Collected Company

Collected Company

Instant

Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

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Collected Company Discussion

RaidenShogun69 on Casually Creative?

1 week ago

RNR_Gaming: i'm assuming you mean horizons 1? even without an Aether Vial or Collected Company i can still win turn 4 thanks to Cloudshredder Sliver . several of the top decks on mtggoldfish right now dont have enough removal (imo) to deal with my own sliver build, and jund being relatively unplayed now is great. Harmonic Sliver can have a field day all over hammer time decks.

Kazuhahaha on GR8 BALLS

1 week ago

cmgoffena13: actually i wanna amend my previous statement about 4-drops. a Collected Company route with the deck would work, and imo it's a much better way to spend 4 mana than Spark Trooper .

but if you cut the white from your deck and update the lands, casting Groundbreaker every game will be no sweat.

Kazuhahaha on High Tide - Modern Merfolk Primer

1 week ago

Kumena's Speaker should come out for Phantasmal Image to copy your P/T buffs. the counter spells don't really fit in an aggro deck. you'll be casting creatures every turn and not have mana up to counter with, and you'll empty your hand too fast to play Force of Negation for free. instead you can use Collected Company to help swarm the field and Aquitect's Will to force an island onto your opponent before swinging with islandwalk. Tide Shaper can come out for 4 Misty Rainforest and -3 Merrow Reejerey and -1 Svyelun of Sea and Sky for +2 Kopala, Warden of Waves and the 4th copies of Collected Company / Aquitect's Will (after taking out the counter spells for the first 3 copies of each).

also no need to worry about Boil at all. nobody really uses that anymore, so you're free to just use the better lands like Misty Rainforest and Breeding Pool . Barkchannel Pathway  Flip would also be a good addition.

zapyourtumor on V A L U E T O W N

2 weeks ago

Deck looks good overall, here are some thoughts I had after reading it:

Pacifism is pretty bad, and you don't really have any aura synergies with it. Iff you really want 8 removal spells, Journey to Nowhere is just way better. I think you could probably cut down to 6 total removal spells though since you have Skyclave Apparition . You could also try running Prismatic Ending , replacing a plains with a Sacred Foundry or something like that for a third color (and maybe adding some extra fetches).

I can't help noticing that you don't have any dig like Collected Company or tutors like Chord of Calling . CoCo is might not be the best here since you only have 22 hits which is far from enough. I think Chord of Calling is worth considering, especially if you decide to go for a more toolbox-valuetown build (maybe with some Sanctifier en-Vec , Auriok Champion , and Sanctum Prelate mainboard). It's probably fine without either of those but I just wanted to throw out some ideas.

You also don't have any real turn 1 plays, since Path to Exile and Rancor don't really count. Imo you should really have at least a few, so you don't start off every game already losing tempo on the first turn. The first suggestion I have for a 1 drop is Noble Hierarch , which makes all the types of mana you need early game and has some use mid-late game with exalted. She can also make blue mana if you want to exile a 3 cmc permanent with Prismatic Ending (so the foundry is probably not needed). My other suggestion is Esper Sentinel , since he either stalls the game by taxing your opponent or gives you tons of card advantage. Stick a Rancor , Angelic Destiny , or Wilt-Leaf Liege and you'll be drawing cards all day.

Happy brewing :)

wallisface on

3 weeks ago

Thoughts:

wallisface on A Grave Ultimatum

4 weeks ago

So, some further thoughts:

GB grindy decks play out a lot like Jund decks, but without the red.. so you can take a lot of inspiration from those builds

lagotripha on The Impossible Deck

1 month ago

seshiro_of_the_orochi

I've played a bunch of budget modern lists - Nighthawk's competition is Gurmag Angler . They require similar setup, but angler doesn't die to push/bolt and doesn't need the graveyard to stay stocked.

To pick scavenger over angler, you need to take advantage of its typing, keywords or cmc - ideally all of them. Vampire/rogues have some neat synergies, but vamps already have good tools for 'getting a big creature' while rogues tend towards a more aggressive build that wants 1 drops. It does form part of a set with the other Vampire Nighthawk clones, but using deathtouch/lifelink well enough to justify all of them is trickier than it sounds - a 3 drop is high mana in modern, and deathtouch makes it want to trade up.

I could see a jund list with nighthawk built around using both Bloodbraid Elf and Collected Company to power out 3 drop creatures. If there is a card that lets your creatures ping stuff or says 'everything has trample' strong enough, it might make it to teir 2, but that doesn't exist yet.

zapyourtumor on Kaheera Cats and Chariots

1 month ago

Always happy to see a cat deck.

Have you considered Brimaz, King of Oreskos ? He's a cracked card if not answered immediately. Adorned Pouncer is also great.

For the one drop slot, I prefer Leonin Vanguard over Sacred Cat .

Also, all your creatures are cmc 3 or less. I would definitely consider cutting the 2x Chariots (they don't look that great tbh) and try to fit in 4 Collected Company .

I'm also not sure why you have 3x Rancor and 2x Madcap skills -- I feel like they would be a lot better in a heroic-type cat tribal with Vanguard of Brimaz and Tethmos High Priest . They don't seem to fit here (maybe I should try to revive my cat tribal deck with these hmm?).

Prismatic Ending is a great removal card for any deck running white and 3+ colors, I'd definitely consider cutting a few paths and adding it here.

When you finally make a sideboard, Prowling Serpopard would be really effective against any deck that runs counterspells.

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