Open the Armory

Open the Armory

Sorcery

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

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Set Rarity
Shadows over Innistrad (SOI) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Open the Armory occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

White: 0.76%

Open the Armory Discussion

multimedia on Ghired Conclave Exile budget upgrade

1 week ago

Hey, nice budget upgrade of the precon. Good to see Breath of Fury, such a good budget card with Ghired.

Some cards to consider adding:

  • Dolmen Gate: Mystery Booster Cards version is $1, lets Ghired and your other creatures freely attack and not die to combat damage if blocked, but your creatures do combat damage to blockers. This effect is good with Ghired because he wants to be attacking.
  • Open the Armory: tutor for Fury or Greaves, two cards that are very helpful to have more access too.
  • Ogre Battledriver: haste enabler and pump, curve into Ghired to attack with 16+ power of creatures.
  • Elemental Bond: repeatable draw that triggers when 3 or higher power tokens are created, triggers when a 4/4 Rhino is created. Good interaction with Battledriver because your creatures ETB with +2 to their power and Bond sees this.
  • Faeburrow Elder: ramp, can tap for two mana (green and white) with Ghired or any other red permanent in your control it can tap for three mana (green, white and red).
  • Shared Summons: budget creature tutor that can get two different creatures.
  • Canopy Vista
  • Battlefield Forge
  • Game Trail
  • Fortified Village
  • Kessig Wolf Run

Cards to consider cutting:

  • Desolation Twin
  • Soul Foundry
  • Burn at the Stake
  • Conclave Guildmage
  • Wayfaring Temple
  • Growing Ranks
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • 1x Mountain
  • 1x Plains

Good luck with your deck.

ClockworkSwordfish on What are equipments with downsides?

2 weeks ago

The most interesting choice for this is almost certainly Assault Suit - your opponent will be forced to pass his creature around on everyone else's turn, and since you control the equipment, the creature can't attack you but it can attack its owner.

Grafted Wargear and Vulshok Gauntlets are older versions of Grafted Exoskeleton and Heavy Arbalest. As someone else mentioned, however, you cannot sacrifice an opponent's creature even if you yank a Grafted Wargear out of it.

Stitcher's Graft also slows creatures down, Peregrine Mask stops them from attacking, and Bloodthirsty Blade is maybe better than Assault Suit in a multiplayer game but is useless one-on-one and doesn't even need Magnetic Theft's help to get stuck to a guy.

If I may make a suggestion - since you're already running a number of equipment, it might be worth it to add white so you can pilot Sunforger. It can play a Magnetic Theft right from your library, making it easier to ensure you can do your little trick. Don't forget that adding white means you also have access to Open the Armory and the like!

multimedia on Teysa's Rebirth

2 weeks ago

Hey, consider switching your themes around? Making the token theme the main theme and aristocrats the subtheme?

I suggest this because I think tokens is better overall with this Teysa. Skullclamp is the main reason that tokens are the way to go because it's busted with Teysa and tokens are the easiest fodder for Clamp. When playing aristocrats as the main strategy you really want infinite combos with them. Many combos is how you benefit from the aristocrat strategy. Without many combos making your opponents lose some life is fine, but is not taking enough advantage of aristocrats.

Cards within the budget to consider adding:

  • Doomed Traveler: one drop who creates a flying token when it dies is very good with Teysa and recursion.
  • Mirror Entity: can pump all tokens and Teysa for big attacks or can be a sac outlet for aristocrat.
  • Open the Armory: tutor for Skullclamp or Deathmantle.
  • Luminarch Ascension: repeatable 4/4 Angel tokens at instant speed and it activates fast in multiplayer Commander because it looks at each opponents end step. Tokens give you blockers to help to prevent opponents from doing combat damage to you.
  • Crested Sunmare: repeatable 5/5 Horses, only have to gain one life on a turn to create a 5/5 Horse, it triggers on your opponents turns if you gain life.
  • Dark Prophecy: triggers when tokens die.
  • Erebos, Bleak-Hearted: triggers when tokens die.
  • Skirsdag High Priest: good with vigilance tokens, turn 1/1 into 5/5 Demon at instant speed.
  • Archon of Justice: triggers Teysa to exile two permanents.
  • High Market: sac outlet.

Cards to consider cutting:

Good luck with your deck.

jakeyuki12 on Pillar of Justice

4 weeks ago

Might I recommend copies of Steelshaper's Gift and Open the Armory? These equipment tutors grab the best cards in your deck for ramp, card advantage, and haste.

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Hi Knixx,

Thanks for all the discussion, glad you liked the deck enough to tweak and innovate it, I've been trying but as you can see it's still not quite there yet.

