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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with converted mana cost/mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
BotaNickill on
Ang-Hellic
3 weeks ago
darkmus! Awesome to meet another Angel Tribal Member! Angels are my favorite tribe in magic! You are just the person I need to talk to! I just checked your build out, and it looks good! +1! I had not seen the new Sigarda, Font of Blessings yet, I'll have to track her down and get some copies. Kinda of a Realmwalker effect going on there, I like it! I was kinda surprised you are running Green and No Collected Company tho? I guess you have 9 Angels that are 4 cmc tho, so maybe not great for your build. I Run this deck as Selesnya CoCo Angels on Arena and have pretty good luck with it, but my Paper Deck I switched to Orzhov for better removal. My bro plays a dragon deck with Stormbreath Dragons and they are kinda hard to get around with all white angels. Thus the black removal spells in the sideboard. Plus my Horizon Canopys are in my Bogle Deck, so, yeah I picked up some Silent Clearings and here we are. That, and I feel like the Godless Shrine goes well with the flavour of the deck. I do have two Archangel of Thune she is one of my Favorite Angels for sure, and I did have them in the deck for a while, I kinda go back and forth with the Ratio, Two Archangel and two Lyra Dawnbringer or 3 lyra and 1 Archangel. IDK. Maybe I'll throw them back in there based on your advise. Shadowspear is there for when I run into a bogle deck or something else that has indestructible like Heliod, Sun-Crowned or whatever. I had the Esper Sentinels in the deck as well as my two copies of Giver of Runes but right now I am testing out having the Soul Wardens and Speaker of the Heavens instead. I tried the Aether Vials along with a playset of Serra Avengers but wasn't too happy with how it played out. I don't have the Cavern of Souls but those would probably be nice. I do like having the Soul Partitions tho, it's pretty decent removal in my opinion, and so is the Lay Down Arms but you have to keep your plains count up to make it consistent. Legions to Ashes I was using to help against my brother's Squirrel deck, but I've also been using Temporary Lockdown in my arena build with some pretty decent success. I actually just saved my own ass with it this morning against a merfolk deck for the W!
Do you play in Modern tournaments with your build? I never really see anyone playing angels outside of Historic on Arena.
Thanks for the advice, the upvote and for sharing your deck! Much Appreciated!
wallisface on
Self Mill Goyf
1 month ago
jdogz32 i’d think all of Crop Sigil, Crawl from the Cellar, and Languish are easy cards to remove. None of them do anything massively impactive, and removing those 6 cards gives you a bunch more needed creatures.
Collected Company and Tarmogoyf generally don’t play massively well together, in that CoCo needs a massive density of creatures, and Goyf wants a very wide variety of card types. You may have to rely more-heavily on your opponents graveyard for card-type-diversity - though if there’s any artifact-creatures or enchantment-creatures that can help your goal this might also be a path forward (i’m not sure if any such creatures are useful-enough to warrant running though)
jags on
Elf Deck (Black and Green)
1 month ago
Nylea, God of the Hunt Stonehoof Chieftain End-Raze Forerunners is still my preferred or Rancor can never go wrong with it but yes deff need that play set of Collected Company will help you could play Harmonize or Glimpse of Nature these are what I know off the top of my head
mclaughlin2408 on
Elf Deck (Black and Green)
1 month ago
I was able to play quite a few games this weekend against a friend of mine. He is still working on getting his deck right as well so I don't know how well this would fair against a competitive deck but it did very well for me this weekend. A few things to note though, and please feel free to offer any thoughts you have.
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The deck was very fast, which I loved. Problem is, within just a few turns of basically every game I played, I was out of cards in my hand. So, I will be focusing on adding a few more pieces that will allow me to draw extra cards to keep the pressure on my opponent. (I am currently waiting on Realmwalker to come in the mail. That is the only card I wasn't playing with, but having a few may help this a little bit.
