: Gain .
, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
Naya Panorama Discussion
3 weeks ago
Hey, good start for a budget deck.
Unfortunately, doesn't seem like you've done much research for budget card alternatives especially since spent a lot of time on the primer and it's well done for your first primer. I however can't imagine how you're content with keeping cards like Luminous Bonds, Eternal Isolation, Sudden Disappearance, Grow from the Ashes, Gift of Paradise, etc. and writing about them when there's cards that are the same price that are so much better. Too bad you don't have a higher budget because Lyra Dawnbringer , Resplendent Angel and Luminarch Ascension are all excellent Angel tribal cards. There's a nice $50 upgrade you could make here that would improve the deck a lot.
This comment is only about the manabase. Consider improving the manabase with some budget lands? 31 lands is low when playing many high CMC Angels which includes Rienne. Going to have a difficult time supporting a 3.7 avg. CMC with only 31 lands. Consider 36-38 lands? Maze's End looks out of place because when playing it you want to also play all 11 Gates, but can't play them all with only Naya colors. Without five colors going all in with a Maze's End strategy than Gates are not worth it in a manabase. You would be better off simply playing more basic lands than Gates.
Budget lands ($3 or less each) to consider adding:
- Command Tower : one of the best lands for multicolored Commander decks.
- Exotic Orchard
- Jungle Shrine
- Naya Panorama
- Guildmages' Forum
- Opal Palace
- Battlefield Forge
- Game Trail
- Canopy Vista
- Sheltered Thicket
- Scattered Groves
Could add all these lands for about $15.
Lands to consider cutting:
- Maze's End
- Gateway Plaza
- Boros Guildgate
- Gruul Guildgate
- Stone Quarry
- Tranquil Expanse
- Blossoming Sands
- Rugged Highlands
- Wind-Scarred Crag
- Unknown Shores
I offer more advice, other budget card suggestions. Would you like more advice? Good luck with your deck.
2 months ago
I have some possible suggestions for colorless mana sources for Displacer. In my experience the more times you can activate it the more value you can get so I have all these extra colorless sources in my deck that uses Displacer:
Riftstone Portal : Can tap for colorless while it's on the field and if it ends up in the graveyard can let you lands tap for either of your colors(maybe not as important in a two color deck but it could help). I have Harrow and Crop Rotation in my deck to help get it in the graveyard.
Wooded Bastion : Really good land overall and can easily slot in for almost any of your current lands. Can make both your colors and can tap for colorless if you need it.
It might not be a bad idea to throw in a couple of Wastes as well that you can tutor up with Cultivate . Oh, and don't forget that Reflecting Pool can tap for colorless if you have another land that taps for colorless.
2 months ago
thewyzman, I'm glad you liked it. Upvote if you really like! :D I'll take look at your list, too.
Chasm Skulker is another good option to take advantage of all the card draw, and Multani is a house.
2 months ago
Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:
The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.
Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.
I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.
Growing Rites of Itlimoc Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.
Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.
Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.
I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.
Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.
Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.
Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.
Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.
Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!
3 months ago
Deck Edit 2:
Avatar of Slaughter out -> Vorinclex, Voice of Hunger in. I decided that the Avatar of Slaughter could backfire against me as much as help me as it gives ALL creatures double strike (including my opponents). As Vorinclex, Voice of Hunger very much benefits me, it seemed like an automatic replacement.
Skyshroud Elf out -> Conduit of Ruin in. Both of these cards are a form of ramp. Yes, the Elf can help me early on, but I felt the Eldrazi search capability of the Conduit of Ruin as well as making first creature spells I cast 2 cheaper was too good to ignore. In addition to this Conduit of Ruin is searchable by Mayael.
Vagrant Plowbeasts out -> Avenger of Zendikar in. Although the Vagrant Plowbeasts served a very good role in the deck, and one that I am not yet 100% sure that I want to loose, the effects of dropping an Avenger of Zendikar seemed too good to miss.
Worn Powerstone out -> Mirari's Wake in. In the few games that I have had with this deck, the card draw is great - the only thing that can hold it back is access to mana. With the addition of Vorinclex, Voice of Hunger and Mirari's Wake I hope to both drop creatures onto the battlefield with Mayael, as well as hard-cast should the need arise. In addition to the mana access, the +1/+1 will also help to boost the presence of the Plant tokens put onto the battlefield with Avenger of Zendikar .