I like Kaheera, the Orphanguard, I actually play a Nethroi, Apex of Death brawl deck with it as the companion. Questing Beast is good with Kaheera, the Orphanguard and can hit planeswalkers, but he doesn't work with Arahbo, Roar of the World even though he LOOKS like a cat to me! Also, Nissa, Who Shakes the World creates Elemental creatures, so it's also not bad, Auspicious Starrix was also been okay, but in Commander all are a bit too slow, plus Auspicious Starrix only good because my brawl commander and things like Migratory Greathorn can trigger him, so nothing too exciting there. The +1 isn't quite a bit to get to a kill with infect, so have to decide with the changes to the companion rule, if it's still worth it, I like the flavor of it though, and it's about having fun as much as the pursuit of winning when your starting with Arahbo, Roar of the World as the commander anyway!

Without Dryad Arbor, I probably wouldn't run Green Sun's Zenith because eliminates the ramp play. There are still some reasonably , but none that are critical to win-con.

Earthcraft + Squirrel Nest has challenges too, but I like the flavor. That is 1) They are enchantments, which we really only have a couple good ones, Enlightened Tutor, Idyllic Tutor and Sterling Grove, usually I pull Sylvan Library as soon as I can and pay the 8 life a turn to cycle through cards, but for you, you need 2/3 tutors to get there so I might just go straight for combo pieces. Sterling Grove isn't highly exciting, but it can also protect your combo pieces too. Unfortunately Concordant Crossroads can't even get it there, because the Squirrel's are tapped.

TzickyT is right, Heliod, Sun-Crowned + Walking Ballista is still mana intensive, and doesn't go off quickly enough. I usually rely on early Infect to take out the Grixis () player first to avoid early Thassa's Oracle win. If there are several Fish-Consul deck's it's kind of hopeless as I haven't built in any Fish-interaction (like Hushbringer or Tithe). If you can hit the early win-con decks, I can often ramp/resolve the Heliod, Sun-Crowned and take them out. I'm usually not the biggest threat, often needs other to go for the win and get Counterspell too.

I don't have another viable win-con in the cat, T5-7 usually just rely on Stonehewer Giant to pull me what I need to eliminate, protection from sword and Grafted Exoskeleton for example. is a challenge because have no way, but rarely see in commander.

Mox Opal is reasonable replace for Birds of Paradise, don't forget Ancient Den + Tree of Tales are artifacts, and Inkmoth Nexus can become one in a pinch too. Here's the real challenge though Hypergeometric Calc you're only 13.6% to have 3 artifacts on T1 (8 cards drawn), but really 3 aren't T1 viable (Grafted and Swords), so it's more like 8.3%. T2 only 18.2%. T3 23.2%. So have to evaluate how many games are going beyond that and how far, otherwise Mox Opal going to be a dead draw too many games. We don't really tutor artifacts either beyond equipment once we're established. Steelshaper's Gift.

Snake Umbra I don't like because it's CMC3, and it creates a 2 for 1 on our creature. Equipment is better like Mask of Memory but I can't recommend that either lol.

Rhonas the Indomitable is good because I find I multi-trigger his ability, where Arahbo, Roar of the World, I rarely use his secondary ability. Not sure what to do there, may just have rely on other tactics. Approach of the Second Sun is way way way to slow, don't do that.

Hunter's Insight I've had success with because it's instant and draws a lot of cards, Lifecrafter's Bestiary (mana sponge and we're not creature heavy), and Momentous Fall (better but still a light cost intensive CMC4+sac). Puresteel Paladin for me still needs more AF support to, sometimes, he doesn't activate his second ability which is unacceptable.

Greenwarden of Murasa is good late game, but I might go with the pressure of a Questing Beast that hits for 5 and nails a planeswalker over that late of a play. Plus what's he pulling back, your Infect, at that point probably won't connect with combat damage anyway?

Taj-Nar Swordsmith is too expensive, Nazahn, Revered Bladesmith is ok because at least he pulls and equips the hammer right away, Open the Armory is premium defintely the best of the bunch.

With Chord of Calling you can still do your best to resolve a Felidar Sovereign at EOT to win, but I found I didn't have enough creatures to get it off quick enough too. I know I'm just stating problems, unfortunately, still working on solving them myself (or abandoned them). Emerald Medallion is not bad because it adds to your AF count, but problem is the Infect creature is and the double-strike is except Berserk but it doesn't help with that anyway!!

Bronzehide Lion I find too mana spongy too, saving mana for the wrong reasons, but he's recursive, so I don't unlike him haha. If your going Kaheera, the Orphanguard might consider King of the Pride, but I'm meh on him as well. Need some strong cats!

I do have a Cat tribal budget (for $50 commander league) Mirri, Little Kid Aggro, depending on how budget your budget is TzickyT, as I mentioned this one is restricted budget so it has some interesting card choices to keep under budget, games have an hour time limit too, so that also drove several aggressive vs. defensive choices as well.

Knixx, I'll go through your full list tomorrow, and see if I can think of anything that might work. Since you already have Earthcraft, feel there must be a secondary interaction to abuse it as well you could leverage.

