Beastmaster Ascension

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on this enchantment.

As long as there are seven or more quest counters on this, creatures you control get +5/+5.

austintayshus on Psychedelic Circus Bear Fight Club

4 weeks ago

love the bear tribal idea! might I suggest Beastmaster Ascension

DarkKiridon on Greensleeves, Maro-Sorcerer

2 months ago

If you want more tokens try these: Beacon of Creation, Howl of the Night Pack

Also maybe Eldrazi Monument and/or Beastmaster Ascension

jarncards on Sleeping Elves Kill

5 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

KongMing on Saskia the Viking

1 year ago

At this point, you need more field buffs, in order to make your multiple combats even direr.

Akroma's Will is just awesome. Even without doubling combat, if you have Saskia on the field, you will gain A LOT of life.

Bond of Discipline is great for the lifegain too, but Gruul Charm offers you a similar effect (getting creatures through) for cheaper.

Titanic Ultimatum or Beastmaster Ascension might also help you get damage through.

RicketyEng on Transforming Dinos In Cars!

1 year ago

Leading up to All Will Be One release, I've spotted a few cards that really want to be in here: Tyrranax Rex, Tyrranax Atrocity, and Infectious Bite. Infectious Bite is an easy upgrade for Pounce. For the other two I'm thinking of pulling out Rhonas the Indomitable and Beastmaster Ascension. I've been feeling that the Get In There category is a little full and these two just don't perform that function as well as others in the category.

KBK7101 on Elves- Lathril.

1 year ago

Anthems are cards that generally give your creatures a buff a some sort. Glorious Anthem, Intangible Virtue, Sylvan Anthem. Stuff like that.

On a similar note, the term lords generally refers to a creature that gives the same effect. Elvish Clancaller, Lord of Atlantis, Leaf-Crowned Visionary, Death Baron etc.

A really good card for Lathril decks is Chatterfang, Squirrel General. Chatterfang essentially doubles token generation and could essentially be a budget version of Parallel Lives when it comes down to it. Lathril is a really cool commander (who comes from one of my favorite sets/planes!) and has the potential to be built in a lot of different ways and power levels. Definitely a good pick!

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