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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Jayemdae Tome
Artifact
, : Draw a card.
wallisface on Mono Red Control/Mill (Premodern)
4 months ago
halanvaina just to play devils-advocate to your latest comment, I've posted replies to some of the mentioned cards and ideas. I hope this doesn't come across too rude - I just really feel like your deck is lacking some really fundamental deckbuilding guidelines and feels very non-functional because of this.
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I don't see the point at-all of Feldon's Cane. You have absolutely no way to mill yourself unless you've played Crumbling Sanctuary and then failed to kill your opponent before they've killed you... the entire plan here feels flawed if that's the case. Crumbling Sanctuary itself is already faar too expensive mana-wise, and there's very-good odds you won't even be able to cast it before the game ends.
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swapping one overcosted card for another doesn't really solve any problems... Kamahl, Pit Fighter is still too high a mana cost to be useful imo. I agree it is a very-strong improvement over Butcher Orgg, but that doesn't mean either should be played.
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I'm not sure what you're hoping to achieve from Devastating Dreams? This looks like it hurts you much more than your opponent, especially considering your mana curve is so egregiously high.
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You seem to be relying a lot on Jayemdae Tome but I really can't see how the card is playable. Yes it lets you draw 4 cards but at the expense of effectively doing nothing for two full turns - i'm not sure how any deck doesn't just automatically lose when they're taking two turns off doing nothing impactful.
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I get that Helm of Awakening is there to try and accelerate your mana curve, and that will help, but even then you've only included 2 of them, and your curve is still massively high. You need a LOT more mana acceleration, or to severely reduce your mana curve - and ideally you would do both.
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I'm not sure what problem you're trying to solve with Mangara's Tome, presumably card selection, but this really isn't the answer. Your mana resources are too limited already and either triggering or casting this thing likely means doing very little else in your turn. You're better-off drawing blindly from your deck than paying 2 mana to draw sudo-blindly anyway.
My biggest concern is your statement "While I do agree with opponents choosing two different options a terrible idea most of the time, the thing is with damage and fairly low cmc means that eventually your opponent will just have to do what I want."... the problem is that your deck doesn't have low cmc - I've checked other premodern decks and none of them are even remotely this slow. I don't believe the opponent will have to "choose what you want" because firstly if they're switching to the other choice, that means the first option would be hurting them more, so they're still taking the best path for their own survival, and making your life harder. And secondly, because I don't believe your deck is remotely fast enough to apply any pressure... your opponent will win long-before you put them into any kind of a bind.
I had a look at a bunch of competitive premodern decks here and there is a big gap between these decks and what you're currently running - namely that these decks can enact their plans much more quickly, and run a much lower mana-curve. I see premodern has archetypes like burn, which is effectively what you're doing but without all the extra steps and self-induced complications.
halanvaina on Mono Red Control/Mill (Premodern)
4 months ago
All right I updated the deck more over the past while.
Added Feldon's Cane to try to keep a grip on the late game. Took out Book Burning since it seemed to have too little impact on the game, at least compared to other things in the list. Took out Mogg Bombers for Lavaborn Muse for repeatable damage. Still going to keep the two beaters in the deck, but Took out Butcher Orgg for Kamahl, Pit Fighter. The fact he can tap to do a lighting bolt is better than the former. Another addition is Devastating Dreams as the finisher. Cards like Jayemdae Tome and (hopefully) Browbeat will draw me enough cards, and might even luck out & shuffle my graveyard into my libary afterward.
While I do agree with opponents choosing two different options a terrible idea most of the time, the thing is with damage and fairly low cmc means that eventually your opponent will just have to do what I want. It's not like Library of Lat-Nam, where its too expensive to play too much, and it's always going to be the far worse option. Least the way I see it. Also I'm going to replace Dwarven Ruins with Balduvian Trading Post when i can. Thing that sucks is I already ordered the cards before these recent revisions. So I guess I'll live with it until I see one. Same goes for the most of the other replacements.
000CBomb000 on Draw a Few Format?
4 months ago
I play Old School and in casual games we have a house rule that we draw two each turn, with no discarding required in the first turn only. It has several advantages:
- dramatically reduces the likelihood of mana flood/screw.
- it speeds up games, since you generally play a land and cast at least one spell per turn. Otherwise, with typical draw one, players tend to empty their hands quickly and the game slows down dramatically.
- it decreases the effectiveness of control decks like The Deck, which aren't fun to play against anyway. It increases the effectiveness of Aggro styles, which are more fun. Creatures are really janky in Old School and they need as much help as they can get.
- it reduces the advantage of Library of Alexandria, Braingeyser, and Jayemdae Tome, and reduces the disadvantage of Mind Twist, any of which can be nearly fatal in Old School matches.
There is even an Old School variant called "Gentleman's Rules" that bans Library and Mind Twist because they are so powerful in single-draw. In double draw, they are not a problem.
The only downsides:
- cards that punish card draw get much stronger. Chains of Mephistopheles and Underworld Dreams become very strong, almost problematic. If enacted in a tournament, it would definitely change the meta (maybe that's good!). We would likely have to restrict these.
