Song of Freyalise
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
, — Until your next turn, creatures you control gain ": Add one mana of any color."
— Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
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|Commander / EDH||Legal|
Song of Freyalise occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.02%
Song of Freyalise Discussion
1 week ago
2 weeks ago
Here's my list if you're curious: Bruse Tana Boorish Bloodsower
That said, I definitely recommend these cards: Sigil of the Nayan Gods, Hope Against Hope, Cathars' Crusade, Eidolon of Countless Battles, Betrothed of Fire, Thallid Germinator, Song of Freyalise, Cryptolith Rite, Druids' Repository, Utopia Mycon, Fungal Plots, Shamanic Revelation, Ohran Frostfang
2 weeks ago
+1 cuz Tana is best girl. You might like these: Bravado, Ivy Lane Denizen, Thallid Germinator, Betrothed of Fire, Hunter's Prowess, Might of the Masses, Ohran Frostfang, Keeper of Fables, Impact Tremors, Song of Freyalise, Utopia Mycon
Also I'd highly recommend pairing her with Bruse Tarl, Boorish Herder. A Bravado effect + double strike on Tana gets interesting REAL FAST! Here's my list if you're interested: Bruse Tana, Boorish Bloodsower
3 weeks ago
Love this! Tana and Bruse are my favorite pairing. When I built them they quickly became my fave deck. Here's my list if you want to check it out: Bruse Tana Boorish Bloodsower. I also built a super-budget (sub $50) version.
I definitely concur with Braingamer, Bravado and its ilk (Sigil of the Nayan Gods, Hope Against Hope, Mantle of Leadership, Betrothed of Fire, Eidolon of Countless Battles) are extremely powerful with this duo. I have an explanation of how these work on my deck page but in short, they make Tana grow exponentially bigger every time she hits, and she hits twice per turn thanks to Bruse. Easy commander damage!
You might consider these too: Thallid Germinator, Sunbond, Goldnight Commander, Hunter's Insight, Rishkar's Expertise, Ohran Frostfang, Skullclamp, Seize the Day, Cryptolith Rite, Song of Freyalise, Druids' Repository
3 weeks ago
Hi, and I appreciate the vote!
Now, onto your points:
Season of Growth is the most powerful card in this deck and one should not play less than four. Have one copy on the battlefield, and it feels like you're playing a completely different game. Have two and you'll never run out of cards in hand. And drawing out has never been a problem. We have SIXTY card in our deck. Besides, Song of Freyalise just doesn't do much since we don't have a lot of early-drop creatures. If you feel like you need ramp, then play a one-drop mana dork or Sylvan Caryatid.
While having another two-drop is beneficial for our curve, Duskwatch Recruiter Flip is just underpowered. It is a literal BEAR with an ability that costs three mana to activate and does not impact the board and does not synergize with the rest of our deck (we only have 15 creatures so the ability is gonna whiff more often than not). Krenko is great with all our pump spells and will take over the game if ignored. I n fact, due to our above-mentioned threat-lightness, we need each of our threats to be able to win the game on its own of ignored. Ask: if I see this card across the table, will I kill it on sight?
Heroic Intervention is very narrow in application and is in here for one reason: sweeper protection. Four of it is way too much. With the way this deck plays, you're really mana-tight and holding up two to cast intervention is quite unrealistic in creature matchups, as spectacular as it would be if it actually happened. Anger of the Gods obviously kills all our tokens, as well as every non-dragon creature in our deck, but with the way our deck plays out, we simply can't race aggro decks, so we have to play it. Just don't play any creatures on the first three turns, sweep the board, and deploy our creatures after. Our most powerful creatures don't come down until turn three anyway, and if I had anger in hand, I'd hold any Dreadhorde Arcanists.
As for Enter the Unknown, it's interesting. The ramp is less useful than it looks, since the earliest we can actually cast it is turn three, after a Dreadhorde Arcanist on turn two (and we're a 23 land deck, so the chances of having an extra land to drop is ). However, the filtering it provides may make it worthwhile in matchups that go longer. The problem I see is that it suffers from the Confront the Unknown problem - minimal board impact.
1 month ago
- Shimmerwing Chimera >> Eidolon of Blossoms
- Cold-Eyed Selkie >> Destiny Spinner
- Jace, Wielder of Mysteries >> Oko, the Trickster
- The Magic Mirror >> Song of Freyalise
- Annul >> Swan Song
- Island >> Hinterland Harbor
- Island >> Novijen, Heart of Progress
- Island >> Karn's Bastion
- Island >> Breeding Pool
- Island >> Evolving Wilds
- Island >> Terramorphic Expanse
- Kiora Bests the Sea God >> Primeval Bounty
- Kumena's Awakening >> Bow of Nylea
- Combine Guildmage >> Simic Guildmage
- Stroke of Genius >> Enigmatic Incarnation
- The First Iroan Games >> Master Biomancer
- Thada Adel, Acquisitor >> Kalonian Hydra
- Nessian Hornbeetle >> Avatar of the Resolute
- Folio of Fancies >> Zameck Guildmage
- Thirst for Meaning >> Courser of Kruphix
- Archetype of Imagination >> Primordial Hydra
- Regenesis >> Arasta of the Endless Web
- Prosperity >> Nylea, God of the Hunt
1 month ago
I would drop 2 Season of Growth and add 2 Song of Freyalise it could help you get Zada, Hedron Grinder and Mirrorwing Dragon out faster, the problem I’ve had and see with season of growth is you draw out too fast. I would also drop Krenko, Tin Street Kingpin entirely and replace him with Duskwatch Recruiter Flip
1 month ago
Great deck! Love the name. You might like these cards: Evolutionary Leap, Skullclamp, Broken Fall, Molting Skin, Whip Silk, Verdant Embrace, Second Harvest, Perilous Forays, Crystal Chimes, Seed the Land, Season of Growth, Path of Discovery, Cryptolith Rite, Song of Freyalise