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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- So, some cards in the game say ''each creature'', and some say that it affects ''all creatures'', so is that the same thing?
- Can multiple Cultivator of Blades boost each other before boosting others?
- Under what circumstances do effects that modify the properties of permanents also apply to those which enter the battlefield later that turn?
- When does a player leave the game when dealt lethal damage?
Creatures you control get +3/+3 and gain trample until end of turn.
5 hours ago
Ugh, that's such a bummer :( Pendelhaven is fairly cheap in the Anthologies printing. I honestly thought Elvish Champion was inexpensive but I just looked it up so scratch that! I'd definitely keep the one you have sealed and in mint condition. That's a pretty cool thing to have in your collection! Kaysa is reasonably inexpensive financially, but maybe too mana expensive to be useful. For the same cost you can cast Overrun and everyone gets trample too!
2 weeks ago
Squee_Spirit_Guide, I’m digging the land cards you mentioned. It’s always bothered me that a lot of them come into play tapped (unless you pay out the nose for them); it just slows everything down. I’ll keep an eye out for them.
I think Might of Old Krosa would be right at home in this deck. I’ve seen that card before in other decks, and it seems super powerful. I’ve also seenGroundswell before, and, admittedly, it confuses me a bit. People aren’t going to play a land every turn, so wouldn’t it only be great sometimes and mediocre the rest of the time? I’m sure I’m missing something with that.
No joke, I’ve had an Overrun card since I was a kid and have never quite fit it nicely into a deck. It could be super cool in here with all the tiny creatures I have.
2 weeks ago
Very nice! I feel the same about infect, sometimes it's a necessary evil. I'm not sure about proliferate because I've never built around it, but I can think of a couple of pump spells that might be useful in Groundswell and Might of Old Krosa. I know it's not technically the best card, but Overrun seems like it would be fun once your board is developed :)
For lands, Yavimaya Coast and Llanowar Wastes are solid, but are also still budget. I like that they give you access to two colours but you can use them for and not take the damage. Probably the best part is that they come into play untapped, which most other budget duals don't do.
Anyway, good luck! I hope you finally take down that Wellwisher combo!
1 month ago
and of course pocket sand: Blinding Powder
All good card you added. Got some recommendations but consider making sure your deck follows this formula: 10ish ramp cards 10ish card draw cards 4 spot removal cards 4 boardwipes
2 months ago
How does this deck win? I don't see much of a strategy beyond "swing at my opponent's face," and while there's nothing wrong with that necessarily, it's also not the best. I mean, all your opponent needs is a Moat, and suddenly a bunch of your spells are useless.
If I'm honest, it's not necessarily accurate to call this a "deck". A deck is 60 cards that are played around a "win condition," a specific spell that I play and then my opponent reads it and they just go, "...Oh for [bleep]'s sake" and concede. For instance, I have a crappy $15 Green Modern Ramp on a Budget where the specific objective is to land Bellowing Tanglewurm, or an Overrun if I can't find it. Those are my "win conditions." So far as I can tell, you don't have win conditions, and that means you don't have a deck. Rather, you have a "pile" -- 60 cards that are played. That in itself is not a bad thing, per se; you mentioned that you're early in your career, and everyone starts out with piles. I didn't craft my first deck for 6 years. Piles just feel good when you're new to the game: "Let me get every cool thing I can get my hands on! Yeah, this is gonna feel awesome to play!" And I'm sure it will! I'm just less sure it's going to win. =)
I mentioned that a deck ought to be 60 cards. That may seem counter-intuitive, since that's the smallest allowed size in Modern. But it actually makes sense. Take my green deck as an example. If I'm relying specifically on Bellowing Tanglewurm to win, then what happens if I don't draw it? Problems, right? Therefore I have four of them (the max allowed), and maximize the chances of drawing them by reducing the deck size to 60 cards. I now have a 1-in-15 chance of winning whenever I draw a card. This is the biggest that chance can be. I am now as equipped as possible to go out and win games. Your chances... Well, considering you don't have a win condition, we kind of don't need to know your chances. But if you did, you can see how they'd be less.
Finally, I don't think your land-to-spells ratio is right. I used to do 2-to-1 as well, but since then I've switched to 3-to-2 -- 36 spells to 24 lands. I just find this to be a lot more consistent.
I'm not trying to get down on you here. I've been playing this game since 1995. I've learned a few things in that time. With these observations, I hope to pass some of them on to you. =)
2 months ago
Thanks for ure comment. nice to see other elfes players around here. i want to hold the amount of sorcery and instants as low as possible. so i had less problems with carddraw. a tutor, i need to put in is Green Sun's Zenith . i want to get them into play instantly and so i can use them more quickly. i play my commander also as a sorcery because i can activate its ability in the same turn. so i set up my mana base and kill the opponend like playing Overrun. but the most time i use Ezuri, Renegade Leader ability more then once, so it becomes more effektive then the sorcery cards.
2 months ago
Target creature you control fights another target creature. Until end of turn, whenever a creature dies that has been dealt damage by either of those creatures this turn, you draw a card.
Huge, annoyed and hungry rarely make for a good combination.
Create a blue Overrun that doesn't break the colour pie.
2 months ago
Love it, Elves is also my EDH Deck. Any thoughts one running Overrun/Overwhelming Stampede for redundancy?... Tooth and Nail might also be great for tutoring up some key elves too. Regardless best of luck fellow elf player may you draw well!