Return target creature to its owner's hand.
Printings View all
|Core Set 2020 (M20)||Common|
|Explorers of Ixalan (EO2)||Common|
|Hour of Devastation (HOU)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Unsummon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 week ago
While we're at it, not only is a creature spell not a legal target for equip abilities (because it's a spell, not a permanent), you can't activate the ability of a permanent before it's on the battlefield, unless it specifically says it can be activated in a different zone (such as Reassembling Skeleton, where the ability can be activated in the graveyard).
While Balan, Wandering Knight is on the stack, you can't activate its ability at all. It's still a spell waiting to resolve. You'll have to protect it from counterspells some other way.
Once it's on the field, if your opponent targets it with Murder, Unsummon, etc., you can activate Balan's ability in response to give it whatever equipment you have out, and if it's something defensive, it will save him (Shroud/Hexproof means he's no longer a legal target, Indestructible saves him from destroy effects, etc.).
1 week ago
Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.
First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.
Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.
Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.
Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.
Best of luck!
3 weeks ago
3 weeks ago
3 weeks ago
Version 2.1. Mystery booster draft best picks. -Moldervine Reclamation, +Kin-Tree Invocation // -Bedeck / Bedazzle, +Azra Oddsmaker // -Ethereal Absolution, +Zealous Persecution // -Castle Embereth, +Artisan of Kozilek // -Gate Colossus, +Renegade Map // -Clockwork Servant, +Sigil of Valor // -Diamond Knight,+ Bomat Bazaar Barge // -Griffin Protector, +Cast Out // -Shining Aerosaur, +Dictate of Heliod // -Battlefield Promotion, +Cartouche of Solidarity // -Terror, +Skeletal Scrying // -Raging Goblin, +Ghitu Lavarunner // -Ancient Hellkite, +Flametongue Kavu // -Overgrowth, +Grapple with the Past // -Unsummon, +Man-o'-War // -Chillbringer, +The Mirari Conjecture // -Thunder Drake, +Sigiled Starfish
1 month ago
This has got to be the most unconventional voltron deck we have ever laid our eyes on. And it's budget too! Kudos for building this, we applaud you! Some recommendations we would have:
- Sigil of Sleep: attaches an Unsummon/Boomerang to Lu that's triggered whenever he damages someone. We thought this would be a good replacement for Clockspinning.
- Void Shatter: does almost the same as No Escape but works against any spell.
- Vanishing: this is extremely useful when someone casts untargeted removal like a wipe. Lu will just phase out until just before your next untap phase and thus remain unaffected. Only drawback is that he cannot be used as a blocker until then. Still awesome though, right?
Keep up the nice brews and let us know how this deck plays.
All the best and regards,
Mrs. and Mr. NV_1980
1 month ago
So, if this is a more paper standard, best of three type deck, good card advantage that's cheaper than the cloudkin seer is Omen of the Sea and if you need alternate wincons, try taking out up to two copies of the Unsummon and replace it with some Octoprophet (3/3 for 4 and scrys 2. subjectively better than the cloudkin), Thassa's Oracle , or possibly a seven drop in Kiora Bests the Sea God . I am working on a mono blue devotion deck, and the Altar of the Pantheon is a really good ramp and lifegain source for this. I am also running only one Serpent of Yawning Depths instead of two, and instead 4 Thassa, Deep-Dwelling . Im used to playing mono blue and dimir artifacts or stompy more than anything in Bo3 and Bo1. If you really want that Stinging Lionfish to be a value engine, why not think about some Verity Circle for card draw. Id play 2 or 3 max and then nothing but instants and cantrips like you already have. I would also rather run Wavebreak Hippocamp over cloudkin. Dunno why I dislike the card so much, but I do.
1 month ago
How does the timing work between a card like Unsummon and Etrata, the Silencer because I always thought that whole paragraph would happen at the same time. Can you interrupt the effect between the exiling and the shuffling?