Open the Armory

Open the Armory

Sorcery

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

Latest Decks as Commander

Open the Armory Discussion

multimedia on EDH Voltron based on "arm for battle"

1 week ago

Hey, you're welcome. If you want more advice from me I would rather give it here.

Some changes to consider based on the card suggestions in my last comment.

These changes would increase interactions with equipment, include equipment tutors, more ramp and better reanimation.

plakjekaas on HULLBREACHER BANNED

1 week ago

Yeah if everyone tries to win the same way, Opposition Agent gets better. That's why its mere existence invites you to be creative, should shake up the meta, and punishes players for just copying what's good and popular. Punishes people for optimizing their greedy 4/5-color mana bases with all 10 fetches. If you don't run Thoracle Consultation, they can't find your pieces for themselves to use. Your sultai deck can take my Sword of Feast and Famine when my Open the Armory gets Oppo Agented. Good luck with it, I'll smash your face with a Colossus Hammer anyway.

I'm optimistic in my views of thàt being Oppo's intended purpose, shaking up the format and breeding creativity to deal with that card's existence. Instead, we mostly got complaints from players with uniform top-tier lists that got punished for playing what everyone else is playing. Those are the exact players the card is meant to punish, I have a hard time feeling sorry for them '^^

As mentioned, Hullbreacher 's utility is a lot less reliant on your opponent's deck to abuse with silly results, and therefor a lot more pressing as a problem. I do feel a bit sad that I never got to resolve one in real life after purchasing one, due to the practical difficulties of live play in quarantaine times, but I understand the ban.

NicodaPico on Amareth, the Enchanting Dragon

3 weeks ago

ya so youve gotten alot of the good bant enchantments down but theres some that you missed that I think are really good. With Bant enchantments it gives you a way to modify your removal package to be a bit more synergistic. cards like Frogify , Mystic Subdual , Prison Realm , Darksteel Mutation , Kenrith's Transformation and even On Thin Ice if you run snow lands are great synergistic removal spells that can shut down commanders while also drawing you tons of cards or other effects.

Mirrormade is just another copy of your best enchantment

Idyllic Tutor , Lost Auramancers , Heliod's Pilgrim , Open the Armory are all fantastic tutors for cheap

Sterling Grove , Privileged Position to protect your whole board

you've already got your card draw all on enchantments which is great but have you thought about ramp too? You can very easily go all in on enchantments this way with land auras. Cards like Fertile Ground , Wild Growth , Overgrowth , Utopia Sprawl , Omen of the Hunt all make your lands better.

finally Canopy Cover is really cool, and i'd drop eutropia, nessian wanderer, and thirst for meaning. You have better ways to get lands and draw cards

McToters on School of Rocks

1 month ago

This is a fantastic Boros pairing and brew. If you’re deliberately picking budget options then please ignore these recs, but off first glance I’d advise Inventors' Fair , Sigarda's Aid , Shadowspear , Auramancer , Steelshaper's Gift (I see your Open the Armory )... Janky recs? Hot Soup , Blight Sickle , Quietus Spike , Infiltration Lens , Saheeli's Directive , and Prowler's Helm .

You have probably thought of these before and I’m not suggesting all should be added. I’m a Boros guy at heart and like to get the back of other Boros players! I have a Jor-Kadeen deck I love and uses most of te aforementioned pieces.

By the way, how does your ramp do?

Again sweet deck! Cheers

Westhane on The Loneliest Pup In Commander

1 month ago

Battle Mastery -> Duelist's Heritage ; Upside: Politics, doesn't die when Isemaru does. Downside: Not eligible for Open the Armory

YamishiTheWickedOne on The Thirst Always Wins

2 months ago

I'm tempted to upvote this just because you actually have a good creature count for Edgar. I'm so tired of seeing decks with only like 30 vamps and most of them being upwards of 4 mana.

That said, I think you're a little bit heavy on artifacts/enchantments. Some like tremors are good, some like Shared Animosity are vital, but in terms on non-creature permanents, the only artifact you NEED is skullclamp. You have more than ample sacrifices thanks to Edgar to reload your hand.

I'm a huge fan of stuff like Carrier Thrall , Martyr of Dusk and Dusk Legion Zealot for clamp targets that give extra value. And my big 4 of Edgar decks are Shared Animosity, Skullclamp, Mavren Fein and Mirror entity. Maybe Obelisk of Urd ? Edgar doesn't need a ton of mana acceleration if your creatures are all small.

And tutors for clamp such as Stoneforge Mystic , Steelshaper's Gift , Open the Armory , Enlightened Tutor , Demonic Tutor , Diabolic Intent , Vampiric Tutor , and a new personal favorite in Tainted Pact all help a lot. The only real mana ramp I run is Phyrexian tower, Ancient Tomb and Dark Ritual.

One last idea would be to toss in Demon of Death's Gate and Westvale Abbey  Flip. The demon can be effortlessly played as early as turn 2.

multimedia on Baelfire Legion Dega

2 months ago

Hey, well done so far, but Zelalpa looks way out of place, almost a meme. You can build your own Zelalpa with Syr + equipment :)

Consider more lands or better yet mana rocks? With a mana curve avg. of 3.7 that's high for only 33 lands and no mana rocks. You risk not being able to cast spells from your hand because you're land screwed. Mana rocks and other additional mana sources can help gameplay.

Some other ways to help gameplay are to include more repeatable draw:

Sram and Akiri are not Knights, but they're worth including because of repeatable draw effects with equipment. Can also improve game play with other draw effects:

Armory is like draw since it can tutor for your best equipment.

Some budget land upgrades to consider:

Would you like more advice? I offer more advice in another comment. Good luck with your deck.

YamishiTheWickedOne on Edgar Markov (Needs Tuned)

2 months ago

Edgar typically doesn't need many artifacts. Ideally your vamps should be mostly 1-2 mana anyway. The only artifact I'd say you absolutely NEED is Skullclamp as vamps tend to play their entire hand very early and you have plenty of 1/1s to sacrifice to reload your hand. If you don't have the budget for Stoneforge Mystic (I assume this is budget due to the lack of utility lands) then I'd suggest Steelshaper's Gift and/or Open the Armory or just ordinary tutors like Demonic Tutor , Diabolic Intent , Vampiric Tutor , Enlightened Tutor and so on.

Your vampires actually seem to be pretty high-costed. For Edgar decks, it's pretty common to see upwards of 30 1-2 mana creatures and 40-46 or so creatures total.

I'm a big fan of Mavren Fein, Dusk Apostle , Shared Animosity , Mirror Entity and Obelisk of Urd in vamps, along with optional tech in the form of Goblin Bombardment and Impact Tremors , also Nameless Inversion counts as casting a vampire spell, funny enough.

Best of luck, building on a budget can be tough.

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