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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Prismatic Vista
Land
, Pay 1 life, Sacrifice this: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
AstroAA on
Punching in Pillow Fights
1 week ago
I appreciate the compliment, thanks!
I use On Thin Ice with only 7 basics in my deck and it works fine, albeit I run fetches like Prismatic Vista, Windswept Heath, Wooded Foothills, etc so I can easily filter for basics if/when I need them.
As for enchantments that do 'control'ing things; I'd urge you to look at my deck. It's designed to control they game and grind it to a halt. However, I'm afraid that's a completely different deck than what you've got going on here. With your deck, you're trying to use auras in order to make one to two creatures as scary as possible to beat your opponents into submission - not lock them out of the game and preventing them from being able to play Magic. If you diversify your strategy too much, your deck would just become a mess - I'd recommend picking one approach and sticking with it.
On that note, you're quite vulnerable as well if someone deals with your aura-fied creature. Consider running things like the following to help protect your creatures:
- Veil of Summer
- Autumn's Veil
- Heroic Intervention
- Lightning Greaves
- Alseid of Life's Bounty
- Flickering Ward
- Greater Auramancy
Also, if you aren't wanting to add any more creatures due to wanting more enchantments, consider adding enchantment creatures. They also draw you cards whenever you play them since they're still enchantments. A good basic list of stuff you should consider is:
- Aegis of the Gods
- Alseid of Life's Bounty
- Destiny Spinner
- Jukai Naturalist - I would definitely consider this guy for you since your CMC is rather high and you're running things like Eldrazi Conscription and Overwhelming Splendor.
- Spirited Companion
DrkNinja on
Blue/green token
2 months ago
Alrund's Epiphany Arachnogenesis Awakening Zone Bane of Progress Barkchannel Pathway Flip Beacon of Creation Birds of Paradise Circle of Dreams Druid Crafty Cutpurse Craterhoof Behemoth Cryptolith Rite Deep Forest Hermit Dreamroot Cascade Fabled Passage Fierce Guardianship Garruk, Primal Hunter Idol of Oblivion Junk Winder Koma, Cosmos Serpent Master of Waves Misty Rainforest Mystic Reflection Mystic Sanctuary Nissa, Voice of Zendikar Oko, Thief of Crowns Otawara, Soaring City Priest of Titania Prismatic Vista Reality Shift Reef Worm Replicating Ring Repudiate / Replicate Rite of Replication Sakashima of a Thousand Faces Second Harvest Shamanic Revelation Sublime Epiphany Sylvan Library Theoretical Duplication Timestream Navigator Treasure Vault Tropical Island Waterlogged Grove Worldly Tutor Yavimaya, Cradle of Growth Freyalise, Llanowar's Fury
AstroAA on
Lae'Zel Master Chef +1/+1 counters
2 months ago
Adding in because it dawned on me after the fact: If you wanted to further trim your CMC, replace Juniper Order Ranger with Good-Fortune Unicorn. Not as good as Juniper Order Ranger as it doesn't place a +1/+1 counter on itself, but it does still place a counter on the ETB'ing creature for two less mana.
Managorger Hydra and Knight of Autumn are both really strong. Avenger of Zendikar can get ridiculous really quickly. You should also look at including more spot removal, like Nature's Claim, Beast Within, and Generous Gift. Tutors like Chord of Calling, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith can help add in redundancy.
Also, I'd advise replacing the taplands (lands that ETB tapped) in your landbase. These slow you down a lot. Things like Brushland, Bountiful Promenade, City of Brass, Mana Confluence, and maybe even sometimes Razorverge Thicket can be helpful. Also, fetches like Windswept Heath, Arid Mesa, Misty Rainforest, and Prismatic Vista can also speed you up tremendously because they filter lands from your deck, meaning you're more likely to draw a card that you can play instead of a land - albeit playing fetches like the ones I've listed can get rather expensive $$$ wise very quickly.