- Sylvan Library becomes very strong, and may need to be restricted.
Some of those factors may be relevant to Commander. Definitely try it out!
Imsomguy on Avacyn, Angel of Hope Voltron/Control EDH
1 year ago
You may want to replace the Jayemdae Tome with an Arcane Encyclopedia since it is strictly better
saber4734 on Vampiric Rites and Vampiric Wrongs
2 years ago
Other possible cards for consistent card draw would be Mind's Eye, Seer's Sundial, Staff of Nin or Jayemdae Tome. They each have their strengths and weaknesses. And of the three only Mind's Eye costs anything.
acthompson on OG Akroma EDH
3 years ago
Update 6/9/21: Having played this deck several times, uneven play patterns started becoming apparent. First, turns were taking too long. This was not because of complexity but rather indecision. Should I play and activate Jayemdae Tome or play Akroma, Angel of Wrath ? Second, when Akroma, Angel of Wrath hit the battlefield I immediately became threat numero uno. Moreover, I couldn't maintain pressure without her. I had to rely too much on Akroma (although to be fair, let's all remember, it's OG mono-white so whatcha gonna do?). Third, while I could cycle though the deck it was at the cost of more impactful cards. Abeyance and Shelter are great but by themselves they don't do much.
Enter OG Akroma EDH v.2
DemonDragonJ on Phyrexianized Versions of Existing Cards
4 years ago
Now that Phyrexian mana exists, I feel that WotC has not truly used that mechanic to its fullest potential, so I shall make some Phyrexianized versions of existing cards, and I hope that everyone likes them.
Praetor's Disdain Show
This card is obviously modeled after Cancel or the original Counterspell; I had originally planned to have it cost only , but that would have made it far too powerful, so I increased it.
Praetor's Scorn Show
Thus far, there has never been a card that uses multiple colors of Phyrexian mana, so I have made such a card, which is modeled after Utter End, but it only destroys a permanent, rather than exiling it, to prevent it from being strictly better than the other card. Alternatively, I could increase the cost to and keep it as an exile effect.
Praetor's Spite Show
This card is modeled after Thoughtseize, Distress and Duress; I originally planned to have it cost , but I then thought that it would be too powerful, in that case.
Praetor's Shield Show
This card is modeled after Righteous Aura, and I was originally planning to have the casting cost be only , but I increased it to prevent it from being too powerful. I am not worried about the activated ability being capable of being used for no mana, because a player will not pay 4 life unless the source of damage that they wish to prevent will deal at least 4 damage.
Phyrexian Replicator Show
This card is obviously modeled after Doubling Season, but I increased the cost to prevent it from being strictly better than that card.
Phyrexian Purge Show
This card is modeled after Planar Cleansing, and I am not worried about its casting cost, because I made it very mana-intensive; a player will pay 8 life to cast it only if they are very desperate.
Phyrexian Grimoire Show
This card is modeled after both Greed and Book of Rass (which, as a side note, really needs to be reprinted), so its casting cost is between the costs of those two cards. Its controller can draw cards for no mana, but 4 life is a high price for a single card.
Temporal Flux Show
I could not conceive of an impressive name for this card that contained the word "Phyrexian," so I used a name that had not yet been used for a card. I modeled it after Time Warp and Temporal Manipulation, but I increased its cost to prevent it from being strictly better than them.
Gitaxian Tome Show
This card references Jin-Gitaxias, Core Augur and is modeled after both Jayemdae Tome and Arcane Encyclopedia.
Phrexian Blueprints Show
This card references Urza's Blueprints, and its overall cost is lower, because I feel that, if that card had been printed today, it would be less expensive due to power creep.
Phrexian Amulet Show
This card is modeled after Quicksilver Amulet.
Those are all the designs that I have conceived at this moment, so I shall post more as I conceive them, but what does everyone think of the cards that I have designed, thus far?
VladMarkov on Advertise your COMMANDER deck!
4 years ago
Hello all,
Lately me and my colleagues hat thought, that it would be fun to play Pauper EDH. The rules are regular - one commander, one piece of any card (except for basic lands), only commons and uncommons, cards cannot be worth more that $5 each.
And I've came up with something strange (and hopefully cool).
I would like to shoot my opponents out with the Hallar, the Firefletcher, giving him as much +1/+1 counters as I can, with cards like Battlegrowth, Burst of Strength or Solidarity of Heroes, along with few enchantments like Hydra's Growth or Forced Adaptation. The basic idea is:
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cheap instants giving +1/+1 counters
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drawing cards artifacts (Arcane Encyclopedia, Tapestry of the Ages, Jayemdae Tome)
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spells with kicker, that will trigger the ability of my commander
[Pauper EDH] KickAss Shooter
Commander / EDH*
SCORE: 1 | 40 VIEWS
What do you think, should I cut out few ramping spells in order to put even more kicker, although they are not that consistent with that deck?
Thank you in advance for your feedback :)