Crypt Rats

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Crypt Rats

Creature — Rat

: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

TheSnuggleLord on Sheoldred, Rising Dead v2

8 hours ago

Boxfish It was a wonderful weekend, thank you!

I love all of these changes, they look quite well-decided. Viscera Seer is a monstrous card when you can use them. They've the ability to just help you dig for answers, like your Crypt Rats or Gray Merchant of Asphodel.

It's a touch rude for a solution, but for token producers like Scute Swarm, Krenko, Mob Boss, Myr Battlesphere, Thopter Assembly, or even Blade of Selves; Pestilence, Withering Wisps, Toxic Deluge; Cheap solutions that can get expensive, that can wipe your own dudes (but it's not like you're unable to bring them back).

If you're ever looking for ways to wipe the board without playing Mass Removal which Indestructable can dodge. Dictate of Erebos, Grave Pact, Urborg Justice, Killing Wave, Torment of Hailfire can access more than one target in a turn, and remove them without the need for targeting and benefit you in the ability to just bring a dude back with your commander or any other spell. Though I can't deny that this is a rather rude option, especially with cards like Tergrid, God of Fright  Flip, who would just give you control of all creatures your opponent's could sac. You'll gain control of most any board with just Tergrid alone. Then you've got little dudes like Fleshbag Marauder, Demon's Disciple, Plaguecrafter, Merciless Executioner, Gravelighter, Slum Reaper, which all had triggered abilities that react to the formerly listed removal, your commander, Ayara, First of Locthwain, and is prone to getting your targeted even harder, but does result in a powerful and satisfying resolve once you carry the reputation of dishing out a challenge. Depending on overall deck-composition. I don't necessarily recommend all of these; but... just saying Pestilence will get your table's attention every time, draw every bit of removal, and can you activated in response to any cast that isn't a counter. With a single Dark Ritual or Cabal Coffers cast/activation... your table will weep. Sorta.

I don't know if you can directly link decks, but my Halana and Alena, Totally Just Roommates, and my Atla Palani deck's all feature cards printed in their respective planes if not, cards printed in extra supplementary sets like how Odric, Master Tactician was first printed in (M13) but is unable to planeswalk to other planes, and resides on Innistrad; technically the coresets were the base and all else added to their printings and materials, but in reality it felt like the other way around (in my experience), the story blocks made the "core" sets feel like additional content to add to your lore; this being a factor I consider when building some decks. Sacrificial Splicer is a similar case (Except I kept my favorite artifacts from other planes in the deck, I have Ich-Tekik, Salvage Splicer as a partner to Rebbec, Architect of Ascension who are respective enemies in a sense to the Phyrexian cause, one directly influencing the Praetors while the other for a time was using Powerstones to make a barrier strong enough to keep Phyrexia out, and have constructed the deck around ''Compleating'' Rebbec, which locks the board down.

The Lore in magic, is an entire rabbit hole I highly recommend exploring. Pick a plane and start from there. Find a character from that plane and follow their journey. If not by card, by flavor text. If you're into it enough, there are a series of comics out there printed by ARMADA. The Shadow Mage and Dakkon Blackblade are some of my favorite printed stories in magic, which just recently received cards. Likewise was true a couple of years ago for Yawgmoth and Urza who didn't really see their official name's on legendary cards until 2020 (despite having story presence since the beginning). The Weatherlight Crew, new and old, feel like a group of avengers, using their ship to planeswalk because they don't have a spark, and are simply putting together this weapon to stop the ultimate evil, and you can almost feel the stakes mounting as you scroll through the sets they were released in. From Urza's Sage to Invasion, to Time Spiral, to Dominaria. Now Dominaria United. I believe the story of the cards makes the deck that much more meaningful, but there's something to be said about finding the most fun cards and constructing something nuts out of them.

Boxfish on Sheoldred, Rising Dead v2

13 hours ago

TheSnuggleLord Great weekend here! Hope yours was as well, always fun to finish up some decks and get to test them out. After reading through this latest comment, I immediately realized some changes cards I should swap for ones that I was wanting to try that I, quite frankly, just forgot had already gotten here in the deluge of other TCGPlayer orders (thank God for the cart optimization, but holy hell it keeps my mailbox full).

So UPDATE 3.1: Swapped out Phyrexian Broodlings and Drudge Skeletons with Bloodflow Connoisseur and Crypt Rats.

I gotta say, I do love the broodlings. But saving that one mana is absolutely worth it. I might end up sideboarding them for now, just to see if there is a situation, I might want both in the deck. Although with the last few games, I don't think that'll be likely. With Drudge Skeletons, it just really comes down to hardly ever finding it worth it to save that one mana to block with them and regen. Crypt Rats gives me a bit of a nuke option for token decks and is a nice addition to the abilities Necrotic Ooze can access if the rats are sacked or just milled and aren't worth pulling out of the grave.

At the moment, I'm also testing having Unmarked Grave in place of Cling to Dust (a card a found myself using more often for draws than anything else, and can't really justify an entire slot just for one card draw per game), Rune-Scarred Demon in place of Harvester of Souls, Viscera Seer in place of Okiba Reckoner Raid  Flip, Buried Alive in place of Gravedigger (With all the graveyard pulls I have, one to the hand for a 4 drop didn't seem to justify its place, even if it can be pulled itself from the grave), and Haunted Crossroads in place of Unhinge (a card that just never seems to have a good time to use for the cost).

