Nemesis Mask

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Nemesis Mask

Artifact — Equipment

All creatures able to block equipped creature do so.

Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

Fuzzy003 on Lure Spells

1 month ago

Nemesis Mask can fit with any color.

Fuzzy003 on Pattern Recognition #243 - Into …

2 months ago

Let's not forget Master Warcraft. Can be used as spot removal on 2 opponents or use one to take the other out leaving the attacker open for a swing.

Both forced attacks and blocks can be used in any color thanks to things like Magnetic Web or Nemesis Mask.

Ize19 I'd forgotten that combo... may have to remind my play group of it next session :)

iammute on Rafiq, combat triggers

4 months ago

This is a real cool idea. I would recommend Prowler's Helm, Trailblazer's Boots and Nemesis Mask over some of the auras as they’re more resilient. Being able to move them around to the most appropriate creature is great too.

If you want to stick with the auras I’d include Sovereigns of Lost Alara for some extra utility. Finest Hour could be really strong too, especially with Medomai.

Soltari Visionary is great removal and pretty much unblockable too.

TypicalTimmy on Convoluted Combos

4 months ago

Engulfing Slagwurm + Nemesis Mask is a fun starter. Lots of nonsense you can build off of that.

Orange+ on Johan and Friends

5 months ago

DeeLight Hey, thanks for your suggestion :)

The combo with Infiltration Lens and ex. Nemesis Mask may seem like it is easily achievable, but I hardly ever get the chance to keep Lure effects on the table. That is because if the Lure effect is a threat on the table (opponents have untapped creatures they don't want to lose), its usually removed fairly quickly. For this reason I don't think I will be adding any cards that combo with Lure, except for the deathtouch cards I already play.

DeeLight on Night of the Demon

7 months ago

Sweet flavor! Demon tribal was one of my very first decks in commander, although I added red in my final build.

Have you considered Pit Spawn? It's a demon under errata, and it has True-Deathtouch with an small downside. My favorite is to stick things like Nemesis Mask on it to eat a field away.

I also imagine you have enough creatures to make Whip of Erebos a good pick, or maybe even Mask of Griselbrand, for a little more flavor as well.

TypicalTimmy on Card creation challenge

8 months ago

Not sure if it needs the "in addition to its other types and abilities" text or not.

I'd run it in and Devour Zurgo Helmsmasher in the +99 as well as solo with Nemesis Mask for some dirty forced situations.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

8 months ago

paytongamer/Rasaru: I support all of these ideas!

Invasion Plans was actually in the very first version of this deck, before it even made it on TappedOut I think. Depending on your meta it can honestly be great, and just like with Ib, if you slam it down the turn you can actually use it opponents don't get the opportunity to use it against you.

I've had absolute blow-outs with just Nemesis Mask so it stands to reason it should be even easier with Invasion Plans, and if you happen to have Soul-Scar Mage or Toralf, God of Fury  Flip out you could really just turn the entire game upside down.

When Tibalt's Trickery was spoiled I seriously considered adding it, and I'm finding the disruption value of cards in a deck like this can often be taken advantage of moreso than something that is just pure power. This is also why Wheel effects can be so devastating, you're ready for it and they aren't.

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