Beastmaster Ascension

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Commander Anthology (CM1) Rare
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Beastmaster Ascension occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.38%

GW (Selesnya): 0.9%

Golgari: 0.23%

Beastmaster Ascension Discussion

Poly_raptor on Hapatra Snekky Sneks

17 hours ago

I like the sneks too.

I’d suggest running things like - Eldrazi Monument - Beastmaster Ascension - Triumph of the Hordes (depending on your play group)

I have a similar deck if you want to take a look, mine takes more of a sacrifice route.


The Scarab Queen

Commander / EDH* Poly_raptor

SCORE: 11 | 13 COMMENTS | 879 VIEWS | IN 4 FOLDERS


+1 for the sneeeeeks

hienisms on Straight Facts

1 month ago

Dragon Throne of Tarkir as an alternate win condition featuring tokens. See also Beastmaster Ascension or Pathbreaker Ibex. (The equipment seems more thematic.)

Sword of the Meek seems like a weird inclusion, but made better with Goblin Welder.

Haima13 on Korvold, Aristocracy

1 month ago

My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

Haima13 on Korvold, Aristocracy

1 month ago

If you want to sift through some cards you can look at each section, but I would recommend just looking at "The short list" to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

Optimator on Bastards on Parade

2 months ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

robcastpwnz on Emmara, Queen of Tokens

2 months ago

I think this is an interesting deck. I think an Enlightened Tutor would really help here so you can try to get Cryptolith Rite early and tap Emmarra without attacking. If you get the tutor later it can still be useful by searching for Parallel Lives or Beastmaster Ascension . I think Eternal Witness would be really good as well. It would offer some insurance if one of your important cards gets taken out. Your deck is super enchantment heavy so I also think Hall of Heliod's Generosity would be really good here. I know the tutor might be kind of expensive but this land should be an auto-include in your deck, would work so good. Whispersilk Cloak would also be very good for your commander. It makes it unblockable so you can tap it and get some free damage in without worrying about it getting taken out. The downside is that you can't buff it or put enchantments on it because the cloak gives it shroud.

This is just my opinion but if this was my deck I would remove like 4-5 cards from the 3-4-5 cmc slots to add some ramp cards. I think this deck could really benefit from a few spells like Nature's Lore , Rampant Growth , Kodama's Reach , and Spoils of Victory . I would remove Harmonize because I think you already have plenty of card draw but you have very little ramp. Yes, you have cryptolith rite and ashnod's altar but those are situational and rely on you having creatures to use them. I'm not sure how good Harvest Season is either. I feel like if you get it early it can be weak or even useless and if you get it late and it gets you a ton of lands you are probably about to win anyways. I even feel like Paradise Druid or Birds of Paradise would be pretty good here.

That's just my opinion, I have no idea what your meta is like. These are just some of the things i would probably do. I think ramp is one of green's strengths and to not see the classic green ramp spells in selesnya feels kinda weird to me. Good luck!!

raspberryfish25 on Emmara, Token Queen

3 months ago

I think you have a strong base for a Selesnya token deck but, I am not sure if Emmara, Soul of the Accord is the best choice for your commander. Emmara wants you to tap her and I don't see a lot of ways to tap her in this deck. Maybe consider switching your commander to Trostani, Selesnya's Voice which might work better to get out tokens.

If you want to use Emmara maybe you could look to add a few vehicles to this deck. Personally I think a card like Smuggler's Copter would be a great addition to this deck because, it gives you card filtering and a tap outlet for Emmara. Citanul Hierophants could also help you ramp and will give an additional tap source for Emmara. Nature's Chosen is an older card but would work really well with Emmara. I see you have some cards with the convoke ability which I think is strong in this deck. Maybe consider adding some more convoke cards like, March of the Multitudes , Chord of Calling , Scatter the Seeds and, Conclave Tribunal ?

This deck seems really light on card draw / card advantage, consider using some of these cards to help you draw. Skullclamp which will draw you an insane amount of cards off Emmara alone and, is almost an auto include in a token deck. Idol of Oblivion , Freyalise, Llanowar's Fury , Huatli, Radiant Champion , Season of Growth and, Ohran Frostfang are all really good cards that will give you card advantage and synergies with your token theme. One last card you might consider is Well of Lost Dreams especially if you find yourself gaining a lot of life off the Emmara tokens.

Lastly, I would consider removing these cards, Eidolon of Blossoms , Evangel of Heliod , Oakhame Ranger , Worldsoul Colossus , Banishing Light and, Collective Voyage . While I don't think these cards are bad I don't they they are impactful enough in this deck.

I would consider adding these cards, Parallel Lives , Doubling Season (if you can afford it), Castle Ardenvale , Beastmaster Ascension , Collective Blessing (maybe consider removing some of your smaller anthem effect like, Honor of the Pure for bigger anthem effect like these), Eladamri's Call , Eternal Witness , Champion of Lambholt , Generous Gift and, Beast Within .

Hopefully some of these suggestions helped but, I think you are off to a really good start with your deck!

Hi_diddly_ho_neighbor on Hapatra's Poison

3 months ago

Hi there!

Based on your post I see that you have reached the dreaded "I need to cut the last few cards" part of deck building.

One thing I always do at this point is to create custom categories for the various aspects of my deck. For example, you could make "add -1/-1 counter", "profit from -1/-1 counter", "ramp", "card draw", etc, categories. This always help me organize the focus of the deck, locate cards that are off theme or oddly specific, as well as find areas where I am imbalanced (i.e. too much removal and not enough ramp).

A couple examples: Veil of Summer is a really good card, but it is pretty niche. If your meta isn't heavy blue-black or it isn't very competitive, then Veil may not be needed.

Another example is Ivy Lane Denizen . It may seem like making your 1/1 snakes into 2/2's is great, but is it really needed? Your snakes already have deathtouch so they automatically trade with anything in combat. The added 1 power on each snake is fine, but not game ending. Triumph of the Hordes , Craterhoof Behemoth , Finale of Devastation , and Beastmaster Ascension are all much better finishers and make Ivy Lane Denizen unnecessary in my eyes. If you are set on a running Ivy Lane Denizen then I would suggest trying out Path of Discovery instead. It still can put a +1/+1 counter on your snakes, but it also provides card advantage.

So in my opinion, I would consider cutting any of: Ivy Lane Denizen , Veil of Summer (depending on your meta), Eldrazi Monument , Ammit Eternal , and Bane of Progress (this is a very good card, but your deck relies too much on it's enchantments and artifacts). I would also consider cutting Blightsteel Colossus , but that is more of a personal opinion for me.

If you do find yourself wanting to consider other cards any of the following are pretty strong in Hapatra decks: Contagion Engine , Contagion Clasp , Blowfly Infestation , Carnifex Demon , Skinrender , and Crumbling Ashes .

I hope this helps and happy deck building!

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