Haha, yeah, I've been learning the hard way about the struggles of mono black against graveyard hate. The game's I've done the best against the deck with it really have come down to just trying to maintain board control. Something that has been hard against token heavy decks, but I'm hoping having another answer, in the form of Crypt Rats, will help with that side of things at least. I'm for sure going to keep my eye on the new cards next month. Excited to see if anything would fit in this deck, or any of the others I've started working on.

I honestly had no clue so many of the cards had art that directly tied into lore from the mtg universe. I spilled down a small Rabit hole after reading your comment on that, and holy heck it's so cool to see. Really does add an entire new layer to consider when deck building!

Grind on Kothophed, Soul Hoarder

1 month ago

Sweet deck!!
I too have a kothophed deck, it tries to make lots of mana. A couple cards for your consideration: Thrashing Wumpus, Eternal Thirst, Sacrifice, Attrition, Crypt Rats, any lifelink equipment or enchatment...
Also you have quite a lot of point removal, but for your sorcery speed murderous compulsion i would lean more towards a boardwipe like Crux of Fate or similar.
Cheers and have fun!!

DreadKhan on The Fourth Horseman Pestilence Deck

1 month ago

Have you considered Fatal Blow to kill big creatures at instant speed? I'm not sure if it's better or worse than the sorcery speed Mire, which can be played earlier with extra mana. I also wonder if Dark Ritual isn't worth a look, it's budget but it can offer some impressive speed, or can let you pump extra mana into Pestilence. Not sure if it'd be worthwhile, but Crypt Rats exist. Being a creature makes them easy to interact with, both for you and your opponent.

A thing I saw on a Jumbo Commander video, you can put a Lifelink Counter onto Pestilence and it'll still work, which is objectively hilarious. Nesting Grounds is an easy way to do it. Boot Nipper, Grimdancer, and Crystalline Giant are potential sources, as is Splendor Mare or Unexpected Fangs. Now that I think of it, giving Pestilence a Deathtouch Counter would also be objectively funny, since your Pro Black stuff isn't damaged, everything else dies from B pretty much, and if you've got extra lifelink, being able to put a Lifelink counter on your attacker sounds pretty solid too if you can't get a Nesting Grounds out.

It can potentially blow up in your face, but Phyrexian Totem can be a nice dual purpose card, 2B to turn your 3 mana rock into a 5/5 Trample is pretty good, and it also ramps you. It can help close out games faster if you're behind, provided Pestilence got you close enough to a win. Your deck has a high average MV in my opinion, so some ramp might not hurt, provided the ramp can do more than just ramp. The only drawback of using Totem is that you can't as easily use Pestilence once it's a body, but I'm not sure that's a huge issue.

Just a thought, but is 3 Pestilence enough? You seem pretty dependent on getting it out, not sure how well your deck works if you can't, or it's removed somehow.

Really like this deck, looks like lots of fun! I wonder if a higher budget version could be built that works with Brash Taunter and benefits from access to Pyrohemia, for use in 1v1 competitive play, Rakdos has some acceleration at least.

DawudLipp213 on rat kab

3 months ago

Crypt Rats card

MagicMarc on Need help deciding on a …

4 months ago

I just want to point out that you could do a Rakdos commander deck and have both your pain/punishment as well as lifegain matters in the same deck.

As you already stated, Mogis would have Tobran in his 99. Why not Vito and other lifegain shenanigans?

Cards like Torbran, Thane of Red Fell or Brash Taunter using its fight ability while Vito, Thorn of the Dusk Rose activated or anything that does big damage equipped with stuff like Basilisk Collar, Batterskull, Shadowspear, Whip of Erebos, and Mask of Griselbrand.

You keep tutors, wheels and burn. You keep synergy with Unspeakable Symbol, Crypt Rats, Aetherflux Reservoir and even Blood Tribute.

I like the sound of a Tobran/Vito deck with say Obosh, the Preypiercer as your commander? Or keep Mogis for his inevitability.

Henchman31 on Notorious B: Ready to Die [Remastered]

4 months ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

Flagellum on Need help deciding on a …

4 months ago

I'm stuck between two different strategies and for each of them I'm stuck between mono color or dual color commanders. Im looking at a pain/punisher deck or a lifegain matters deck. What I need is advice on which of the two commanders you think would fair better for each strategy and why. Which of the two to go with I will have to figure out myself. Budget generally is less than $10-15 a card but cheaper is always better :) I do have most of the more expensive staples (think Craterhoof Behemoth, Wheel of Fortune, Demonic Tutor ect.) however.

Pain:

Torbran, Thane of Red Fell vs Mogis, God of Slaughter: this is a pain/burn/punisher deck. My question is, is the addition of black with admittedly more pain options and tutors/draw worth Torbran's ability to break parity? They'd run the same gambit of cards for the most part but Spellshock is much more damming with Torbran out and readily available. Mogis would run Torbran in the 99 though.

Lifegain Matters:

Dina, Soul Steeper vs Vito, Thorn of the Dusk Rose: again both like lifegain but Dina prefers quantity over quality whereas Vito is the opposite. I do not own Exquisite Blood (my idiot self traded it away years ago) so that combo probably isn't going to be included. However I am aware of Dina's combo with Witherbloom Apprentice and Chain of Smog which I can pull together. Vito with Blood Tribute will one shot an opponent. You could also run a lifelink creature and pump it with +1/+1 counters through Unspeakable Symbol to gain a ton of life and dome someone with Vito. I also own Aetherflux Reservoir so I can death star someone down with either commander. Crypt Rats with lifelink could also cause some huge shenanigans with Vito.

I've built and play tested some preliminary decks (on tappedout) and I'm leaning towards Torbran/Vito. Just need a slap of reality if I'm wrong :)

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