: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.
: Untap Tergrid's Lantern.
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|Commander / EDH||Legal|
Tergrid's Lantern Discussion
4 weeks ago
It is pretty disgusting, huh? The really odd part is that I stumbled across the combo in a weird way.
I have seen some decks online that use the Mystic Reflection + Nyxbloom Ancient + Phylath, World Sculptor combo to make a lot of copies of the Nyxbloom Ancient . And then the decks just use it to make big shark tokens or to play out what they have in hand. Or to instantly resolve a Midnight Clock or similar.
So I decided to put the decks I saw online together and found out I only have one copy of Midnight Clock and 1 copy of the Nyxbloom Ancient . So I proxied the elemental because it's so expensive to get and I wanted to playtest for a while and decide if I wanted to invest in more copies of it. And I had to figure out another way in standard to dig into my library and fill my hand as good as the Midnight Clock or as close as I could get.
So I did a scryfall search for draw cards and found Niko Aris . The Shard tokens you create when you play Niko let you scry and draw. And I had gotten a playset of them for collecting reasons. So I put 1 Midnight Clock and 3 copies of Niko Aris in the deck. They were going to be placeholders until I got more copies of the clock! I still had not figured out what I had on my hands.
Then I started playtesting the deck and realized I can make an insane amount of Shard tokens that will let you scry and draw through your whole deck with the psycho mana this deck can produce.
I had already known the Epitaph Golem was in standard because I am a fan of using Reito Lantern with Sunforger as a kind of recursion engine in decks and had marked it as useful before. I found the Stonework Packbeast when looking for a way to funnel the mana the deck produces into for the Tergrid's Lantern before I decided that was an mean way to win.
So the whole deck sort of developed just because I was playtesting a janky deck idea I did not have all the cardboard for.
1 month ago
1 month ago
both kill faster than
. If you want to win faster in 8-rack, find more rack effects and build 12-rack. Lantern doesn’t consistently hurt the opponent, and if you end up out of cards in hand and out of permanents vs an 8-rack player (which is when the lantern finally starts helping you win faster), you’ve already lost.
For that matter, I genuinely can’t remember the last time I saw an 8-rack player with 4 lands in play...
1 month ago
Not that it's a competitive deck for Modern but there's a not-quite infinite mana combo in Kaldheim Standard where you could use the Tergrid's Lantern as many times as you wanted in a single turn. Then it can win a game.
But, again, it's too slow for Modern or even Standard to be honest.
1 month ago
The only deck that might have appreciated it was Lantern Control, because it’s the only deck that was ever so painfully slow and grindy that
might pay off.
Ever since the Mox Opal ban, lantern control hasn’t really been that good.
Additionally, lantern control itself was so slow that mill was and probably still would be a better wincon than Tergrid's Lantern .
The truth is that the lantern just doesn’t do enough on activation, even in rotating formats. You tap a 4 mana artifact to have your opponent:
Sacrifice their worst non-land permanent.
Discard their least valuable card in hand.
Pay 3 life if they’re in a really good position and can afford to.
Basically the lantern won’t kill when you want it to, and won’t grind out resources when you want it to. That’s pretty bad for a 4 mana card.
If I wanted to put my opponent in a laughable pickle, I’d run Perplex instead, which by the way is frequently a worse card than Cancel
1 month ago
Recently I had a discussion about Tergrid's Lantern 's viability in Modern and there is a general consensus that this card is a no-go. Its high CMC, and low immediate board impact precludes it from ever seeing any real play in Modern's T4 format. I believe it has some potential in prison and discard shells but other than EDH or Standard it's virtually a lost cause in any eternal non-rotating formats. Any thoughts?
1 month ago
I get the flexibility you're talking about in terms of Thespian's Stage in comparison. However ill keep that in mind when i comes to play testing when i get the ability to in the future.
Lotus Petal can be chained infinitely with the scrap trawler line thus another back up of infinite mana for Tergrid's Lantern . I don't like Bubbling Muck because of its symmetry as you've also noticed but did proxy in (until i can get my hands on one) the Jet Medallion
I like the idea of Blast Zone but can't justify the loss ill take as well since it effects the board
Syphon Mind was cut earlier because instead of a use once sorcery regardless of the "value" it accrues, Grim Haruspex is both more explosive in draw power and more easily recurable within the confines of both mono black, and the deck itself.
to note a conversation with some fellows from my play group however there will be a couple adjustments incoming and as follows,
the reasoning being, in an attempt to understand or prepare for the hypothetical weakness of the deck (aggro/token strategies) i've determined that adding some spot removal (lack of opponent having a choice) to accompany the sacrificial removal spells (opponent has the choice) as well as an additional boardwipe in case of "oh shit" moments that being said there is also the possibility that Grasp of Darkness may eventually be replaced by Executioner's Capsule due to it being both an artifact and recurable.
What are your thoughts?
2 months ago
My apologies for the late response, but these comments slipped by me and I’ve been meaning to respond.
, thanks for your suggestions. Bereavement is very specific anti-green hate. I try to avoid color-specific cards so I won’t be limited if I draw a card like Bereavement and I’m not playing against a green deck. Plus it’s expensive for what it does. A green creature has to die, and then its controller discards a card. That’s too expensive for 4 mana. I get that certain green sac combo decks would be instantly shut down by this card, but I would rather not include it so I can address more general threats.
Nezumi Shortfang Flip is a good option but I have excluded it for a few reasons - first, it’s discard ability is expensive, and once it flips it can very easily be removed. I run very few creatures in this build and the board is usually wiped very often in my meta. I focus on Tinybones’ abilities, rather than rack-style effects.
theindigoeffect, thanks for your suggestion of Tergrid, God of Fright Flip. I considered including her as well, but she has pros and cons. In a cEDH setting she may be too expensive and slow to be worthy of inclusion. Plus she is removed easily. But I really like her concept tho, and I think stealing my opponents’ discarded cards is really cool and fits the punisher theme. Her other face Tergrid's Lantern is less useful in cEDH because players start at 40 life and losing 3 life is not such a big deal to avoid sac’ing or discarding. Also, the trick would be choosing what to cut for her...I am trying to keep the CMC as low as possible, and I would have to cut one of the higher CMC cards to accommodate her. I’ll keep tinkering!