Collected Company

Collected Company

Instant

Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Browse Alters View at Gatherer

Trade

Have (2) Forkbeard , metalmagic
Want (3) Mortiferus_Rosa , AndrewsLuz , LeAtomicTurtle

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Collected Company occurrence in decks from the last year

Modern:

All decks: 0.28%

Golgari: 2.26%

Collected Company Discussion

Ardeo on Golgari CoCoConstrictor

1 week ago

Hardened Scales was my first idea aswell, but i replaced it with Winding Constrictor. There is an argument to run both (probably 4 Constrictor, 2 Scales), but the problem with Hardened Scales is, that it's a miss for Collected Company and is a terrible topdeck. The Constrictor doesn't have those problems, but I have to splash black for it (which also gets me access to some nice sideboard cards).

Ardeo on Golgari CoCoConstrictor

1 week ago

Hardened Scales was my first idea aswell, but i replaced it with Winding Constrictor. There is an argument to run both (probably 4 Constrictor, 2 Scales), but the problem with Hardened Scales is, that it's a miss for Collected Company and is a terrible topdeck. The Constrictor doesn't have those problems, but I have to splash black for it (which also gets me access to some nice sideboard cards).

JW398 on Better Slivers

3 weeks ago

I'm not sure what your budget looks like but I'd try to squeeze in two more Aether Vial. Imo, two Collected Company is just enough as it might conflict with Vials. Also, how has 18 lands performed so far? At first glance your land count seems a bit low. Maybe try acquiring some Ancient Ziggurat?

SlappyBob on Glittering Company

3 weeks ago

Oh shit, I totally forgot about Archangel of Thune and Spike Feeder! I used to have the combo in the deck before Collected Company came out. Good looking out! More combos!!

mtgplayer100 on GW Aggro

1 month ago

Idk what your budget is, but both fetchlands and Birds of Paradise / Noble Hierarch are worth considering, as well as Scavenging Ooze . Ghost Quarter is also good, especially with Renegade Rallier . As for not running out of gas, there's a bunch of options, like Collected Company and Tireless Tracker . You should also consider something against burn like Kitchen Finks .

SlappyBob on Glittering Company

1 month ago

Well, thank you very much, Ursaromg :D. I love questions, it often helps me think of something I never thought before, or solve a problem I didn't even know I had. If not for community questions, I wouldn't have Impromptu Raid or know how to use Ranger-Captain of Eos properly. So without further delay, let's get into it:

  1. Anafenza, the Foremost is there for manifold reasons. First, she is a creature, so game two, when I usually need her even more, she can be brought out by both Chord of Calling and Collected Company . This is the strategy for most of the cards that go into the deck, otherwise I would have a bunch more spells. Second, she has a permanent effect that lasts, something like Grafdigger's Cage , which is way better than something that just triggers once, like a spell. Third, yes is it basically just for dredge or anyone else thinking they're being clever with their graveyard, like when Phoenix in the Ice was a thing. Lastly, she is 3 for a 4/4 that can grow bigger, and automatically triggers Rhonas the Indomitable , which is always good.

  2. Hide//Seek is yes, against any deck that just has their one card to finish things off. Allusorous combo, or Ad Nauseam , anything that tries to be cheeky like that. There are more decks with just one copy of something crucial than you think. Plus, it's always good to run a Surgical Extraction -type effect if you can, the only reason it's not mainboard is because Surgical it's not a creature that costs 3 mana or less.

  3. I have no idea about either of the two Castles yet, I'm just testing them out so far. I will let you know as I slowly but surely find out :)

  4. And of course I've thought about old Mr. Teeg. Yeah he literally shuts down my entire deck haha. His two abilities are: no 4 mana cost or higher spells ( Collected Company ) and no spells with X costs ( Chord of Calling ). Would literally be the worst card I could play on the side, aside from the new Kunoros, Hound of Athreos .

Thanks for asking!

wisegreenbean on Coco-Bant

1 month ago

I'm gonna tell you the thing magic players like to hear the least.

You gotta cut some spells for lands.

20 lands is not enough, not even with 4x Gilded Goose . You have at least a 30% chance to miss your 4th land drop and not be able to play your Collected Company on curve. I'll link an article about the math below.

https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/

A traditional coco list from back standard would run as many as 25 lands. With goose you don't necessarily need that many, but 22-24 is still correct. I'd strongly consider cutting at least some number of your instants and sorceries, and Silhana Wayfinder is just going to be digging for a land a lot of the time anyway. You can make them more Lumbering Falls , to keep your lands productive during flood, but I promise that more lands will make your deck better and more consistent.

SlappyBob on Glittering Company

1 month ago

Yeah, Ursaromg, it was. Ranger-Captain of Eos can fetch Walking Ballista for either Vizier of Remedies and Devoted Druid or Heliod, Sun-Crowned . This is crucial because both Collected Company and Chord of Calling put the creatures directly into play, and Walking Ballista would just immediately die if summoned this way. Ranger-Captain of Eos puts anything into my hand, which I can then play afterwards.

The hands almost all work. A few pieces and a searching spell always works, same with wishes. You want to definitely have more creatures than spells, and only 2 or 3 lands. Almost all hands work because even multiple copies of a creature or not the right creatures can still attack and defend, or draw out your opponents hate spells to make sure your real winning pieces are safe. Keep practicing, the obvious ones will become more obvious.

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