Fight Rigging

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Gidgetimer on Does casting a copy count …

8 months ago

You have all the necessary pieces, you are just overthinking it a bit. The MtG comp rules are always interpreted exactly literally. To play an object means to put a land into play as a special effect, or to cast a spell. Some copy effects, such as Cipher or Isochron Scepter, make a copy in a zone besides the stack and then instruct you to cast it. You are casting the spell, so it is played.

As noted previously Ink-Treader Nephilim (as well as every other trigger condition I can think of that used to say "play") has been eratta-ed to say "cast". "Play" is only currently used in effects that allow you to play cards that you otherwise would not be able to (like Abbot of Keral Keep or Fight Rigging. Though even that templating for "play" seems to be going away because things like Sen Triplets and Bolas's Citadel say "play lands and cast spells" in their oracle text.

legendofa on Dances with Bears

9 months ago

Thanks for the link!

This deck looks solid--have you used it in live play yet? What sort of Horde do you use?

I have to ask about Forced Adaptation, since it only affects one creature. May I suggest something like Fight Rigging, Ivy Lane Denizen, or maybe Dormant Grove  Flip? These all have higher mana costs, but you need something to stick the Adaptation onto anyway, and these options means you're not putting all eggs in one basket. If you have some on hand or are willing to put a little more money into this, Rancor would work as well, using Ayula, Queen Among Bears to fuel Branching Evolution.

IHATENAMES on Golgari Skullrush (Skullbriar Commander Deck)

1 year ago

Skullbriar is the commander so you can have it relocate to your command zone should he die/be exile/return to hand. The only place that makes his counters dissapear is hand and library.

Dragonscale Boon instant 2 +1counters untap. Can create suprise blocker. Evolution Sage land etb proliferate which is choose any number of things add an additional counter of whatever they have.

Smell Fear new removal option.

Reyhan, Last of the Abzan highly suggest this. Turns anything into a threat with your commander dying.

Solidarity of Heroes double counters for a potential Instant speed kill out of no where.

Biogenic Upgrade double counters after adding 3.

Branching Evolution counters doubler

Heroic Intervention protection

Fight Rigging free spell + counter per turn.

Hydra's Growth double counters

Primordial Hydra 2ndary threat if left alone. Synergies well.

Realizing now I didn't suggest any evasion. Some sort of evasion could go a long way. Trailblazer's Boots is the best example. Can't be blocked if your opponent has a nonbasic land. Essentially unblockable every time.

Evil idea

Tainted Strike infect kill someone. Can target opponents creatures too to surprise both and kill someone.

Glistening Oil infect.

Phyresis infect.

Batman18 on Mono Green Tron with FNM Results

1 year ago

No, it would take a while for Fight Rigging to trigger and I'm just realizing this. I just realized that you also probably don't want to tuck your only Ulamog, the Ceaseless Hunger underneath Fight Rigging. If this deck had a couple of more Eldrazis it would work and you would still get their cast triggers like the extra turn off of Emrakul, the Aeons Torn.

tysrob53 on Mono Green Tron with FNM Results

1 year ago

Hey Batman18, Hmm, never really considered it but not sure if it would work. I say that just because I am not sure Wurmcoil Engine would survive long enough to give me a chance to utilize Fight Rigging Or am I just entirely overthinking it and missing a synergy?

Quickspell on Can I play a card …

2 years ago

Thank you for the clarify, Rhadamanthus.

I got your point, but just to be sure: Since I can stack my own triggers as I want, the following works, correct?

  1. At the Beginning of combat on my turn, I use Fight Rigging to put a +1/+1 counter on Halana and Alena, Partners. Then, if I meet the conditions, I play the hidden card - e.g. I cast Balefire Dragon and put it onto the battlefield.
  2. I use Halana and Alena, Partners to put counters on Balefire Dragon and give it haste.
  3. I attack with Balefire Dragon.

Rhadamanthus on Can I play a card …

2 years ago

You play the card right after placing the counter. It's all part of the resolution of the triggered ability that starts with "At the beginning of combat on your turn..." However, it's fine if it's something other than an instant/flash card.

Normally the reason you're not able to play creatures, sorceries, etc. during combat is because the basic rules of the game don't give it as an option for the normal way to cast spells. That is, the rules don't say you can't do it, but the reason you can't do it is because they don't specifically say you can. Fight Rigging's ability gives you a special instruction/permission to cast the spell as the trigger resolves (which you also normally wouldn't be able to do, even with an instant - you'd normally have to wait until you have priority), so it's fine.

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