Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Unsummon Discussion

kellpiece on Silumgar's Squad

19 hours ago

Crux of Fate and Languish are great budget board wipes, but you probably dont need 5, 3 probably would do the trick. Duress and Despise are nice budget control cards too, though Inquisition of Kozilek isnt too expensive either an dis an insanely good card.

Some other great budget cards to consider are Vapor Snag and Unsummon and Spell Snare I personally like Frantic Inventory , Drown in the Loch , and Soul Manipulation as other good decently cheap B/U control cards.

Temple of Deceit and Choked Estuary also make v nice budget lands for a deck like this.

Hardhitta7 on ZTR copy

1 day ago

I’m not too familiar with this precon but I’ll try to give some advice.

There are a few cards that are a bit weak, like Expedition Diviner and Unsummon . I’m also not a big fan of Rousing Refrain , but that really depends on how long your games are lasting.

Cards you could add, Aminatou's Augury is sweet and super fun to copy. Culmination of Studies could be good here. Melek, Izzet Paragon is pretty good and can be your commander if you wanna switch it up. Solve the Equation is a good tutor that’s not too expensive.

There’s also some sub-par cards you could swap out for better versions. Gadwick, the Wizened would be better as Blue Sun's Zenith , Pull from Tomorrow , or Expansion / Explosion since they can be copied and trigger your commander.

Spectacle Mage would be better as Baral, Chief of Compliance since it can make any spell cheaper plus the other ability can come in handy.

Also I don’t think the two Storm cards are very good here since your trying to cast big spells and not multiple spells in a turn.

If you wanna make more tokens you could include Murmuring Mystic . And if you added that I would suggest one of my favorite cards, even though it’s not that good, Dragonshift .

Clone Legion is fun to copy as well.

Either way, I like the deck, good luck with it!

nathanielhebert on Screw politics! I'll be a shepherd in stead!

1 week ago

I'm a sucker for janky themed concepts! The Unsummon and Void Snare to retrigger Spawnbroker 's "exchange" ability is a nice touch — looks like I'll have my hands full with frogs and swine!

TheVectornaut on GW populate

1 month ago

Everything you've said about Trostani is definitely true but applies equally to Advent of the Wurm , except wurms also get hit by Abrupt Decay , non-revolt Fatal Push , and any Unsummon or O-Ring effects. The reality is that at 4 mana, neither of these cards is viable in a competitive modern environment. If your meta is cutthroat enough to see that much single-target removal flying around, I'd recommend going into black to run spirit tokens ( Spectral Procession , Lingering Souls , Kaya's Guile , etc.) which are generally better than populate staples like Call of the Conclave , Selesnya Charm , and Wake the Reflections , especially if you lean into anthems like Intangible Virtue , Leyline of the Meek , Force of Virtue , and so on. You're already pretty far in that direction anyway by running Legion's Landing  Flip and Gather the Townsfolk . Those were more the cards I was thinking of cutting for a singleton Trostani or Ranks. Definitely don't cut March, as it's pretty great as a finisher. (I had a lot of fun messing around with it and Harmonious Archon in standard pre-lockdown. XD) Also, regardless of which colors you prefer, Timely Reinforcements is a classic sideboard option against burn that also loves playing with Virtue.

Red_X on Eldrazi Exile

4 months ago

Your only way to cast Thought-Knot Seer and Reality Smasher is Blight Herder right now, which means you're casting 4 and 5 drops on turn 7 at the earliest. I'd add in some lands that create colorless mana. The first ones that stand out looking at it are Corrupted Crossroads and Unclaimed Territory, but you'll need to look through other options.
Your curve also doesn't really start till 3, so I'd add in more 1 and 2 mana spells. Probably removal and discard, look at things like Heartless Act and Thoughtseize. You might also consider Hedron Crawler, which both ramps and provides the colorless mana, but its a weak card in general and might not be good enough.
I'm confused by the Unsummon, Necromentia, Unmoored Ego, and the Ashiok. Your deck generally wants to play a creature on each turn from 3 to 6 so you can kill creatures and then win the game. If you're spending mana casting cards to tear apart your opponent's deck, you're not winning the game. If you want more ways to exile cards, try something like Soul-Guide Lantern or Cling to Dust to help fill out your curve and give you some more utility. You can run the big exile cards in the sideboard for combo matchups. I like the deck.

GhostChieftain on Why is this Card Played …

4 months ago

It seems super busted at first glance, but there are a ton of downfalls. You would be better off jamming multiple extra turn spells because they are easier and more efficient most of the time unless the table is hypercasual and doesn't have any removal. In cEDH there are decks that use extra turn spells and early creature spells, but would never run chronologist despite it being both an early creature and multiple extra turn potential. It is an expensive cost to get there and can easily be stopped at any point, it even gets wrecked by an Unsummon after the last level up and you have to waste 9 more mana again effectively setting yourself back another turn/s. It is fine in a casual setting, but by no means busted because it is so incredibly easy to stop and will in all likelyhood be stopped by one of your opponents.

bjgivesbj on Lose Condition Becomes Win Condition, …

5 months ago

Hello viewers. Today I have created a silly combo deck that aims to swap control of Demonic Pact on endstep just before it's lose condition using an instant called Sudden Substitution. While the user waits for the combo pieces to arrive, he/she draws cards and creates positive tempo against agressive creature decks with cards like Unsummon and Pongify. However, I still feel like these answers are insufficient. Could you help me?

  1. Against aggressive decks with powerful synergy such as tribal humans or tribal knights, should I be playing more removal and bounce? If so, what are some good cards I can acquire for cheap ($1.00 or less)?

  2. Are there any other lose-con cards in other colors that I should splash in the deck?

  3. Do you want to build a snowman?

  4. How would you feel if you played this deck against your friends? Would you be confident playing against this deck while using your favorite deck?

  5. Have you seen other decks with a similar gimmick? If so, I'd like to learn from their key mechanics.

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