Creatures you control get +3/+3 and gain trample until end of turn.

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Format Legality
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Duel Commander Legal
Block Constructed Legal
Tiny Leaders Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Canadian Highlander Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Legacy Legal
Limited Legal
Highlander Legal

Overrun occurrence in decks from the last year

Latest Decks as Commander

Overrun Discussion

sub780lime on Advertise your COMMANDER deck!

3 weeks ago

Just redid the whole deck to change it to more changeling, swap some anthems for pump instead, and add more removal. Need more a of general review. Is there enough tribal for the commander, if not, what to remove? Draw and ramp seem light or good? Any obviously weak cards that could be removed to swap in another pump spell like Pathbreaker Ibex, Overrun, etc.? Stuff like that.

Rin and Seri, Procreators

Commander / EDH sub780lime


smilodex on Ishkanah, Grafwidow Commander COMBO Deck

1 month ago

Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:

I would exchange:

I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:

Carddraw or Cardadvantage:

Other good finishers/ combo pieces:

Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...

To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.

osiczym on Green/White Tokens

2 months ago

Nice deck mate! I especially like Gavony Township, I think I will add it to my deck, cause I also have one full of tokens, feel free to check it out and comment. Maybe you will find some inspirations ;).


From my experience, Beastmaster Ascension is the best buffing enchantment for such deck. It can give you constant +5/+5 for all, beginning from the same turn or next just for 3 mana! I also find Overrun very effective. You can also consider Fungal Rebirth if someone kills your creature or for enemy disenchants. And last - for massive healing Essence Warden or Soul Warden works really great with tokens!

Omniscience_is_life on stampeding Dinosaurs!!!! RUN!!!!!!!!!!

2 months ago

You probably don't need Belligerent Brontodon, as in averaging out P/T of your creatures you don't gain much if anything with it. You'll also probably want to switch out Strength of the Pack with an Overrun variant, perhaps End-Raze Forerunners on a budget. And, finally, seconding the others--fewer lands, more ramp. That means Rampant Growth, Cultivate, Nature's Lore, Farseek, etc. Sol Ring and Command Tower are automatic includes in a Commander deck, as well. Good luck! Looks like a fun deck!

eirvandelden on Earl of Squirrels, I've got the golden nut

2 months ago

I have to ask, why Overcome and not Overrun?

Hybrow on Snakes on a Planeswalker - Xyris EDH swarm

2 months ago

You are 100% correct Geschlechts

From the games I have played so far, I have noticed that haste is an issue. This would also remove my reason for having Overwhelm over Overrun.

Of the 3, I am thinking Anger and Fervor. Anger because I do have the possibility of discarding it, which would mean free haste, and Fervor simply because artifacts are a little easier to remove than enchantments in my playgroup.

The issue now is trying to figure out what to remove, that's always the difficulty.

Hybrow on Snakes on a Planeswalker - Xyris EDH swarm

2 months ago

Thanks xram666,

Those were great suggestions...

The only reason I went with Overwhelm over Overrun is that I generally have a bunch of snakes that entering on my turn, so they have summoning sickness. But I like the idea of Trample better.

Wheel and Deal I originally discounted because I don't get to draw a full hand, but have noticed that really doesn't matter to me so much with this deck. Is now on my list to re-add.

Prosperity is also on the possible list now. I like the idea of others paying for the Minds Aglow, but would be nice to have an extra.

Sudden Impact was on its way out of the deck. Already moved it from active to maybe. The couple times I got it I could always find something better to spend 4 mana on. But the idea of having a 1 version is kinda nice.

Folio of Fancies is probably a no, only because it ends up being a mana sink, and I almost always have a fist full of cards.

Thanks again for the suggestions, I think at least 2 of them are going to make it in. Probably tossing Lhurgoyf and Niv-Mizzet, the Firemind, as too expensive for what they do.

xram666 on Snakes on a Planeswalker - Xyris EDH swarm

2 months ago

Nice deck. +1 from me. I always like token decks. I would include Overrun for Overwhelm. Normaly you want all of your creatures to attack so convoke doesn't help that much and trample is a nice addition. Maybe even Return of the Wildspeaker because it is so flexible.

Wheel and Deal would be an awesome card for the deck.

And maybe Prosperity as a second Minds Aglow

As you have Sudden Impact on your maybe list... Runeflare Trap should be the better card for this deck

Folio of Fancies could be a second win-option for the deck.

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