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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
All creatures able to block equipped creature do so.
Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
2 months ago
Let's not forget Master Warcraft. Can be used as spot removal on 2 opponents or use one to take the other out leaving the attacker open for a swing.
Ize19 I'd forgotten that combo... may have to remind my play group of it next session :)
4 months ago
This is a real cool idea. I would recommend Prowler's Helm, Trailblazer's Boots and Nemesis Mask over some of the auras as they’re more resilient. Being able to move them around to the most appropriate creature is great too.
Soltari Visionary is great removal and pretty much unblockable too.
4 months ago
5 months ago
DeeLight Hey, thanks for your suggestion :)
The combo with Infiltration Lens and ex. Nemesis Mask may seem like it is easily achievable, but I hardly ever get the chance to keep Lure effects on the table. That is because if the Lure effect is a threat on the table (opponents have untapped creatures they don't want to lose), its usually removed fairly quickly. For this reason I don't think I will be adding any cards that combo with Lure, except for the deathtouch cards I already play.
7 months ago
Sweet flavor! Demon tribal was one of my very first decks in commander, although I added red in my final build.
8 months ago
Not sure if it needs the "in addition to its other types and abilities" text or not.
8 months ago
Invasion Plans was actually in the very first version of this deck, before it even made it on TappedOut I think. Depending on your meta it can honestly be great, and just like with Ib, if you slam it down the turn you can actually use it opponents don't get the opportunity to use it against you.
I've had absolute blow-outs with just Nemesis Mask so it stands to reason it should be even easier with Invasion Plans, and if you happen to have Soul-Scar Mage or Toralf, God of Fury Flip out you could really just turn the entire game upside down.
When Tibalt's Trickery was spoiled I seriously considered adding it, and I'm finding the disruption value of cards in a deck like this can often be taken advantage of moreso than something that is just pure power. This is also why Wheel effects can be so devastating, you're ready for it and they aren't.