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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Yawgmoth's Will
Sorcery
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
capwner on How have your EDH games …
1 week ago
Massive and overdetailed game breakdown incoming, be forewarned
I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghast
under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghast
, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.
Venum on
The Queen's Egg
4 weeks ago
I feel like Thrumming Hivepool was overhyped because we thought it would bring some more Slivers to the set.
Overall, i think it is an OK card at most. It is great if you have a mana sliver (Gemhide of Manaweft) out and you want to ramp with the tokens, but otherwise, we need more card draw.
Have you thought about Trouble in Pairs, kinda of another Smothering tithe...
What do you think of the reanimate combo : Morophon, the Boundless + Fist of Suns + Yawgmoth's Will ?
Always a pleasure reading you!
Doombeard1984 on
The Queen's Egg
5 months ago
Bishoprage and Mortlocke,
So the play testing of Thrumming Hivepool has actually been pretty good. Haste is such a powerful effect in a Sliver deck, and being able to access mana through your Gemhide Sliver etc turn it comes out is massive. The fact it can also simply be free and also give you 2 little Slivers in your turn is nice. Double strike for free is also nice as a deterrent on attacking me.
I have also recently changed my mass recursion in my deck. I am still running Yawgmoth's Will but have also now included Eerie Ultimatum. In a commander game it can win you the game. Especially when you will likely be the target of many a removal spell and board wipe.
hope you are both well, and look forward to seeing your deck Bishoprage
SufferFromEDHD on
The Mind-Razing Monarch
7 months ago
I'll be smoking some of that tree while you make decisions.
Was just being bold and trying to get you to think differently. Yawgmoth's Will is timeless and quintessential.
I will always have a soft spot for Nekusar and the other OG commanders. Your build is a good blend of old & new.
hootsnag on
Varragoth Mono Black Creatueless Combo Win
8 months ago
I have Goblin Cannon also with infinite mana for another win condition. The commander ban list doesn't include The One Ring that I know of. I normally build a lot of stax pieces but decided for faster win conditions with the commander. I was considering Lake of the Dead and probably Exsanguinate. Buried Ruin won't help much because most of my artifacts are just mana rocks to ramp out the commander faster. The idea is to get Doomsday quickly and just win off that if possible. I don't think Yawgmoth's Will fits here. I'm just trying to combo super fast. If I need a lot from my graveyard, I've probably lost already. I decided to avoid Imp's Mischief also because I'm just going for speed without much defense. The amount of tutors is vital to get exactly the cards I need to go faster. I want to optimize my ramp and make my win condition as fast as possible without using creatures like K'rrik, Son of Yawgmoth
.
Profet93 on
Varragoth Mono Black Creatueless Combo Win
8 months ago
hootsnag +1
I also run a mono black (almost) creatureless deck. May I recommend Spreading Plague for creature control or is it too high CMC? Works with fountain port to kill blue creatures. On that note, No Mercy and The Abyss are great anti-creature cards.
Imp's Mischief - "Counter" counterspells, redirect targeted removal, draw and extra turns!
What combos r u running? I see aethflux + bolas citadel + top. Rings + basalt + top. What else am I missing?
I thought The One Ring Was Banned, or am I mistaken?
Maybe add some light stax like Torpor Orb or even a Cursed Totem depending on the meta (I know it hurts you but worth noting).
You have a really low avg cmc and a large amount of tutors. You could probably remove 1 land if you wanted. Speaking of lands, while i hate Lake of the Dead, it seems like a good fit for what you wanna do.
While not an entirely serious suggestion, Voltaic Key can untap ur large mana rocks like basalt, grim, mana vault and sol ring. Moreover, it combos with everflowing (4 counters) + rings + voltaic = Infinite mana. Speaking of combos, since rings is a good part of it, having some artifact recursion such as Buried Ruin is nice to have. Moreover, while not a serious suggestion, Crucible of Worlds can go well with your sac lands. Bonus points if you add fetches. Fetches can be used with rings for ramp, shuffle your library (in case top says ur top 3 suck), and with crucible for consistent land drops. Might be a bit too slow for the deck but wanted to share it.
Speaking of recursion, Yawgmoth's Will - Super powerful.
At the risk of being too niche, Corpse Dance is fun to ensure no commander tax + built in haste.
Looking forward to your thoughts.
capwner on
Surgical Slime Slompy
1 year ago
Kazierts Thanks for the thoughts! Old Stickfingers dumping a bunch of slimes in the graveyard is actually really interesting and I hadn't considered that. Might be worthy of a whole new build actually. I did consider some other commanders for Golgari Slime, the main one was Pippin, Warden of Isengard to enable haste. Haste is huge for this deck. I ultimately went with Umori however, mostly for flavor reasons, and also the discount IS actually very relevant for setting up plays like Thrumming Stone -> cast Slime same turn, esp. because the deck is pretty thin on traditional ramp. Umori is also just a nice thicc body which helps deter aggro while setting up. Like I said in my reply on your slime list, fitting 43 slimes (ideal number from my playtesting) makes this list very tight so it's hard to find room for more protection spells, or more anything really. Lightning Greaves and Heroic Intervention are the ones I run, mostly the deck finds resiliency from being able to recast Slime over and over again, also using Yawgmoth's Will and Regrowth to do so even if you've exiled most of your copies. Thanks again for checking out the deck and for your thoughts!
EDIT: Ah actually I just reread Old Sticky and I don't think it will work here, as he BOTTOMS all noncreats revealed from his ability. Man I got excited for a second there :P Never played Stickfingers personally but I know he can be super powerful.
Coward_Token on Duskmourn
1 year ago
Alright, now that some positivity has been baited out, it's back to me whining!
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