Unsummon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unsummon

Instant

Return target creature to its owner's hand.

DungeonMimic1993 on What happens if I flicker …

3 months ago

if I cast Manifest Dread and choose Unsummon as the card I turn face down, what happens if I cast Blur targeting the 2/2 manifest?

Balaam__ on Here, have an Albatross

4 months ago

Thanks for posting Cloudy2024. Yeah it looks like Fading Hope is a nice upgrade over Unsummon, it does the same thing but with an added potential benefit. Heh, Cloudy2024 with a chance of scry

Cloudy2024 on Here, have an Albatross

4 months ago

nice deck! if you wanted to up the power level use Fading Hope instead of Unsummon?

plakjekaas on Warped Devotion + Parallax Nexus

5 months ago

No, it won't. Warped Devotion mentions a permanent, and in Magic an object is only a permanent if it's on the battlefield. It would have to mention "permanent cards" if it would include Parallax Nexus in the options.

So only Cyclonic Rift- or Unsummon-like effects will cause a player to discard.

Goldberserkerdragon on Brew my deck for me

5 months ago

It's not gonna work. Voltron or even voltron-esque commander decks dont really fare well these days in a 4 player format. You have 3 enemies (opponents) and they will come after you once you start chomping at them. Now take my initial stayement with a grain of salt as this is just my expierience over the years. I understand you are in blue, and as a blue player myself you still cant counter or stop everything. I took a look at your deck and wondering why there are so many bounce spells? And so many sub-par ones at that. Not trying to come off rude but you can find better even in the bulk at your LGS. No Snap, Unsummon? You have decent voltron things in there, namely the Blackblade, but have you considered any of the unblockable spells in Artful Dodge, Distortion Strike, Aqueous Form, etc? Some technical and mechanical perspective as well is even a 100 card deck doesnt need more that about a third lands, that being about 29-33 lands to function properly. Have you ever heard of clumping? More lands (and a single type of card at that high of a volume) will begin to "clump" or literally have differently spaced chunks where there are lands and there are no lands. So really here, less is more. Thin it out. You're in blue as well you can have more of everything with simply more draw. More draw is more ramp, is more removal, is more lands, is more draw...

Be that as it may, you do you boo--if you feel more comfortable with certain ratios then by all means. As far as a Nezahal voltron goes in my opinion, I like it from a flavor and power standpoint. Very resilient and 7/7 is what you want :)

I would ask, do you really want a deck archetype that's heavily against the odds of going against 3 other players with one beatstick as you last and only deck?

wallisface on uuu

7 months ago

Some thoughts:

  • as a monocolored deck, there’s no point in running Evolving Wilds or Terramorphic Expanse, in fact as they make lands enter tapped, they actively hurt you by slowing you down.

  • cards like Lofty Denial and Lookout's Dispersal are incredibly weak and unreliable - you’re better off running Mana Leak.

  • your creature count is very high for a control deck, which will often mean you run out of ways to disrupt your opponent and get overwhelmed. Mist of your creatures are all incredibly underwhelming also, all being very small, easy to kill, and do-nothing. You would be far better-off running much less creatures, but then having those creatures that you do run be threatening, like Tolarian Terror.

  • cards like Stern Dismissal, Unsummon, and Divide by Zero are all really, really bad in a control deck, as the archetype only really wins by attrition and card advantage, and these bounce spells are giving you card disadvantage - meaning you’ll run out of resources first and lose the game. If you’re having problems answering stuff on-board, you’re better-off with something like Witness Protection

DreadKhan on

10 months ago

I think you should do something about your mana fixing, you have a reasonable 39 lands, but you don't have a great deal of mana fixing options (you do have Chromatic Lantern, but not The World Tree), in addition you don't run many land ramp spells (stuff like Nature's Lore or Untamed Wilds that can find lands are generally better than creatures that will die when people wipe the board to get rid of your Dragons, land ramp makes it easier to recover). In a deck with lots of Basics I like stuff like Kodama's Reach, Harrow, Roiling Regrowth, and Entish Restoration are all options that are really good at getting you to WUBRG (and Tiamat). I like Blighted Woodland, Myriad Landscape, and even Krosan Verge for fixing in a deck with lots of Basics, but note that Krosan Verge can fetch a non-Basic Forest and Plains, I like to find Murmuring Bosk and a typed Plains/Island or Plains/Mountain, so it can find 4 colours without a fancy/expensive Triome. If you run lots of Green land ramp spells you should probably not cut any Forests (even for duals that offer Green), I would cut non-Forest Basics instead since your deck will work better if it has access to Green mana. I have a Meren of Clan Nel Toth deck that REALLY needs to have at least one Green source very early or it's dead, that deck runs 19 Green lands, and even though the deck is mostly Black spells the deck only runs 11 Black lands; my Green sources can find my Black ones for me, so I don't actually need to draw any Swamps in a normal game to have plenty of Swamps. Hope this helps/makes sense, making a great mana base is really hard to do.

I think recasting Tiamat is probably a useful enough thing that Netherborn Altar might be handy, as would similar effects. You can also use Capsize or Unsummon to return Tiamat to hand so you can get her trigger again (to recover from a wipe).

If you're really into Dragons you might like Crux of Fate, this can clear out non-Dragons, probably letting you alpha strike. You can also try Mandate of Abaddon and target a Dragon that is big enough to kill all the relevant blockers, yet small enough to not kill your important Dragons.

nuperokaso on

10 months ago
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