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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with converted mana cost/mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
wallisface on Timely tokens
3 weeks ago
Some thoughts:
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You never really want to play lands that are very likely to enter the battlefield tapped - all of Vineglimmer Snarl, Choked Estuary, Necroblossom Snarl, and Zagoth Triome are all waay too slow to be useful. If you can't acquire fetchlands, then I'd suggest trying to acquire the fastlands - Blooming Marsh, Botanical Sanctum and Darkslick Shores.
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With no basics, you automatically lose to Blood Moon if an opponent plays it. You also have absolutely nothing to gain if the opponent casts Path to Exile or Assassin's Trophy on one of your permanents.
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For Collected Company to have any reasonable chance of hitting at least 2 creatures, your deck needs to have at least 27 creatures within it - without this number there's no point to playing the card. At the moment, with only 15 creatures that the card can use, the card just isn't good enough.
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Once you remove Collected Company, your deck has a lot more lands than it will need - and you could easily drop down to 22 (or possibly even 20).
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Urza's Saga lends itself really well into finding various 1-of toolbox cards that can save you in certain situations. Having a single copy of cards like Shadowspear, Pithing Needle, Relic of Progenitus etc can help you put-the-squeeze on many opponents.
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Lonis, Cryptozoologist really wants to live in a deck with lots of creatures. Just like Collected Company, your creature-count isn't high enough to justify this card.
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If you're playing Asmoranomardicadaistinaculdacar, you probably want to play the full playset, as well as the full 4-ofs each of Ovalchase Daredevil and The Underworld Cookbook.
wallisface on INFINITE MANA COMBO AND CREATURE COMBO
1 month ago
Contrary to IXALAN_Crazys thoughts, having 12 pieces of interaction seems good to me, as your deck needs to assemble a lot of pieces, and as part of that you need to buy yourself a lot of time.
I also don’t think Collected Company is ideal here, your creature density is too low even if you add in a few more, and it’s more important to get the right creature to complete the combo, rather than a random smattering.
I think Eladamri's Call could be good here for finding you the pieces you need to get the combo rolling. Duskwatch Recruiter  Flip could also be very strong for both finding the combo pieces and also digging for a wincon once you have infinite mana (it can only grab creatures, so you’d want to swap out Gelatinous Genesis in place if auto-win creatures like Walking Ballista or Emrakul, the Aeons Torn).
IXALAN_Crazy on INFINITE MANA COMBO AND CREATURE COMBO
1 month ago
12 removal pieces seems high, I would cut 4 for Collected Company and 2 to go up to more creatures
IHATENAMES on Angelic Spiritual Soul Sisters
2 months ago
A few things.
1st off. I think a soul sisters deck and angel deck are not compatible. Soul sisters make and want as many lifegain triggers as possible. Maximizing cards like Voice of the Blessed . Angels i believe want to maintain x life above your starting life and gain in chunks of 5 for probably the best angel Resplendent Angel. These seem simular but that creates tough choices in deck design.
Book of Exalted Deeds with creature lands is a combo with Mutavault some decks just can't beat this.
I think you want the card draw off of Shelter but I personally think that card sux. You would likely be better with a green splash for just Collected Company or run a cheaper protection spell like Brave the Elements or a better card draw engine Welcoming Vampire perhaps.
Speaker of the Heavens is a suprise op card i have a angel deck on mtga for historic and it is a great agro card angels needed.
You are light in 1 key piece of any deck. Interaction.
March of Otherworldly Light is a favorite of mine.
Path to Exile could be decent
Dawn Charm niche counterspell/ protect a creature
Surge of Salvation protection vs opposing aggro
I'd suggest looking at another decks sideboard to help build a better one Check out decks like modern d&t or soul sister or angels and see what you want. But be sure to cover a few things.
Graveyard hate like Soul-Guide Lantern Something to fight control many different approachesCavern of Souls Thalia, Guardian of Thraben Artifact/enchantment hate Disenchant
And something for decks that you think you need more help with and expect to face. Perhaps a boardwipe for decks that go wide Doomskar or any other archetype/problem that needs fixing.
JacobAGrossman on Glittering Company
2 months ago
Thanks, capwner! It is such a really fun combo, and adds such a layer of depth for the deck. It's just been a Collected Company deck for years, putting as many mini combos inside of it that worked.
It's funny that you mention Fury, because that was one of the pivotal cards that made me have to update and modernize the deck. It focused the deck on just the two card, most efficient combos, but still had to hope for the right drops against the right deck.
Agatha's Soul Cauldron was the final piece of the puzzle. It finally allows the deck to play through hate and interruption, and it adds so much more cohesion to the deck. My version of the deck adds in the Kitchen Finks/Viscera Seer combo, and the Devoted Druid/Vizier of Remedies combo, instead of focusing on the lifegain theme of other Heliod, Sun-Crowned decks. The addition of Glittering Wish makes it so much more consistent as a combo deck as well.
This new version of the deck I'm playing with has Sanctum Prelate as a backup almost playset to help the deck keep moving. Still messing with the numbers of each card, and seeing what I like.
Planning on writing a brand new deck description soon. But thanks for the kind words, and I definitely suggest playtesting it a bit yourself, the deck has been so much fun! :D
IHATENAMES on Angel ¿Tribal?
2 months ago
Only suggestion I have is a green splash for Collected Company. You want to keep it mono colored i get it. But I run an simular angel deck in historic on mtga with Coco as my only green card and 1 basic forest 4 temple garden and it works out gr8. Solid and fun list regardless.
wallisface on Ramp Halimar Mill
3 months ago
Some thoughts:
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Even with the amount of ramp you currently have, I don't see you ever getting to 9 mana to kick Rite of Replication before the game ends. I think you need to be able to reliably ramp to 9 mana by turn 5 at the very, very latest to have any chance of being able to pull this combo off.
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Your deck is trying to do two things that it can't do at once - ramp and protect your own creatures. All those instants for protection mean you need to constantly hold up mana to use them, which slow down your ramp plan, and make it far more likely your opponent just swings for lethal before you do anything.
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Collected Company needs a deck with at least 27 creatures in it to have any form of reliability in finding 2 creatures in 6 cards. With only 18 creatures in your deck, 41% of the time you'll see less-than 2 creatures in those 6 cards (and 10% of the time you'll see 0!). You can use this site to help with draw-odds, but I would say Collected Company has no reason to be in this deck as-is.
jarncards on Sleeping Elves Kill
3 months ago
Collected Company is one of the better cards in a deck like this.
If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.
If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.
Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.
Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant
I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great
Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.
Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.
Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most
Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.
Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.
If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.
Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.
consider Crop Rotation. It can get nythkos, yavimaya.
Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.
I would dump any ramp card that costs more than 3
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