Collected Company

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Collected Company


Look at the top six cards of your library. Put up to two creature cards with converted mana cost/mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

legendofa on How does U/W Control do …

4 days ago

I'm still feeling my way around Pioneer, but this list and variants is one of the most popular decks in the meta.

Bant Spirits (using mostly for Collected Company) also makes the top ten.

itsbuzzi on A Draining Aristocracy

1 week ago

Welcome to the format and nice budget list! I've seen a slightly upgraded version of this adding Green for Renegade Rallier and Kaya's Ghostform for an infinte combo. Adding green allowed them to play Collected Company to find the pieces easier. All you need is a sacrifice outlet (they ran Cartel Aristocrat along with Woe Strider). You have Kaya's Ghostform attached to Renegade Rallier, sacrifice the Rallier, it triggers the enter the battlefield trigger you attach Kaya's Ghostform from the graveyard to the Rallier and repeat along with a creature like Zulaport Cutthroat to deal damage while doing it.

It's a pretty cool deck I would suggest at least another sacrifice outlet as you only have Cartel Aristocrat and Priest of Forgotten Gods that has to tap to activate. There is most likely another combo with Bontu's Monument and Oathsworn Vampire as well. Honestly the rest of the deck and the sideboard look pretty good.

I think I found another if you ran Liliana, Untouched By Death and Shambling Ghast activating her ultimate then continually sacrificing Ghast and casting it again.

StoryArcher on Gruul's Closet - A Primer

1 week ago

I'll be honest, I don't love this deck, not as built. I get that a version of it may have done well in Standard, but I think that it would prove much too slow in the current Modern meta. I think the concept is solid enough, but I think you'd have to swap out the majority of the cards to accomplish it. Maybe consider going with a Cascade-based approach (see Bloodbraid Elf) and/or using Collected Company, depending on how you build the deck. There are tons of 3 cmc creatures out there in red and green that are plenty effective and can hit the board for you by turn 2 with ramp, catch a CoCo or cascade with a Bloodbraid.

Having said that all that, within your current framework, I'd consider Ignoble Hierarch over Birds of Paradise. Not saying that it's automatically better, but I'd definitely consider it.

For card advantage I can't tell you how much I love Augur of Autumn and Werewolf Pack Leader. Bonecrusher Giant is just a great card that could work well for you.

There's a lot of other possibilities with a Gruul deck like this, but it would take some discussion to make sure they're within the framework of what you want to do.

Icbrgr on The One Drop Zoo

3 weeks ago

@magwaaf I think Collected Company has a lot of potential however; I don't think it is suitable for the low mana curve gameplan that Drop Zoo is going for... this deck doesn't see or even want to see 4 lands very often. Other Zoo builds with a higher land count and more MV/CMC though I think would be an outstanding inclusion.

JacobAGrossman on Glittering Company

4 weeks ago

Big update with Dominaria United! King Darien XLVIII makes such a huge difference in the deck. It passively buffs all of my creatures, which is amazing. But, more importantly, it also provides a board where I can Collected Company or Chord of Calling out my Walking Ballista, and it will live. The Ballista is the best choice for the deck anyways, since it works with both Vizier of Remedies and Devoted Druid as well as Heliod, Sun-Crowned. So Ranger-Captain of Eos is back as well to round the whole thing out.

On top of that, I'm trying out something new. Since Melira, Sylvok Outcast will continue to be relevant forever, as infect shifts to poison, I'm thinking about how to sub her out for game 2. If my opponent doesn't have infect or poison, Melira, Sylvok Outcast can start to hinder instead of help. I'll already have Vizier of Remedies and Heliod, Sun-Crowned for the Kitchen Finks combo. So instead of continuing to hurt the Devoted Druid and Vizier of Remedies combo for game 2, I'm seeing how substituting Fiend Artisan for Melira, Sylvok Outcast will go for now. Seems like a good fit, and could be versatile enough to make sense.

Additionally, Ajani, Sleeper Agent is amazing. A potentially 3 costing planeswalker on the side to Glittering Wish for just can't be beat. And it's also fantastically good

F1R3F1Y on Glint-Eye Living End Balls

4 weeks ago

Added Collected Company. Not sure if this is a needed addition but it seems like it might be good? Thoughts? Maybe not a full playset though.

Memphismaymagic5 on Hello Kitty ft. Elementals

4 weeks ago

@philosopher thank you for your comment. I have a playset of Collected Company but I don't like it in this deck. In my opinion, Collected Company requires mana dorks like BOP or Noble Hierarch and cards that have good ETB effects. This is more like a zoo deck, cheap strong creatures without much effects, but something similar too CoCo that I was thinking about, is adding Aether Vial.

I'll check your deck out, thank you!

wallisface on persist

1 month ago

Your land count looks waaay too low considering how high your curve is. Burn decks run 19 lands and only run 1-2 mana spells.

Personally I think you need at least 23 lands (yes, even with the birds). In addition to this i’d suggest lowering the curve, 8 4-mana cards is a LOT in modern (that typically struggles to run more than 4).

20 creatures is also too low for Collected Company to be usable (Murderous Redcap is excluded here as he’s too high cmc), your odds of hitting two creatures becomes faaar too unreliable. For CoCo to be remotely playable you need to be running at least 24 creatures it can grab, but 28+ creatures is preferable.

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