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Scion of Darkness
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Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
Cycling (3) ((3), Discard this card: Draw a card.)
Scion of Darkness Discussion
4 months ago
Apollo_Paladin Thank you for the compliment. I gave a look at your deck, and it gave me some ideas, specifically with Unearth . I know what you're thinking with Chromatic Lantern but I really like it as a little bit of an insurance policy to help maintain floating mana. I took your advice with moving Nova Cleric to the sideboard until I find something more cost effective for enchantment removal; so more updates to come. I also removed Dark Supplicant and the Scion of Darkness . It felt like unnecessary/cumbersome when more efficient means of sacrificing exist and adding another Coat of Arms seems like a better use of space.
So far my favorite combo that I have been playing around with involves sacrificing Selfless Spirit for 1-3 zombies tokens (courtesy of Rotlung Reanimator ), then tapping cleric tokens that Hanweir Militia Captain Flip provided to use Skirsdag High Priest and get 1-4 demon tokens, then using Unearth to put Selfless Spirit back into and ready to sac again for the next turn, and depending on how many Suture Priests are on field gaining 3-12 life for the low low cost of 1 mana, pending what is already on the field of course. Additionally, Coat of Arms really makes this a nasty combo.
7 months ago
Despite their gross impracticality, I love "exodia" style cards. Half the time thy are never worth it though. lol What about Dark Supplicant and Scion of Darkness ? If this wasn't commander, i'd recommend Prince of Thralls . You can summon him in mono-black with Demon's Herald with hybrid mana cards.
10 months ago
I love cleric tribal, I realize this is a jank deck but with some focus it can also be effective. I think the first trick is to synergize with your command and find clerics that can be sacrificed for gains the second is to find ways to drain their health quickly so you can focus on the first.
The next one is not quite so easy and needs tuning to make really good, but I would recommend clerics like Benevolent Bodyguard, Children of Korlis, Dark Supplicant with Scion of Darkness, Frontline Medic, Nova Cleric, Remorseful Cleric, Sanctum Guardian and Selfless Spirit for creatures that can be utilized well with your commander and as a bonus its flavorful to have fanatical priests dedicated to some grim god.
I don't know if you will continue to develop this but I would like to see your take on it as you evolve it.
1 year ago
@Se7enfoot I understand but, Woh, you made a lot of changes in your deck. For the better, although no more Scion of Darkness!
I still have three suggestions:
1) Instead of Lightning Greaves, Shaman en-Kor. Why? Three reasons. Firstly, the casting cost is the same, that is 2. Secondly, Shaman en-Kor ability can be activated as an instant (also during the turn of your opppnent) whereas Lightning Greaves can only be equiped as a sorcery (during your turn only). Thus, if you activate the Shaman ability to boost a cleric toughness with Daru Spiritualist it can serve a defense guy against big monsters, before you sacrifice it for big life. One common mistake, is to think that the Shaman en-Kor ability can not be activated unless it receives damage. That it is not the truth: the Shaman can target a cleric, regardless of whether it received damage: "You can use this ability as much as you want prior to damage being dealt" - . Also, the shaman can redirect damage to itself: "It can redirect damage to itself". Third reason: the Shaman is a Cleric, unlike the Lightning Greaves.
2) Starlit Sanctum instead of Disciple of Griselbrand. Why? Disciple of Griselbrand costs 3 in order for you to use the ability: 2 to cast the creature, plus 1 to use its ability. Starlit Sanctum costs 1. Plus, Starlit Sanctum lets you choose between gaining life or taking life from your opponent, thus complementing the damage of Cabal Archon.
3) You should add one more Test of Endurance. Why? If yours gets destroyed, you will get no second chance to use it again. The more so when you have no Devoted Caretaker or Eight-and-a-Half-Tails in your deck to protect it.
1 year ago
Hi Se7enfoot... Thanks for your comment on my B/W Clerics deck.
I have several suggestions for your deck, but before I present to you let me first address your comment.
Although your deck is B/W like the one you commented on, they meant to be different. Yours is a hybrid between life-gain deck and an aggro deck. Mine is meant to be exclusively aggro.
