Viridian Zealot

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Viridian Zealot

Creature — Elf Warrior

, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

rekkim on Darkwood Elves

2 months ago

Replace Naturalize with one or another of Reclamation Sage, Viridian Zealot or Nullmage Shepherd? Slower, but they synergize.

I'm personally of the opinion that the sage is the best option because it isn't going to remove itself from the field and does what it needs to do as long as it resolves, but you might end up with dead draw if it's the only thing you can play and there's nothing to remove. The zealot's generically good, if strictly worse than Caustic Caterpillar, but I'm wary of sacrifice in such a tribal deck.

Flavuss on glissaboyzz

4 months ago

Madhava Yes i think I need to play around it to see how it works. By the way i have liquimetal torquees just in case . If i try that the artifact removal is redundant I'll try to swap tel jilad justice with the torquees. For the bigger beaters I was thinking to add something in the side , like Stonecoil Serpent maybe? Or do you think I have to put something in the maindeck? I was trying to build the deck with the idea of making the 4 drops the keys cards (Glissa, splinter and now karn) while mantaining the majority of the cards under the 3 mana cost mark. what do you think about Elvish Scrapper and Viridian Zealot ? And to play direct Land removal/ land fetch like [mwonvuli acid-moss] dont you think rethink the llanowar/mystic presence for more basic lands in main and room for another 3/4 cards? I had Hornet Sting for removal in side. I'll try the Blast Zone too

meecht on Stardew_Vale's Guide to Ezuri Claw of Progress EDH

5 months ago

Looter il-Kor and Crystal Shard were pretty good in my Ezuri deck years ago. Crystal Shard isn't seen very often which means you can sometimes bounce an opponent's big play, but it also lets you reuse ETBs on your own creatures.

I also recommend running something like Viridian Zealot or Caustic Caterpillar to get around the occasional Torpor Orb-like effect.

ClockworkSwordfish on

1 year ago

I can't help but notice you have zero ways to deal with noncreature permanents! Trying to win while ignoring them is a possibility, but it would be a major drag to be shut down by something like Meekstone, Teferi's Moat or Grave Pact.

I'd strongly consider making room for a few answers to such cards - some of the premiere choices include Hull Breach, Nature's Claim, Ancient Grudge, Krosan Grip and Shattering Spree. Sticking more to the creature side of things, some good options include Reclamation Sage, Outland Liberator  Flip, Thrashing Brontodon, Viridian Zealot, World Breaker and the blanket-answer Bane of Progress. Hopefully some of these cards can help dig you out of tight situations in the future!

Omniscience_is_life on Lathril and a lot of elves

1 year ago

33 Lands seems like too few for an average cmc of more than two and a half, especially with only 11 draw effects. Even the fact that you have 17 ramp effects doesn't sway me, as many elf decks sitting closer to 25 barely scrape by with 33. And MDFC or two could help with this, though--Bala Ged Recovery  Flip, Khalni Ambush  Flip... and speaking of Ambush, I couldn't help but notice your distinct lack of interaction. These days at least 9 removal effects are suggested. Masked Vandal, Nullmage Shepherd, Viridian Zealot, and maybe Gilt-Leaf Winnower could all work alongside the aforementioned Ambush, and a handful of less synergistic cards as well. It's gotta be done :(

Some protection could be good seeing as you're such a creature-heavy deck; as it stands, one Wrath of God and you're out! A Heroic Intervention, Wrap in Vigor, etc. maybe

Malsorn on Muldrotha, the senzu bean

2 years ago

I think that the landbase could use some upgrades, I'd recommend looking into Command Tower , Path of Ancestry , and maybe some other utility lands. Field of Ruin , Myriad Landscape , Blighted Woodland , Scavenger Grounds , Bojuka Bog , etc. Some cheap sac creatures are always good in these kinds of decks as well, Sakura-Tribe Elder , Viridian Zealot , etc. Lastly, the Seal effects are always good when you can reuse them! Seal of Primordium , Seal of Doom , Seal of Removal . That and they're enchantments, meaning they won't take one of your creature recasts per turn. Hope this helps!

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