Each opponent loses X life. You gain life equal to the life lost this way.
|Have (2)||, metalmagic|
|Want (7)||thatdoctorwhoguy , zero820 , NotOnline , gbaker40 , Ceraunograph , SinistrWanderer , darthbanana|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
6 days ago
Thanks for the advice, !! This deck is one of my new decks built almost entirely out of cards on-hand. I bought the Venser's Journal, Gilded Lotus, and kind of bought the Torment of Hailfire and Exsanguinate for it and had the rest of the good (and bad) cards already in my collection in need of a home. As such, plenty of the card choices are not ideal or optimized. In a sense, this is a budget deck not looking for big-time upgrades yet. I'm aware that Deathgreeter and Falkenrath Noble don't synergize with my deck at all but they are just incidental lifegain and as early-game blockers. Definitely filler for now. Deathgreeter might have enough utility (in my meta) for his cost to stick around until I get something great for lifegain, such as Twilight Prophet or Exquisite Blood etc. I was thinking about replacing the noble with Ivory Tower since it's old and janky and one of those "works almost nowhere except this commander" cards. I want to play more games and see how important lifegain ends up being to me. Some decks run a shitload and some run almost none.
I've played five games now and in the three games where I played Ambition's Cost and/or Ancient Craving they have worked out. Ideally they smooth out my mid-game and draw me into more lands, ramp, and answers/removal to get up to Vilis. So far they have done so. I also don't have a ton of free-life-payment cards like Doom Whisperer so they serve as passable refueling for Vilis. More games will surely give me insight but for now I like them.
So far the ramp has worked out all right but I had an eye to add more already. I have twelve pieces (13 if you count Nykthos, Shrine to Nyx... oh to have a Cabal Coffers too!! Just gotta wait for Commander Legends). I usually have 7-10 in my decks so this is still feels like a good, high amount. I used to have Bubbling Muck and Dark Ritual in the ~105-card prototype but they were late cuts, reducing my overall ramp-card count without replacement. Five games isn't a huge sample size, to be sure, so I'm gonna feel it out some more before I make swaps. I would definitely add Thought Vessel as an early upgrade. I was also thinking of swapping the Leaden Myr for a mana rock that doesn't die to all my wraths.
Thanks again for your comments!
1 week ago
Hey, nice semi budget version of Chainer.
I see Kiki and there's some cards to consider adding to make him better:
Ooze can use any activated ability of creatures in all graveyards which can be versatile in multiplayer Commander. With Chainer Ooze gives you lots of options: Magus, Necromancer, Feldon, Fulminator, Purphoros, Pet, Seer, etc, but best of all Kiki. Ooze can be another Kiki when Kiki is in your graveyard. When this happens with Ooze you can make infinite tapped Oozes since Ooze is not legendary therefore it can copy itself infinite times. Infinite Oozes can be used with other cards to be win conditions.
If Pet is in your graveyard then Ooze can sac itself to make one black mana. When this happens then infinite Oozes can make infinite black mana. Use infinite black mana to pay for a game winning Ribbons since you can discard or cast Cut and then cast Ribbons from your graveyard.
- Viscera Seer/Blood Pet + Syr Konrad, the Grim
- Viscera Seer/Blood Pet + Exsanguinate/Torment of Hailfire
Ooze can be Viscera Seer which with infinite Oozes can be infinite scrys to find the card you need or Syr/Exsanguinate as a win condition. With both Seer and Pet in your graveyard gives you many options with infinite Oozes to find and cast any card you want. Having creature sac outlets are good with Chainer because then you can cast a sac outlet from your graveyard and get more value from creatures who can't sac themselves. Goblin Bombardment, two drop sac outlet, is one of the best in Commander and it can be a win condition with infinite Oozes or infinite Conscripts without having to attack.
Other cards to consider adding:
- Sidisi, Undead Vizier or Rune-Scarred Demon
- Ravenous Chupacabra
- Graven Cairns, Tainted Peak, Ash Barrens, Jund Panorama
An expensive price card upgrade to consider is Sidisi, Undead Vizier as a repeatable tutor with Chainer and Sidisi can sac itself. With a sac outlet Rune-Scarred Demon can be a repeatable tutor, is less price and nice for reanimation getting a 6/6 Demon. Plaguecrafter is powerful repeatable effect with Chainer because it can sac itself. This card with Chainer can shut down your opponent's nontoken creature strategies.
Cards to consider cutting:
- Lantern-Lit Graveyard
- Bloodfell Caves
- Star Compass
- Grave Scrabbler
- Murderous Rider
- Ancient Craving
- Overseer of the Damned
Good luck with your deck.
1 week ago
Mannface thanks for the suggestions!
I've had trouble with mana so most of these suggestions for cuts are helpful. I will cut Scour, the reason I've kept it so far is that it is basically my only artifact and enchantment removal outside of counterspells.
I want to get Necropotence; I don't own one yet, and this is my first opportunity to finally pick one up. I might end up cutting it, because I have noticed it doesn't always get me cards (I generally use it to just draw back to seven every turn, but it's generally only a card or two a turn, so not the best). I haven't noticed the life loss be a problem, though. As a black staple I think its worth it.
I've never had the opportunity to cast Deathbringer Regent, so I'm going to keep it for now (I own it so it's rather easy to get a hold of).
I was already thinking about adding more lands, so I will definitely add one more.
Thought Vessel is annoyingly expensive, but it is something that can go in any deck, so ... I don't know.
Conjurer's Closet should probably go in.
Thanks for the suggestions! I will try some of them out.
3 weeks ago
I think the idea is that it adds more win cons to the deck; black decks, regardless of playing an infinite mana combo, will run Exsanguinate as a win con, even if it is outside the realm of the deck's game plan; I think that is the way Artists should be thought of in aristocrats.
3 weeks ago
1 month ago
Thanks for the feedback! Totally overlooked Vedalken Orrery! Recently I started moving away from Exsanguinate or Torment of Hailfire effects as my play group started targeting me more and more. Those effects simply couldn't keep up with 2 players slamming into me for being a deck that can win out of nowhere, given enough mana. Thats not to say I don't want to include them, just haven't found the right build for them yet.
1 month ago
Vedalken Orrery is super helpful with Selenia, especially with 'upkeep trigger if life =X' stuff. Wound Reflection acts as a damage doubler of sorts, also helpful after pouring everything into an Exsanguinate or Torment of Hailfire.
1 month ago
Staff of Domination+Selvala, Heart of the Wilds with any creature with a decent power is an immediate win-con, given your Exsanguinate is still in your library, or any other haste/trample/immediate damage card