Yawgmoth's Will

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Yawgmoth's Will

Sorcery

Until end of turn, you may play cards from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Jett2112 on Tainted Turbo Kess

2 days ago

I love your support creatures but I feel like you should bring in a Snapcaster Mage. That and Mission Briefing will help to recur counterspells and removal on opponents turn since Kess, Dissident Mage can't do it.

This deck as shown now seems more "turbo" than "control" to me with that Ad Nauseam, Simian Spirit Guide, Grim Monolith etc. If you want to lean in to the turbo storm line consider Baral, Chief of Compliance, Archmage Emeritus and Yawgmoth's Will

Baral, Chief of Compliance + Lotus Petal + Brain Freeze + Underworld Breach = storm off till your own deck is gone and then usually have enough Brain Freeze copys to mill all opponents.

There are ways to make a storm or magecraft win with Archmage Emeritus, Storm-Kiln Artist and Underworld Breach but that would mean raising the curve and running cards that are bad topdeck by themselves.

+1 this is a proper cedh deck! Check out my "cruel control" version of Kess cedh Pox Diamond to see what I mean about the difference between "turbo/storm" and "control". Also I have a pretty extensive maybe board there that might have some spice edhrec won't show you.

SufferFromEDHD on Impulsive Immolation

1 month ago

Out of everything in your massive Maybeboard these 5 caught my attention as being worthy of the main:

Bonus Round this is a universal effect but with all your 1 and 2 CMC spells you will always come out the winner.

Reiterate this card is ridiculous in EDH and in a low cost spell slinger strategy it will create serious value.

Electrodominance this acts like a blue/green cheat effect and it fits the damage strategy.

Sudden Shock this acts as a counterspell and it fits the damage strategy.

Past in Flames is Yawgmoth's Will in this deck.

sylvannos on Mana Crypt is bad

2 months ago

@KL185: I'm pointing out some of the obvious applications to having cheap, fast artifact mana. Going land -> Mana Crypt -> Trinisphere means you get to keep playing Magic while your opponent sits around doing nothing for three turns while you set up a Wasteland/Strip Mine + Crucible of Worlds lock. Mana Crypt was a $100 card long before EDH was a thing, where it could only be played in Vintage.

@Tryptic: Honestly, I agree about EDH's banlist being complete garbage. All of the format's problems stem from the availability of fast mana and tutors. Prismatic had the right idea where it banned fast mana like Mana Crypt and Sol Ring, tutors (ranging from Mystical Teachings to Demonic Tutor), and then any other degenerate cards like Memory Jar, Necropotence, Yawgmoth's Will, or Gush.

There's a reason the format was able to have whacky decks with 4x Darksteel Colossus and 4x Akroma, Angel of Wrath be viable. The only cards that were specifically a problem for the format were things like Sundering Titan and Battle of Wits (both banned). Cards like Biorhythm weren't a problem because it played more like conventional Magic. If you can cast an 8 mana spell, you SHOULD be winning the game.

KBK7101 on Yawgmoth, Thran Physician - Gate to Phyrexia v1.2

2 months ago

I wish! Haha. Lake of the Dead and Yawgmoth's Will are two more cards that will probably be forever out of my price range, sadly. :(

Glad you like the deck!

Profet93 on The Black Machine

6 months ago

hootsnag

Let me know what you think of each suggestion...

Bitterblossom/Reassembling Skeleton + Contamination = Fun times

You really need more token production such as...

Grave Titan - ETB and attack token production

Liliana, Heretical Healer  Flip - Easy to trigger, creates a token to defend itself

Liliana, Dreadhorde General > Lili Ves - Static ability/draw, token production, removal and wincon

More Artifact ramp would help such as....

Mana Crypt, Mana Vault and Jeweled Lotus all put in work.

Additional Draw would really help like....

Syphon Mind - Cheap $, each opponent discard 1, you draw 3. Good value all around

Necropotence - When you need cards, you get cards.

Phyrexian Arena - Simple and easy

Read the Bones - Least impactful but the scry is really clutch

Various.....

Yawgmoth's Will - Best card black can buy. Don't sleep on this

Dismember - I've found it useful, I like the ability to kill most creatures with 1 mana

The Meathook Massacre - While unsure if this is the best fit, it seems to go well with your tokens. Plus, the lifegain helps offset some of black's lifeloss cards

Damnation - When things need to die

I have several ideas of cuts if you would like to hear them. Looking forward to your response

Metroid_Hybrid on Perfecting Vintage Yawgmoth combo

6 months ago

As the title suggests, I am trying to make the strongest Yawgmoth Undying combo deck that I can manage. However, after the release of the "Time Spiral Remastered" (TSR) set I decided to convert said deck into a "PreModern" one. Now one look at the combo itself would indicate that this goal would be technically impossible, as only one card was originally printed before Eighth Edition (Vengeful Dead), and at this point only two have been "Timeshifted" (Yawgmoth, Thran Physician & Zulaport Cutthroat). But with a few exceptions aside, anything that isn't a part of the main Undying-loop combo must be either PreModern/pre-(8ED) or "Timeshifted". This has obviously limited the resources available to me, but I've been off & on working on this by myself for some time now, and I think I have honed this to be as strong as possible given the aforementioned restrictions. I've even gone so far as buying my first & only copies of Mana Crypt, Mana Vault, and Yawgmoth's Will, as well as including all four of the original Mono-Black "Tutors" (Demonic, Vampiric, Grim, & Diabolic), and no, I am not about to drop four figures on a copy of Imperial Seal..

