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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Alpha Authority
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Lionheart0115 on wolverine
1 week ago
Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.
Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect
Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.
Sheldaconda on Gentle Giant's Embrace
10 months ago
There are a few things in the deck such as Alpha Authority, Trailblazer's Boots, and Silent Arbiter that reduce the amount of blockers against Wilson, Refined Grizzly to ensure combat damage goes through. I can see how Nemesis Mask + Deathtouch = Boardwipes, but I want to do more playtesting with the little-to-no-blocker cards first before I add Nemesis Mask.
When I read Quietus Spike to my GF, she said that it was nuts lol. I'll find a spot for it right now.
Thanks for your suggestions!
Felipix on Alpha Authority goes brr?
10 months ago
If a put Alpha Authority on some crreature with menace like Random card with manece just for example it's unblockable? I think yes but I dont really know
jarncards on Sleeping Elves Kill
11 months ago
Collected Company is one of the better cards in a deck like this.
If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.
If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.
Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.
Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant
I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great
Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.
Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.
Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most
Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.
Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.
If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.
Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.
consider Crop Rotation. It can get nythkos, yavimaya.
Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.
I would dump any ramp card that costs more than 3
eliakimras on Menacing Aura
1 year ago
Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.
Part 1: Ramp
In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.
Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.
Part 2: Card draw
Just as important as ramp is card draw: Galea won't always be available to you.
In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.
Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.
Part 3: Removal
Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.
The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.
In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).
Out: Reclamation Sage, Swords to Plowshares.
Part 4: Boardwipes
In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.
Out: Time Wipe (not one-sided), Plains.
Part 5: Protection and Evasion
In Voltron, tempo is crucial.
- In: Negate and Delay are inconditional and cheap counters mana-wise.
- Out: Calculated Dismissal and Frilled Mystic aren't.
Now to the Auras:
- In: Spirit Mantle, Unquestioned Authority and Mask of Law and Grace are protection and evasion at the same time (protection also means it can't be blocked).
- Out: Favor of the Overbeing, Observant Alseid and Leafcrown Dryad.
Following the same logic as with removal, I'm using auras over instants to protect the Voltron.
- In: Shield of the Oversoul, Alpha Authority, Canopy Cover.
- Out: Benevolent Blessing, Shielding Plax, Karametra's Blessing. (I believe proactive protection goes miles farther than a reactive one.)
Part 6: Tutors
Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.
In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros Flip (bonus that all those tutors also change your library's top card).
Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).
Part 7: Win Conditions
In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.
Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.
Part 8: Lands
In:
- You might consider more lands that fix your colors and manipulate the top of your library at will: Terramorphic Expanse, Temple of Plenty, Temple of Enlightenment, Temple of Mystery, Cabaretti Courtyard, Brokers Hideout, Obscura Storefront, Naya Panorama, Esper Panorama.
- Rogue's Passage is great evasion on a land.
Out:
- Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
- Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
- Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
- Azorius Chancery, because you don't run the other two bouncelands.
- Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
- Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
- Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.
If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!
AscendedLandfalls on [Marwyn] Army of Elves
1 year ago
I also found that Cultist of the Absolute, Alpha Authority, and Alpha Status also work well in Lathril.
GorramScoundrel on Uril, get your hands off me!
2 years ago
How’s about two of my favorite cheap auras, Alpha Authority and Canopy Cover?
Max_Hammer on
2 years ago
That's true, you do probably need some protection. Thankfully, green loves hexproof. Also, you're 100% right about Neverwinter but it's still not a terrible deal.
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Treefolk Umbra, Snake Umbra, Boar Umbra, Spider Umbra, and most importantly, Bear Umbra are all of the green totem armor cards that will protect against destroys and combat damage. Some of them are great, others so-so, I'll let you decide.
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Alpha Authority is a good one, especially since hydras love trample.
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Heroic Intervention, Blossoming Defense, and Vines of Vastwood are all instant speed cards that say "Don't touch my shit." There are plenty more out there, by the way, but those are the ones I like.
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Swiftfoot Boots and Whispersilk Cloak all also offer protection, and they'll stay on the field after a board wipe or something.
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