Collected Company

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Collected Company


Look at the top six cards of your library. Put up to two creature cards with converted mana cost/mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

zapyourtumor on Prepare to get WALLoped

2 weeks ago

I feel like you should only need 3 Arcades. Even though he is the main engine of the deck and a removal magnet, he's still a legendary 4 drop.

I think some number of copies of Perimeter Captain could be moved to the mainboard, as it's generally the best one drop in these types of decks. Since you have so many 2 drops and not many one drops, I'd cut Secret Door and Wall of Tanglecord for 4 Captains maindeck.

Thassa's Intervention seems like a very strange pick.

I feel like this deck really wants Collected Company or Aether Vial, although they are probably out of your price range. Both of those cards have dropped a decent amount in price though, so if you ever want to upgrade the deck I think one of those two cards would be a decent choice.

zapyourtumor on Self Mill Goyf

3 weeks ago

Yeah I 100% agree with Balaam__

In addition to Urborg Lhurgoyf, Collected Company also requires a certain density of creatures to be able to get two hits consistently. Instead of 13 creatures, most usually advise about double what you have (so 26). I would cut a bunch of the random noncreature cards you have like Languish, Mesmeric Orb, 1-2 Abrupt Decay, 1-2 Assassin's Trophy, Grisly Salvage. Removal and self mill is good but you just don't have space for them.

I recommend 4x Satyr Wayfinder. Strong self mill creature, helps you hit land drops, and you can get it off CoCo.

The problem is that you also need card types for Tarmogoyf, but enough creatures for Lhurgoyf and CoCo. I recommend running 2 Grist, the Hunger Tide. Besides being a strong card on its own, it helps with self mill, can fill in the removal slot over Decay/Trophy, and is a CoCo hit. It is ALSO a planeswalker, so it helps with delirium and Tarmogoyf.

Varolz, the Scar-Striped is another good 1-2 of that you can get off CoCo and synrgizes well with goyf. Because / creatures keep their p/t in the graveyard, you can pay 1G to exile a 8/9 Lhurgoyf from the yard and put 8 +1/+1 counters on something.

Splinterfright could be a consideration for the 3 drop slot.

You don't have many one drops, so Ignoble Hierarch might be good to ramp into a t2 kicked Lhurgoyf or a t3 CoCo. Stitcher's Supplier is a good self mill 1 drop creature also.

I looked for a 3 cmc or less artifact creature in GB that would be worth running to get the artifact type + a CoCo hit but couldn't find any good ones.

Reclamation Sage would be good in the sideboard.

wallisface on Self Mill Goyf

3 weeks ago

Some thoughts:

  • your deck only has 59 cards, you need 1 more to make it legal.

  • Collected Company needs a density of about 27 creatures to have any chance of reliably hitting 2. With your deck having only 13 creatures the card just isn’t worth running - the odds of you hitting 0 creatures off it is waaay too high.

  • your low creature count is also going to make this deck much less suitable for Urborg Lhurgoyf, as it’s going to take a long while to have it grow to any decent size (on average you’d have to have half your deck in the graveyard just for it to be a 6/7).

lhetrick13 on Elspeth's Knights - Competitive Modern Knight Deck

3 weeks ago

Fushiii - I appreciate the description as that gives me some context as to what direction the deck is heading. I also agree with you the best thing you could do would be to shave this deck down to 60 cards and add a proper sideboard rather than just kinda mashing the two together and added a couple extra lands. if you do manage to shave it down to 60 cards, this likely also means adjusting your land count depending on the average CMC of the deck so you do not just need to cut the good stuff. 25 lands is likely not enough as it currently is at 71 cards and a ~2.5 CMC but drop it down to 60 cards and a similar CMC and you could likely get away with running like 23 lands...

In terms of what I would suggest to cut from the deck to shave things down, you can go a couple ways with this...You are running Collected Company, which I do love, but at only 23 creatures and with 20 of those 23 being CMC 3 or less, your Collected Company likely often only hits a single creature I bet. Thus, you could pull the two copies you are running as they do not really mesh well or you could alter the deck to improve the efficiency of Collected Company. In For Honor and Glory!!!, this is why I am running 30 creatures all with CMC less than 4, to ensure that Collected Company hits home every time it is played. Without knowing what direction you would like the deck to go, it would be tough to make other suggestions as they may be completely irrelevant.

Personally, I do not like Elspeth, Knight-Errant or Gideon, Ally of Zendikar for a knight deck as Elspeth is more for soldiers and Gideon is to underwhelming for a 4 CMC and slow. I think you could easily cut these two.

Another easy drop would be the single copy Danitha Capashen, Paragon. You are only running a single equipment and only two auras so the chances of her reducing the cost of those is unlikely so she is just a 2/2 with Lifelink and Vigilance for 3 CMC, which is easily outclassed by something like Knight of Meadowgrain in terms of efficiency.