The only other viable option that I consciously haven't included, which someone suggested since I'm running Leyline of the Void (and now Dauthi Voidwalker) is Helm of Obedience. But I'm hesitant to include the Helm, as it would be worthless distraction without the Leyline or Voidwalker..

This is where you, the T/O community, comes into play.

A) Should I buy a copy of Helm of Obedience, and if so, what should it replace?

B) Are there any other PreModern/"Timeshifted" cards that you think would improve this deck's chances at a high-powered/competitive table, and if so, what should it replace?

and/or...

C) This deck originally had Infect as a secondary WinCon, but what would you think about the original five PreModern proto-Infect cards available? (Swamp Mosquito, Pit Scorpion, Suq'Ata Assassin, Crypt Cobra, & Serpent Generator) Would you include any of them, and if so, what should it/they replace? (Personally I think it would be hilarious)

Obviously I would rather replace any "post-Modern"/post-(M15) cards before any Modern/post-(8ED) cards, and to maximize the number of PreModern cards as much as possible..

PreModern > Timeshifted > Modern/post-(8ED) > post-Modern/post-(M15)


Yawgmoth - mk_I (Vintage Phyrexia)

Commander / EDH Metroid_Hybrid

SCORE: 25 | 11 COMMENTS | 3507 VIEWS | IN 9 FOLDERS


Guerric on [Primer] Unleash the Dragon! *Updated*

7 months ago

Profet93

Sorry about the delayed response, I was a bit tired last night and waited until morning. Fabricate probably could be cut. The targets are Whispersilk Cloak and Lightning Greaves which are sort of the easy button for protecting Scion, but we don't need them if we play conservatively.

I actually used to play Elemental Bond and Guardian Project in earlier versions of the deck, and while they are incredibly good in other decks, I found them to be at best win-more cards in this one. The thing is, creatures don't enter the battlefield as often as we might think. We can do a lot of damage with a small number of dragons, and some turns we won't have any new ones ETB. Where these cards payoff the most is when we play a mass recursion spell, but at that point we are winning the game anyway, so it isn't all that great. What does work incredibly well is Tome of Legends, which can pretty much get us an extra card for every turn we have it out, and Colossal Majesty is basically a second copy of Phyrexian Arena without the life loss, which is usually good enough. In a way, we are drawing cards by tutoring stuff into the graveyard, so we need our regular draw mostly to get our recursion pieces in hand.

Necromancy is good, and is definitely better than Unburial Rites which, while recurrable, is on the pricey side in terms of mana. I've mostly held out because it isn't super cheap, but I have some store credit at Card Kingdom and might pick that this week! I like Diabolic Servitude because it is recurrable- if the dragon dies it goes back to hand and we can use it again, and it's always a discount on hard-casting a card. You are right about the potential downside of the card being exiled, which is why I'd never use it on my most critical dragons like Karrthus, Tyrant of Jund. I should definitely add that to the primer though! As for Yawgmoth's Will, that is great, but I own all my decks in paper and the real world price tag is a bit prohibitive. It has its price tag for a reason though!

I hadn't thought of Rishkar's Expertise! I think this is a risky deck, and one which plays with big mana, so it probably is worth it! I'm definitely ok with burst card draw as long as it get's at least three cards for a good return on mana and I don't play too much of it. This card could easily refill my hand later in the game when I need it, and get me a free permanent on top of that. Great suggestion!

Profet93 on [Primer] Unleash the Dragon! *Updated*

7 months ago

Guerric +1

I see other users have mentioned removing Crucible of Fire, so even though I agree, I won't suggest it since you enjoy using it. Fabricate is a possible cut as your only meaningful targets are for draw and protection, which is nice, but a bit too slow for my tastes. How has fabricate played for you?

No Urborg or Yavimaya (green urborg?)

Elemental Bond > Colossal Majesty due to the fact that it triggers more than once per turn, is easier to trigger. Also, do note Garruk's Uprising as another alternative to collasal. Lastly worth mentioning is Guardian Project, while the most expensive and can be responded with removal to stop the draw, it is the easiest to trigger.

Diabolic Servitude seems cool but given your GY synergies, how much does the exiling hurt? Not to mention at 4 cmc, it's expensive reanimation given black's standards. Necromancy could be a good swap. While not (possibly) repeatable, it is cheaper to cast, has the option of flash and does not exile the creature upon removal. Lastly, Yawgmoth's Will is just nice general recursion.

Have you considered Rishkar's Expertise or is it too risky? You like a lot of steady card draw, I take it you're not a fan of burst card draw.

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