Haunted One

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Haunted One

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

IHATENAMES on Phyrexian

1 month ago

I haven't played or played against this commander but I think it has a identity crisis from the get go but I cannot quite explain why.

Excise the Imperfect is a flavor win however... I think I'd rather play almostany other removal like Oblation

Elesh Norn  Flip little expensive but the saga side is the type of effect that ends games its even better for your deck that incubates alot

Norn's Choirmaster potential for many proliferate triggers. But expensive effect. Worth considering for the t4 commander t5 this curve out.

Lich-Knights' Conquest Mass reanimation that can sac incubation tokens.

Haunted One tribal buff w/undying when your commander attacks

Invasion of New Capenna  Flip okay Removal that flips to a buffing tribal equipment

I looked at bargain cards to find something awesome as you can sac tokens/artifacts. But I didn't one that seemed to be worthwhile. That may be worth looking at.

Happy brewing

ForceablePizza on Official missing/incorrect card/token thread

3 months ago

Haunted One also has a Foil treatment that is not showing in the database

jarncards on Sleeping Elves Kill

4 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

DrukenReaps on Concerning Shadowheart, Dark Justiciar and …

9 months ago

Just checking on when Haunted One will effect my creatures exactly. If I go to sacrifice Taborax, Hope's Demise to Shadowheart, Dark Justiciar will it gain the +2/+0 and Undying before it actually dies? Since Shadowheart is being tapped and the creature is being sacrificed as part of the same cost I wasn't totally sure... Thanks in advance.

griffstick on infinite rats

11 months ago

I noticed you are exceeding your budget. So stick this one into your maybeboard for now and when you are ready swap Bad Moon for Haunted One

K4nkato on Haunted One, Undying and Tokens

11 months ago

If Haunted One gives my tokens undying and they die, do the tokens return to the field with a +1/+1 or do they cease to exist once they hit the graveyard?

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