I have a hybrid life-gain aggro cleric deck, white the Daru Spiritualist and Shuko combo, but it is mono-white - have a look : http://tappedout.net/mtg-decks/protection-clerics/?cb=1532856807.
Now, about my suggestions:
I noticed that you only have four one-mana creatures, coincidentally the Dark Supplicant only. That means that you'll never be able to have Scion of Darkness in the second turn. I would advise to add four one-mana clerics, like Mother of Runes or Soul Warden.
I don't see the use of Mikaeus, the Lunarch in a sacrificial deck. Instead, the sacrifices would acvtivate the morbid ability of Skirsdag High Priest. I would advise them instead. Plus, they are cheaper. In a way...
The Doomed Necromancer is nice, especially if you want to bring back again a Dark Supplicant and invoke another Scion of Darkness. But if you only have a Scion of Darkness, it is of no use. Put two Scion of Darkness, and one less Doomed Necromancer. Notice that the cost of the Scion of Darkness cycling ability is the same as Doomed Necromancer... so if you ever do not need the Scion in hand, just cycle it...
21 lands are not enough lands. I accept minimum 23 lands in a deck, but 24 seems the most adequate. Now, you have 21 lands, where one of them (Urborg, Tomb of Yawgmoth) gives no mana whatsoever. So, effectively, you have 20 lands. I would replace Urborg with two more useful lands.
1 year ago
Thank you for the suggestions electromancer, I have until recently run both Dark Supplicant and Scion of Darkness before with mixed results; however, I can safely say when it does work it is VERY hilarious but I often find I lack real targets for his reanimation and it makes me sad. Still I may work him back in as it curves very well into the deck (I never bother to actually cast Scion of Darkness).
I can definitely see your view on Ancestor's Prophet, although I have had games stalled out where the 10-50 life it got me has mattered but at 5 CMC and requiring four other clerics can be rough... I suspect replacing it with another soul sister variant of cleric to gain life would honestly be more effective. I suppose it really comes down to just being hesitant to pull out more clerics matter cards. But I think your analysis on him being one of the most replaceable is correct.
I have had a lot of luck lately assembling infinite reanimation loops without the life drain aspect that I am now looking to add more ways to abuse it such as Priest of the Blood Rite in regards to infinite reanimation loops and careful stack usage to create arbitrary large demon token armies to swing with. Also, large flying bodies can be nice when I need cards or just looking uninviting to attack.
Overall I think your observations are pretty spot on; I think I will put the two back in but I just need to agonize over cuts...
1 year ago
I like the theme and many of your card choices. I usually find that making cuts is a lot more difficult than finding great cards, so here goes.
I have some suggestions for cuts:
Priest of the Blood Rite-really flavorful, but at 5 mana I think it should do more in your favor.
Ancestor's Prophet- This one won't win games. Even if you can manage to activate once it's still a really bad deal.
1 year ago
Couple of notes up front (might just be due to ongoing edits):
- You have 2 copies of Victory Chimes in the list
- You only have 96 cards in the list (including the duplicate above) instead of 100
Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):
With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.
- Keening Stone to close out a player with mill
- Necrotic Ooze to take advantage of any opponents' powerful abilities
- Consuming Aberration and Lord of Extinction seem quite good
- Psychosis Crawler takes advantage of the multiple windfall effects you are running but otherwise isn't too synergistic
- Splinterfright is a cheaper Lhurgoyf with better keywording and a synergistic 'tax' that works in your favor. Terravore might be worth considering too.
Discard Group Slug
I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.
Other solid cards that support this archetype:
- Scythe Specter, Hypnotic Specter, Liliana's Specter
- Cabal Conditioning
- Words of Waste
- Necrogen Mists
- Bloodhusk Ritualist
- Bottomless Pit
- Sword of Feast and Famine (yeah, expensive though)
- Painful Quandary
- Archfiend of Ifnir
Graveyard Theft or Pure Recursion
This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.
Theft on Sticks examples
- Chainer, Dementia Master
- Dance of the Dead
- Scion of Darkness
- Chancellor of the Spires can both jump-start your mill value and borrow a winner from someone's yard. Sam has one.
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