Thanks for the discussion, appreciated, I'll add Earthcraft to my Alternative Synergies Excluded so others can see it as well. The Great Henge is draw and an AF but not super helpful for Mox Opal, but with the Earthcraft I feel drawing for each Squirrel (which is a 2/2) could also draw into an enabler (untap and creatures get haste and +x/+x where x is the number of attacking creatures, something like that, there must be in , and since you draw into it every time), problem is, can't make infinite Squirrel then because you draw out, but if some way to win with like 50 Squirrels, a win is a win you know. Lemme thing on it lol.

Knixx on Arahbo, Xenagos... for Cats EDH

1 month ago

Hey Spirits, I netdecked this deck and it's a lot of fun. This is mine, it's a little different but much the same

What are your thoughts on Kaheera, the Orphanguard?

I know I'm going to add it to my deck but I don't know if I should go the companion route or the 99 route.

For the companion route, the cards I run into issues (and my substitute ideas) with in my build are:

Archangel of Thune: Squirrel Nest combo part 1 - Earthcraft

Birds of Paradise: Emerald Medallion, Leafkin Druid, Mox Opal

Eternal Witness: Regrowth, Greenwarden of Murasa

Dryad Arbor: Forest [lmao]

Puresteel Paladin: Hunter's Insight, Lifecrafter's Bestiary, Momentous Fall, Snake Umbra

Spike Feeder: Squirrel Nest

Stonehewer Giant: Nazahn, Revered Bladesmith, Open the Armory, Taj-Nar Swordsmith


A lot of effort to get the companion online but an extra "commander" lord is pretty nice. Losing Birds is what hurts me the most I think but including Mox Opal is 15 artifacts total for Metal Craft.

Losing Eternal Witness kinda blows too.

Everything else I feel can have its functionality replaced at pretty much an even exchange, just maybe different hoops to jump depending on the card

Squirrel Nest combo is in-line with the Spike Feeder combo for the arbitrarily large wincon kinda thing but it needs a haste enabler like Concordant Crossroads or Finale of Devastation for 10+.

I was thinking that maybe Approach of the Second Sun is innocuous enough since it's a single card wincon and we have green to power into 7 CMC plus the draws.

Anyway, lemme know what you think. Once again, thanks for the list, I've been enjoying it a lot.

multimedia on There be dragons!!

1 month ago

Hey, nice budget version of Scion.

Open the Armory can help as it's a budget tutor to get a protection equipment or aura. Memory's Journey lets you choose any three Dragons in your graveyard and put them back into your library to then become those Dragons again with Scion. It's also some protection at instant speed from having Dragons in your graveyard being exiled by an opponent. Can do this twice because Journey has flashback.

Faeburrow Elder can tap for two mana (green and white), but if you have other colored permanents on the battlefield then it can tap for that color of mana also. With Scion on the battlefield it can tap for five mana (one of each color). Paradise Druid is a two drop who can tap for any color of mana and it has hexproof protection as long as it's not tapped.

For six colorless mana Cascading Cataracts can cast Scion. It helps a lot with a budget manabase when you don't have ideal color fixing. Exotic Orchard is another budget Rainbow land which is excellent in mutiplayer Commander when your opponents will have lands on the battlefield that can make many different colors. Unclaimed Territory is Dragon tribal Rainbow land. It's worth adding Crop Rotation since it can tutor for a Rainbow land especially if you add Cataracts.

When Savage Ventmaw attacks it makes six mana and you can use this mana to activate Scion three times before the end of combat. Dragon Tyrant is another win condition Dragon. After pumping with Moldensteel turn Scion into Tyrant and kill with double strike Commander damage. Palladia-Mors, the Ruiner is another Dragon who has hexproof.

Some cards to consider cutting:

  • Transguild Promenade
  • Wind-Scarred Crag
  • Bloodfell Caves
  • Blossoming Sands
  • Navigator's Compass
  • Oasis Ritualist
  • Quirion Elves
  • Strider Harness
  • Shielding Plax
  • Mage's Guile
  • Chromanticore

Good luck with your deck.

jakeyuki12 on Zirda's Equipment

1 month ago

Hiya! Good to hear your thoughts.

1) I personally like to make my land drop every turn AND ramp at the same time, rather than use my ramp to make up for missed land drops. If this isn't your play-style, that's all fine.

2) I was more so suggesting you play Open the Armory alongside the tutors you already have. Your deck is based around equipment, so you want as many cards as you can that can grab exactly the equipment you want. Need card draw? Grab Mask of Memory. Need ramp? Grab Sword of the Animist. Need lifelink and trample? Grab Shadowspear. etc. etc.

3) I find it crucial to have an early creature to drop, suit up, and start attacking right away. Balan, Wandering Knight and Heavenly Blademaster are excellent cards to hold equipment, but more so late game than early game. Fervent Champion is a lot better early game since he costs one mana, has haste, and can equip for free in many cases.

Get what I mean? These suggestions are more so motivated by how I like to play equipment decks- have an early creature, suit up and start attacking, then late game voltron up on some big guy and end the game.

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