Creature — Rat
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Printings View all
|Modern Horizons (MH1)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Crypt Rats occurrence in decks from the last year
Crypt Rats Discussion
3 weeks ago
Thanks for the comment. I do appreciate the feedback. Before I started posting changes in the description I had run many of those cards you suggested and they were "meh" at best. Although I should probably run Fleshbag Marauder over Slum Reaper to keep costs down a little bit. I think I'll make this change to my paper deck and try it before I change it here.
I had thought about Mesmeric Fiend in the past. But I could never convince myself that it was better than some of the other creature choices I had. I'll re-visit that idea. I wanted to keep the emphasis more on board state disruption over hand disruption. I felt that if I was including hand disruption I would need to go all in and that would greatly reduce the idea of it being a creature deck that utilizes sacrificing my creatures as a key means of gaining benefit. (What I just said may seem a bit contradictory but most of the other hand disruption spells are simply spells and not creatures like Fiend). So yes the Fiend is a crit that I can sacrifice but if I'm going the way of hand disruption I would then have to include a lot more of those other spells and possibly have to remove other more important cards to fit hand disruption in those spots.
I like Death Denied over unearth as it nets me more of a return. When I'm able to return 4-5 creatures rather than just one, and a very situational (1) creature at that. I would prefer to be able to choose any creature in my graveyard.
I run Pestilence over Crypt Rats. There is a lot of creature destruction in the meta and a lot less enchantment removal. This is the only reason I run it over the Rats. I play Rats in other decks and it seems to be bolt bait more often than not. Yes, it's easier to get the rats back over the Pestilence but normally I only need to use it once to get myself out of a pickle. It is a solid card and to be honest should probably be in here over Pestilence and is most likely the "better" choice. I can be stubborn sometimes when it comes to being comfortable with how a deck runs. You know the old saying. "If it ain't broke don't fix it".
Feel free to post any more ideas you may have. I love to get opinions from other players.
3 weeks ago
btw you could replace Slum Reaper for Fleshbag Marauder. Tortured Existence goes incredibly well with Grave Scrabbler and other dredge/madness cards, along with delve cards like Gurmag Angler/Sultai Scavenger.
you could include Mesmeric Fiend for the same reason you got Faceless Butcher, a great removal for black is Snuff Out being free and all, same goes for Hymn to Tourach and Sinkhole but they might be banned in your play group. Unearth/Crypt Rats are grate cards aswell.
theres probably more but idk what to say so yeah good luck
2 months ago
multimedia those are some good suggestions. I like alot of them. I really like what you said about chainer. Coveted Prize is cool but getting a full party is Christmas land. It's not gonna happen. I also really like robber of the rich. I may find room for alot of these.
seshiro_of_the_orochi I really live demons. Also being able to destroy all creatures at a touch of a button is great but I dont want to wipe out my creatures too. There will be no Crypt Rats, Fire Ants or Pestilence Demon's in this deck.
3 months ago
Grind, Thrashing Wumpus and Crypt Rats were an auto include, I had no idea that this card even existed so thank you for the idea! And I do like Liliana Vess She does bring a lot of hate but if I can get 2 searches out of her then I feel she is very well worth it and has turned games around for me, and at the worst you are right she is just a worse Diabolic Tutor. I have Oblivion Strike in because my play group likes to play eldrazi at times and it is the one spell I can hit ulamog, the ceasless hunger with. And I chose to run Baneful Omen because another player in the group likes to pillow fort with Avacyn, Angel of Hope, Sigarda, Host of Herons, and Archetype of Endurance and it gives me a way to deal some damage even though I can’t swing through, it also is kind of like a time bomb if played kind of early like turn 4 or 5 with Dark Ritual if it isn’t dealt with. I also cut 1 land for Bubbling Muck, that may not have been the smartest decision over taking out dark ritual but, it has been working wonderfully. I also added Imp's Mischief to the deck. Thank you again for all of your ideas!!
3 months ago
This type of deck is actually an old archetype called "Dead Dog", developed in the mid 2000s. It's a great deck!
There are a few important pieces I think you should consider:
Tortured Existence is usually associated with control decks, but it is extremely useful here to recur dogs or important pieces. It also works well with Madness creatures.
Arrogant Wurm. A 3-mana instant speed 4/4 with trample is amazing.
Golgari Brownscale is a great way to beat Burn decks. Recurring them for 2 life is great, but they get even better with Tortured Existence. It also gives you a guaranteed creature every turn for your dogs.
Crypt Rats is a good way to finish off an opponent or clear the way for your dogs.
Check out my deck and videos attached here: Dead Dog by Spell Slam
3 months ago
Hello there! You were very kind to me in your comment on my Pyrohemia deck, so I figured that I should return the favor.
As a disclaimer, though, I am about to suggest a good number of changes, so bear with me. I'm definitely not aiming to completely deconstruct and rebuild your deck.
To begin, there are some cards in here that I find superfluous. For instance, I know that Crypt Rats is appealing, fits the theme, and acts kind of like a 5th Pestilence, but it requires assistance to stay alive. It isn't as good for the deck as it might seem. I feel like you'd be better off replacing it with something to tutor out the Pestilence, like Idyllic Tutor or Enlightened Tutor.
Similarly, High Priest of Penance is a one-shot ability that you're only running one of, and really would require Shielded by Faith in order to really floop the pig, which you're also only running one of. I would cut both of them.
Next, Sanguine Bond and Night Dealings are both good synergies with Pestilence, but they're also pulling up your mana curve. You want to make sure that you have mana to pump into Pestilence as often as possible. I would keep one or the other, or maybe even cut them both.
Then there's the 3 Lifelink I get it why you'd want them, but feel like you'd be better served with something like Sun Droplet that's not dependent on creatures dealing damage. You don't need to gain a ton of life, just enough to keep your life total higher than your opponent. By that same token, I think 3x Drain Life is too many.
Next, I would update your creature base. Remember that you need to have at least one creature in play to keep the Pestilence on the battlefield, and right now you only have 11 in the deck (and I just suggested cutting 2 of them). While I'm all about White Knight and Order A Lite Beer, I think you'd benefit from replacing a lot of that with creatures with less symbols in the mana cost, like Disciple of Grace, Death Speakers and/or Apostle of Purifying Light. And/or another Cemetery Gate. And then maybe a one-of Blood Baron of Vizkopa to round it out. In total, I'd suggest having north of 15 creatures.
And finally, consider changing your land base to include less lands that only produce white mana (i.e. less Plains). Since it's a casual deck, you could include Tainted Field, but also Isolated Chapel. 4x of each could replace all 8 Plains. Then, I'd replace the Caves of Koilos, one of the Swamp and the Urborg, Tomb of Yawgmoth with 4x Godless Shrine. If you made all of those changes, all of your lands would produce black mana, and 15 of them would produce white.
Again, that's a lot of changes. Please take them all as simply suggestions. I really love Pestilence decks, if you haven't noticed, haha...
4 months ago
Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)
Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.
Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.
I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.
I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.
Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.
Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.
Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.