Finally, to smooth out the mana a little bit more, I did the following changes (there seemed to be too much red, and sometimes not enough white).
4 months ago
Hey, Jund Panorama and Naya Panorama are budget fetch lands. Game Trail and Sheltered Thicket are budget Gruul duals lands. Fierce Empath can tutor for Avenger or Baloths or any other 6 CMC or higher creature. Signal the Clans is an instant tutor to search for three different creatures and put one of them randomly into your hand.
Mina and Denn, Wildborn gives you another land drop per turn and it's a landfall enabler. Budoka Gardener / Dokai, Weaver of Life and Walking Atlas let you put a land from your hand onto the battlefield. Skyshroud Claim , Farhaven Elf and Wood Elves are upgrades for land ramp. Smokebraider can help to ramp into Omnath, Avenger or other Elementals.
Beast Within , Nature's Claim , Hull Breach and Decimate are upgrades for removal spells. Greater Good is a draw engine and sac outlet for Elementals. Multani, Yavimaya's Avatar is a upgrade for finisher creature and he's an Elemental. Bane of Bala Ged is an underrated budget big creature; it's excellent with haste. Rhythm of the Wild is more haste and protects your creatures from being countered.
Good luck with your deck.
4 months ago
Hey, ordinarily Godo is not worth playing unless he's your Commander because he costs a little too much mana, but since he's a game winning combo with just Helm I think he's worth including. The seven cards to consider cutting are:
- Honored Crop-Captain
- Nobilis of War
- Skyknight Legionnaire
- Sunhome Guildmage
- Weapons Trainer
- Jor Kadeen, the Prevailer
- Boros Cluestone
The majority of these cards are only good when you have a big army. By themselves they're kind of lackluster.
Some budget land upgrades to consider:
- Great Furnace : the red artifact land.
- Ash Barrens : basic landcycling.
- Naya Panorama : fetch land that can ETB untapped to make colorless mana.
- Reliquary Tower : no max hand size.
Lands to consider cutting:
- Desert of the Fervent
- Desert of the True
- Evolving Wilds
- Terramorphic Expanse
The cycle lands are nice, but only in small quantities. They do ETB tapped after all; if you play too many of them it increases the chances of having to play one as your land drop instead of cycling it and that can be a hindrance, slowing you down. Barrens and Panoramas are in my opinion budget upgrades for Wilds and Expanse. Either of these lands can ETB untapped to make colorless mana or be used to find a basic land. Barrens is an underrated land. It can be played in just about any budget deck that has basic lands.
Cards in my opinion that can be on the chopping block for future upgrades:
- Aurelia, Exemplar of Justice
- Razia, Boros Archangel
- Razia's Purification
- Phyrexian Rebirth
- Boros Locket
4 months ago
Hey, saw your forum topic asking for help. Good start, but I think you can expand on the stealing your opponents creatures strategy and get more value from creatures you steal. There's also several budget staple Commander cards to consider adding. All my cards suggestions are budget ($5 or less each).
Command Tower , Exotic Orchard , Reliquary Tower , Yavimaya Coast , Shivan Reef , Cinder Glade , Game Trail , Ash Barrens , Naya Panorama , Bant Panorama are all good budget lands that can ETB untapped. Captivating Crew , Willbreaker , Dominus of Fealty , Zealous Conscripts and Roil Elemental are repeatable sources of stealing. Evolutionary Leap , Ashnod's Altar , Greater Good are repeatable sources of value by sacing your opponent's creatures after you steal them. Use these sac outlets with Skullclamp for even more value. Sol Ring , Chromatic Lantern , Simic Signet , Gruul Signet , Izzet Signet , Talisman of Impulse , Fellwar Stone are staple mana rocks for Commander.
Rattleclaw Mystic , Elvish Mystic , Llanowar Elves , Arbor Elf are budget one drop mana dorks. Sakura-Tribe Elder , Nature's Lore , Farseek , Fertile Ground , Farhaven Elf is more good ramp. Fauna Shaman , Signal the Clans and Gamble are budget tutors. Mystic Remora , Eternal Witness , Chaos Warp , Beast Within , Reclamation Sage , Reality Shift , Stubborn Denial , Arcane Denial are staple Commander cards. Temur Ascendancy , Coiling Oracle , Trygon Predator , Dack's Duplicate and Shaman of the Great Hunt are good Temur cards.
If you like some of these suggestions I offer help to make cuts. Good luck with your deck.
Naya Panorama occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%