you likely have to give up secret information such as cards in hand or your strategies that opponents might not be aware of. we agreed on most of the scenarios except for the Sen trips one but i wanted to point out that you are right that when a player takes all of your things that it can be a detriment to fun and lead to a terrible game experience. But i think that if you see that as an unfun experience (which it is very reasonable and acceptable to feel that way) then you should bring that up before you start playing with a sen trips deck at the table. because once the game begins the sen trips player has to start doing that to people as thats what their deck is designed to do.
I understand a lot of arguments about leaving when you are not having fun, but this also then leads to other players having less fun because of said leaving. Yes you can and should talk to people about things before hand such as this, but i think the baseline assumption should be that if you are there to play the game you should stick around to play the game through the ups and downs.
3 months ago
Leonantti: So far it's been pretty good! Every game I've been able to make a lot of treasures and reliably cast a big value Torment of Hailfire or Exsanguinate. Cut / Ribbons is definitely right up my alley and will be a definite addition!
It's a steep price to pay to pick them up, but if you're planning on making Prosper a mainstay in your collection of decks then I'd highly recommend investing in or trading for Sensei's Divining Top & Scroll Rack to help control what he's exiling from the top of your library.
BX223Hunter: That's a lot of great suggestions! Chaos Wand and Inspiring Statuary will definitely be finding a home here, I think. Creative Technique is pretty neat, too - not sure if it will make the cut at 5 CMC though. A lot of my focus in the building process was trying to keep the number of 4+ mana cards to a minimum to enable being able to play whatever I have exiled and still having mana for spells in my hand as well.
Wandering Archaic Flip was in my original build and may yet make it back in after more playtesting, but was also cut in the pursuit of reducing mana costs. Draugr Necromancer is good and not something I had considered. May not make the cut but something I'm going to mull over. I've been trying to acquire Uba Mask but haven't been able to find one in the wild yet. May end up having to order one, but will definitely be in the deck once I can find one.
Thanks so much for the comments, suggestions and upvotes! =D
3 months ago
Cool deck, I would be interested in hearing how it has been working! I have a Prosper deck too (Will Cast Spells For Money) which has little bit more spellslingery idea behind it (I play different cards like Firebrand Archer and then cast non-creature spells to deal damage to opponents).
One card I would suggest is Cut / Ribbons. I play that instead of Exsanguinate 'coss if I am unfortunate and Prosper exiles Exsanquinate at the start of the game, I don't get much of value from it but if the same happens to Rut / Ribbons, I can cast the Cut part pretty easily, get decent value from it and then later in the game I can cast the Ribbons part for same effect as Exsanguinate (minus the lifegain part but at that moment I am hoping to win the game anyway!).