Vraska's Fall

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vraska's Fall


Each opponent sacrifices a creature or planeswalker and gets a poison counter.

SteelSentry on Are Free Spells Becoming Too …

2 months ago

The nontoken clause is really only being used once or twice a set at the most, because edicts are, in general, the weakest form of removal. The strongest edict without that clause was Liliana of the Veil, and she was only in control or midrange shells that were designed to kill everything and strip the opponent of resources. These same sets have had Extract a Confession which is sorcery and requires evidence to be the stronger version, Zoyowa Lava-Tongue, Tithing Blade  Flip,Vraska's Fall, Voracious Fell Beast, Pyretic Prankster  Flip, and Braids, Arisen Nightmare.

If they absolutely have to make free spells, I'm glad they have a real cost so you can't Flare turn 1 off a Khalni Garden or get a free spell with any of the long list of Young Pyromancer effects.

Formless0209 on Petrified by the Gorgussy [Primer]

2 months ago

Crow_Umbra I mean, it looks fine to me, but just by looking at it you could swap out Vraska's Fall for something like Abyssal Gatekeeper, I know why Vraskas fall is there though. Most of the cards I would suggest are already in your sideboard, except for some like Cranial Plating.

wallisface on toxic sludge

3 months ago

You always want to aim towards having a 60 card deck - as you’re 6 cards over at the moment i’d suggest ditching Inexorable Tide (way too slow) and Serum Snare (it just feels very slow/clumsy).

I would also opt for playing Vraska's Fall over Corrupted Resolve, just as I see your deck having issues reliably being able to leave mana up for countering stuff

HeavenlyAxe on

4 months ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

HydraVulgaris on Yawgmoth - mk_II (New Phyrexia)

9 months ago

Man..... (or Woman). With Myself being a fellow Yawgers pilot since The Father of Machines released 4Years ago, I Also have two Yawgmoth decks!!! However, I OnNLY own two EDH decks in total, both VERY Competitive. (not a Flex, giving background) Playing with Yawg for the last 4 years, while playing Exclusively in Mono Black for the last 9 years, One Gathers a lot A LOT of information in lore, in rule changes, in how Yawgmoth interacts with other creatures and abilities, etc. My Heart filled with Ichor an Love just gotta correct a few things................ Phyrexia (new or old in reference) was originally an unnamed plane created by an ancient evil planeswalker. Little is known of him, aside from the fact that he was a humanoid that preferred to assume the form of a dragon: he died just a month before Yawgmoth was transported to Phyrexia. That’s just from the wiki but is true if you’ve read the Books, secondly Purely from Experience, cramming more infect creatures in there isn’t redundant and really REALLY hurts the mana-curve of said build. the Current state of Personal List Only Runs 1.... Ichor Rats being that One creature innately with infect in the build, I'm Never use it to attack unless absolutely opportune. The Strength of Ichor rats is in its ETB, giving everyone a Poison counter! That Power in its ETB is that with NO NONE NADA Combat damage the funky rats essentially speeds your board Progression and Line(s) of play by THREE FREAKIN’ TURNS!!! Aside from the Rats being an “Infector” strictly run Infectious Inquiry Phyresis Outbreak Tainted Strike and Vraska's Fall. at the core of the card Yawgmoth Is the Best Mono-{B} Aristocrat commander they ever designed! Highly recommend Playing into Yawgs natural way of play including an ESPECIALLY abuse Our Fathers printed abilities... Even the first line of text,Makes an incredible blocker against the certain noted types. Late Game Proliferation sounds mediocre when you can proliferate for the Win in a single turn EARLY! don’t NOT use or abuse what the Ineffable One, that’s just asking for mid to late game where Yawg-Diddly really can’t hang.. hope this didn’t come off sometime of way, Id love to share more

Metroid_Hybrid on Has Toxic fixed poison counters?

1 year ago

As the local Infect enjoyer, I'm overall thrilled about the return of Poison Counters. Not so much about Toxic per sè, however Niko9 did make an excellent point, but Toxic was the only way they were going to be able to make a proper "Return to Phyrexia" block without making Infect absolutely busted in the process..

That being said...

The five cards that I am excited about in particular are Phyresis Outbreak, Vraska's Fall, Infectious Inquiry, Prologue to Phyresis, and Infectious Bite. One or more of these five cards are going to find their way into all but one of my existing Infect decks (2 Modern, 3 EDH), plus inspiring more.

I have not spent any money directly on sealed product since (MH1). However, not only did I pre-order a booster box, but a "Compleat" Bundle, and the Ixhel Precon...

Unfortunately, I'm still waiting on the Box and the Bundle.....

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