Anyways, I love the knight tribe and it is always fun to see others take on it. Hopefully something I said was helpful in the continued evolution of this deck!

Happy Brewing!

lhetrick13 on The Hermit and the Pack

4 weeks ago

Finn_Fillory - I think the edits you made since this morning (for me at least) already make the deck significantly stronger. You dropped the average CMC from ~3.5 to 2.7, which will speed up the deck noticeably and it will feel more consistent. Especially if you are lucky enough to start with Utopia Sprawl in your opening hand...

wallisface always gives top notch advice and he is right about Howlpack Piper  Flip not being a great card for this specific deck. You might notice this card looks very similar to Elvish Piper and I have seen decks effectively use Elvish Piper or similar creature cheat antics effectively, but it is not a great strategy for this deck. That is something you build around specifically.

I personally love Collected Company to cheat stuff out and add some creature pressure but with 6 creatures with a CMC > 3, you would wiff often with that. Building a deck is always up to the architect but if it were me, I would find a way to drop 3xAvabruck Caretaker  Flip and 3xNightpack Ambusher for similar wolves/werewolves and add in a full playset of Collected Company. I think wallisface turned me onto Collected Company I while back for my tribal knight deck and I try to find a way to squeeze it in to everything since!!!

BioProfDude on Pioneer Mono-White Soldiers

1 month ago

KBK7101 I really did think pretty hard about splashing the blue. Between Myrel, Shield of Argive and Brimaz, King of Oreskos pooping 1/1 tokens, and with Kayla's Reconstruction digging for additional cards, I just don't see the need for any of the blue cards. Brave the Elements is powerful enough by itself to protect creatures (instead of Zephyr Sentinel), and if I get Harbin, Vanguard Aviator on board and activated with 5+ soldiers it's basically just a "win more" card and I've likely already got the game in the bag. Were I to splash a color it would be green to get Collected Company, I think.

I do appreciate the thoughtful suggestions! They are good suggestions, but I just think staying mono-white is the cleanest version. Thanks for the comment!

lhetrick13 on THe last march of the ents

1 month ago

zigail - Creature cheat is something excels in...casting big stompy creatures for less or for free is a solid plan so your concept is not bad. All wallisface and I are saying is that this deck is not optimized for this strategy specifically for for Modern play because Modern is just such a harsh and angry format.

Essentially your whole deck hinges on your opening MUST have at least 2-3 lands in your opening hand, hope you draw 1-2 more in the next few turns, and hope you either start with or draw Treefolk Harbinger, Bosk Banneret, and Leaf-Crowned Elder within the first few turns...which wallisface has pointed out even if all that works out, Leaf-Crowned Elder has no built in protection and you have no ability to provide any. So this crucial lynchpin and all the setup can be complete undone by a simple removal spell, likely staling your deck entirely.

I run a deck that is "similar" to this concept of building around a single creature (Beyond the Grave (Abzan)) as it is built around Haakon, Stromgald Scourge's ability to reanimate knight creatures. Excluding the lands, the other creatures, and 4x copies of Haakon, the rest of the cards are usually focused around finding Haakon and getting him into play as soon as possible. This is done via cards like Collected Company, Eldritch Evolution, Finale of Devastation, Pyre of Heroes, Aether Vial, etc...The point I am making is that the deck has so many ways to fetch Haakon or any knight I may need really. Adding additional ways to "force" your strategy will help your deck be much more consistent. As it is right now, the ideal combo you mentioned in your comment will be pretty rare and most times, this deck will struggle to find a board presence.

Other than adding cards to help fetch Leaf-Crowned Elder more consistently, I think adding some ramp to help cast those big treefolk earlier or adding in additional ways to accelerate the deck by lowering the mana cost of those treefolk would go a long ways. An example of accelerating a deck built around big stompy creatures with mild ramp or lowering creature cost that I can provide is my dino themed deck Spared No Expense!!!. 8 cards lower the cost of dinosaurs and then I have 7 others that provide me some ramp making it so I can cast things like Regisaur Alpha or Trapjaw Tyrant on turn 3. This makes it so that despite having a >3.5 CMC, the deck is very consistent and fast. I know you mentioned you want to hit more on the creature cheat ability of Leaf-Crowned Elder but just food for thought on ways I feel the deck could potentially be improved.

Good luck and happy brewing, hope some of the material I mentioned was helpful!

enraged on Historic Contract (MTG Arena Build)

1 month ago

Veryyy cool build.

I think classic hand control like Thoughtseize and Inquisition of Kozilek could help you hit your combo.

A big include could be Collected Company to dig two demons out at the end of your opponents turn.

Finally I like the Poet's Quill in general but flesh-out the side with more options to dig into. Introduction to Prophecy Cram Session and Introduction to Annihilation add diversity.

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