Beastmaster Ascension

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

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Beastmaster Ascension Discussion

Polaris on Question About Ezuri's Predation

1 week ago

The fights all happen together. No creatures die and no triggered abilities go on the stack until after you've created the Beast tokens and they've all fought things.

The fights happen as the card says. Each Beast gets paired with a different opponent's creature, then each pair fights. There's no fighting with multiple creatures, so if all you're doing is casting Ezuri's Predation with no other setup, you'll only kill 4 toughness or less creatures.

However, there are multiple ways you can increase the effectiveness of the spell with static effects. Beastmaster Ascension with seven quest counters will apply +5/+5 to all your creatures including the entering Beasts, making them 9/9s that will kill a lot more stuff. Archetype of Finality will have them enter with deathtouch, which means they'll kill everything that doesn't have indestructible. Eldrazi Monument will make them 5/5s with indestructible, so they'll at least survive fights with larger creatures, and so on.

You can also use Parallel Lives or similar to get more Beasts. Notably, the rulings cover this situation by pointing out that if you have more Beasts than opponents' creatures because of an effect like this, some of them won't have a "different creature" to fight, so the extra Beasts just won't fight anything.

Niko9 on Snakes on the snow

3 weeks ago

This is such a cool deck. I had a snake build back in Kami but heck if I can remember it anymore : )

I feel like Bala Ged Recovery  Flip might be really good with tribe scout. It comes in tapped as a land, but if you are getting extra lands per turn, it might still benefit you, plus you get the really good recursion spell.

And, the explore mechanic might also be good with Sakura-Tribe Scout Path of Discovery could hit you more lands to scout in, buff your creatures, and give you some card selection too if you need it.

I also agree that Beastmaster Ascension might not be the best payoff. Maybe something that buffs one creature instead that you can get through with Kaseto, Orochi Archmage Umezawa's Jitte would probably be ideal, but that price tag is kinda bleh. Might of the Masses is one of my favorite buff spells for just how swingy it can be for one mana. Groundswell might also be good. And you could always test Colossification It looks slow, but who knows, with ramp and deathtouch creatures to slow opponenents down, it might get there.

And maybe Snake Umbra for being on theme and also really good. It does a little bit of everything.

Shisato, Whispering Hunter can be absolutely brutal when he stays on the board. It's not the most fun thing to play, but it's good for sure.

That's about all I can think of. Looks like an awesome collection of herpetofauna and a really fun deck to play : )

jaminfine on Prossh / Food Chain

2 months ago

Consider adding some all-out attack cards like Overrun, Triumph of the Hordes, or Overwhelming Stampede. Prossh comes out with a bunch of 0/1s, but they can be more than just chump blockers and sac fodder! You did it right with Beastmaster Ascension, as that does kind of a similar thing, but I think the trample that these sorceries have is super important. It's the difference between becoming a giant threat that your opponents have a turn to block and then respond to, versus killing them on that same turn. A casual table might groan at the poison counter victory though!

Consider removing Charnelhoard Wurm because it doesn't have much synergy with the deck. It looks a little big and a little scary, but maybe not enough to justify the mana cost.

Consider removing Inquisition of Kozilek because it is just a worse version of other cards in your deck that do a similar thing. For that matter, if you find yourself playing multiplayer games more than 1v1s, you might want to also take out Duress, Thoughtseize, and Distress because they scale very poorly in multiplayer. If you find yourself playing 1v1 most often, take out Mass Mutiny instead.

Consider adding Nullmage Shepherd for some great repeatable removal.

Swiftfoot Boots, Lightning Greaves, Darksteel Plate, and Champion's Helm can be great additions for protecting Prossh and a couple of those give him haste which is super good.

Prossh and other token decks also love to have Parallel Lives and/or Doubling Season in them for double the tokens!

LinkOpensChest_wav on Yikes! Humans!

2 months ago

Today is payday, so I'm ordering Tireless Tracker, Champion of Lambholt, Kyler, Sigardian Emissary, and Devout Chaplain. Tireless Tracker hurt to buy, but I don't think it's likely to come down in price anytime soon, so I think it was a good investment.

I ordered Beast Whisperer too. Poor elf is going to feel a bit out of place amidst all these humans and angels, but hopefully they'll accept him :P

Harmonize is cheap, so that was a no-brainer as well.

I've also started to think what I can cut and what I can replace.

I will cut: Sidar Kondo of Jamuraa, Kamahl, Fist of Krosa, Cathar's Call, Durable Handicraft, Lunarch Veteran  Flip

I will add: Tireless Tracker, Citadel Siege, Parallel Lives, Cathars' Crusade, Beastmaster Ascension

I'm not sure yet where I'll add some of the other cards I just ordered, but I'll have to tinker around with the deck and see where I can replace things to get the most value. I might backtrack on some of this too after next time I play it. Cards like Cathars' Crusade and Beastmaster Ascension might put a mark on me, whereas sometimes those small budget spells can fly a bit more under the radar, such as Durable Handicraft. It doesn't really have a "reputation".

You're amazing though. I feel like you should get some credit as this deck's co-author haha

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