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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Rat
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
1 month ago
Some pretty straight forward 1 for 1 swaps with better cards. Trying to add a little more interaction into the deck with cards such as Curse of the Cabal, Lethal Vapors, Neheb and Crypt Rats. Ob Nixilis looks interesting and is in there to test as well.
3 months ago
3 months ago
Boxfish It was a wonderful weekend, thank you!
I love all of these changes, they look quite well-decided. Viscera Seer is a monstrous card when you can use them. They've the ability to just help you dig for answers, like your Crypt Rats or Gray Merchant of Asphodel.
It's a touch rude for a solution, but for token producers like Scute Swarm, Krenko, Mob Boss, Myr Battlesphere, Thopter Assembly, or even Blade of Selves; Pestilence, Withering Wisps, Toxic Deluge; Cheap solutions that can get expensive, that can wipe your own dudes (but it's not like you're unable to bring them back).
If you're ever looking for ways to wipe the board without playing Mass Removal which Indestructable can dodge. Dictate of Erebos, Grave Pact, Urborg Justice, Killing Wave, Torment of Hailfire can access more than one target in a turn, and remove them without the need for targeting and benefit you in the ability to just bring a dude back with your commander or any other spell. Though I can't deny that this is a rather rude option, especially with cards like Tergrid, God of Fright Flip, who would just give you control of all creatures your opponent's could sac. You'll gain control of most any board with just Tergrid alone. Then you've got little dudes like Fleshbag Marauder, Demon's Disciple, Plaguecrafter, Merciless Executioner, Gravelighter, Slum Reaper, which all had triggered abilities that react to the formerly listed removal, your commander, Ayara, First of Locthwain, and is prone to getting your targeted even harder, but does result in a powerful and satisfying resolve once you carry the reputation of dishing out a challenge. Depending on overall deck-composition. I don't necessarily recommend all of these; but... just saying Pestilence will get your table's attention every time, draw every bit of removal, and can you activated in response to any cast that isn't a counter. With a single Dark Ritual or Cabal Coffers cast/activation... your table will weep. Sorta.
I don't know if you can directly link decks, but my Halana and Alena, Totally Just Roommates, and my Atla Palani deck's all feature cards printed in their respective planes if not, cards printed in extra supplementary sets like how Odric, Master Tactician was first printed in (M13) but is unable to planeswalk to other planes, and resides on Innistrad; technically the coresets were the base and all else added to their printings and materials, but in reality it felt like the other way around (in my experience), the story blocks made the "core" sets feel like additional content to add to your lore; this being a factor I consider when building some decks. Sacrificial Splicer is a similar case (Except I kept my favorite artifacts from other planes in the deck, I have Ich-Tekik, Salvage Splicer as a partner to Rebbec, Architect of Ascension who are respective enemies in a sense to the Phyrexian cause, one directly influencing the Praetors while the other for a time was using Powerstones to make a barrier strong enough to keep Phyrexia out, and have constructed the deck around ''Compleating'' Rebbec, which locks the board down.
The Lore in magic, is an entire rabbit hole I highly recommend exploring. Pick a plane and start from there. Find a character from that plane and follow their journey. If not by card, by flavor text. If you're into it enough, there are a series of comics out there printed by ARMADA. The Shadow Mage and Dakkon Blackblade are some of my favorite printed stories in magic, which just recently received cards. Likewise was true a couple of years ago for Yawgmoth and Urza who didn't really see their official name's on legendary cards until 2020 (despite having story presence since the beginning). The Weatherlight Crew, new and old, feel like a group of avengers, using their ship to planeswalk because they don't have a spark, and are simply putting together this weapon to stop the ultimate evil, and you can almost feel the stakes mounting as you scroll through the sets they were released in. From Urza's Sage to Invasion, to Time Spiral, to Dominaria. Now Dominaria United. I believe the story of the cards makes the deck that much more meaningful, but there's something to be said about finding the most fun cards and constructing something nuts out of them.
3 months ago
TheSnuggleLord Great weekend here! Hope yours was as well, always fun to finish up some decks and get to test them out. After reading through this latest comment, I immediately realized some changes cards I should swap for ones that I was wanting to try that I, quite frankly, just forgot had already gotten here in the deluge of other TCGPlayer orders (thank God for the cart optimization, but holy hell it keeps my mailbox full).
