Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
|Have (3)||orzhov_is_relatively_okay819 , Forkbeard , metalmagic|
|Want (3)||ivaggione , PenguinVenom228 , slayerwins1|
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|Commander / EDH||Legal|
Collected Company occurrence in decks from the last year
Latest Decks as Commander
Collected Company Discussion
1 week ago
i'm not sure why you wouldn't ever add black, when Shaman of the Pack is so good. and Elvish Champion is pretty cheap. she's like $3 right now. so $12 for basically a win against any green deck. she saved my bacon once when my Tron opponent had 3 Wurmcoil Engine out. i know how elves work and know they can make a decent amount of mana, but i really dont think you're getting "50" mana. the board presence that would require would be enough for you to win before you even got to that point.
Elvish Promenade isn't necessary, as by the time you have 4 mana thats really all you need. you could be using that mana on Collected Company. Fauna Shaman is too slow of a tutor when you could just replace it with another lord. you'd really only need it if you were planning on using specific creatures for some sort of combo, like using Yavimaya Dryad to give the opponent a forest while you have Elvish Champion out.
i actually think Nykthos, Shrine to Nyx is a bad card here. it doesn't give you a turn 1 mana dork, and doesn't break even on mana until turn 3 at the earliest.
1 week ago
I agree with some of the cuts you already did that were suggested by abby315 and Keqing420. I also think you don't need Elvish Champion instead of Ezuri, Renegade Leader. I believe Ezuri is more reliably going to finish games over the champion. Beast Whisperer is part of the deck's card advantage and card playing engine so should stay in the deck without a big overhaul of the deck. Besides being a replacement for Glimpse of Nature in the deck since glimpse isnt Modern legal.
Some more cuts I feel could happen are; Deleting Elvish Promenade. Both Collected Company or Chord of Calling would be better in this deck than the promenade. I understand that the copies of Primal Surge fulfills what either of those might provide for this deck. But they are both way better than the promenade because they can get you your combo pieces. I would consider replacing it maybe with Turntimber Symbiosis Flip if you don't want to play either CoCo or Chord. Partly due to the fact it still puts brakes on your Surges and can serve as a land in a pinch. (Way not needed, I know). It gets more utility elves out like Coco and Chord so would make your gameplay more consistent. Or maybe Lead the Stampede instead?
I also agree that I would also cut the Fauna Shaman until you can get Craterhoof Behemoth. Without the behemoth, you just dont need anything else that badly to tutor up you won't be able to find with surge or your draw engine.
Also, I don't see any value from the copies of Elvish Clancaller. Your deck is more combo and going wide than needing anthem effects. It's activated ability costs way too much for just getting another clancaller. I would cut all 4 and see if your decks suffers at all. Or leave the fauna shamans and promenades and just cut those. Or replace them with copies of Elvish Champion even.
You also dont need anything in your maybe board except maybe Imperious Perfect. Though I would treat that as a slightly better card than the clancallers and wouldnt put them in the deck either. Helix Pinnacle is just picking a different win condition than the Ezuri/possible behemoth route. Metallic Mimic actually provides nothing the deck needs at all.
1 week ago
how are you getting "50" mana? what is the exact line of play that nets you 50 mana by turn 4? the sorceries should be cut for 4 Collected Company and 4 Chord of Calling. the sorceries you have now are just bad imo.
1 week ago
so i wanted to get everyones opinions regarding how wotc seems to be treating these 2 creature types.
the upcoming set Kaldheim has already entered spoiler season, and i've seen 4 different angels at cmc 3 or less. they are "renegade reaper", "youthful valkyrie", "resplendent marshall", and "righteous valkyrie". one had a cmc of 2. another was black. all within Collected Company range, and all benefit from the "dump as many onto the battlefield as possible" strategy that Collected Company provides.
the reaper fuels the grave for the marshal. the reaper and righteous valkyrie will both be gaining you life ensuring the valkyrie gets her anthem.
in the entire game, there are 14 angels that cost 3 or less. 10 of which are legal in modern, and 5 for pioneer. this is before kaldheim of course.
for dragons, there are 6 total. all 6 are in modern, but only 5 for pioneer. and most suck.
am i asking too much for dragons in Collected Company range? my favorite creature type and my pet card in one deck. if angels at cmc 3 or less can have 4 toughness, or 3 toughness while gaining +1/+1 counters (meaning they pass the Lightning Bolt test), then dragons should too.
i'd love to see a rare dragon like:
flying, first strike, trample firebreathing 3/4
there have been some dragon related cards spoiled, but no actual dragons just yet. what do you guys think? do we need more cheap dragons? how likely do you think it is we will get them?
1 month ago
I have tried alot with this card, against just the Xmage AI, I have tickled it, attempted to drown it, burnt it and even tried to consume it and nothing works well enough.
If anyone could help that would be great
In anycase I think it's a cool card
1 month ago
1 month ago
Hey, saw your deck. I play Jeskai Ensoul exclusively and saw your sideboard tech for Izzet Ensoul. Thought I'd help you out a bit.
I think siding in 2 Fatal Push, 2 Abrupt Decay is great but I would also add 3 Golgari Charm. Add modes are very useful and hurtful for me, I'm honestly surprised you run the card after reading it I hate it very much.
First all creatures get -1/-1, that can be useful if I am casting an enchantment to make my tiny artifacts bigger because typically (Other than Ornithopter) they would all die to your instant speed neg. The second ability is obviously great as well if I do already have an enchantment on this can remove it while you block and kill my creature. The last mode works well too if your creature would be able to trade anyway with mine.
As for what to take out I would take out: 2 Scavenging Ooze because the lifegain is not too helpful unless that's all you do in a turn which is also not helpful. Unless they run Emry I take her out every time.
I would also take out all of Oran-Rief Ooze instead of Yorvo, Lord of Garenbrig. Against a well built Ensoul deck I have a 5/5 turn 2 fairly easily. You most likely will be on defense until you get enough removal to take me out. I don't see you able to attack and get +1/+1 counters on creatures with Oran-Rief Ooze's ability often. At least Yorvo, Lord of Garenbrig can get big enough where if just him attacks I might need to chump leaving you with a maximum amount of blockers.
The last card to take out honestly would either be Hardened Scales or Collected Company. If you think you can race quick enough, which I'm not sure the deck can, Hardened Scales isn't another creature to help you out and is almost dead late game. I say Collected Company as well because Grafdigger's Cage is a thing and very easy to get out. To play your CoCo you would need a removal spell for the Cage just to play the card, might not be a good trade off.
Otherwise I like the deck and I can't wait to play again.
1 month ago
I’ve played B/G elves in modern, so I’ve had a similar experience to yours. It’s also an aggro deck. It’s centered around Collected Company. So I’ll just share my perspective and see if the shoe fits.
By playing either Llanowar Elves or Elvish Mystic, you have already revealed a large portion of your deck’s strategy. Basically, these are the poster boys of creature aggro decks. They are very powerful cards, and if anything is worth doing, it’s worth overdoing. Playing either one usually means you’re running a play set of both. I haven’t seen decks run less than 8 unless they have 0 in the deck. So don’t worry too much about giving your opponent too much information in game 1. You don’t have much to hide. Aggro decks have the greatest advantage in game 1 against a deck unprepared for their speed. So don’t slow yourself down by trying to hide information. That’s what games 2 and 3 are about because that’s when you start running appropriate interaction and do the mind games.
That’s why I like aggro decks. I don’t have to worry too much about barfing my hand onto the battlefield as long as I do it quick enough that they can’t prevent it. Yes, I’ve played into more boardwipes than I care to remember, but that gets fixed with experience.