Nick_V on
CEDH Tergrid Stax
2 months ago
Adjusted deck a little:
Remove
- Swamp x3
- Liliana, Heretical Healer Flip (she just isn't 'on' right away and has been meh so far)
Add
- Deserted Temple
- Rings of Brighthearth (going to give this combo a shot)
- Marsh Flats
- Verdant Catacombs
**The other 2 Sac lands I will wait for the next modern set to hopefully reprint them. My next add will probably be Prismatic Vista
**I want to add Morbid Opportunist I have been playing with it on MTG Arena and it has done very well and that's 1v1. I think it will shine in commander. Just have to decide what to drop.
SynergyBuild on
[EDH][Primer] Sythis Enchantress Prison
2 months ago
General thoughts:
I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.
Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.
Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.
Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.
Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.
Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.
Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.
Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.
The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?
Balaam__ on
Mola Ram’s Black Mass
2 months ago
Ah, thanks for posting TogbusPrime. To be honest, I was so focused on sacrificing creatures that I lost sight of the Forest for the trees. Any permanent that’s sacrificed would work here, so yes lands like Prismatic Vista definitely count. I feel silly for overlooking that, so thanks for bringing it to my attention. I’ll add it to the maybeboard for now until I revisit this deck. As for the other suggestions, all of them would work of course, but I’ve become used to how this plays and I’m not looking to give it that much of a radical overhaul. Certainly stuff to think about though; thanks again!
TogbusPrime on
Mola Ram’s Black Mass
2 months ago
Seems like a lotta fun, yeah. Reminds me of a very similar deck I ran on Arena. Immediate thought, though: why not more sac lands? Given this's Modern and not Historic, you have Prismatic Vista as opposed to Fabled Passage and I'd definitely prefer the former to the Pathways. I'd also suggest more reanimation like Call of the Death-Dweller, since deathtouch + MD is awesome, or creatures that rez themselves like Reassembling Skeleton given how understandably sac happy this is and experimenting with Collateral Damage or similar spells over the Bolts. If you DO opt for the skelly, Priest of Forgotten Gods synergizes wonderfully~
I also agree you should have Fulminator Mage in the side since you care a fair amount about your own lands and I see the Moon hurting more than helping
Nick_V on
CEDH Tergrid Stax
2 months ago
Profet93 .. A lot to unpack here and its late but I want to respond before I forget.
Maralen of the Mornsong, It would just be another option to lock the game when I am ahead. I do not currently have the card though and I am loathe to spend $20 on a card that might just sit in my binder. This will only be tested if I can trade for one.
Mox Opal I agree. I do have a bit of artifacts in my deck and I do consistently have the extra 2 needed to trigger metalcraft. The chance it is a dead card though in the early game could cost me the game itself. Like the Maralen, unless I can trade for it to test it out I am not willing to drop more $ on a possible binder card.
Karn, the Great Creator I do like him as a stax piece just in my current game environment the only consistent thing it is turning off are mana rocks, which to me is less impactful then what else I could be using the 4 drop on. If it does change I can see him being a good add. I have Karn though so it might be worth testing out.
Cabal Coffers + Deserted Temple + Rings of Brighthearth = GG. This might be worth adding as another win condition. I didnt add one of these win conditions before because I didn't want to add cards that had no use on their own. I am worried that Rings is slow.
Opposition Agent + Wishclaw Talisman. Ya I knew about this. I like wishclaw as a 1 mana tutor to finish up the game. It replaced Grim Tutor, it was a little to slow.
Bitterblossom + Contamination The times I have had it out on the board it has done very well. It has shut off my own Coffers before but the lock was enough. I have also used it just to slow them down a couple turns and let it sac itself. It is not perfect but it helps me break parody and get ahead.
Crucible of Worlds in this deck I am not fond of it. It takes a valuable 3 drop spot and has no impact when coming in. It does look better if I had the 5 sac lands to go with it, but its still a hard sell for me.
Bloodstained Mire Marsh Flats Polluted Delta Prismatic Vista Verdant Catacombs, I would like to get these in the deck I just do not currently own any so its a $$ thing.
Urza's Saga has done well so far. It gives me early gave protection with constructs if needed and a direct line to artifact mana or in some cases more importantly Sensei's Divining Top
This is a 3am response so I hope I didn't butcher it to much. TYVM for the insights though, its all worth trying and seeing what happens.
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