Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Overrun occurrence in decks from the last year

Latest Decks as Commander

Overrun Discussion

TheVectornaut on Green Boi - needs help

13 hours ago

I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.

I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.

Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.

Metachemist on Eldrazi on the Horizon

2 weeks ago

This a pretty interesting deck! I like it!

The only thing I can see is that it kinda lacks any solid win conditions outside of Eldrazi go stompy. You could easily slot in Thassa's Oracle Greater Good and/or Altar of Dementia for the win con that doesn't care if your opponents exist.

Or if you wanted to keep it stompy you could run Triumph of the Hordes Craterhoof Behemoth Finale of Devastation or any Overrun style of effects

BiggRedd54 on Ripley's kids

2 weeks ago

You gotta drop Overrun , Doom Blade , and Commander's Sphere

Try Return of the Wildspeaker , Hero's Downfall , + my new favorite card, Chromatic Orrery .

I will also add some cards to my version from your deck.

abby315 on FYNN-ISH HIM!!!

1 month ago

A few suggestions:

Rhonas the Indomitable > Hornet Nest - too hard to set up getting the deathtouchers from the Nest, and Rhonas sets up evasion and pump for your infect creatures, plus has deathtouch himself.

Wrap in Vigor > Back to Nature - unless you're specifically hosing someone's Enchantress deck with this card, it'll be dead in hand too often to be useful and in a green aggro deck you can't afford cards like that. Wrap is an anti-boardwipe, anti-removal spell to keep up the pressure on key turns.

Heroic Intervention > Quietus Spike - Again, I think having anti-boardwipe and removal cards is important, and I don't think spike is a good rate. Almost every creature you run already has deathtouch, and the losing life trigger isn't relevant when you're trying to win with poison.

Shapers' Sanctuary > Harmonize - Sanctuary will be super helpful since everyone will be trying to focus down Fynn, allowing you to keep refilling your hand with cheap creatures. It'll likely give you more cards over the course of a game for less mana.

Vorinclex, Monstrous Raider > Arcum's Astrolabe - Cantrips aren't impressive in EDH and Vorinclex will help win you the game in one swing. If he's out of budget, try Overrun or Overwhelming Stampede .

I would also cut some useless lands that don't allow you to produce G on turn one and just add Forests: Gingerbread Cabin , Opal Palace , Sapseep Forest , and Forge of Heroes . The extremely small benefit these produce in the right circumstances is not worth having it be an off-curve land in an otherwise keepable hand, especially when it's so important that you play a creature on t1 and t2.

Unlife on FYNN-ISH HIM!!!

1 month ago

I'd actually disagree with things like Ohran Frostfang , Bow of Nylea , etc, that grant deathtouch. With nearly all of your creatures having deathtouch, infect, poisonous, or some combination, it makes the cards redundant. Because of how Fynn is worded, you only need one damage though ti deal two poison, so focus on trample and evasion. Garruk Wildspeaker , Overrun , Gaea's Anthem , Overwhelming Stampede , Kamahl, Heart of Krosa , Garruk, Unleashed are good options, depending on your budget you can also consider Eldrazi Monument , Akroma's Memorial , and just to second, Vorinclex, Monstrous Raider . I would also look into some more ramp, even with a low curve you're going to want to go a lot faster before people can find kill spells to keep nuking Fynn.

Hope this helps

Grubbernaut on The New Most Competitive Modern Deck--Dryads

1 month ago

Growth Spiral seems really out of place; with mana dorks, I don't think you need extra ramp, especially in a splashed color.

I'd also switch up the manabase - maybe some pathway lands, or fetches, just for more duals.

You could consider off-tribe value creatures like Ranger-Captain of Eos . Also, Adaptive Automaton .

I would personally drop Coat of Arms for something like Triumph of the Hordes or Overrun , etc.

Romer on Lathril's Dark Elfball

1 month ago

Heh, I like Scale Up as a potential finisher where the Overload cost can make a wide elf swarm mightier for a lethal attack. Or cast it for to pump Lathril and generate even more Elf tokens.

Though I'm realizing just now that because Scale Up changes the creature type as well, that will remove any buffs from my Elf Lords. Hm. Probably something I should keep my eye on during play and see if I'm better off running Overrun instead.

AMD5150 on Trample Deck

1 month ago

like by adding 3 more Overrun

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