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Mana was never my issue. So, because I have so many creatures that help create lands I have decided to get rid of Heritage Druid as I never really found is feasible to tap 3 creatures to gain 3 mana. In fact, I had so much mana from other sources I don't think I ever needed to do this.
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I need trample. I was able to get so many cards out so quickly that I was able to attack with many creatures, but I could see where having trample will be a must again competitive opponents. I am considering adding another 1-2 Ezuri, Renegade Leader to help with this. To add, I came across Khalni Hydra and although it won't give my other creatures trample it he trample itself and costs 1 less mana for each green creature I control. I should have no problem getting that out by turn 4.
To accomplish the above I am looking to... Remove: Nettle Sentinel Heritage Druid Marwyn, the Nurturer . I might switch out a few others, but these did not play very beneficial this weekend.
Add: Another 1-2 Collected Company, Khalni Hydra, another 1-2 Ezuri, Renegade Leader, and maybe Beast Whisperer for drawing cards.
Thoughts?
IHATENAMES on
Life gain cat deck
2 months ago
I think this is a fun and interesting challenge to make lifegain cats good in modern. But first thing you should do is focus to clarify the identity of the deck. Leaning into Cats let's you better utilize a great lord. But you want multiple small cats maube tokens as there are a couple good ones to later pump for a lethal swing or tempo your opponent out makeing spot removal worse. Or lifegain which can play the Soul Warden effects and other noncat lifegain payoffs like your Ajani's Pridemate
Suggestions: I assume you are trying to stay budget most of these are a couple dollars. There might be a few more expensive cards that could be great with some deck building concessions like going green for more cats and Collected Company or focusing 1 2 and 3 drops and play Aether Vial
Kaheera, the Orphanguard pump cats. Can also be used as companion with some deck building restrictions
Leonin Arbiter All hail CAT JESUS. Seriously. It's a great card to slow combo decks otherwise it's a 2/2 body for 2. Worst case it deserves a Sideboard slot
Leonin Vanguard 1 drop. Gains 1 life a turn when you have 3 total creatures great curve starter for a cat deck
Regal Caracal create 2 cats. Then all your cats gain lifelink. Synergies for days
Ajani, Strength of the Pride - make Ajani's Pridemate ultimate is not impossible to clear the way so you can swing for game. +gains life. All great things.
Sideboard tech
Lion Sash graveyard hate on a cat. Or pump another creature
Felidar Retreat stick this vs control and it can take over a game
Seht's Tiger 4 drop neat vs damage based combos. Interesting but not great.
JacobAGrossman on
Glittering Company
2 months ago
I don't even want to talk about it, ToxicMCTV, it's still a sensitive subject haha. But absolutely, yes. This deck has basically existed because of the banning of Birthing Pod and the printing of Collected Company. Always trying to capture that lightning in a bottle again :D
IHATENAMES on
Mono W Taxation
3 months ago
I agree to the above statements. I havent played modern irl for a few years but I think some of these are going to be budget alternatives in the future so perhaps modern playable just not optimal for instance im comparing Against All Odds to a unique to white version of Collected Company which if it was instant would be much better.
wallisface on
Sigil of the Enchantments
4 months ago
Some thoughts:
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Imo the minimum creatures you need in a deck for Collected Company to function reliably is around 27 (25 gives you an 80% chance, versus 85% from 27... you definitely feel that 5% gap).
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You currently have no real way at all to interact with your opponent. Just letting an opponent do what they want is a really dangerous place to be, it means you automatically lose to any deck that's faster than you (which will probably be every Combo and Aggro deck, as well as some Midrange builds).
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You've got nothing to do turn 1, this means you're effectively starting a full turn behind your opponent - which is never good. Added to that tempo-strain, none of your 2-mana cards do anything impactive on the turn they're played, so your opponent doesn't even have to concern themselves with what you're doing until your 3rd turn (Modern is famously a 4-turn format, so you have a very small window to do anything impactive enough to get-back into the game).
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