
Combos Browse all Suggest
- Marrow-Gnawer + Thornbite Staff
- Ayara, First of Locthwain + Marrow-Gnawer + Plague of Vermin
- Marrow-Gnawer + Plague of Vermin
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Marrow-Gnawer
Legendary Creature — Rat Rogue
Rat creatures have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
legendofa on
infinite rats
4 months ago
So it is Dragon tribal, be cautious about Patriarch's Bidding. I think it has a place in this deck until proven otherwise, but make sure you get at least as much value out of it as Atarka-deck does.
What I see here is a bunch of high-mana dragons, and I assume the mana dorks to support it will be in there, too. Crippling Fear has potential to be an all-star. I don't think you need more fear, since your commander grants fear and you have pretty good stall capacity until Marrow-Gnawer comes out. I'm not sure what ramp to recommend if you're at your budget limit, but Dark Ritual, Cabal Ritual, Crypt Ghast, and Nirkana Revenant are all cards to keep in mind.
legendofa on
infinite rats
4 months ago
Patience, patience. While swampwalk + Urborg, Tomb of Yawgmoth is a sound idea in theory, I'm going to advise against it. Your commander grants good evasion already, especially against a deck, and Filth and Leshrac's Rite pretty much useless if you don't have Urborg TOY in play. It's not worth using a Diabolic Tutor or whatever just to get some redundant evasion, and you don't have any other way to get a land on demand. Stick with the fear from Cover of Darkness and Marrow-Gnawer.
legendofa on
infinite rats
4 months ago
Pulling from my own Rat tribal deck (Modern-ish casual, not EDH):
Karumonix, the Rat King gives you an out against lifegain-heavy decks. I don't recommend going deeper than that with poison (i.e. don't add Ichor Rats or Septic Rats), but Karumonix adds a layer to your attacks and keeps rats coming.
I haven't gotten Ashcoat of the Shadow Swarm yet, but I want to. It looks amazing. If your budget can handle it, I'm recommending it just in theoretical grounds.
I personally am not impressed with Swarm of Rats (Rat Colony is pretty much all-around better) and Pestilence Rats, but they might work better in EDH, where you always have access to a fear-granting effect. How have they worked for you?
Ratcatcher is a free tutor for a rat every turn. Highly recommended.
Memoricide is a little odd, since it can only hit one card that isn't in play. Is this a meta choice? Do you have a specific target for it that you know you'll see?
Unless you see a bunch of Voltron, Battlecruiser, or other decks with one big creature, I would diversify the removal a little bit. You have a lot of single-target creature removal. I'm a big fan of discard, so I'm recommending based on what I like at this point. Cabal Therapist, Mind Slash, and Sadistic Hypnotist turn your rats into hand removal. Feed the Swarm offers enchantment removal with a very evocative name for this deck. Try some of these in place of Cast Down or Ultimate Price or something. Also, Despise isn't great if you're just fishing. If you want a T1 discard effect, Thoughtseize is best, Inquisition of Kozilek and Blackmail are solid, and Dread Fugue is pretty good.
Following up on that, I see a good set of mass removal and graveyard recursion, and Marrow-Gnawer lets you rebuild quickly. This part looks solid.
griffstick on
infinite rats
4 months ago
Yes add it. Also add Ayara, First of Locthwain and Plague of Vermin as this combos directory with Marrow-Gnawer
Michigone on
Isshin for a Fight
6 months ago
Been a second since I changed anything, deck was overdue for a little update. A newer player in my playgroup plays a Kardur, Doomscourge deck, and I read an article recently that talked about how to combat power creep in a playgroup in ways that are fun and interesting for everyone. And the article talked about building decks with your meta in mind, or at least coming up with ways to combat specific decks that you are likely to see, and in the interest of full disclosure, I don't often do that. I find myself building decks that excite me from a mechanical perspective, and then fine tuning the deck relative to my playgroup through playtesting, and in this way letting the meta affect my card choices for slots in my 99. I don't think it's a bad way to deck build, but I think I ask others for their opinions a lot (sorry Crow-Umbra), and that it's a result of me not looking at my meta in particular. I think that thinking about my card slots in terms of what I'll sit down and face on any given play night would actually have me asking less, or maybe just different questions of what my deck should be doing to accomplish its game plan.
Okay, so that's a long ramble, and all of this is to say that against the players in my play group that field decks that put up big bodies that I can't swing into (Gargos, Vicious Watcher, Ghired, Conclave Exile) or their decks go wide enough that they can chump block my creatures to death (Edgar Markov, Ghired, Conclave Exile, Alela, Artful Provocateur, Marrow-Gnawer, Isperia, Supreme Judge, Lathril, Blade of the Elves), or they play Goad (Just the Kardur, Doomscourge Deck currently), I need more protection for my attackers. Now Crow-Umbra mentioned Reconnaissance way back, and I kind of slept on it because I thought (incorrectly) that it would hamper my ability to do damage, but still offer me the benefit of vigilance. But I realized that after the errata by Magic in creating multiple combat steps, that I can still use Reconnaissance to untap my attacking creatures after they've dealt damage, during the combat end step, thus allowing me to "have my cake and eat it too." So I was wondering what to cut, and I landed on cutting Curse of Opulence. It is irritating to the player that it gets put on, and it's hard to assess as early as turn one who the biggest threat will be, and it embitters whichever player I put it on against me, so even though I get ramp off of it, and other players do too, it doesn't really do me too many favors. So Curse is out, Reconnaissance is in.
WolfOfTheFray on Can I infinitely combo off …
1 year ago
Heres my knowledge so far. Iv been playing for years but never done a huge amount outside of my turns and I have a general understand of how priority works in regards to order, such as whoever's turn it is holds main priority then when they cast a spell/ability/phase changes/etc priority is passed in turn order and if nothings done that spell or action clears. Now thats about as far as my knowledge goes and i start to get generally confused.
Just to kind of break down the combo in question Marrow-Gnawer has an infinite combo with Thornbite Staff and himself as long as you have at least 2 other rats, one to sac so you still net 2 tokens off marrow and the remaining rat.
So to elaborate on my question I want to make sure that if I ever needed to make my tokens at someones end step if its possible to do the combo infinitely like i can on my turn and just how i need to interact with priority and the stack if so. Im assuming in order for thornbite to untap Marrow the ability first needs to clear the stack after sacrificing a rat but im not sure if the end step just ends and the next persons turn starts after this clears since the turn owner has priority or does priority ever return to me to do this again in that end step.
Brimstone on Pattern Recognition #244 - Lands …
1 year ago
I remember building my first competitive modern deck. It was an Infect deck, and Inkmoth Nexus cost a chunk of money at the time (they still arn't cheep). I got one in a draft, and then spent the next 3 months, buying one each paycheck.
Not only have they been niche wins in modern, Especially against control decks, but also have won me a few CMDR games.
So! Eventhough I agree you usually don't use manlands to win with agro decks. Sometimes you can.
Mutavault is also really fun. It's versatile. I have used it in my Marrow-Gnawer deck to help get the engine running again after a bad boardwipe, or to steal a neat effect from an enemy tribal deck with global buffs.
Another reason I like to run manlands, especially in EDH, is when someone forces you to sacrafice a creature when it looks like you don't have anything except valuable creatures to sac. You can turn your land into a creature and sac it instead.
Thank you for the great artical! It was a really fun read.
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