I gotta say, I do love the broodlings. But saving that one mana is absolutely worth it. I might end up sideboarding them for now, just to see if there is a situation, I might want both in the deck. Although with the last few games, I don't think that'll be likely. With Drudge Skeletons, it just really comes down to hardly ever finding it worth it to save that one mana to block with them and regen. Crypt Rats gives me a bit of a nuke option for token decks and is a nice addition to the abilities Necrotic Ooze can access if the rats are sacked or just milled and aren't worth pulling out of the grave.
At the moment, I'm also testing having Unmarked Grave in place of Cling to Dust (a card a found myself using more often for draws than anything else, and can't really justify an entire slot just for one card draw per game), Rune-Scarred Demon in place of Harvester of Souls, Viscera Seer in place of Okiba Reckoner Raid Flip, Buried Alive in place of Gravedigger (With all the graveyard pulls I have, one to the hand for a 4 drop didn't seem to justify its place, even if it can be pulled itself from the grave), and Haunted Crossroads in place of Unhinge (a card that just never seems to have a good time to use for the cost).
Haha, yeah, I've been learning the hard way about the struggles of mono black against graveyard hate. The game's I've done the best against the deck with it really have come down to just trying to maintain board control. Something that has been hard against token heavy decks, but I'm hoping having another answer, in the form of Crypt Rats, will help with that side of things at least. I'm for sure going to keep my eye on the new cards next month. Excited to see if anything would fit in this deck, or any of the others I've started working on.
I honestly had no clue so many of the cards had art that directly tied into lore from the mtg universe. I spilled down a small Rabit hole after reading your comment on that, and holy heck it's so cool to see. Really does add an entire new layer to consider when deck building!
4 months ago
I too have a kothophed deck, it tries to make lots of mana. A couple cards for your consideration: Thrashing Wumpus, Eternal Thirst, Sacrifice, Attrition, Crypt Rats, any lifelink equipment or enchatment...
Also you have quite a lot of point removal, but for your sorcery speed murderous compulsion i would lean more towards a boardwipe like Crux of Fate or similar.
Cheers and have fun!!
5 months ago
Have you considered Fatal Blow to kill big creatures at instant speed? I'm not sure if it's better or worse than the sorcery speed Mire, which can be played earlier with extra mana. I also wonder if Dark Ritual isn't worth a look, it's budget but it can offer some impressive speed, or can let you pump extra mana into Pestilence. Not sure if it'd be worthwhile, but Crypt Rats exist. Being a creature makes them easy to interact with, both for you and your opponent.
A thing I saw on a Jumbo Commander video, you can put a Lifelink Counter onto Pestilence and it'll still work, which is objectively hilarious. Nesting Grounds is an easy way to do it. Boot Nipper, Grimdancer, and Crystalline Giant are potential sources, as is Splendor Mare or Unexpected Fangs. Now that I think of it, giving Pestilence a Deathtouch Counter would also be objectively funny, since your Pro Black stuff isn't damaged, everything else dies from B pretty much, and if you've got extra lifelink, being able to put a Lifelink counter on your attacker sounds pretty solid too if you can't get a Nesting Grounds out.
It can potentially blow up in your face, but Phyrexian Totem can be a nice dual purpose card, 2B to turn your 3 mana rock into a 5/5 Trample is pretty good, and it also ramps you. It can help close out games faster if you're behind, provided Pestilence got you close enough to a win. Your deck has a high average MV in my opinion, so some ramp might not hurt, provided the ramp can do more than just ramp. The only drawback of using Totem is that you can't as easily use Pestilence once it's a body, but I'm not sure that's a huge issue.
Just a thought, but is 3 Pestilence enough? You seem pretty dependent on getting it out, not sure how well your deck works if you can't, or it's removed somehow.
Really like this deck, looks like lots of fun! I wonder if a higher budget version could be built that works with Brash Taunter and benefits from access to Pyrohemia, for use in 1v1 competitive play, Rakdos has some acceleration at least.
8 months ago
I just want to point out that you could do a Rakdos commander deck and have both your pain/punishment as well as lifegain matters in the same deck.
As you already stated, Mogis would have Tobran in his 99. Why not Vito and other lifegain shenanigans?
Cards like Torbran, Thane of Red Fell or Brash Taunter using its fight ability while Vito, Thorn of the Dusk Rose activated or anything that does big damage equipped with stuff like Basilisk Collar, Batterskull, Shadowspear, Whip of Erebos, and Mask of Griselbrand.
I like the sound of a Tobran/Vito deck with say Obosh, the Preypiercer as your commander? Or keep Mogis for his inevitability.