Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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|Commander / EDH||Legal|
Yawgmoth's Will occurrence in decks from the last year
Latest Decks as Commander
Yawgmoth's Will Discussion
2 weeks ago
Bolas's Citadel could be a great lategame finisher. An awesome card for Chainer in general is Shaman's Trance . It has no synergy with your minotaurs, but the possibility of Sterling a creature with Chainer and casually negating Yawgmoth's Will / Underworld Breach and any flashback shenanigans is a powerful option.
2 months ago
To be fair, I never said I was good at stax, only like it and trying to overcome a lock. Speaking of locks, I notice your contamination bitterblossom lock. Have you thought of adding additional redundancy in the form of Infernal Darkness ? It doesn't need a token unlike contamination.
Urborg, Tomb of Yawgmoth - If you got $ and want to improve coffers
snow covered swamps can allow you to swap mutilate for Dead of Winter for slightly more efficiency given you aren't running urborg to fuel mutilate.
Vona's Hunger or Liliana's Triumph - How often do you find yourself "ascending?"
Mind Twist - Only hits one opponent, but early ramp into this can be devastating. Also works as countermagic bait. for X on 1-2.
Yawgmoth's Will - I'm assuming you would have added chains and this given budget, what's the budget per card?
Cabal Stronghold for a stax deck seems slow, I would swap in a Blast Zone (to deal with artifact and enchantments) or another utility land such as deserted temple or thespian's stage to utilize coffers, copy opposing utility lands, or politic opponents.
2 months ago
The short answer really just is: powerful effects like extra turn’s, Yawgmoth's Will , and similar effects are already so powerful that abusing them any more then that makes them un-fun / broken. Shahrazad , is annoying on its own, but when copied 3+ times it’s more than van worthy. When Time Walk was printed 30+ years ago, an extra turn to play Rock Hydra wasn’t a huge problem, but now cards like Approach of the Second Sun / Isochron Scepter / (insert most modern mythic cards) make that just not feasible. If players can abuse and effect, they will Oko, Thief of Crowns , if they don’t shuffle/ exile themselves they will warp formats.
2 months ago
All I will say JeanYass, is we are all entitled to our opinions. I dont know if I was clear on my previous post, but the aim is to either recur (with Patriarch's Bidding or Yawgmoth's Will), Blink my stuff (Teferi's Protection), or just have my boardwipes so one sided my opponents cant some back (Sliver Hivelord, especially with Jokulhaups).
Also, sometimes, you just gotta reset.
Anyway, thank you for your input, I really appreciate it.
3 months ago
TrEndKillHerEsy, I tested out Underworld Breach briefly and wasn’t impressed how it worked in the deck. I’d personally rather load my graveyard with silver bullet answers and the creatures I specifically need to win the game. Cards like Entomb and Buried Alive don’t dump enough fodder into the graveyard to get more than one, maybe two cheap spells off, and it usually means exiling creatures I’d like to keep available in the graveyard in addition to expendable cards like fetchlands. I have found great success in appearing to have a relatively “floundering” board state with the deck, where only I know how the one or two key demons I have in the graveyard will work with my cards in hand to steal the win. 20 cards in my graveyard screams that I am a serious threat, and this deck does not play enough protection to weather the combined assault of 3 opponents for very long.
Regarding Altar of Dementia, if I’m going to sacrifice my creatures, I want it to be to Sacrifice and Burnt Offering effects. Living demons are a source of mana investment that aren’t sacrificed when I swing with Rakdos, and the deck uses every shred of alternate mana sources it can get. Sacking a creature just to fill up my graveyard is not worth it to me. If you want to aim for a more all in graveyard strat in the deck, I could see Underworld Breach and Altar of Dementia being very effective.
Lastly, honestly I think you’re right about Yawgmoth's Will. The deck plays enough cheap reanimation, wheel effects, and rituals that it would be very effective even with a limited board state. I’ll have to think about a good cut for it. Thanks for the great suggestion!
3 months ago
3 months ago
So, let's have a look at the type of things you may want.
Lands: So, I can't afford OG duals really, but have found that shocks and fetches, coupled with the battlebond lands have kind of served me well. Fetches can get pricey, but you by no mean need them all. Having 5 or 6 fetches, all the shock lands (10 to 15 bucks each) and then filling it out with something like the battlebond lands can really sort you out. Cavern of Souls is always good, and can see you have one. Basically, lands coming into play untapped are much better. Quicker access to all that slivery goodness. Personally I would look to change those 3 colour tap lands and things like Rupture Spire piece at a time.
Ramp: So, as we are running 5 colour, we want to ramp and rock efficiently to get our board set ASAP. Chromatic Lantern is good, but I would replace the Pillar of Origins with an Arcane Signet. Its just better and less restrictive. For spells, Farseek, Nature's Lore, Three Visits and Skyshroud Claim all enable you to get land type lands. This will let you get your Breeding Pool or Godless Shrine as it has that land type. This is why shock lands (and to a lesser extent triomes) are so much better. You can even get these with the fetchlands too. Luckily, we also have Gemhide Sliver and Manaweft Sliver to turn all our slivers into our own Birds of Paradise
Slivers: So this is a big list here lol. I'm not going to try and write them all lol. I will say that I would cut several of the ones you have though. I would drop Virulent Sliver and replace with a Triumph of the Hordes. Combat tricks are good. Most of the Megantic Sliver effects I would drop I'm favour of things like Door of Destinies. Crystalline Sliver is great to protect your board a bit. Diffusion Sliver I can't see being relevant in a game of edh, and would rather take interaction like Counterspell etc. I think pairing back the creatures to the key ones is really important. Will free up space for stuff like card draw and interaction. Shifting Sliver is basically unblockable. Defo a good one. Necrotic Sliver means each sliver becomes a Vindicate at the cost of 2 and a sacrifice. Synapse Sliver is good to keep your hand full.
Other cards of note:
So just some good cards to consider.
Swords to Plowshares, Path to Exile, Kindred Discovery card draw is important, The Great Henge your commander makes this cost , Phyrexian Arena again, card draw. Wrath of God, Blasphemous Act or other destroy boardwipes. If your stuff is indestructible, all good. Yawgmoth's Will pricey, but such a good answer if you are boardwiped etc. Patriarch's Bidding you are likely to pay off better than most.
I think that's all I got for now. Please look at other decks with slivers as well to get a good idea of the stuff out there. Hope this is a good start of things to look at
3 months ago
RambIe - you should be building around Ad Nauseam you're not just putting a random 20+ cards in your hand. It should all be positive rocks, 0 cost rocks and free spells. You should be able to storm off and nuke people with the reservoir. I've done it a number of times and it's a lot of fun. There was even an instance I was able to gain enough life and use Yawgmoth's Will to Ad Nauseam again - was it necessary to win? No. Was it super fun? Hell yes.