Sticky Fingers

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sticky Fingers

Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is a colourless artifact with ", Sacrifice this: Add one mana of any colour.")

When enchanted creature dies, draw a card. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

Emisary121 on Being a good boy

2 weeks ago

Thanks for the reply and the suggestions!

I totally missed Portent and its a really nice match with this deck! Sticky Fingers is an unknown card to me but for 1 cmc... what can go wrong right?! :-)

LightEntropy on Being a good boy

3 weeks ago

I'm into the Temporal Spring include. I would recommend Portent for versatility and keeping it cheap. Other card includes might be The Lost and the Damned for more exile theme, and Sticky Fingers to get mana and hit more with Pako, Arcane Retriever Always keep in mind that you can't cast the spells exiled unless you control Haldan, Avid Arcanist so being able to give him shroud, hexproof, or totem armor might be good. Vanishing is budget, and very effective to protect him.

wallisface on

5 months ago

Some thoughts:

  • Without any kind of mana-acceleration, I think it is a bad plan to assume a game will last long enough to ever have more than 5 lands in play. This is especially the case for your brew here, which looks like it wants to be playing fast and aggressively. I don't ever see you being able to cast either of Chandra, Flame's Fury or Brass's Bounty, and I don't ever see you getting the ability of Dragonmaster Outcast to trigger. While Chandra, Torch of Defiance does provide some mana, its uses are kindof niche and personally i'd also suggest ditching that, and going to 23 lands.

  • Lightning Bolt is better than Play with Fire, and probably more useful than Lightning Axe also.

  • Sticky Fingers feels like a really bad card, in that your creature is never realistically going to be able to deal combat damage with it, and if you're opponent can kill your creature in response to the cast, you won't even get the draw from it.

  • Strike it Rich might be a card worth considering to allow for some better early-game setup?

Coward_Token on Slicer gets around

6 months ago

Sticky Fingers is a no-no because it ramps Slicer's controller, not the Aura's controller.

The Goblins... I've considered them, but I don't have that many disposable artifacts? Just going with honest-ish Underworld Breach to get stuff back.

Yeah Fervent Champion is a nice backup commander over Armory Automaton

IHATENAMES on Slicer gets around

6 months ago

Ideas

Goblin Welder re use artifacts.

Goblin Engineer Tutor for artifact. + reuse

Fervent Champion fantastic aggressive creature cheat on equipt cost.

Sticky Fingers menace plus ramp

Feel free to look at my mono red vulton equipment deck for more ideas. Valduk Keeper of the Treasury

TheOfficialCreator on How is Ragavan Remotely Balanced?

7 months ago

I'm not sure. In most cases the cards that end up breaking the game are the ones that are perfectly fine card theory-wise, but end up having some brutal interaction with normal play. Ragavan does not fit that bill.

Ragavan, Nimble Pilferer is a 2/1 for one mana (already good), with dash (already an almost strictly better Zurgo Bellstriker), that has the Sticky Fingers trigger, and that steals your opponent's cards.

So just on its own, even as a mythic it should have been all around, even for the Dash cost.

That's not to mention that it bridges gaps that really shouldn't be and combines multiple efficient gameplay patterns into one card. It's mana-fixing, aggro, and (in some cases) control all at once, and plays well into 4-5 color stacks, enabling an already dominant gameplay strategy.

Max_Hammer on Mardu Treasures

7 months ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

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