Overrun

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Planechase Anthology (PCA) None
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Uncommon
Tempest Remastered (TPR) Uncommon
Commander 2014 (C14) Uncommon
Planechase 2012 Edition (PC2) Uncommon
2012 Core Set (M12) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Odyssey (ODY) Uncommon
Anthologies (ATH) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Browse Alters

Overrun Discussion

king-saproling on Take It Anyway

2 weeks ago

Extra combats are cool with Stonebrow since the +2/+2 boost from the previous combat will stack with the new +2/+2 boost. Relentless Assault , Hellkite Charger , World at War , and Aggravated Assault are affordable options. You might like these also: Cultivator of Blades , Overrun , Berserkers' Onslaught , Gratuitous Violence , Wild Beastmaster , Angrath's Marauders

AxNoodle on Yorvo, Lord of Squirrels

2 weeks ago

Did you mean to make this deck Modern?

Also, Overcome could be replaced by Overrun .

Nice deck though!

achi11es on Sarah Sit

4 weeks ago

Id replace Deathgorge Scavenger with Marauding Raptor because that is the only creature you control that wouldnt survive the raptors ability and the raptor is a cheap creature which you need and lowers the CMC of your other dinos. Id also add the Dinosaur Stampede in, it will be better than either Overrun or Titanic Ultimatum 85% of the time. You'll have to play test it a bit and see if the mass trample really helps you. About half your dinos have trample already.

Quicksilver on Matriarch of Kelfae

4 weeks ago

Overwhelming Stampede is just plain better than Overrun , especially with Marwyn, the Nurturer s ever increasing power and Hardened Scales .

K00lDudE1 on GB Elves

1 month ago

Depending on your budget, there are a few expensive cards that would make the deck a lot better; namely Cavern , Palace , the other 3 Companies (that is arguably the best card in the deck), that's all I can think of off the top of my head in terms of expensive cards.

You'll also want to complete some playsets to make the deck more consistent, creatures like Heritage Druid , Dwynen's Elite and Elvish Clancaller are (in my considerable experience with Elves) definite 4-ofs. Heritage Druid enables your most busted starts, Dwynen's Elite helps a lot in the grindy matchups, almost always being a 2-for-1, and Elvish Clancaller helps our little green men to stand up to the big scary creatures in modern.

Scavenging Ooze is an honorary elf, helping a lot against graveyard based decks, as well as the grindier ones that kill our guys.

Your sideboard choices don't seem optimal, there are a few cards that are just bad in modern (looking at you, Nylea's Presence and Overrun ) and some others that are just not ideal for elves ( Grafdigger's Cage non-bo with Company , for example).

Things like Beast Whisperer haven't impressed me, as it's only really useful when you're ahead and have cards in hand, once you've had your hand ripped apart or board wiped, you're likely to just be casting a 4 mana 2/3, which is embarrassingly bad by modern's standards. There are a few others that seem odd to me as well.

Take a look at this to see my preferred build and card choices

Competitive GB Elves

dingusdingo on Non dredge gitrog deck.

1 month ago

This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.

To humor you though, here's what I'd probably run.

And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.

SideBae on Rhino, Let's Go! [Tips?]

1 month ago

Hey man! I got a few suggestions -- I hope you find them helpful:

  1. The best aspect of playing green is its access to turn one dorks. I'm sure you've noticed your Birds of Paradise is a great play to lead with; you should consider the following: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Avacyn's Pilgrim and Orcish Lumberjack . Bloom Tender and Priest of Titania are good two-mana plays in this sort of package.

  2. Another benefit to running dorks in green, aside from their mana, is that they're bodies. An Overrun effect can easily take the game, if you have a critical mass of creatures. Ironically, Overrun itself is pretty mediocre as far as Overrun effects go... I suggest running Triumph of the Hordes and Craterhoof Behemoth , since these are great ways to make an army of tiny duders into an army of deadly duders. Craterhoof Behemoth is especially good, since you can fetch it out with Natural Order , should you choose to run that.

  3. So, I'm not quite sure how your deck is going to play. However, I suspect you'll have a lot of creatures during the mid-game. I think you should consider running Shamanic Revelation and/or Slate of Ancestry .

