Bone Shredder

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Bone Shredder

Creature — Phyrexian Minion

Flying

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this enters the battlefield, destroy target nonartifact, nonblack creature.

ClockworkSwordfish on Build - A - Beast

1 month ago

Very cool build! I always found Nethroi to be the most interest of the big Mutate critters, and I hadn't thought of the combo with Scourge of the Skyclaves - very clever!

A while back I made a deck around Grenzo, Dungeon Warden that was also concerned with featuring lots of nasty critters with 2 or less power, particularly if they actually had a lot higher power than that once they were in play. Some other bruisers you can reanimate for free include Arcbound Overseer, Nighthowler, Noosegraf Mob and Sewer Nemesis - they might be worth considering! Archfiend's Vessel also feels like a shoo-in, only using up one point of power but leaving you with a huge flyer.

I found it was also handy to have little creatures who could impact the board upon arrival, namely via some handy removal. Bone Shredder, Big Game Hunter and Duplicant feel like superior choices, though there are plenty out there.

There are a couple other nasty low-power critters I'd recommend - Herald of Leshrac can really rule the board (though he draws a lot of fire) and Doom Weaver seems like a great opportunity to draw a lot of cards. I hope some of these ideas help!

Grind on Meren

1 month ago

cool deck!!! it looks great.
a couple comments:
I prefer Caustic Caterpillar and Reclamation Sage over acidic slime because of lower mana cost. the caterpillar is great because you can recur him and he sacs himself.
i prefer Regrowth to restock as 2 mana is much easier to pay than 5.
having sac outlets is very important to meren, High Market is decent, as is Viscera Seer.
having recurrable creatures that double as removal is great for controlling the board. some options are: Big Game Hunter, Nekrataal, Bone Shredder, Plaguecrafter, Demon's Disciple.
creatures with innate recursion are useful, i like Reassembling Skeleton.
some great low mana value enchantments: Phyrexian Reclamation, Animate Dead.
it's good to pack draw spells, some to consider, Life's Legacy, Momentous Fall, Rishkar's Expertise, Skullclamp.
last comment, more ramp is good, and boardwipes might be helpful. Decree of Pain is solid because it can draw you a ton of cards. and lots of good ramp in green out there, i like to run 10 ramp cards. Wood Elves can fetch you Haunted Mire, 2 mana ramp like three visits and nature's lore are good, or cultivate and kodama's reach are solid performers. when deciding what to cut, i look at the top of the mana curve. having fewer 5, 6, and 7 drops will help make your early game more consistent and will make your deck more competitive.
anyway just some thoughts, hope it helps and keep on having fun!!!

Sheriff_K on Alesha, Who Smiles With Pride

2 months ago

In regards to Fable of the Mirror-Breaker  Flip, you're looking at it wrong, I consider it Ramp, Card Draw, and a Discard outlet.. the flipside potentially getting some value is just a bonus. And Flameshadow Conjuring is like a cheaper Strionic Resonator doubling ETB triggers for value.

In regards to the mana base, honestly I wouldn't know what to replace aside from Evolving Wilds/Terramorphic and Basic Swamps.. I don't really wanna go down on the Snow Duals, since they turn on the Duergar Hedge-Mage, and the Scry on Temples is great. You're right though about the reprinted Sulfurous Springs, it was so pricy before.

The reason I'm not running Goblin Bombardment, is because I'd rather my combo pieces be able to be reanimated with Alesha or serve another purpose (in the case of Ashnod's Altar, it's also Ramp.) Without a Goblin/Token strategy I feel Goblin Bombardment falls flat.

Skyclave Apparition IS an interesting choice.. I'd probably consider swapping Ravenous Chupacabra for it if anything, as that's the weakest ETB interaction creature (most of the others have combos.)

The main reason I don't have Exotic Orchard (or namely Fellwar Stone, since I'm still tempted to run Exotic Orchard) is because it's a gamble, since you may not always have opponents with the Colors you need.. And between Alesha's Cost and her Activation, you really wanna hit the RIGHT Colors.

As for Bone Shredder, I really like it since it sacs itself (Echo) to be recurred again later.

PS. Honestly I had no idea Flameshadow Conjuring combo'd with Felidar Guardian... lol. I only had it there for value. But yeah, there are so many combos with many interchangeable pieces in the deck, which I love.

PSS. Yeah, Talisman of Indulgence does take up a ton of budget, but it was... an indulgence ;P (not sorry for the pun.) I just wanted the symmetry/beauty(?) of having all the Talismans in the deck (same goes for the Temples, even though one of them might not be as good as the others Color-wise.)

maverin on Tasigur cEDH Brew

1 year ago

There is a Pod version of this deck focusing on trying to fill up your graveyard to use Neoform, Eldritch Evolution, Fiend Artisan and Birthing Pod to sac your creatures (especially Tasigur) for spicy tutors. This build would need far more creatures and a lot less spells and might not be cEDH power level.

Creatures: Devoted Druid, Scavenging Ooze, Collector Ouphe, Bloom Tender, Destiny Spinner, Fiend Artisan, Bone Shredder, Manglehorn, Opposition Agent, Yisan, Wanderer Bard, Oakhame Adversary, Tendershoot Dryad, Phyrexian Delver.

7 mana payoffs for sacrificing Tasigur: Hullbreaker Horror, Nyxbloom Ancient, Protean Hulk 8 mana payoffs for sacrificing Tasigur: Tidespout Tyrant, Razaketh, the Foulblooded

Mortlocke on New hubs to be added

1 year ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

ClockworkSwordfish on

2 years ago

A good trick for getting more punch out of Gyrus is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed, Spike Hatcher, Naya Soulbeast and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!

Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Gyrus. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!

Daxos23 on When She Smiles (At Death)

2 years ago

Wake the Dead and Rally the Ancestors can also be really nice finishers for aristocrat decks, letting you get a large number of sacrifice targets out of nowhere to close out games. I really like your list though; I like Generator Servant quite a bit in mine but my list is more aggro so maybe not quite as good for this playstyle. Bone Shredder is pretty dependent on the matchup but can do a ton of work and has a built in sac outlet.

Load more
Have (0)
Want (1) Amaterasu312