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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
legendofa on Is this the end of …
3 months ago
plakjekaas I'm going to hold my ground on this one. A legendary creature can still be vanilla--"legendary matters" doesn't make Y+M non-vanilla by itself any more than Elvish Champion makes Norwood Ranger non-vanilla by itself. A big chunk of the legendary creatures from Legends were vanilla.
Still, you're not being rude. I got something wrong, and I'd rather have it get corrected (politely) than keep spread bad information. So thank you for that.
It's not a creature, but I really want to see/own an Ardent Plea with no reminder text. Just two words of rules text on an enchantment.
NV_1980 on The Elves Of Elder Deep
9 months ago
Looks solid. Some ideas:
- Copperhorn Scout: allows you to attack with your Elves, while still being able to defend with them 9or tap them for other reasons) during the opponent's turn.
- Elvish Champion: giving all your Elves forestwalk will really hurt opponents featuring green.
- Freyalise, Llanowar's Fury: much better suited to this deck than Nissa, Who Shakes the World.
- Galadhrim Brigade: very strong as it boosts all your Elves and has the potential to cast infinite elves with infinite power/toughness if you can pull off an infinite mana combo.
- Heroic Intervention: better version of Gaea's Gift and Tyvar's Stand.
- Skyshroud Poacher: a handy, repeatable Elf-tutor. Especially fun to use during opponent's turn as you can immediately use the tutored Elf on your follow-up turn.
- Tajuru Preserver: makes your Elves a bit more resilient against removal.
- Umbral Mantle: a pathway to infinite when equipped to some of your creatures (like Circle of Dreams Druid or Elvish Archdruid
Hope this helped. If you're interested, feel free to check my Elf-tribal with Ezuri in command.
Icbrgr on 11, auf Deutsch
9 months ago
lmao Yavimaya, Cradle of Growth with Elvish Champion i love it +1
jarncards on Sleeping Elves Kill
11 months ago
Collected Company is one of the better cards in a deck like this.
If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.
If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.
Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.
Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant
I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great
Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.
Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.
Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most
Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.
Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.
If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.
Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.
consider Crop Rotation. It can get nythkos, yavimaya.
Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.
I would dump any ramp card that costs more than 3
Be_Jamin on Yavimaya Cradle of Growth Question
1 year ago
Does Yavimaya, Cradle of Growth affect opponents lands as well? If so, would that mean that forestwalk is in effect if Yavi is on the battlefield such as with Elvish Champion?
lespaul977 on Old Green Elf Deck
1 year ago
RedTornadoPlayer, I think the updates you made look really good! I think you’re going to have a lot of fun with this version of the deck. Good call on keeping Elvish Champion and Joraga Warcaller in there. Those are both solid pump cards.
Generally, I try to have one land for every two cards in the deck and then add more if my mana curve is high. I think your mana curve is solid, and with the generous amount of mana ramp you have, I think you’ll be just fine with 21 lands. If you play a few games and find yourself mana starved, you can always add more later.
I hope this deck brings you many wins and a lot of fun with your friends!
RedTornadoPlayer on Old Green Elf Deck
1 year ago
Thank you for the comment, lespaul977!
Yes, I played a lot more Magic back in the day, and this deck was basically given to me by a friend with a few cards added when I played a little in Zendikar.
I tried to remove a lot of cards that I only had a single copy of, however I thought keeping the Joraga Warcaller and Elvish Champion were good to keep as a bomb, as well as Priest of Titania sort of being another copy of Elvish Archdruid.
One thing I've always been fuzzy on was how much mana was a good amount to have. Is 21 land a good amount with the mana ramp from Elvish Archdruid, Llanowar Elves, and Priest of Titania?
Also I did change the deck to Casual. I didn't realize that was an option in the list, since it was so far down, but thank you for pointing it out!
If I cut a card that is one of the better ones, do let me know. I'm not exactly sure what's great and what's not, so any help would be appreciated!
And once again, thank you for the help!
SirChancelot on Selvala Gon Give It To Ya
2 years ago
Few suggestions Remove some elves, ie: Elvish Champion, Elvish Warmaster, Marwyn, the Nurturer, Ezuri, Renegade Leader
Put in some big guys Ulamog, the Ceaseless Hunger, Cavalier of Thorns, Apex Devastator, Kogla, the Titan Ape
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