Open the Armory
Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
|Have (2)||, torterrapizza|
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|Commander / EDH||Legal|
Open the Armory occurrence in decks from the last year
Latest Decks as Commander
Open the Armory Discussion
3 weeks ago
Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.
You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.
Sol Ring (CMC1 for 2 = +1 mana) is a must include.
Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.
Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .
Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .
I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).
On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)
Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.
Some potential cuts for these:
Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)
Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.
Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.
Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).
Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.
Topic: Lands! (Umm!)
Average Distribution Build: 38 lands
Average Budget Build: 36 lands
Average Expensive Build: 37 lands
Average Aristocrats Build: 35 lands
Average Reanimator Build: 31 lands (closer)
Your Build: 30 lands (Umm!)
No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.
Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.
Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:
Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).
Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!
1 month ago
I sincerely doubt it. And Open the Armory is the perfect example of why. WotC just doesn't make tutors like they used to. They'll still reprint classic tutors from time to time, but the last time we got anything even remotely on the level of the tutors of old, it was Open the Armory, which is clearly inferior in a lot of respects.
I mean Merchant Scroll is Vintage restricted ffs. You think they're going to print something better than something they had to restrict in the most powerful format in the game?
1 month ago
1 month ago
I am planning to build an EDH deck that focuses heavily on instants and sorceries, with Elsha of the Infinite as its general, so I naturally wish to have cards that can search one’s library for instants and sorceries, but there are very few cards that do that, and, among those cards that do, only one is unconditional, Mystical Tutor , but every other card has restrictions on what it can find. However, even Mystical Tutor has the drawback of putting the card atop the library, rather than directly into the player’s hand, which means that it cannot be copied to put multiple cards in hand.
Naturally, I wish that WotC would print a card that can do that; Merchant Scroll is close, but still too conditional. If Eladamri's Call can put a card into hand for only one mana more than Worldly Tutor , then I see no reason why there cannot be a spell that costs 2 mana (likely one red and one blue) that puts any instant or sorcery card directly into a player’s hand.
Also, as another question, will there ever be a card that combines Enlightened Tutor with Open the Armory ? Both of those cards are great, but they each have drawbacks that limit their potential usefulness.
1 month ago
Thank you multimedia for the detailed feedback, really appreciate you taking the time to provide this information. Like the suggestions and definitely want to consider some for changes to the deck but figured would explain my thought process on some of these cards before deciding what to change.
While Open the Armory does help get two nice cards for this deck in Skullclamp or Animate Dead it is limited to just those two cards so don't want to end up with a dead card if both are in hand or on the field.
As for the other recommendations I'll try Sun Titan , Archon of Justice , Court of Grace , Mentor of the Meek , Swords to Plowshares , Fanatical Devotion and Austere Command with your recommended cuts on 7 of the 9 cards excluding Martyr's Bond and Field of Souls . Keeping Bond cause I like the combination with Tergrid, God of Fright Flip and Souls for the tokens. Also rebalancing the lands a bit.
With that said not sure if I needed more lands or mana rocks for this deck as well. And have been also debating cutting Oketra's Monument as well.
1 month ago
Hey, well done for your first Commander deck. You have good card sense on a budget and seem to already understand the importance of mana curve :)
Open the Armory can get Skullclamp or Animate Dead . Court of Grace can create flying tokens, either an Angel or a Spirit and it can be repeatable draw with the monarch. Archon of Justice has a powerful die trigger with Teysa. Sun Titan can be repeatable reanimation and 3 CMC or less gives you many options of permanents to reanimate. Titan is excellent with Animate Dead .
Swords to Plowshares is a staple instant removal spell for white, but because Teysa is a Human then Dire Tactics is a less than $0.50 option. Generous Gift is a versatile instant removal spell. Austere Command is a versatile board wipe. Fanatical Devotion is a sac outlet for repeatable protection from most removal and in combat. Mentor of the Meek can be repeatable draw when creating 1/1 tokens.
Some cards to consider cutting:
1 month ago
Looks good. You might like these: Bloodforged Battle-Axe , Hyena Umbra , Shuko , Battle Mastery , Sunforger , Lapse of Certainty , Neheb, the Eternal , Open the Armory , Simian Spirit Guide , Inquisitor's Flail , Gryff's Boon , Bastion Protector , Empyrial Armor , Empyrial Plate , Kediss, Emberclaw Familiar , Axgard Armory
1 month ago
Flickerwisp , Path to Exile , Grasp of Fate seem good exile effects to make tokens.
Reconnaissance Mission is another way to get value from your tokens. And Open the Armory is an inexpensive way to tutor skullclamp.
Finally after you foretell all these cards, Windfall seems like a good way to refill your hand.
Just some ideas, cheers and have fun!