  4. Veil of Summer is one of the more absurdly good cards printed recently. I highly suggest running it in any green deck -- it's a cantrip that protects your guys from counters and spot removal. There're some really odd niche-cases it's good in, too, like against Bitter Ordeal .

  5. I don't think Path to Exile is very good. In general, ramping your opponents in a format with forty life and several enemies trying to do busted things is a dangerous move. I like your Swords to Plowshares a lot more.

  6. Naya has access to some serious hate, in the form of bears and in the form of regular stax pieces. You should at least consider some of the following: Aven Mindcensor , Aura of Silence , Winter Orb (especially if you're running the dorks mentioned in (1)), Linvala, Keeper of Silence , Price of Glory , Root Maze , Armageddon (if you're like me and don't mind getting flipped off), Gaddock Teeg , Collector Ouphe , Stony Silence , Null Rod , Kataki, War's Wage and similar such nonsense. These are a really good way to slow down opponents long enough to get your army out and swinging.

  7. Finally, depending on your meta, there're a few green enchantments you should strongly consider: Choke , Carpet of Flowers and Compost are all super powerful, given the right meta. Blue and black are the two most common colors in EDH, so you can be pretty certain you'll be facing one or both most of the time.

Right. That's all I got for now. Good luck!

SideBae on Elves of Rivendell

1 month ago

I always liked elves. I have a few suggestions:

  1. Concerning your land-base: I think you should cut Command Tower and (maybe) Reliquary Tower . Since your commander is mono-colored, Command Tower is only ever going to produce ; however, it will never be a forest or a basic land. This means that you cannot untap it with Arbor Elf and it dies to Blood Moon , Back to Basics , Wasteland , Ruination , Magus of the Moon , Dwarven Miner , Dwarven Blastminer , Shivan Harvest ... I think just a regular Forest is significantly better, as you generally want to avoid undue risk. Reliquary Tower is a bit trickier, and it will depend on how the deck plays. However, as a general rule, if you have an excess of seven cards in hand, then you should have a developed board to support it and either win or get down to seven. I have long ago stopped including unlimited hand-size effects in my decks, and I've never needed one since; however, if your experience with this deck says otherwise, do please ignore me.

  2. Gaea's Cradle is amazing, but also about the same price as a used liver. For that reason, you may have more luck running something like Growing Rites of Itlimoc  Flip, which is essentially the same card (though slightly slower), and much more affordable. Pairing this with Deserted Temple results in instant fun.

  3. Your general has an Overrun effect stapled onto him, so I'm assuming that's how you generally plan to win. However, my experience has always been that if your commander is your only win-condition, your opponents will learn that and keep him off the board more or less indefinitely. I suggest running one or two alternative but similar effects: Triumph of the Hordes and/or Craterhoof Behemoth . Triumph of the Hordes has the advantage of not actually needing a full board to be lethal -- in EDH, 10 points of poison still kills a player. Craterhoof Behemoth is around $30 nowadays, but it happens to be sorta an insanely good card -- especially if you tutor it out with Natural Order or similar effects.

  4. One of the main weaknesses of 'go wide' creature decks is that they tend to be soft to mass-removal. The best way to counteract this is by keeping a full hand, meaning that card-advantage is at a premium. Slate of Ancestry is a great way to keep generating advantage from a full board, and if you hold up mana you can activate it in response to a Supreme Verdict or similar effect. Beast Whisperer is an elf I'm surprised to see you aren't running. Skyshroud Poacher , while not an elf himself, can grab you your duders without having to bother casting them -- if he and a few other cards are what you have left in hand after a wrath effect, he can help rebuild your board.

  5. There are some meta-specific cards you might find helpful. Gaea's Herald , Carpet of Flowers and Choke are all good in a blue-heavy meta. Compost is another draw engine that frequently nets cards, as black is generally the second best EDH color (after blue). Veil of Summer is a good card born of M20.

  6. If you want another Quirion Ranger effect, consider Scryb Ranger . It's one mana more, but the flash pretty much makes up for that.

Right. That's all I got... hopefully you find at least some of it helpful. Good luck!

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Overrun occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.23%

Golgari: 0.08%