Creatures you control get +3/+3 and gain trample until end of turn.
|Have (3)||Kotakiva , 31770 , GrandeKhan|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- So, some cards in the game say ''each creature'', and some say that it affects ''all creatures'', so is that the same thing?
- Can multiple Cultivator of Blades boost each other before boosting others?
- Under what circumstances do effects that modify the properties of permanents also apply to those which enter the battlefield later that turn?
- When does a player leave the game when dealt lethal damage?
Latest Decks as Commander
2 days ago
Thanks for the explanation! I understand the strategy and the mechanics of the deck. Even though it will take a while for my gameplay to flow smoothly, I like the challenge ;) What I ment is: In the case that I have three opponents, Meekstone on the board and holding my win con Elesh Norn, Grand Cenobite + Nature's Revolt in my hand. What if can't run over all opponents at once? I'll run out of mana, cause all of my lands are tapped out and I guess, that I won`t have any more creatures that are going to untap cause of Elesh Norn, Grand Cenobite and Meekstone. So I figured out to cut it in favor of Crackdown. What do you think? I've already noticed, that this decklist is not the cheapest...I've checked the cards that I own and checked out cardmarket and it'll currently cost me arround 200-300€. I thought of cutting a few missing cards in favor of a few token summoning cards like Jolrael, Mwonvuli Recluse, Ajani's Chosen, Arasta of the Endless Web, Archon of Sun's Grace + Overrun Do you think that would be a possibility? Otherwise, I would also be happy about 1-2 budget deck suggestions that you would recommend ;) Thanks a lot for your support!! I really appreciate that! Excuse my somewhat dusty English, I hope everything was understandable so far!
1 week ago
I know it's expensive, but see if you can trade for a Thornbite Staff.
2 weeks ago
1 month ago
Also since you added better ramp I'd cut Nissa's Pilgrimage (kind of slow and you'll never trigger spell mastery), and Overrun feels like win more. You shouldn't need to pump your team because at this point you can probably just beat face with enough oozes to win the game anyways.
1 month ago
Added Rhys the Redeemed
2 months ago
Consider adding some all-out attack cards like Overrun, Triumph of the Hordes, or Overwhelming Stampede. Prossh comes out with a bunch of 0/1s, but they can be more than just chump blockers and sac fodder! You did it right with Beastmaster Ascension, as that does kind of a similar thing, but I think the trample that these sorceries have is super important. It's the difference between becoming a giant threat that your opponents have a turn to block and then respond to, versus killing them on that same turn. A casual table might groan at the poison counter victory though!
Consider removing Charnelhoard Wurm because it doesn't have much synergy with the deck. It looks a little big and a little scary, but maybe not enough to justify the mana cost.
Consider removing Inquisition of Kozilek because it is just a worse version of other cards in your deck that do a similar thing. For that matter, if you find yourself playing multiplayer games more than 1v1s, you might want to also take out Duress, Thoughtseize, and Distress because they scale very poorly in multiplayer. If you find yourself playing 1v1 most often, take out Mass Mutiny instead.
Consider adding Nullmage Shepherd for some great repeatable removal.
3 months ago
Daedalus, Labyrinth Architect
Legendary Creature - Minotaur Wizard
Minotaur creatures you control get +1/+0 and have ward .
Whenever a minotaur enters the battlefield under your control you may tap target creature. That creature does not untap during its controller's next untap step.
It is a fate worse than death.
Trap your opponents creatures in a maze and chase them into hiding anytime a minotaur appears.
Teichos, Vigilant Protector
Legendary Creature - Kraken Octopus Soldier
: Monstrosity 5.
As long as ~ is monstrous it has indestructible, it can block seven additional creatures, and when it deals combat damage multiply it by eight.
Ninja'd again haha....
Creature - Barbarian Shaman
When ~ enters the battlefield X target barbarians become 5/5 red dragons with flying in addition to their other types until the end of turn.
"Burn them all!"
Ninja'd again I'm on a rollllll! I like these cards myself so I shall donate them towards the prompt of cards that excite me, especially boros kraken! (I apologize for the massive post)
Wholesome prompt so I shall pass it on! Make a card that excites you.
3 months ago
I've made some changes in the deck. In came:
- Beast Within for Banewhip Punisher - it's usually non-creatures that are the real threat
- Craterhoof Behemoth for Serrated Biskelion - because games gotta end
- Woodfall Primus for Unearth - because I ran too few removal
- Natural Order for Profane Tutor - for Craterhoof or Woodfall
- Return of the Wildspeaker for Overrun - better manacost + optional card draw
Now I agree with Gidgetimer in not removing those ramp spells. But despite I went from my average CMC of 2.82 to 3.02, I don't really see a reason why to play more than 10 ramp spells, because the majority of cards in the deck is extremely cheap.
I will not add the Mike/Trike combo - I've once played in another deck and to be honest I don't like that combo too much.
I'm still thinking to add that perfectly timed Song of Freyalise and that Cauldron of Souls as that means a new snake for each dying snake, right? I want all my opponents to quote Samuel each time I play this deck :D
Thanks again guys for your help!